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https://github.com/Ninjdai1/pokeemerald.git
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Merge branch 'master' into battle_engine_v2
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commit
a181900141
@ -1,6 +1,13 @@
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#ifndef GUARD_FIELDMAP_H
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#define GUARD_FIELDMAP_H
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#define NUM_TILES_IN_PRIMARY 512
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#define NUM_TILES_TOTAL 1024
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#define NUM_METATILES_IN_PRIMARY 512
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#define NUM_METATILES_TOTAL 1024
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#define NUM_PALS_IN_PRIMARY 6
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#define NUM_PALS_TOTAL 13
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extern struct BackupMapLayout gUnknown_03005DC0;
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u32 MapGridGetMetatileIdAt(int, int);
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@ -232,14 +232,14 @@ static void DrawMetatileAt(const struct MapLayout *mapLayout, u16 b, int c, int
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u16 metatileId = MapGridGetMetatileIdAt(c, d);
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u16 *metatiles;
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if (metatileId > 1024)
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if (metatileId > NUM_METATILES_TOTAL)
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metatileId = 0;
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if (metatileId < 512)
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if (metatileId < NUM_METATILES_IN_PRIMARY)
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metatiles = mapLayout->primaryTileset->metatiles;
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else
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{
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metatiles = mapLayout->secondaryTileset->metatiles;
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metatileId -= 512;
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metatileId -= NUM_METATILES_IN_PRIMARY;
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}
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DrawMetatile(MapGridGetMetatileLayerTypeAt(c, d), metatiles + metatileId * 8, b);
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}
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@ -482,15 +482,15 @@ void MapGridSetMetatileEntryAt(int x, int y, u16 metatile)
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u16 GetBehaviorByMetatileId(u16 metatile)
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{
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u16 *attributes;
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if (metatile <= 0x1ff)
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if (metatile < NUM_METATILES_IN_PRIMARY)
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{
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attributes = gMapHeader.mapLayout->primaryTileset->metatileAttributes;
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return attributes[metatile];
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}
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else if (metatile <= 0x3ff)
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else if (metatile < NUM_METATILES_TOTAL)
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{
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attributes = gMapHeader.mapLayout->secondaryTileset->metatileAttributes;
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return attributes[metatile - 0x200];
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return attributes[metatile - NUM_METATILES_IN_PRIMARY];
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}
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else
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{
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@ -979,7 +979,7 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1
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}
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else if (tileset->isSecondary == TRUE)
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{
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LoadPalette(((u16*)tileset->palettes) + 0x60, destOffset, size);
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LoadPalette(((u16*)tileset->palettes) + (NUM_PALS_IN_PRIMARY * 16), destOffset, size);
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nullsub_3(destOffset, size >> 1);
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}
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else
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@ -992,35 +992,35 @@ void apply_map_tileset_palette(struct Tileset const *tileset, u16 destOffset, u1
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void copy_map_tileset1_to_vram(struct MapLayout const *mapLayout)
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{
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copy_tileset_patterns_to_vram(mapLayout->primaryTileset, 0x200, 0);
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copy_tileset_patterns_to_vram(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
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}
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void copy_map_tileset2_to_vram(struct MapLayout const *mapLayout)
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{
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copy_tileset_patterns_to_vram(mapLayout->secondaryTileset, 0x200, 0x200);
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copy_tileset_patterns_to_vram(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
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}
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void copy_map_tileset2_to_vram_2(struct MapLayout const *mapLayout)
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{
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copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, 0x200, 0x200);
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copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
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}
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void apply_map_tileset1_palette(struct MapLayout const *mapLayout)
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{
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apply_map_tileset_palette(mapLayout->primaryTileset, 0, 0xC0);
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apply_map_tileset_palette(mapLayout->primaryTileset, 0, NUM_PALS_IN_PRIMARY * 16 * 2);
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}
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void apply_map_tileset2_palette(struct MapLayout const *mapLayout)
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{
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apply_map_tileset_palette(mapLayout->secondaryTileset, 0x60, 0xE0);
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apply_map_tileset_palette(mapLayout->secondaryTileset, NUM_PALS_IN_PRIMARY * 16, (NUM_PALS_TOTAL - NUM_PALS_IN_PRIMARY) * 16 * 2);
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}
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void copy_map_tileset1_tileset2_to_vram(struct MapLayout const *mapLayout)
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{
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if (mapLayout)
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{
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copy_tileset_patterns_to_vram2(mapLayout->primaryTileset, 0x200, 0);
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copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, 0x200, 0x200);
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copy_tileset_patterns_to_vram2(mapLayout->primaryTileset, NUM_TILES_IN_PRIMARY, 0);
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copy_tileset_patterns_to_vram2(mapLayout->secondaryTileset, NUM_TILES_TOTAL - NUM_TILES_IN_PRIMARY, NUM_TILES_IN_PRIMARY);
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}
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}
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