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Fixes weirdly set value for eject buttons etc (#2846)
* Fixes weirdly set value for eject buttons etc * Remove known fialing from fixed test --------- Co-authored-by: tennis <May8th1995@users.noreply.github.com>
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@ -8654,6 +8654,7 @@ BattleScript_IntimidateLoopIncrement:
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop
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BattleScript_IntimidateEnd:
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copybyte sBATTLER, gBattlerAttacker
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destroyabilitypopup
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pause B_WAIT_TIME_MED
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end3
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@ -98,7 +98,6 @@ DOUBLE_BATTLE_TEST("Intimidate doesn't activate on an empty field in a double ba
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SINGLE_BATTLE_TEST("Intimidate and Eject Button force the opponent to Attack")
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{
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KNOWN_FAILING; // Issue #2837
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GIVEN {
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ASSUME(gItems[ITEM_EJECT_BUTTON].holdEffect == HOLD_EFFECT_EJECT_BUTTON);
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PLAYER(SPECIES_WOBBUFFET);
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