mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Add tests for Defog and fix Defog battle strings (#2737)
* start working on defog tests * defog tests + improve terrain end battlescripts * newline
This commit is contained in:
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@ -1265,7 +1265,7 @@ BattleScript_EffectRemoveTerrain:
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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removeterrain
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 4, BattleScript_MoveEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_TERRAINENDS_COUNT, BattleScript_MoveEnd
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printfromtable gTerrainEndingStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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@ -6899,29 +6899,17 @@ BattleScript_MagicRoomEnds::
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printstring STRINGID_MAGICROOMENDS
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waitmessage B_WAIT_TIME_LONG
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end2
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BattleScript_ElectricTerrainEnds::
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printstring STRINGID_ELECTRICTERRAINENDS
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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end2
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BattleScript_MistyTerrainEnds::
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printstring STRINGID_MISTYTERRAINENDS
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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end2
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BattleScript_GrassyTerrainEnds::
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printstring STRINGID_GRASSYTERRAINENDS
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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end2
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BattleScript_PsychicTerrainEnds::
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printstring STRINGID_PSYCHICTERRAINENDS
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BattleScript_GrassyTerrainEnds:
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setbyte cMULTISTRING_CHOOSER, B_MSG_TERRAINENDS_GRASS
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BattleScript_TerrainEnds_Ret::
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printfromtable gTerrainEndingStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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return
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BattleScript_TerrainEnds::
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call BattleScript_TerrainEnds_Ret
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end2
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BattleScript_MudSportEnds::
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@ -7465,6 +7453,26 @@ BattleScript_StealthRockFree::
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printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_SpikesDefog::
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printstring STRINGID_SPIKESDISAPPEAREDFROMTEAM
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_ToxicSpikesDefog::
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printstring STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_StickyWebDefog::
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printstring STRINGID_STICKYWEBDISAPPEAREDFROMTEAM
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_StealthRockDefog::
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printstring STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_MonTookFutureAttack::
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printstring STRINGID_PKMNTOOKATTACK
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@ -246,10 +246,8 @@ extern const u8 BattleScript_TailwindEnds[];
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extern const u8 BattleScript_TrickRoomEnds[];
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extern const u8 BattleScript_WonderRoomEnds[];
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extern const u8 BattleScript_MagicRoomEnds[];
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extern const u8 BattleScript_ElectricTerrainEnds[];
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extern const u8 BattleScript_MistyTerrainEnds[];
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extern const u8 BattleScript_GrassyTerrainEnds[];
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extern const u8 BattleScript_PsychicTerrainEnds[];
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extern const u8 BattleScript_TerrainEnds[];
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extern const u8 BattleScript_TerrainEnds_Ret[];
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extern const u8 BattleScript_MudSportEnds[];
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extern const u8 BattleScript_WaterSportEnds[];
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extern const u8 BattleScript_SturdiedMsg[];
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@ -287,6 +285,10 @@ extern const u8 BattleScript_SelectingNotAllowedMoveHealBlockInPalace[];
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extern const u8 BattleScript_ToxicSpikesFree[];
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extern const u8 BattleScript_StickyWebFree[];
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extern const u8 BattleScript_StealthRockFree[];
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extern const u8 BattleScript_SpikesDefog[];
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extern const u8 BattleScript_ToxicSpikesDefog[];
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extern const u8 BattleScript_StickyWebDefog[];
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extern const u8 BattleScript_StealthRockDefog[];
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extern const u8 BattleScript_MegaEvolution[];
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extern const u8 BattleScript_WishMegaEvolution[];
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extern const u8 BattleScript_MoveEffectRecoilWithStatus[];
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@ -96,7 +96,8 @@
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#define B_DARK_VOID_FAIL GEN_LATEST // In Gen7+, only Darkrai can use Dark Void.
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#define B_BURN_HIT_THAW GEN_LATEST // In Gen6+, damaging moves with a chance of burn will thaw the target, regardless if they're fire-type moves or not.
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#define B_HEALING_WISH_SWITCH GEN_LATEST // In Gen5+, the mon receiving Healing Wish is sent out at the end of the turn.
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon
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// Additionally, in gen8+ the Healing Wish's effect will be stored until the user switches into a statused or hurt mon.
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#define B_DEFOG_CLEARS_TERRAIN GEN_LATEST // In Gen8+, Defog also clears active Terrain.
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#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp.Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
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// Ability settings
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@ -641,10 +641,14 @@
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#define STRINGID_PKMNSABILITYPREVENTSABILITY 639
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#define STRINGID_PREPARESHELLTRAP 640
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#define STRINGID_SHELLTRAPDIDNTWORK 641
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#define STRINGID_COULDNTFULLYPROTECT 642
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#define STRINGID_STOCKPILEDEFFECTWOREOFF 643
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#define STRINGID_SPIKESDISAPPEAREDFROMTEAM 642
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#define STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM 643
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#define STRINGID_STICKYWEBDISAPPEAREDFROMTEAM 644
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#define STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM 645
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#define STRINGID_COULDNTFULLYPROTECT 646
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#define STRINGID_STOCKPILEDEFFECTWOREOFF 647
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#define BATTLESTRINGS_COUNT 644
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#define BATTLESTRINGS_COUNT 648
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// This is the string id that gBattleStringsTable starts with.
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// String ids before this (e.g. STRINGID_INTROMSG) are not in the table,
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@ -901,6 +905,13 @@
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#define B_MSG_TERRAINPREVENTS_ELECTRIC 1
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#define B_MSG_TERRAINPREVENTS_PSYCHIC 2
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// gTerrainEndingStringIds
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#define B_MSG_TERRAINENDS_MISTY 0
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#define B_MSG_TERRAINENDS_ELECTRIC 1
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#define B_MSG_TERRAINENDS_PSYCHIC 2
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#define B_MSG_TERRAINENDS_GRASS 3
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#define B_MSG_TERRAINENDS_COUNT 4
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// gWrappedStringIds
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#define B_MSG_WRAPPED_BIND 0
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#define B_MSG_WRAPPED_WRAP 1
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@ -631,6 +631,10 @@ static const u8 sText_NotDoneYet[] = _("This move effect is not done yet!\p");
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static const u8 sText_PkmnBlewAwayToxicSpikes[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nToxic Spikes!");
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static const u8 sText_PkmnBlewAwayStickyWeb[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nSticky Web!");
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static const u8 sText_PkmnBlewAwayStealthRock[] = _("{B_ATK_NAME_WITH_PREFIX} blew away\nStealth Rock!");
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static const u8 sText_SpikesDisappearedFromTeam[] = _("The spikes disappeared from\nthe ground around {B_ATK_TEAM2} team!");
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static const u8 sText_ToxicSpikesDisappearedFromTeam[] = _("The poison spikes disappeared from\nthe ground around {B_ATK_TEAM2} team!");
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static const u8 sText_StealthRockDisappearedFromTeam[] = _("The pointed stones disappeared\nfrom around {B_ATK_TEAM2} team!");
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static const u8 sText_StickyWebDisappearedFromTeam[] = _("The sticky web has disappeared from\nthe ground around {B_ATK_TEAM2} team!");
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static const u8 sText_StickyWebUsed[] = _("A sticky web spreads out on the\nground around {B_DEF_TEAM2} team!");
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static const u8 sText_QuashSuccess[] = _("The opposing {B_DEF_NAME_WITH_PREFIX}'s\nmove was postponed!");
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static const u8 sText_IonDelugeOn[] = _("A deluge of ions showers\nthe battlefield!");
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@ -1369,6 +1373,10 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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[STRINGID_PKMNBLEWAWAYTOXICSPIKES - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayToxicSpikes,
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[STRINGID_PKMNBLEWAWAYSTICKYWEB - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayStickyWeb,
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[STRINGID_PKMNBLEWAWAYSTEALTHROCK - BATTLESTRINGS_TABLE_START] = sText_PkmnBlewAwayStealthRock,
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[STRINGID_SPIKESDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_SpikesDisappearedFromTeam,
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[STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_ToxicSpikesDisappearedFromTeam,
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[STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_StealthRockDisappearedFromTeam,
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[STRINGID_STICKYWEBDISAPPEAREDFROMTEAM - BATTLESTRINGS_TABLE_START] = sText_StickyWebDisappearedFromTeam,
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[STRINGID_IONDELUGEON - BATTLESTRINGS_TABLE_START] = sText_IonDelugeOn,
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[STRINGID_TOPSYTURVYSWITCHEDSTATS - BATTLESTRINGS_TABLE_START] = sText_TopsyTurvySwitchedStats,
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[STRINGID_TERRAINBECOMESMISTY - BATTLESTRINGS_TABLE_START] = sText_TerrainBecomesMisty,
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@ -1440,9 +1448,12 @@ const u16 gTerrainStringIds[] =
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STRINGID_TERRAINBECOMESMISTY, STRINGID_TERRAINBECOMESGRASSY, STRINGID_TERRAINBECOMESELECTRIC, STRINGID_TERRAINBECOMESPSYCHIC, STRINGID_TERRAINREMOVED,
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};
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const u16 gTerrainEndingStringIds[] =
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const u16 gTerrainEndingStringIds[B_MSG_TERRAINENDS_COUNT] =
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{
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STRINGID_MISTYTERRAINENDS, STRINGID_GRASSYTERRAINENDS, STRINGID_ELECTRICTERRAINENDS, STRINGID_PSYCHICTERRAINENDS
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[B_MSG_TERRAINENDS_MISTY] = STRINGID_MISTYTERRAINENDS,
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[B_MSG_TERRAINENDS_ELECTRIC] = STRINGID_ELECTRICTERRAINENDS,
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[B_MSG_TERRAINENDS_PSYCHIC] = STRINGID_PSYCHICTERRAINENDS,
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[B_MSG_TERRAINENDS_GRASS] = STRINGID_GRASSYTERRAINENDS,
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};
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const u16 gTerrainPreventsStringIds[] =
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@ -8412,6 +8412,30 @@ bool32 CanUseLastResort(u8 battlerId)
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return (knownMovesCount >= 2 && usedMovesCount >= knownMovesCount - 1);
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}
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static void RemoveAllTerrains(void)
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{
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gFieldTimers.terrainTimer = 0;
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switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
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{
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case STATUS_FIELD_MISTY_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_MISTY;
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break;
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case STATUS_FIELD_GRASSY_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_GRASS;
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break;
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case STATUS_FIELD_ELECTRIC_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_ELECTRIC;
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break;
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case STATUS_FIELD_PSYCHIC_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_PSYCHIC;
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break;
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default:
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gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_TERRAINENDS_COUNT; // failsafe
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break;
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}
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gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
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}
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#define DEFOG_CLEAR(status, structField, battlescript, move)\
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{ \
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if (*sideStatuses & status) \
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@ -8429,7 +8453,7 @@ bool32 CanUseLastResort(u8 battlerId)
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} \
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}
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static bool32 ClearDefogHazards(u8 battlerAtk, bool32 clear)
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static bool32 TryDefogClear(u8 battlerAtk, bool32 clear)
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{
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s32 i;
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for (i = 0; i < 2; i++)
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@ -8437,7 +8461,7 @@ static bool32 ClearDefogHazards(u8 battlerAtk, bool32 clear)
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struct SideTimer *sideTimer = &gSideTimers[i];
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u32 *sideStatuses = &gSideStatuses[i];
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gBattlerAttacker = i;
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gBattlerAttacker = i; // For correct battle string. Ally's / Foe's
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if (GetBattlerSide(battlerAtk) != i)
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{
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DEFOG_CLEAR(SIDE_STATUS_REFLECT, reflectTimer, BattleScript_SideStatusWoreOffReturn, MOVE_REFLECT);
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@ -8446,10 +8470,19 @@ static bool32 ClearDefogHazards(u8 battlerAtk, bool32 clear)
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DEFOG_CLEAR(SIDE_STATUS_AURORA_VEIL, auroraVeilTimer, BattleScript_SideStatusWoreOffReturn, MOVE_AURORA_VEIL);
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DEFOG_CLEAR(SIDE_STATUS_SAFEGUARD, safeguardTimer, BattleScript_SideStatusWoreOffReturn, MOVE_SAFEGUARD);
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}
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DEFOG_CLEAR(SIDE_STATUS_SPIKES, spikesAmount, BattleScript_SpikesFree, 0);
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DEFOG_CLEAR(SIDE_STATUS_STEALTH_ROCK, stealthRockAmount, BattleScript_StealthRockFree, 0);
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DEFOG_CLEAR(SIDE_STATUS_TOXIC_SPIKES, toxicSpikesAmount, BattleScript_ToxicSpikesFree, 0);
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DEFOG_CLEAR(SIDE_STATUS_STICKY_WEB, stickyWebAmount, BattleScript_StickyWebFree, 0);
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DEFOG_CLEAR(SIDE_STATUS_SPIKES, spikesAmount, BattleScript_SpikesDefog, 0);
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DEFOG_CLEAR(SIDE_STATUS_STEALTH_ROCK, stealthRockAmount, BattleScript_StealthRockDefog, 0);
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DEFOG_CLEAR(SIDE_STATUS_TOXIC_SPIKES, toxicSpikesAmount, BattleScript_ToxicSpikesDefog, 0);
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DEFOG_CLEAR(SIDE_STATUS_STICKY_WEB, stickyWebAmount, BattleScript_StickyWebDefog, 0);
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#if B_DEFOG_CLEARS_TERRAIN >= GEN_8
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if (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
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{
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RemoveAllTerrains();
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_TerrainEnds_Ret;
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return TRUE;
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}
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#endif // B_DEFOG_CLEARS_TERRAIN
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}
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return FALSE;
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@ -9992,14 +10025,14 @@ static void Cmd_various(void)
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VARIOUS_ARGS(bool8 clear, const u8 *failInstr);
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if (cmd->clear) // Clear
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{
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if (ClearDefogHazards(gEffectBattler, TRUE))
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if (TryDefogClear(gEffectBattler, TRUE))
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return;
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else
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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else
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{
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if (ClearDefogHazards(gActiveBattler, FALSE))
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if (TryDefogClear(gActiveBattler, FALSE))
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gBattlescriptCurrInstr = cmd->nextInstr;
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else
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gBattlescriptCurrInstr = cmd->failInstr;
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@ -10424,26 +10457,7 @@ static void Cmd_various(void)
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case VARIOUS_REMOVE_TERRAIN:
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{
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VARIOUS_ARGS();
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gFieldTimers.terrainTimer = 0;
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switch (gFieldStatuses & STATUS_FIELD_TERRAIN_ANY)
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{
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case STATUS_FIELD_MISTY_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = 0;
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break;
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case STATUS_FIELD_GRASSY_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = 1;
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break;
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case STATUS_FIELD_ELECTRIC_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = 2;
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break;
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case STATUS_FIELD_PSYCHIC_TERRAIN:
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gBattleCommunication[MULTISTRING_CHOOSER] = 3;
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break;
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default:
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gBattleCommunication[MULTISTRING_CHOOSER] = 4; // failsafe
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break;
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}
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gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
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RemoveAllTerrains();
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break;
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}
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case VARIOUS_JUMP_IF_UNDER_200:
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@ -2126,6 +2126,20 @@ enum
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ENDTURN_FIELD_COUNT,
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};
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static bool32 TryEndTerrain(u32 terrainFlag, u32 stringTableId)
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{
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if (gFieldStatuses & terrainFlag
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&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
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{
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gFieldStatuses &= ~terrainFlag;
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TryToRevertMimicry();
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gBattleCommunication[MULTISTRING_CHOOSER] = stringTableId;
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BattleScriptExecute(BattleScript_TerrainEnds);
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return TRUE;
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}
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return FALSE;
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}
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u8 DoFieldEndTurnEffects(void)
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{
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u8 effect = 0;
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@ -2477,50 +2491,19 @@ u8 DoFieldEndTurnEffects(void)
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_ELECTRIC_TERRAIN:
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if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN
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&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
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{
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gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
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TryToRevertMimicry();
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BattleScriptExecute(BattleScript_ElectricTerrainEnds);
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effect++;
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}
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effect = TryEndTerrain(STATUS_FIELD_ELECTRIC_TERRAIN, B_MSG_TERRAINENDS_ELECTRIC);
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_MISTY_TERRAIN:
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if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN
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&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
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{
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gFieldStatuses &= ~STATUS_FIELD_MISTY_TERRAIN;
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TryToRevertMimicry();
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BattleScriptExecute(BattleScript_MistyTerrainEnds);
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effect++;
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}
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effect = TryEndTerrain(STATUS_FIELD_MISTY_TERRAIN, B_MSG_TERRAINENDS_MISTY);
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_GRASSY_TERRAIN:
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if (gFieldStatuses & STATUS_FIELD_GRASSY_TERRAIN)
|
||||
{
|
||||
if (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT)
|
||||
&& (gFieldTimers.terrainTimer == 0 || --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~STATUS_FIELD_GRASSY_TERRAIN;
|
||||
TryToRevertMimicry();
|
||||
}
|
||||
BattleScriptExecute(BattleScript_GrassyTerrainHeals);
|
||||
effect++;
|
||||
}
|
||||
effect = TryEndTerrain(STATUS_FIELD_GRASSY_TERRAIN, B_MSG_TERRAINENDS_GRASS);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_PSYCHIC_TERRAIN:
|
||||
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
|
||||
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.terrainTimer == 0))
|
||||
{
|
||||
gFieldStatuses &= ~STATUS_FIELD_PSYCHIC_TERRAIN;
|
||||
TryToRevertMimicry();
|
||||
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
|
||||
effect++;
|
||||
}
|
||||
effect = TryEndTerrain(STATUS_FIELD_PSYCHIC_TERRAIN, B_MSG_TERRAINENDS_PSYCHIC);
|
||||
gBattleStruct->turnCountersTracker++;
|
||||
break;
|
||||
case ENDTURN_WATER_SPORT:
|
||||
|
375
test/move_effect_defog.c
Normal file
375
test/move_effect_defog.c
Normal file
@ -0,0 +1,375 @@
|
||||
#include "global.h"
|
||||
#include "test_battle.h"
|
||||
|
||||
ASSUMPTIONS
|
||||
{
|
||||
ASSUME(gBattleMoves[MOVE_DEFOG].effect == EFFECT_DEFOG);
|
||||
ASSUME(gBattleMoves[MOVE_REFLECT].effect == EFFECT_REFLECT);
|
||||
ASSUME(gBattleMoves[MOVE_LIGHT_SCREEN].effect == EFFECT_LIGHT_SCREEN);
|
||||
ASSUME(gBattleMoves[MOVE_MIST].effect == EFFECT_MIST);
|
||||
ASSUME(gBattleMoves[MOVE_SAFEGUARD].effect == EFFECT_SAFEGUARD);
|
||||
ASSUME(gBattleMoves[MOVE_AURORA_VEIL].effect == EFFECT_AURORA_VEIL);
|
||||
ASSUME(gBattleMoves[MOVE_STEALTH_ROCK].effect == EFFECT_STEALTH_ROCK);
|
||||
ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES);
|
||||
ASSUME(gBattleMoves[MOVE_TOXIC_SPIKES].effect == EFFECT_TOXIC_SPIKES);
|
||||
ASSUME(gBattleMoves[MOVE_STICKY_WEB].effect == EFFECT_STICKY_WEB);
|
||||
ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
|
||||
ASSUME(gBattleMoves[MOVE_SCREECH].effect == EFFECT_DEFENSE_DOWN_2);
|
||||
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
|
||||
ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_DEFOG); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Wobbuffet's evasiveness fell!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Defog does not lower evasiveness if target behind Substitute")
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SUBSTITUTE); MOVE(player, MOVE_DEFOG); }
|
||||
} SCENE {
|
||||
MESSAGE("Foe Wobbuffet used Substitute!");
|
||||
MESSAGE("But it failed!");
|
||||
NONE_OF {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, player);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Wobbuffet's evasiveness fell!");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Reflect and Light Screen from opponent's side", s16 damagePhysical, s16 damageSpecial)
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_TACKLE, target:opponentLeft); MOVE(playerRight, MOVE_GUST, target:opponentRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_REFLECT, opponentLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_LIGHT_SCREEN, opponentRight);
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
MESSAGE("Foe Wobbuffet's evasiveness fell!");
|
||||
MESSAGE("Foe's Reflect wore off!");
|
||||
MESSAGE("Foe's Light Screen wore off!");
|
||||
}
|
||||
MESSAGE("Wobbuffet used Tackle!");
|
||||
HP_BAR(opponentLeft, captureDamage: &results[i].damagePhysical);
|
||||
MESSAGE("Wobbuffet used Gust!");
|
||||
HP_BAR(opponentRight, captureDamage: &results[i].damageSpecial);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical);
|
||||
EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Mist and Safeguard from opponent's side")
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { MOVE(playerLeft, MOVE_SCREECH, target:opponentLeft); MOVE(playerRight, MOVE_TOXIC, target:opponentRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_MIST, opponentLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SAFEGUARD, opponentRight);
|
||||
if (move == MOVE_DEFOG) {
|
||||
MESSAGE("Foe Wobbuffet is protected by MIST!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
|
||||
MESSAGE("Foe's Mist wore off!");
|
||||
MESSAGE("Foe's Safeguard wore off!");
|
||||
}
|
||||
MESSAGE("Wobbuffet used Screech!");
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCREECH, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
}
|
||||
else {
|
||||
MESSAGE("Foe Wobbuffet is protected by MIST!");
|
||||
NOT ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
}
|
||||
MESSAGE("Wobbuffet used Toxic!");
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, playerRight);
|
||||
STATUS_ICON(opponentRight, badPoison: TRUE);
|
||||
}
|
||||
else {
|
||||
MESSAGE("Foe Wobbuffet's party is protected by SAFEGUARD!");
|
||||
NOT STATUS_ICON(opponentRight, badPoison: TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Stealth Rock and Sticky Web from player's side")
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(4); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponentLeft, MOVE_STEALTH_ROCK); MOVE(opponentRight, MOVE_STICKY_WEB); }
|
||||
TURN { MOVE(playerLeft, move, target:opponentLeft); }
|
||||
TURN { SWITCH(playerLeft, 2); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STEALTH_ROCK, opponentLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponentRight);
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentLeft);
|
||||
MESSAGE("Foe Wobbuffet's evasiveness fell!");
|
||||
MESSAGE("The pointed stones disappeared from around your team!");
|
||||
MESSAGE("The sticky web has disappeared from the ground around your team!");
|
||||
}
|
||||
// Switch happens
|
||||
MESSAGE("Wobbuffet, that's enough! Come back!");
|
||||
MESSAGE("Go! Wobbuffet!");
|
||||
if (move != MOVE_DEFOG) {
|
||||
HP_BAR(playerLeft);
|
||||
MESSAGE("Pointed stones dug into Wobbuffet!");
|
||||
MESSAGE("Wobbuffet was caught in a Sticky Web!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Wobbuffet's speed fell!");
|
||||
}
|
||||
else {
|
||||
NONE_OF {
|
||||
HP_BAR(playerLeft);
|
||||
MESSAGE("Pointed stones dug into Wobbuffet!");
|
||||
MESSAGE("Wobbuffet was caught in a Sticky Web!");
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Wobbuffet's speed fell!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Spikes from player's side")
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(opponent, MOVE_SPIKES); MOVE(player, move); }
|
||||
TURN { SWITCH(player, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, opponent);
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
|
||||
MESSAGE("Foe Wobbuffet's evasiveness fell!");
|
||||
MESSAGE("The spikes disappeared from the ground around your team!");
|
||||
}
|
||||
// Switch happens
|
||||
MESSAGE("Wobbuffet, that's enough! Come back!");
|
||||
MESSAGE("Go! Wobbuffet!");
|
||||
if (move != MOVE_DEFOG) {
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet is hurt by spikes!");
|
||||
}
|
||||
else {
|
||||
NONE_OF {
|
||||
HP_BAR(player);
|
||||
MESSAGE("Wobbuffet is hurt by spikes!");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes terrain")
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_PSYCHIC_TERRAIN; }
|
||||
PARAMETRIZE { move = MOVE_ELECTRIC_TERRAIN; }
|
||||
PARAMETRIZE { move = MOVE_MISTY_TERRAIN; }
|
||||
PARAMETRIZE { move = MOVE_GRASSY_TERRAIN; }
|
||||
GIVEN {
|
||||
ASSUME(B_DEFOG_CLEARS_TERRAIN >= GEN_8);
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(50); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, move); MOVE(opponent, MOVE_DEFOG); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponent);
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's evasiveness fell!");
|
||||
if (move == MOVE_PSYCHIC_TERRAIN) {
|
||||
MESSAGE("The weirdness disappeared from the battlefield.");
|
||||
}
|
||||
else if (move == MOVE_ELECTRIC_TERRAIN) {
|
||||
MESSAGE("The electricity disappeared from the battlefield.");
|
||||
}
|
||||
else if (move == MOVE_MISTY_TERRAIN) {
|
||||
MESSAGE("The mist disappeared from the battlefield.");
|
||||
}
|
||||
else if (move == MOVE_GRASSY_TERRAIN) {
|
||||
MESSAGE("The grass disappeared from the battlefield.");
|
||||
}
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_RESTORE_BG, player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Toxic Spikes from opponent's side")
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_WOBBUFFET) {Speed(5); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
OPPONENT(SPECIES_WOBBUFFET) {Speed(2); }
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_TOXIC_SPIKES); MOVE(opponent, move); }
|
||||
TURN { SWITCH(opponent, 1); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC_SPIKES, player);
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
|
||||
MESSAGE("Wobbuffet's evasiveness fell!");
|
||||
MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
|
||||
}
|
||||
// Switch happens
|
||||
MESSAGE("2 sent out Wobbuffet!");
|
||||
if (move != MOVE_DEFOG) {
|
||||
MESSAGE("Foe Wobbuffet was poisoned!");
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, poison: TRUE);
|
||||
}
|
||||
else {
|
||||
NONE_OF {
|
||||
MESSAGE("Foe Wobbuffet was poisoned!");
|
||||
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
|
||||
STATUS_ICON(opponent, poison: TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes Aurora Veil from player's side", s16 damagePhysical, s16 damageSpecial)
|
||||
{
|
||||
u16 move;
|
||||
|
||||
PARAMETRIZE { move = MOVE_DEFOG; }
|
||||
PARAMETRIZE { move = MOVE_CELEBRATE; }
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
|
||||
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
|
||||
PLAYER(SPECIES_GLALIE) {Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); }
|
||||
TURN { MOVE(opponentLeft, move, target:playerLeft); }
|
||||
TURN { MOVE(opponentLeft, MOVE_TACKLE, target:playerLeft); MOVE(opponentRight, MOVE_GUST, target:playerRight); }
|
||||
} SCENE {
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_HAIL, playerLeft);
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_AURORA_VEIL, playerRight);
|
||||
ANIMATION(ANIM_TYPE_MOVE, move, opponentLeft);
|
||||
if (move == MOVE_DEFOG) {
|
||||
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
|
||||
MESSAGE("Glalie's evasiveness fell!");
|
||||
MESSAGE("Ally's Aurora Veil wore off!");
|
||||
}
|
||||
MESSAGE("Foe Glalie used Tackle!");
|
||||
HP_BAR(playerLeft, captureDamage: &results[i].damagePhysical);
|
||||
MESSAGE("Foe Glalie used Gust!");
|
||||
HP_BAR(playerRight, captureDamage: &results[i].damageSpecial);
|
||||
} FINALLY {
|
||||
EXPECT_MUL_EQ(results[1].damagePhysical, Q_4_12(1.5), results[0].damagePhysical);
|
||||
EXPECT_MUL_EQ(results[1].damageSpecial, Q_4_12(1.5), results[0].damageSpecial);
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Defog lowers evasiveness by 1 and removes everything it can")
|
||||
{
|
||||
bool32 defogTurn = FALSE;
|
||||
GIVEN {
|
||||
ASSUME(gBattleMoves[MOVE_HAIL].effect == EFFECT_HAIL);
|
||||
ASSUME(gSpeciesInfo[SPECIES_GLALIE].types[0] == TYPE_ICE);
|
||||
PLAYER(SPECIES_GLALIE) {Speed(4); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(12); }
|
||||
PLAYER(SPECIES_GLALIE) {Speed(3); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(2); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
OPPONENT(SPECIES_GLALIE) {Speed(1); }
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_STICKY_WEB); MOVE(playerRight, MOVE_SPIKES); MOVE(opponentLeft, MOVE_STICKY_WEB); MOVE(opponentRight, MOVE_SPIKES); }
|
||||
TURN { SWITCH(playerLeft, 2); SWITCH(playerRight, 3); SWITCH(opponentLeft, 2); SWITCH(opponentRight, 3);}
|
||||
TURN { MOVE(playerLeft, MOVE_TOXIC_SPIKES); MOVE(playerRight, MOVE_STEALTH_ROCK); MOVE(opponentLeft, MOVE_TOXIC_SPIKES); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
|
||||
TURN { MOVE(playerLeft, MOVE_HAIL); MOVE(playerRight, MOVE_AURORA_VEIL); MOVE(opponentLeft, MOVE_AURORA_VEIL); MOVE(opponentRight, MOVE_STEALTH_ROCK); }
|
||||
TURN { MOVE(playerLeft, MOVE_REFLECT); MOVE(playerRight, MOVE_LIGHT_SCREEN); MOVE(opponentLeft, MOVE_REFLECT); MOVE(opponentRight, MOVE_LIGHT_SCREEN); }
|
||||
TURN { MOVE(playerLeft, MOVE_MIST); MOVE(playerRight, MOVE_SAFEGUARD); MOVE(opponentLeft, MOVE_MIST); MOVE(opponentRight, MOVE_SAFEGUARD); }
|
||||
TURN { defogTurn = TRUE ; MOVE(opponentRight, MOVE_DEFOG, target:playerLeft);}
|
||||
} SCENE {
|
||||
if (defogTurn == TRUE)
|
||||
{
|
||||
MESSAGE("Foe Glalie used Defog!");
|
||||
MESSAGE("Glalie is protected by MIST!");
|
||||
ANIMATION(ANIM_TYPE_MOVE, MOVE_DEFOG, opponentRight);
|
||||
// Player side
|
||||
MESSAGE("Ally's Reflect wore off!");
|
||||
MESSAGE("Ally's Light Screen wore off!");
|
||||
MESSAGE("Ally's Mist wore off!");
|
||||
MESSAGE("Ally's Aurora Veil wore off!");
|
||||
MESSAGE("Ally's Safeguard wore off!");
|
||||
|
||||
MESSAGE("The spikes disappeared from the ground around your team!");
|
||||
MESSAGE("The pointed stones disappeared from around your team!");
|
||||
MESSAGE("The poison spikes disappeared from the ground around your team!");
|
||||
MESSAGE("The sticky web has disappeared from the ground around your team!");
|
||||
|
||||
// Opponent side
|
||||
MESSAGE("The spikes disappeared from the ground around the opposing team!");
|
||||
MESSAGE("The pointed stones disappeared from around the opposing team!");
|
||||
MESSAGE("The poison spikes disappeared from the ground around the opposing team!");
|
||||
MESSAGE("The sticky web has disappeared from the ground around the opposing team!");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user