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Remove redundant bug fix description
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# Bugs and Glitches
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# Bugs and Glitches
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These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` preprocessor variable will fix some of these automatically.
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These are known bugs and glitches in the original Pokémon Emerald game: code that clearly does not work as intended, or that only works in limited circumstances but has the possibility to fail or crash. Defining the `BUGFIX` and `UBFIX` preprocessor variables will fix some of these automatically. `UBFIX` will already be defined for MODERN builds.
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Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
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Fixes are written in the `diff` format. If you've used Git before, this should look familiar:
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@ -49,21 +49,3 @@ Then edit `BagMenu_MoveCursorCallback` in [src/item_menu.c](https://github.com/p
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if (itemIndex != LIST_CANCEL)
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if (itemIndex != LIST_CANCEL)
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...
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...
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```
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```
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## Pokémon that have an affine transform as part of their entry animation glitch when going in and out of Poké Balls without a screen transition in between
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**Fix:** Edit `sub_817F77C` in [src/pokemon_animation.c](https://github.com/pret/pokeemerald/blob/master/src/pokemon_animation.c#L1028):
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```diff
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...
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-#ifdef BUGFIX
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else
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{
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// FIX: Reset these back to normal after they were changed so Poké Ball catch/release
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// animations without a screen transition in between don't break
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sprite->affineAnimPaused = FALSE;
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sprite->affineAnims = gUnknown_082FF694;
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}
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-#endif // BUGFIX
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}
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```
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