mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
Merge remote-tracking branch 'upstream/upcoming' into overworldsnow
This commit is contained in:
commit
9fcb1a8687
6
Makefile
6
Makefile
@ -42,6 +42,7 @@ MAKER_CODE := 01
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REVISION := 0
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MODERN ?= 0
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TEST ?= 0
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ANALYZE ?= 0
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ifeq (modern,$(MAKECMDGOALS))
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MODERN := 1
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@ -118,7 +119,10 @@ LIBPATH := -L ../../tools/agbcc/lib
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LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
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else
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CC1 = $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -fanalyzer
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override CFLAGS += -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17
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ifeq ($(ANALYZE),1)
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override CFLAGS += -fanalyzer
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endif
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ROM := $(MODERN_ROM_NAME)
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OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
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LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
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@ -2018,3 +2018,10 @@
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setvar VAR_0x8002, \tryMultiple
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special TrySpecialOverworldEvo
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.endm
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.macro ai_vs_ai_battle trainer1:req, trainer2:req
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setflag B_FLAG_AI_VS_AI_BATTLE
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setvar VAR_0x8004, \trainer1
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callnative CreateTrainerPartyForPlayer
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trainerbattle_no_intro \trainer2, NULL
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.endm
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@ -9,6 +9,7 @@
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bool32 AI_RandLessThan(u8 val);
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void RecordLastUsedMoveByTarget(void);
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bool32 IsAiVsAiBattle(void);
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bool32 BattlerHasAi(u32 battlerId);
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bool32 IsAiBattlerAware(u32 battlerId);
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void ClearBattlerMoveHistory(u8 battlerId);
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@ -156,6 +156,7 @@
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#define B_SMART_WILD_AI_FLAG 0 // If not 0, you can set this flag in a script to enable smart wild pokemon
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#define B_FLAG_NO_BAG_USE 0 // If this flag is set, the ability to use the bag in battle is disabled.
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#define B_FLAG_NO_CATCHING 0 // If this flag is set, the ability to catch wild Pokémon is disabled.
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#define B_FLAG_AI_VS_AI_BATTLE 0 // If this flag is set, the player's mons will be controlled by the ai next battles.
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// Var Settings
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// To use the following features in scripting, replace the 0s with the var ID you're assigning it to.
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@ -1030,6 +1030,9 @@ static bool8 ShouldUseItem(void)
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u8 validMons = 0;
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bool8 shouldUse = FALSE;
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if (IsAiVsAiBattle())
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return FALSE;
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// If teaming up with player and Pokemon is on the right, or Pokemon is currently held by Sky Drop
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT)
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|| gStatuses3[gActiveBattler] & STATUS3_SKY_DROPPED)
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@ -8,6 +8,7 @@
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#include "battle_ai_switch_items.h"
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#include "battle_factory.h"
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#include "battle_setup.h"
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#include "event_data.h"
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#include "data.h"
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#include "item.h"
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#include "pokemon.h"
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@ -440,17 +441,27 @@ void RecordLastUsedMoveByTarget(void)
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RecordKnownMove(gBattlerTarget, gLastMoves[gBattlerTarget]);
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}
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bool32 IsAiVsAiBattle(void)
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{
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return (B_FLAG_AI_VS_AI_BATTLE && FlagGet(B_FLAG_AI_VS_AI_BATTLE));
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}
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bool32 BattlerHasAi(u32 battlerId)
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{
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switch (GetBattlerPosition(battlerId))
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{
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case B_POSITION_PLAYER_LEFT:
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if (IsAiVsAiBattle())
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return TRUE;
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default:
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return FALSE;
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case B_POSITION_OPPONENT_LEFT:
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return TRUE;
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case B_POSITION_PLAYER_RIGHT:
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return ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) != 0);
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if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || IsAiVsAiBattle())
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return TRUE;
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else
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return FALSE;
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case B_POSITION_OPPONENT_RIGHT:
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return TRUE;
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}
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@ -307,6 +307,12 @@ static void PlayerPartnerHandleDrawTrainerPic(u32 battler)
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xPos = 90;
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yPos = (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80;
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}
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else if (IsAiVsAiBattle())
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{
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trainerPicId = gTrainers[gPartnerTrainerId].trainerPic;
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xPos = 60;
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yPos = (8 - gTrainerFrontPicCoords[trainerPicId].size) * 4 + 80;
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}
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else
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{
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trainerPicId = GetFrontierTrainerFrontSpriteId(gPartnerTrainerId);
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@ -434,6 +440,8 @@ static void PlayerPartnerHandleIntroTrainerBallThrow(u32 battler)
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trainerPal = gTrainerBackPicPaletteTable[TRAINER_STEVEN_PARTNER].data;
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else if (gPartnerTrainerId >= TRAINER_CUSTOM_PARTNER) // Custom multi battle.
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trainerPal = gTrainerBackPicPaletteTable[gPartnerSpriteId].data;
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else if (IsAiVsAiBattle())
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trainerPal = gTrainerFrontPicPaletteTable[gTrainers[gPartnerTrainerId].trainerPic].data;
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else
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trainerPal = gTrainerFrontPicPaletteTable[GetFrontierTrainerFrontSpriteId(gPartnerTrainerId)].data; // 2 vs 2 multi battle in Battle Frontier, load front sprite and pal.
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@ -1,8 +1,9 @@
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#include "global.h"
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#include "battle.h"
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#include "battle_ai_main.h"
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#include "battle_arena.h"
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#include "battle_ai_util.h"
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#include "battle_anim.h"
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#include "battle_arena.h"
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#include "battle_controllers.h"
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#include "battle_gfx_sfx_util.h"
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#include "battle_interface.h"
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@ -185,6 +186,8 @@ static void InitSinglePlayerBtlControllers(void)
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gBattlerControllerFuncs[0] = SetControllerToSafari;
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else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
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gBattlerControllerFuncs[0] = SetControllerToWally;
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else if (IsAiVsAiBattle())
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gBattlerControllerFuncs[0] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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@ -236,13 +239,19 @@ static void InitSinglePlayerBtlControllers(void)
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{
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gBattleMainFunc = BeginBattleIntro;
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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if (IsAiVsAiBattle())
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gBattlerControllerFuncs[0] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[0] = SetControllerToPlayer;
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gBattlerPositions[0] = B_POSITION_PLAYER_LEFT;
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gBattlerControllerFuncs[1] = SetControllerToOpponent;
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gBattlerPositions[1] = B_POSITION_OPPONENT_LEFT;
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gBattlerControllerFuncs[2] = SetControllerToPlayer;
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if (IsAiVsAiBattle())
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gBattlerControllerFuncs[2] = SetControllerToPlayerPartner;
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else
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gBattlerControllerFuncs[2] = SetControllerToPlayer;
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gBattlerPositions[2] = B_POSITION_PLAYER_RIGHT;
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gBattlerControllerFuncs[3] = SetControllerToOpponent;
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@ -565,13 +565,12 @@ static void CB2_InitBattleInternal(void)
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gBattle_BG3_X = 0;
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gBattle_BG3_Y = 0;
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#if DEBUG_OVERWORLD_MENU == FALSE
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gBattleTerrain = BattleSetup_GetTerrainId();
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#else
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#if DEBUG_OVERWORLD_MENU == TRUE
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if (!gIsDebugBattle)
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gBattleTerrain = BattleSetup_GetTerrainId();
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#endif
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{
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gBattleTerrain = BattleSetup_GetTerrainId();
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}
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if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
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gBattleTerrain = BATTLE_TERRAIN_BUILDING;
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@ -594,27 +593,19 @@ static void CB2_InitBattleInternal(void)
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else
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SetMainCallback2(CB2_HandleStartBattle);
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#if DEBUG_OVERWORLD_MENU == FALSE
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
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{
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CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
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CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
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SetWildMonHeldItem();
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CalculateEnemyPartyCount();
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}
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#else
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#if DEBUG_OVERWORLD_MENU == TRUE
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if (!gIsDebugBattle)
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#endif
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{
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED)))
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{
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CreateNPCTrainerParty(&gEnemyParty[0], gTrainerBattleOpponent_A, TRUE);
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)
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if (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS && !BATTLE_TWO_VS_ONE_OPPONENT)
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CreateNPCTrainerParty(&gEnemyParty[PARTY_SIZE / 2], gTrainerBattleOpponent_B, FALSE);
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SetWildMonHeldItem();
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CalculateEnemyPartyCount();
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}
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}
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#endif
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gMain.inBattle = TRUE;
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gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
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@ -2071,6 +2062,13 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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return retVal;
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}
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void CreateTrainerPartyForPlayer(void)
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{
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ZeroPlayerPartyMons();
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gPartnerTrainerId = gSpecialVar_0x8004;
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CreateNPCTrainerPartyFromTrainer(gPlayerParty, &gTrainers[gSpecialVar_0x8004], TRUE, BATTLE_TYPE_TRAINER);
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}
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void VBlankCB_Battle(void)
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{
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// Change gRngSeed every vblank unless the battle could be recorded.
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@ -4068,7 +4068,9 @@ static void Cmd_getexp(void)
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switch (gBattleScripting.getexpState)
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{
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case 0: // check if should receive exp at all
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if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT || (gBattleTypeFlags &
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if (GetBattlerSide(gBattlerFainted) != B_SIDE_OPPONENT
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|| IsAiVsAiBattle()
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|| (gBattleTypeFlags &
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(BATTLE_TYPE_LINK
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| BATTLE_TYPE_RECORDED_LINK
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| BATTLE_TYPE_TRAINER_HILL
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@ -7985,7 +7985,7 @@ u8 IsMonDisobedient(void)
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK))
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return 0;
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if (GetBattlerSide(gBattlerAttacker) == B_SIDE_OPPONENT)
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if (BattlerHasAi(gBattlerAttacker))
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return 0;
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if (IsBattlerModernFatefulEncounter(gBattlerAttacker)) // only false if illegal Mew or Deoxys
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