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thaw move list function
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345987c9f9
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@ -2834,6 +2834,28 @@ void TryClearRageAndFuryCutter(void)
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}
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}
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static bool32 IsThawingMove(u8 battlerId, u16 move)
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{
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switch (move)
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{
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case MOVE_BURN_UP:
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if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_FIRE))
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return FALSE;
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//fallthrough
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case MOVE_FLAME_WHEEL:
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case MOVE_FLARE_BLITZ:
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case MOVE_FUSION_FLARE:
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case MOVE_PYRO_BALL:
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case MOVE_SACRED_FIRE:
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case MOVE_SCALD:
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case MOVE_SCORCHING_SANDS:
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case MOVE_STEAM_ERUPTION:
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return TRUE;
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default:
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return FALSE;
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}
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}
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enum
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{
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CANCELLER_FLAGS,
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@ -3133,8 +3155,7 @@ u8 AtkCanceller_UnableToUseMove(void)
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case CANCELLER_THAW: // move thawing
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if (gBattleMons[gBattlerAttacker].status1 & STATUS1_FREEZE)
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{
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if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT
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|| (gBattleMoves[gCurrentMove].effect == EFFECT_BURN_UP && IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_FIRE)))
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if (IsThawingMove(gBattlerAttacker, gBattleMoves[gCurrentMove].effect))
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{
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gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_FREEZE);
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BattleScriptPushCursor();
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