mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Document object lock and some trainer approach
This commit is contained in:
parent
0064333e4a
commit
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@ -1565,7 +1565,7 @@
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.byte 0xd8
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.endm
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.macro cmdD9
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.macro lockfortrainer
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.byte 0xd9
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.endm
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@ -217,7 +217,7 @@ gScriptCmdTable:: @ 81DB67C
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.4byte ScrCmd_freerotatingtilepuzzle @ 0xd6
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.4byte ScrCmd_warpmossdeepgym @ 0xd7
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.4byte ScrCmd_selectapproachingtrainer @ 0xd8
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.4byte ScrCmd_cmdD9 @ 0xd9
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.4byte ScrCmd_lockfortrainer @ 0xd9
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.4byte ScrCmd_closebraillemessage @ 0xda
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.4byte ScrCmd_messageinstant @ 0xdb
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.4byte ScrCmd_fadescreenswapbuffers @ 0xdc
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@ -1,10 +1,9 @@
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EventScript_271354:: @ 8271354
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EventScript_StartTrainerApproach:: @ 8271354
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selectapproachingtrainer
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cmdD9
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EventScript_ShowSecondTrainerIntro:: @ 8271356
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special SetUpTrainerEncounterMusic
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special EndTrainerApproach
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lockfortrainer
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EventScript_TrainerApproach:: @ 8271356
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special PlayTrainerEncounterMusic
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special DoTrainerApproach
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waitstate
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goto EventScript_ShowTrainerIntroMsg
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@ -14,11 +13,12 @@ EventScript_TryDoNormalTrainerBattle:: @ 8271362
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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specialvar VAR_RESULT, GetTrainerFlag
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compare VAR_RESULT, 0
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compare VAR_RESULT, FALSE
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goto_if_ne EventScript_NoNormalTrainerBattle
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special SetUpTrainerEncounterMusic
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special SetUpTrainerMovement
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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goto EventScript_ShowTrainerIntroMsg
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EventScript_NoNormalTrainerBattle:: @ 8271389
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gotopostbattlescript
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@ -27,27 +27,29 @@ EventScript_TryDoDoubleTrainerBattle:: @ 827138A
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faceplayer
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call EventScript_RevealTrainer
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specialvar VAR_RESULT, GetTrainerFlag
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compare VAR_RESULT, 0
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compare VAR_RESULT, FALSE
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goto_if_ne EventScript_NoDoubleTrainerBattle
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special HasEnoughMonsForDoubleBattle
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compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS
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goto_if_ne EventScript_NotEnoughMonsForDoubleBattle
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special SetUpTrainerEncounterMusic
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special SetUpTrainerMovement
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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goto EventScript_ShowTrainerIntroMsg
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EventScript_NotEnoughMonsForDoubleBattle:: @ 82713BA
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special ShowTrainerCantBattleSpeech
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waitmessage
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waitbuttonpress
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release
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end
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EventScript_NoDoubleTrainerBattle:: @ 82713C1
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gotopostbattlescript
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EventScript_DoNoIntroTrainerBattle:: @ 82713C2
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applymovement VAR_LAST_TALKED, Movement_RevealTrainer
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waitmovement 0
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special SetUpTrainerEncounterMusic
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special PlayTrainerEncounterMusic
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trainerbattlebegin
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gotopostbattlescript
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@ -56,8 +58,8 @@ EventScript_TryDoRematchBattle:: @ 82713D1
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specialvar VAR_RESULT, IsTrainerReadyForRematch
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compare VAR_RESULT, FALSE
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goto_if_eq EventScript_NoRematchTrainerBattle
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special SetUpTrainerEncounterMusic
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special SetUpTrainerMovement
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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special ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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@ -65,6 +67,7 @@ EventScript_TryDoRematchBattle:: @ 82713D1
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waitstate
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releaseall
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end
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EventScript_NoRematchTrainerBattle:: @ 82713F7
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gotopostbattlescript
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@ -75,8 +78,8 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8
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special HasEnoughMonsForDoubleBattle
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compare VAR_RESULT, PLAYER_HAS_TWO_USABLE_MONS
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goto_if_ne EventScript_NotEnoughMonsForDoubleRematchBattle
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special SetUpTrainerEncounterMusic
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special SetUpTrainerMovement
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special PlayTrainerEncounterMusic
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special SetTrainerFacingDirection
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special ShowTrainerIntroSpeech
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waitmessage
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waitbuttonpress
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@ -84,8 +87,10 @@ EventScript_TryDoDoubleRematchBattle:: @ 82713F8
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waitstate
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releaseall
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end
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EventScript_NoDoubleRematchTrainerBattle:: @ 8271427
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gotopostbattlescript
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EventScript_NotEnoughMonsForDoubleRematchBattle:: @ 8271428
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special ShowTrainerCantBattleSpeech
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waitmessage
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@ -108,7 +113,7 @@ EventScript_ShowTrainerIntroMsg:: @ 827143C
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waitbuttonpress
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special TryPrepareSecondApproachingTrainer
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compare VAR_RESULT, TRUE
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goto_if_eq EventScript_ShowSecondTrainerIntro
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goto_if_eq EventScript_TrainerApproach
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goto EventScript_DoTrainerBattle
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EventScript_DoTrainerBattle:: @ 8271454
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@ -66,8 +66,8 @@ gSpecials:: @ 81DBA64
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def_special ShowTrainerIntroSpeech
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def_special ShowTrainerCantBattleSpeech
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def_special GetTrainerFlag
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def_special EndTrainerApproach
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def_special SetUpTrainerEncounterMusic
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def_special DoTrainerApproach
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def_special PlayTrainerEncounterMusic
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def_special ShouldTryRematchBattle
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def_special IsTrainerReadyForRematch
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def_special BattleSetup_StartRematchBattle
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@ -324,7 +324,7 @@ gSpecials:: @ 81DBA64
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def_special StartGroudonKyogreBattle
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def_special BattleSetup_StartLegendaryBattle
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def_special StartRegiBattle
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def_special SetUpTrainerMovement
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def_special SetTrainerFacingDirection
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def_special DoSealedChamberShakingEffect2
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def_special FoundBlackGlasses
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def_special StartDroughtWeatherBlend
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@ -37,7 +37,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
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void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript);
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void SetUpTwoTrainersBattle(void);
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bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
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void SetUpTrainerMovement(void);
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void SetTrainerFacingDirection(void);
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u8 GetTrainerBattleMode(void);
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bool8 GetTrainerFlag(void);
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bool8 HasTrainerBeenFought(u16 trainerId);
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@ -49,7 +49,7 @@ void ShowTrainerIntroSpeech(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void ShowTrainerCantBattleSpeech(void);
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void SetUpTrainerEncounterMusic(void);
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void PlayTrainerEncounterMusic(void);
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const u8 *GetTrainerALoseText(void);
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const u8 *GetTrainerBLoseText(void);
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const u8 *GetTrainerWonSpeech(void);
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@ -71,7 +71,7 @@ void MovePlayerOnBike(u8 direction, u16 newKeys, u16 heldKeys);
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void Bike_TryAcroBikeHistoryUpdate(u16 newKeys, u16 heldKeys);
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bool8 RS_IsRunningDisallowed(u8 tile);
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bool8 IsBikingDisallowedByPlayer(void);
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bool8 player_should_look_direction_be_enforced_upon_movement(void);
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bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void);
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void GetOnOffBike(u8 transitionFlags);
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void BikeClearState(int newDirHistory, int newAbStartHistory);
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void Bike_UpdateBikeCounterSpeed(u8 counter);
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@ -1,12 +1,12 @@
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#ifndef GUARD_EVENT_OBJECT_LOCK_H
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#define GUARD_EVENT_OBJECT_LOCK_H
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bool8 sub_80983C4(void);
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bool8 IsFreezePlayerFinished(void);
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void ScriptFreezeObjectEvents(void);
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bool8 sub_809847C(void);
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bool8 IsFreezeSelectedObjectAndPlayerFinished(void);
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void LockSelectedObjectEvent(void);
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void sub_8098630(void);
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bool8 sub_8098734(void);
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void FreezeForApproachingTrainers(void);
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bool8 IsFreezeObjectAndPlayerFinished(void);
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void ScriptUnfreezeObjectEvents(void);
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void UnionRoom_UnlockPlayerAndChatPartner(void);
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@ -189,7 +189,7 @@ void DestroyExtraMovementTask(u8);
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void UnfreezeObjectEvents(void);
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void FreezeObjectEventsExceptOne(u8 objectEventId);
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void TurnObjectEventSprite(u8, u8);
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void sub_8098074(u8 var1, u8 var2);
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void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *objectEvent);
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u8 GetMoveDirectionFastAnimNum(u8);
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@ -3,7 +3,7 @@
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extern const u8 EventScript_TestSignpostMsg[];
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extern const u8 EventScript_TryGetTrainerScript[];
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extern const u8 EventScript_271354[];
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extern const u8 EventScript_StartTrainerApproach[];
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extern const u8 EventScript_DoNoIntroTrainerBattle[];
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extern const u8 EventScript_TryDoDoubleTrainerBattle[];
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extern const u8 EventScript_TryDoNormalTrainerBattle[];
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@ -34,7 +34,7 @@ u8 PlayerGetZCoord(void);
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void SetPlayerAvatarTransitionFlags(u16 a);
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void sub_808BCE8(void);
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void InitPlayerAvatar(s16 a, s16 b, u8 c, u8 d);
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void sub_808B864(void);
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void PlayerFreeze(void);
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void sub_808BCF4(void);
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void SetSpinStartFacingDir(u8);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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@ -17,8 +17,8 @@ extern bool8 gTrainerApproachedPlayer;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void sub_80B4578(struct ObjectEvent *var);
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void EndTrainerApproach(void);
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void SetHiddenTrainerMovement(struct ObjectEvent *var);
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void DoTrainerApproach(void);
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void TryPrepareSecondApproachingTrainer(void);
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u8 FldEff_ExclamationMarkIcon(void);
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u8 FldEff_QuestionMarkIcon(void);
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@ -923,7 +923,7 @@ static void Script_PrintApprenticeMessage(void)
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{
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ScriptContext2_Enable();
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FreezeObjectEvents();
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sub_808B864();
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PlayerFreeze();
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sub_808BCF4();
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DrawDialogueFrame(0, 1);
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PrintApprenticeMessage();
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@ -1197,7 +1197,7 @@ void ConfigureAndSetUpOneTrainerBattle(u8 trainerObjEventId, const u8 *trainerSc
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gSelectedObjectEvent = trainerObjEventId;
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gSpecialVar_LastTalked = gObjectEvents[trainerObjEventId].localId;
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BattleSetup_ConfigureTrainerBattle(trainerScript + 1);
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ScriptContext1_SetupScript(EventScript_271354);
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ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
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ScriptContext2_Enable();
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}
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@ -1210,7 +1210,7 @@ void ConfigureTwoTrainersBattle(u8 trainerObjEventId, const u8 *trainerScript)
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void SetUpTwoTrainersBattle(void)
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{
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ScriptContext1_SetupScript(EventScript_271354);
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ScriptContext1_SetupScript(EventScript_StartTrainerApproach);
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ScriptContext2_Enable();
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}
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@ -1220,10 +1220,12 @@ bool32 GetTrainerFlagFromScriptPointer(const u8 *data)
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return FlagGet(TRAINER_FLAGS_START + flag);
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}
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void SetUpTrainerMovement(void)
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// Set trainer's movement type so they stop and remain facing that direction
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// Note: Only for trainers who are spoken to directly
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// For trainers who spot the player this is handled by PlayerFaceApproachingTrainer
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void SetTrainerFacingDirection(void)
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{
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struct ObjectEvent *objectEvent = &gObjectEvents[gSelectedObjectEvent];
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SetTrainerMovementType(objectEvent, GetTrainerFacingDirectionMovementType(objectEvent->facingDirection));
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}
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@ -1437,7 +1439,7 @@ void ShowTrainerCantBattleSpeech(void)
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ShowFieldMessage(GetTrainerCantBattleSpeech());
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}
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void SetUpTrainerEncounterMusic(void)
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void PlayTrainerEncounterMusic(void)
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{
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u16 trainerId;
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u16 music;
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@ -963,9 +963,10 @@ bool8 IsBikingDisallowedByPlayer(void)
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return TRUE;
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}
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bool8 player_should_look_direction_be_enforced_upon_movement(void)
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bool8 IsPlayerNotUsingAcroBikeOnBumpySlope(void)
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{
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE) != FALSE && MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) != FALSE)
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if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE)
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&& MetatileBehavior_IsBumpySlope(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior))
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return FALSE;
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else
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return TRUE;
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@ -16,18 +16,19 @@ bool8 IsPlayerStandingStill(void)
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return TRUE;
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}
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static void sub_80983A4(u8 taskId)
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// Freeze player once their movement is finished
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static void Task_FreezePlayer(u8 taskId)
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{
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if (IsPlayerStandingStill())
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{
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sub_808B864();
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PlayerFreeze();
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DestroyTask(taskId);
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}
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}
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bool8 sub_80983C4(void)
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bool8 IsFreezePlayerFinished(void)
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{
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if (FuncIsActiveTask(sub_80983A4))
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if (FuncIsActiveTask(Task_FreezePlayer))
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{
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return FALSE;
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}
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@ -42,30 +43,35 @@ bool8 sub_80983C4(void)
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void ScriptFreezeObjectEvents(void)
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{
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FreezeObjectEvents();
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CreateTask(sub_80983A4, 80);
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CreateTask(Task_FreezePlayer, 80);
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}
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static void sub_8098400(u8 taskId)
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#define tPlayerFrozen data[0]
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#define tObjectFrozen data[1]
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#define tObjectId data[2]
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// Freeze selected object and player once their movement is finished
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static void Task_FreezeSelectedObjectAndPlayer(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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if (!task->data[0] && IsPlayerStandingStill() == TRUE)
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if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
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{
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sub_808B864();
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task->data[0] = 1;
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PlayerFreeze();
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task->tPlayerFrozen = TRUE;
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}
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if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
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if (!task->tObjectFrozen && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
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{
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FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
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task->data[1] = 1;
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task->tObjectFrozen = TRUE;
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}
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if (task->data[0] && task->data[1])
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if (task->tPlayerFrozen && task->tObjectFrozen)
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DestroyTask(taskId);
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}
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bool8 sub_809847C(void)
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bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
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{
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if (FuncIsActiveTask(sub_8098400))
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if (FuncIsActiveTask(Task_FreezeSelectedObjectAndPlayer))
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{
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return FALSE;
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}
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@ -80,11 +86,11 @@ void LockSelectedObjectEvent(void)
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{
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u8 taskId;
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FreezeObjectEventsExceptOne(gSelectedObjectEvent);
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taskId = CreateTask(sub_8098400, 80);
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taskId = CreateTask(Task_FreezeSelectedObjectAndPlayer, 80);
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if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
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{
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FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
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gTasks[taskId].data[1] = 1;
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gTasks[taskId].tObjectFrozen = TRUE;
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}
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}
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@ -118,64 +124,71 @@ void Script_ClearHeldMovement(void)
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ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
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}
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static void sub_80985BC(u8 taskId)
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// Freeze designated object and player once their movement is finished
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static void Task_FreezeObjectAndPlayer(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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u8 objectEventId = task->data[2];
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u8 objectEventId = task->tObjectId;
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if (!task->data[0] && IsPlayerStandingStill() == TRUE)
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if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
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{
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sub_808B864();
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task->data[0] = 1;
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PlayerFreeze();
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task->tPlayerFrozen = TRUE;
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}
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if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive)
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if (!task->tObjectFrozen && !gObjectEvents[objectEventId].singleMovementActive)
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{
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FreezeObjectEvent(&gObjectEvents[objectEventId]);
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task->data[1] = 1;
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task->tObjectFrozen = TRUE;
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}
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if (task->data[0] && task->data[1])
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if (task->tPlayerFrozen && task->tObjectFrozen)
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DestroyTask(taskId);
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}
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void sub_8098630(void)
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void FreezeForApproachingTrainers(void)
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{
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u8 trainerObjectId1, trainerObjectId2, taskId;
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trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0);
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if(gNoOfApproachingTrainers == 2)
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if (gNoOfApproachingTrainers == 2)
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{
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// Get second trainer, freeze all other objects
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trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1);
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sub_8098074(trainerObjectId1, trainerObjectId2);
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taskId = CreateTask(sub_80985BC, 80);
|
||||
gTasks[taskId].data[2] = trainerObjectId1;
|
||||
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
|
||||
FreezeObjectEventsExceptTwo(trainerObjectId1, trainerObjectId2);
|
||||
|
||||
// Start task to freeze trainer 1 (and player) after movement
|
||||
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
|
||||
gTasks[taskId].tObjectId = trainerObjectId1;
|
||||
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
|
||||
{
|
||||
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
|
||||
gTasks[taskId].data[1] = 1;
|
||||
gTasks[taskId].tObjectFrozen = TRUE;
|
||||
}
|
||||
taskId = CreateTask(sub_80985BC, 81);
|
||||
gTasks[taskId].data[2] = trainerObjectId2;
|
||||
if(!gObjectEvents[trainerObjectId2].singleMovementActive)
|
||||
|
||||
// Start task to freeze trainer 2 after movement
|
||||
taskId = CreateTask(Task_FreezeObjectAndPlayer, 81);
|
||||
gTasks[taskId].tObjectId = trainerObjectId2;
|
||||
if (!gObjectEvents[trainerObjectId2].singleMovementActive)
|
||||
{
|
||||
FreezeObjectEvent(&gObjectEvents[trainerObjectId2]);
|
||||
gTasks[taskId].data[1] = 1;
|
||||
gTasks[taskId].tObjectFrozen = TRUE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
FreezeObjectEventsExceptOne(trainerObjectId1);
|
||||
taskId = CreateTask(sub_80985BC, 80);
|
||||
gTasks[taskId].data[2] = trainerObjectId1;
|
||||
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
|
||||
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
|
||||
gTasks[taskId].tObjectId = trainerObjectId1;
|
||||
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
|
||||
{
|
||||
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
|
||||
gTasks[taskId].data[1] = 1;
|
||||
gTasks[taskId].tObjectFrozen = TRUE;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_8098734(void)
|
||||
bool8 IsFreezeObjectAndPlayerFinished(void)
|
||||
{
|
||||
if (FuncIsActiveTask(sub_80985BC))
|
||||
if (FuncIsActiveTask(Task_FreezeObjectAndPlayer))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@ -185,3 +198,7 @@ bool8 sub_8098734(void)
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
#undef tPlayerFrozen
|
||||
#undef tObjectFrozen
|
||||
#undef tObjectId
|
||||
|
@ -6579,7 +6579,7 @@ bool8 MovementAction_RevealTrainer_Step0(struct ObjectEvent *objectEvent, struct
|
||||
{
|
||||
if (objectEvent->movementType == MOVEMENT_TYPE_HIDDEN)
|
||||
{
|
||||
sub_80B4578(objectEvent);
|
||||
SetHiddenTrainerMovement(objectEvent);
|
||||
return FALSE;
|
||||
}
|
||||
if (objectEvent->movementType != MOVEMENT_TYPE_TREE_DISGUISE && objectEvent->movementType != MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
|
||||
@ -8971,13 +8971,14 @@ void DestroyExtraMovementTask(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
void sub_8098074(u8 var1, u8 var2)
|
||||
// Used to freeze other objects except two trainers approaching for battle
|
||||
void FreezeObjectEventsExceptTwo(u8 objectEventId1, u8 objectEventId2)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for(i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
||||
{
|
||||
if(i != var1 && i != var2 &&
|
||||
if(i != objectEventId1 && i != objectEventId2 &&
|
||||
gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
|
||||
FreezeObjectEvent(&gObjectEvents[i]);
|
||||
}
|
||||
|
@ -96,7 +96,7 @@ static void PlayerNotOnBikeCollideWithFarawayIslandMew(u8);
|
||||
|
||||
static void PlayCollisionSoundIfNotFacingWarp(u8 a);
|
||||
|
||||
static void sub_808C280(struct ObjectEvent *);
|
||||
static void HideShowWarpArrow(struct ObjectEvent *);
|
||||
|
||||
static void StartStrengthAnim(u8, u8);
|
||||
static void Task_PushBoulder(u8 taskId);
|
||||
@ -323,7 +323,7 @@ void PlayerStep(u8 direction, u16 newKeys, u16 heldKeys)
|
||||
{
|
||||
struct ObjectEvent *playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
||||
|
||||
sub_808C280(playerObjEvent);
|
||||
HideShowWarpArrow(playerObjEvent);
|
||||
if (gPlayerAvatar.preventStep == FALSE)
|
||||
{
|
||||
Bike_TryAcroBikeHistoryUpdate(newKeys, heldKeys);
|
||||
@ -940,9 +940,9 @@ u8 PlayerGetCopyableMovement(void)
|
||||
return gObjectEvents[gPlayerAvatar.objectEventId].playerCopyableMovement;
|
||||
}
|
||||
|
||||
static void sub_808B6BC(u8 a)
|
||||
static void PlayerForceSetHeldMovement(u8 movementActionId)
|
||||
{
|
||||
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], a);
|
||||
ObjectEventForceSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], movementActionId);
|
||||
}
|
||||
|
||||
void PlayerSetAnimId(u8 movementActionId, u8 copyableMovement)
|
||||
@ -1020,12 +1020,13 @@ void PlayerJumpLedge(u8 direction)
|
||||
PlayerSetAnimId(GetJump2MovementAction(direction), 8);
|
||||
}
|
||||
|
||||
void sub_808B864(void)
|
||||
// Stop player on current facing direction once they're done moving and if they're not currently Acro Biking on bumpy slope
|
||||
void PlayerFreeze(void)
|
||||
{
|
||||
if (gPlayerAvatar.tileTransitionState == T_TILE_CENTER || gPlayerAvatar.tileTransitionState == T_NOT_MOVING)
|
||||
{
|
||||
if (player_should_look_direction_be_enforced_upon_movement())
|
||||
sub_808B6BC(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
|
||||
if (IsPlayerNotUsingAcroBikeOnBumpySlope())
|
||||
PlayerForceSetHeldMovement(GetFaceDirectionMovementAction(gObjectEvents[gPlayerAvatar.objectEventId].facingDirection));
|
||||
}
|
||||
}
|
||||
|
||||
@ -1424,7 +1425,7 @@ void SetPlayerAvatarWatering(u8 direction)
|
||||
StartSpriteAnim(&gSprites[gPlayerAvatar.spriteId], GetFaceDirectionAnimNum(direction));
|
||||
}
|
||||
|
||||
static void sub_808C280(struct ObjectEvent *objectEvent)
|
||||
static void HideShowWarpArrow(struct ObjectEvent *objectEvent)
|
||||
{
|
||||
s16 x;
|
||||
s16 y;
|
||||
@ -1435,6 +1436,7 @@ static void sub_808C280(struct ObjectEvent *objectEvent)
|
||||
{
|
||||
if (sArrowWarpMetatileBehaviorChecks2[x](metatileBehavior) && direction == objectEvent->movementDirection)
|
||||
{
|
||||
// Show warp arrow if applicable
|
||||
x = objectEvent->currentCoords.x;
|
||||
y = objectEvent->currentCoords.y;
|
||||
MoveCoords(direction, &x, &y);
|
||||
|
@ -1971,7 +1971,7 @@ bool8 UseRegisteredKeyItemOnField(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
FreezeObjectEvents();
|
||||
sub_808B864();
|
||||
PlayerFreeze();
|
||||
sub_808BCF4();
|
||||
gSpecialVar_ItemId = gSaveBlock1Ptr->registeredItem;
|
||||
taskId = CreateTask(ItemId_GetFieldFunc(gSaveBlock1Ptr->registeredItem), 8);
|
||||
|
@ -1114,7 +1114,7 @@ static void StartMatchCall(void)
|
||||
{
|
||||
ScriptContext2_Enable();
|
||||
FreezeObjectEvents();
|
||||
sub_808B864();
|
||||
PlayerFreeze();
|
||||
sub_808BCF4();
|
||||
}
|
||||
|
||||
|
12
src/scrcmd.c
12
src/scrcmd.c
@ -1212,7 +1212,7 @@ bool8 ScrCmd_lockall(struct ScriptContext *ctx)
|
||||
else
|
||||
{
|
||||
ScriptFreezeObjectEvents();
|
||||
SetupNativeScript(ctx, sub_80983C4);
|
||||
SetupNativeScript(ctx, IsFreezePlayerFinished);
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
@ -1228,12 +1228,12 @@ bool8 ScrCmd_lock(struct ScriptContext *ctx)
|
||||
if (gObjectEvents[gSelectedObjectEvent].active)
|
||||
{
|
||||
LockSelectedObjectEvent();
|
||||
SetupNativeScript(ctx, sub_809847C);
|
||||
SetupNativeScript(ctx, IsFreezeSelectedObjectAndPlayerFinished);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptFreezeObjectEvents();
|
||||
SetupNativeScript(ctx, sub_80983C4);
|
||||
SetupNativeScript(ctx, IsFreezePlayerFinished);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
@ -2190,7 +2190,7 @@ bool8 ScrCmd_selectapproachingtrainer(struct ScriptContext *ctx)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
|
||||
bool8 ScrCmd_lockfortrainer(struct ScriptContext *ctx)
|
||||
{
|
||||
if (IsUpdateLinkStateCBActive())
|
||||
{
|
||||
@ -2200,8 +2200,8 @@ bool8 ScrCmd_cmdD9(struct ScriptContext *ctx)
|
||||
{
|
||||
if (gObjectEvents[gSelectedObjectEvent].active)
|
||||
{
|
||||
sub_8098630();
|
||||
SetupNativeScript(ctx, sub_8098734);
|
||||
FreezeForApproachingTrainers();
|
||||
SetupNativeScript(ctx, IsFreezeObjectAndPlayerFinished);
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
@ -541,7 +541,7 @@ void ShowStartMenu(void)
|
||||
if (!IsUpdateLinkStateCBActive())
|
||||
{
|
||||
FreezeObjectEvents();
|
||||
sub_808B864();
|
||||
PlayerFreeze();
|
||||
sub_808BCF4();
|
||||
}
|
||||
CreateStartMenuTask(Task_ShowStartMenu);
|
||||
|
@ -23,9 +23,9 @@
|
||||
static u8 CheckTrainer(u8 objectEventId);
|
||||
static u8 GetTrainerApproachDistance(struct ObjectEvent *trainerObj);
|
||||
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction);
|
||||
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range);
|
||||
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range);
|
||||
static void Task_RunTrainerSeeFuncList(u8 taskId);
|
||||
static void Task_DestroyTrainerApproachTask(u8 taskId);
|
||||
static void Task_EndTrainerApproach(u8 taskId);
|
||||
static void SetIconSpriteData(struct Sprite *sprite, u16 fldEffId, u8 spriteAnimNum);
|
||||
|
||||
static u8 GetTrainerApproachDistanceSouth(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
|
||||
@ -33,7 +33,7 @@ static u8 GetTrainerApproachDistanceNorth(struct ObjectEvent *trainerObj, s16 ra
|
||||
static u8 GetTrainerApproachDistanceWest(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
|
||||
static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 range, s16 x, s16 y);
|
||||
|
||||
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
|
||||
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
|
||||
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
|
||||
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
|
||||
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj);
|
||||
@ -71,20 +71,35 @@ static u8 (*const sDirectionalApproachDistanceFuncs[])(struct ObjectEvent *train
|
||||
GetTrainerApproachDistanceEast,
|
||||
};
|
||||
|
||||
enum {
|
||||
TRSEE_NONE,
|
||||
TRSEE_EXCLAMATION,
|
||||
TRSEE_EXCLAMATION_WAIT,
|
||||
TRSEE_MOVE_TO_PLAYER,
|
||||
TRSEE_PLAYER_FACE,
|
||||
TRSEE_PLAYER_FACE_WAIT,
|
||||
TRSEE_REVEAL_DISGUISE,
|
||||
TRSEE_REVEAL_DISGUISE_WAIT,
|
||||
TRSEE_REVEAL_HIDDEN,
|
||||
TRSEE_HIDDEN_POP_OUT,
|
||||
TRSEE_HIDDEN_JUMP,
|
||||
TRSEE_REVEAL_HIDDEN_WAIT,
|
||||
};
|
||||
|
||||
static bool8 (*const sTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
|
||||
{
|
||||
sub_80B4178,
|
||||
TrainerExclamationMark,
|
||||
WaitTrainerExclamationMark,
|
||||
TrainerMoveToPlayer,
|
||||
PlayerFaceApproachingTrainer,
|
||||
WaitPlayerFaceApproachingTrainer,
|
||||
RevealDisguisedTrainer,
|
||||
WaitRevealDisguisedTrainer,
|
||||
RevealHiddenTrainer,
|
||||
PopOutOfAshHiddenTrainer,
|
||||
JumpInPlaceHiddenTrainer,
|
||||
WaitRevealHiddenTrainer,
|
||||
[TRSEE_NONE] = TrainerSeeIdle,
|
||||
[TRSEE_EXCLAMATION] = TrainerExclamationMark,
|
||||
[TRSEE_EXCLAMATION_WAIT] = WaitTrainerExclamationMark,
|
||||
[TRSEE_MOVE_TO_PLAYER] = TrainerMoveToPlayer,
|
||||
[TRSEE_PLAYER_FACE] = PlayerFaceApproachingTrainer,
|
||||
[TRSEE_PLAYER_FACE_WAIT] = WaitPlayerFaceApproachingTrainer,
|
||||
[TRSEE_REVEAL_DISGUISE] = RevealDisguisedTrainer,
|
||||
[TRSEE_REVEAL_DISGUISE_WAIT] = WaitRevealDisguisedTrainer,
|
||||
[TRSEE_REVEAL_HIDDEN] = RevealHiddenTrainer,
|
||||
[TRSEE_HIDDEN_POP_OUT] = PopOutOfAshHiddenTrainer,
|
||||
[TRSEE_HIDDEN_JUMP] = JumpInPlaceHiddenTrainer,
|
||||
[TRSEE_REVEAL_HIDDEN_WAIT] = WaitRevealHiddenTrainer,
|
||||
};
|
||||
|
||||
static bool8 (*const sTrainerSeeFuncList2[])(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj) =
|
||||
@ -233,7 +248,7 @@ bool8 CheckForTrainersWantingBattle(void)
|
||||
static u8 CheckTrainer(u8 objectEventId)
|
||||
{
|
||||
const u8 *scriptPtr;
|
||||
u8 ret = 1;
|
||||
u8 numTrainers = 1;
|
||||
u8 approachDistance;
|
||||
|
||||
if (InTrainerHill() == TRUE)
|
||||
@ -268,16 +283,16 @@ static u8 CheckTrainer(u8 objectEventId)
|
||||
if (GetMonsStateToDoubles_2() != 0)
|
||||
return 0;
|
||||
|
||||
ret = 2;
|
||||
numTrainers = 2;
|
||||
}
|
||||
|
||||
gApproachingTrainers[gNoOfApproachingTrainers].objectEventId = objectEventId;
|
||||
gApproachingTrainers[gNoOfApproachingTrainers].trainerScriptPtr = scriptPtr;
|
||||
gApproachingTrainers[gNoOfApproachingTrainers].radius = approachDistance;
|
||||
TrainerApproachPlayer(&gObjectEvents[objectEventId], approachDistance - 1);
|
||||
InitTrainerApproachTask(&gObjectEvents[objectEventId], approachDistance - 1);
|
||||
gNoOfApproachingTrainers++;
|
||||
|
||||
return ret;
|
||||
return numTrainers;
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -357,8 +372,7 @@ static u8 GetTrainerApproachDistanceEast(struct ObjectEvent *trainerObj, s16 ran
|
||||
static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 approachDistance, u8 direction)
|
||||
{
|
||||
s16 x, y;
|
||||
u8 unk19_temp;
|
||||
u8 unk19b_temp;
|
||||
u8 rangeX, rangeY;
|
||||
u8 i;
|
||||
u8 collision;
|
||||
|
||||
@ -376,17 +390,16 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
|
||||
return 0;
|
||||
}
|
||||
|
||||
// preserve mapobj_unk_19 before clearing.
|
||||
unk19_temp = trainerObj->rangeX;
|
||||
unk19b_temp = trainerObj->rangeY;
|
||||
rangeX = trainerObj->rangeX;
|
||||
rangeY = trainerObj->rangeY;
|
||||
trainerObj->rangeX = 0;
|
||||
trainerObj->rangeY = 0;
|
||||
|
||||
collision = GetCollisionAtCoords(trainerObj, x, y, direction);
|
||||
|
||||
trainerObj->rangeX = unk19_temp;
|
||||
trainerObj->rangeY = unk19b_temp;
|
||||
if (collision == 4)
|
||||
trainerObj->rangeX = rangeX;
|
||||
trainerObj->rangeY = rangeY;
|
||||
if (collision == COLLISION_OBJECT_EVENT)
|
||||
return approachDistance;
|
||||
|
||||
return 0;
|
||||
@ -397,7 +410,7 @@ static u8 CheckPathBetweenTrainerAndPlayer(struct ObjectEvent *trainerObj, u8 ap
|
||||
#define tOutOfAshSpriteId data[4]
|
||||
#define tTrainerObjectEventId data[7]
|
||||
|
||||
static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
|
||||
static void InitTrainerApproachTask(struct ObjectEvent *trainerObj, u8 range)
|
||||
{
|
||||
struct Task *task;
|
||||
|
||||
@ -407,7 +420,7 @@ static void TrainerApproachPlayer(struct ObjectEvent *trainerObj, u8 range)
|
||||
task->tTrainerObjectEventId = gApproachingTrainers[gNoOfApproachingTrainers].objectEventId;
|
||||
}
|
||||
|
||||
static void sub_80B40C8(TaskFunc followupFunc)
|
||||
static void StartTrainerApproach(TaskFunc followupFunc)
|
||||
{
|
||||
u8 taskId;
|
||||
TaskFunc taskFunc;
|
||||
@ -419,7 +432,7 @@ static void sub_80B40C8(TaskFunc followupFunc)
|
||||
|
||||
taskFunc = Task_RunTrainerSeeFuncList;
|
||||
SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
|
||||
gTasks[taskId].tFuncId = 1;
|
||||
gTasks[taskId].tFuncId = TRSEE_EXCLAMATION;
|
||||
taskFunc(taskId);
|
||||
}
|
||||
|
||||
@ -438,11 +451,12 @@ static void Task_RunTrainerSeeFuncList(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 sub_80B4178(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
static bool8 TrainerSeeIdle(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_EXCLAMATION
|
||||
static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
u8 direction;
|
||||
@ -451,10 +465,11 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE
|
||||
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
|
||||
direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
|
||||
ObjectEventSetHeldMovement(trainerObj, direction);
|
||||
task->tFuncId++;
|
||||
task->tFuncId++; // TRSEE_EXCLAMATION_WAIT
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// TRSEE_EXCLAMATION_WAIT
|
||||
static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (FieldEffectActiveListContains(FLDEFF_EXCLAMATION_MARK_ICON))
|
||||
@ -463,15 +478,16 @@ static bool8 WaitTrainerExclamationMark(u8 taskId, struct Task *task, struct Obj
|
||||
}
|
||||
else
|
||||
{
|
||||
task->tFuncId++;
|
||||
task->tFuncId++; // TRSEE_MOVE_TO_PLAYER
|
||||
if (trainerObj->movementType == MOVEMENT_TYPE_TREE_DISGUISE || trainerObj->movementType == MOVEMENT_TYPE_MOUNTAIN_DISGUISE)
|
||||
task->tFuncId = 6;
|
||||
task->tFuncId = TRSEE_REVEAL_DISGUISE;
|
||||
if (trainerObj->movementType == MOVEMENT_TYPE_HIDDEN)
|
||||
task->tFuncId = 8;
|
||||
task->tFuncId = TRSEE_REVEAL_HIDDEN;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
// TRSEE_MOVE_TO_PLAYER
|
||||
static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!ObjectEventIsMovementOverridden(trainerObj) || ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
@ -484,12 +500,13 @@ static bool8 TrainerMoveToPlayer(u8 taskId, struct Task *task, struct ObjectEven
|
||||
else
|
||||
{
|
||||
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_FACE_PLAYER);
|
||||
task->tFuncId++;
|
||||
task->tFuncId++; // TRSEE_PLAYER_FACE
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_PLAYER_FACE
|
||||
static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
struct ObjectEvent *playerObj;
|
||||
@ -497,6 +514,7 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
|
||||
if (ObjectEventIsMovementOverridden(trainerObj) && !ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
return FALSE;
|
||||
|
||||
// Set trainer's movement type so they stop and remain facing that direction
|
||||
SetTrainerMovementType(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
|
||||
TryOverrideTemplateCoordsForObjectEvent(trainerObj, GetTrainerFacingDirectionMovementType(trainerObj->facingDirection));
|
||||
OverrideTemplateCoordsForObjectEvent(trainerObj);
|
||||
@ -507,10 +525,11 @@ static bool8 PlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct O
|
||||
|
||||
sub_808BCE8();
|
||||
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], GetFaceDirectionMovementAction(GetOppositeDirection(trainerObj->facingDirection)));
|
||||
task->tFuncId++;
|
||||
task->tFuncId++; // TRSEE_PLAYER_FACE_WAIT
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_PLAYER_FACE_WAIT
|
||||
static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
struct ObjectEvent *playerObj = &gObjectEvents[gPlayerAvatar.objectEventId];
|
||||
@ -521,25 +540,28 @@ static bool8 WaitPlayerFaceApproachingTrainer(u8 taskId, struct Task *task, stru
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_REVEAL_DISGUISE
|
||||
static bool8 RevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!ObjectEventIsMovementOverridden(trainerObj)
|
||||
|| ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
{
|
||||
ObjectEventSetHeldMovement(trainerObj, MOVEMENT_ACTION_REVEAL_TRAINER);
|
||||
task->tFuncId++;
|
||||
task->tFuncId++; // TRSEE_REVEAL_DISGUISE_WAIT
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_REVEAL_DISGUISE_WAIT
|
||||
static bool8 WaitRevealDisguisedTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (ObjectEventClearHeldMovementIfFinished(trainerObj))
|
||||
task->tFuncId = 3;
|
||||
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_REVEAL_HIDDEN
|
||||
static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!ObjectEventIsMovementOverridden(trainerObj)
|
||||
@ -551,6 +573,7 @@ static bool8 RevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEven
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_HIDDEN_POP_OUT
|
||||
static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (ObjectEventCheckHeldMovementStatus(trainerObj))
|
||||
@ -565,6 +588,7 @@ static bool8 PopOutOfAshHiddenTrainer(u8 taskId, struct Task *task, struct Objec
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_HIDDEN_JUMP
|
||||
static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
struct Sprite *sprite;
|
||||
@ -584,33 +608,34 @@ static bool8 JumpInPlaceHiddenTrainer(u8 taskId, struct Task *task, struct Objec
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
// TRSEE_REVEAL_HIDDEN_WAIT
|
||||
static bool8 WaitRevealHiddenTrainer(u8 taskId, struct Task *task, struct ObjectEvent *trainerObj)
|
||||
{
|
||||
if (!FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
|
||||
task->tFuncId = 3;
|
||||
task->tFuncId = TRSEE_MOVE_TO_PLAYER;
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#undef tFuncId
|
||||
#undef tTrainerRange
|
||||
#undef tOutOfAshSpriteId
|
||||
#undef tTrainerObjectEventId
|
||||
|
||||
static void sub_80B44C8(u8 taskId)
|
||||
#define tObjEvent data[1]
|
||||
|
||||
static void Task_SetHiddenTrainerMovement(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
struct ObjectEvent *objEvent;
|
||||
|
||||
// another objEvent loaded into by loadword?
|
||||
LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&objEvent);
|
||||
LoadWordFromTwoHalfwords(&task->tObjEvent, (u32 *)&objEvent);
|
||||
if (!task->data[7])
|
||||
{
|
||||
ObjectEventClearHeldMovement(objEvent);
|
||||
task->data[7]++;
|
||||
}
|
||||
sTrainerSeeFuncList2[task->data[0]](taskId, task, objEvent);
|
||||
if (task->data[0] == 3 && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
|
||||
sTrainerSeeFuncList2[task->tFuncId](taskId, task, objEvent);
|
||||
if (task->tFuncId == ((int)ARRAY_COUNT(sTrainerSeeFuncList2) - 1) && !FieldEffectActiveListContains(FLDEFF_ASH_PUFF))
|
||||
{
|
||||
SetTrainerMovementType(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
|
||||
TryOverrideTemplateCoordsForObjectEvent(objEvent, GetTrainerFacingDirectionMovementType(objEvent->facingDirection));
|
||||
@ -622,17 +647,18 @@ static void sub_80B44C8(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80B4578(struct ObjectEvent *var)
|
||||
// Called when a "buried" trainer has the reveal_trainer movement applied, from direct interaction
|
||||
void SetHiddenTrainerMovement(struct ObjectEvent *objEvent)
|
||||
{
|
||||
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80B44C8, 0)].data[1], (u32)var);
|
||||
StoreWordInTwoHalfwords(&gTasks[CreateTask(Task_SetHiddenTrainerMovement, 0)].tObjEvent, (u32)objEvent);
|
||||
}
|
||||
|
||||
void EndTrainerApproach(void)
|
||||
void DoTrainerApproach(void)
|
||||
{
|
||||
sub_80B40C8(Task_DestroyTrainerApproachTask);
|
||||
StartTrainerApproach(Task_EndTrainerApproach);
|
||||
}
|
||||
|
||||
static void Task_DestroyTrainerApproachTask(u8 taskId)
|
||||
static void Task_EndTrainerApproach(u8 taskId)
|
||||
{
|
||||
DestroyTask(taskId);
|
||||
EnableBothScriptContexts();
|
||||
|
Loading…
Reference in New Issue
Block a user