fixed issues in data and include dirs

This commit is contained in:
hondew 2019-02-28 18:58:35 -05:00 committed by huderlem
parent 53d7e21332
commit 9ed0f77528
2 changed files with 488 additions and 493 deletions

6
data/slot_machine.s Normal file → Executable file
View File

@ -712,7 +712,7 @@ gUnknown_083EDBC4:: @ 85A82CC
.4byte NULL
.align 2
sSlotMachineSpriteSheets:: @ 85A8334
gSlotMachineSpriteSheets:: @ 85A8334
obj_tiles gSlotMachineReelSymbol1Tiles, 0x0200, 0x0000
obj_tiles gSlotMachineReelSymbol2Tiles, 0x0200, 0x0001
obj_tiles gSlotMachineReelSymbol3Tiles, 0x0200, 0x0002
@ -830,10 +830,10 @@ obj_pal gUnknown_08DCF230, 6
obj_pal gUnknown_08DCF1F0, 7
null_obj_pal
sReelTimeGfx:: @ 85A858C
gReelTimeGfx:: @ 85A858C
.incbin "graphics/slot_machine/reel_time_gfx.4bpp.lz"
sReelTimeWindowTilemap:: @ 85A96E0
gReelTimeWindowTilemap:: @ 85A96E0
@if anyone knows what this tilemap is please do share
.incbin "graphics/slot_machine/85A96E0.bin"

View File

@ -15,11 +15,6 @@
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
// Rows
#define SLOT_TOP_ROW 0x0001
#define SLOT_MIDDLE_ROW 0x0002
#define SLOT_BOTTOM_ROW 0x0003
void PlaySlotMachine(u8, void (callback)(void));
#endif // GUARD_SLOT_MACHINE_H