From a044084182bc700370aca1b1e76e96c6121e4ebc Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Sat, 21 Jan 2023 11:11:50 -0500 Subject: [PATCH] Remove redundant IsBattlerAlive checks from ITEMEFFECT_ORBS --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index 88c4b667d..a4aef9a34 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -7844,7 +7844,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) switch (battlerHoldEffect) { case HOLD_EFFECT_TOXIC_ORB: - if (IsBattlerAlive(battlerId) && CanBePoisoned(battlerId, battlerId)) + if (CanBePoisoned(battlerId, battlerId)) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_TOXIC_POISON; @@ -7853,7 +7853,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn) } break; case HOLD_EFFECT_FLAME_ORB: - if (IsBattlerAlive(battlerId) && CanBeBurned(battlerId)) + if (CanBeBurned(battlerId)) { effect = ITEM_STATUS_CHANGE; gBattleMons[battlerId].status1 = STATUS1_BURN;