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Document secret_base.c
This commit is contained in:
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@ -70,7 +70,7 @@
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// party sizes
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#define PARTY_SIZE 6
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#define MULTI_PARTY_SIZE PARTY_SIZE / 2
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#define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
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#define FRONTIER_PARTY_SIZE 3
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#define FRONTIER_DOUBLES_PARTY_SIZE 4
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#define FRONTIER_MULTI_PARTY_SIZE 2
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@ -12,106 +12,160 @@
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// The secret base's map is determined by (id / 10). The ones
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// digit is used to differentiate secret bases using the same map.
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// Therefore, each secret base map can be used by up to 10 different
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// secret bases in the game. These ids are 1-based, but there is no
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// apparent reason for that.
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// secret bases in the game.
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// * 4 is for each byte of data per secret base group in sSecretBaseEntrancePositions
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// They are the map number, the entrance warp id, and the x/y position in front of the computer
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#define SECRET_BASE_GROUP(idx) ((idx) * 4)
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#define SECRET_BASE_ID_TO_GROUP(baseId) SECRET_BASE_GROUP((baseId) / 10)
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#define SECRET_BASE_RED_CAVE1_1 1
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#define SECRET_BASE_RED_CAVE1_2 2
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#define SECRET_BASE_RED_CAVE1_3 3
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#define SECRET_BASE_RED_CAVE1 SECRET_BASE_GROUP(0)
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#define SECRET_BASE_RED_CAVE2_1 11
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#define SECRET_BASE_RED_CAVE2_2 12
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#define SECRET_BASE_RED_CAVE2_3 13
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#define SECRET_BASE_RED_CAVE2 SECRET_BASE_GROUP(1)
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#define SECRET_BASE_RED_CAVE3_1 21
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#define SECRET_BASE_RED_CAVE3_2 22
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#define SECRET_BASE_RED_CAVE3_3 23
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#define SECRET_BASE_RED_CAVE3 SECRET_BASE_GROUP(2)
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#define SECRET_BASE_RED_CAVE4_1 31
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#define SECRET_BASE_RED_CAVE4_2 32
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#define SECRET_BASE_RED_CAVE4_3 33
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#define SECRET_BASE_RED_CAVE4 SECRET_BASE_GROUP(3)
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#define SECRET_BASE_BROWN_CAVE1_1 41
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#define SECRET_BASE_BROWN_CAVE1_2 42
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#define SECRET_BASE_BROWN_CAVE1_3 43
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#define SECRET_BASE_BROWN_CAVE1 SECRET_BASE_GROUP(4)
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#define SECRET_BASE_BROWN_CAVE2_1 51
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#define SECRET_BASE_BROWN_CAVE2_2 52
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#define SECRET_BASE_BROWN_CAVE2_3 53
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#define SECRET_BASE_BROWN_CAVE2 SECRET_BASE_GROUP(5)
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#define SECRET_BASE_BROWN_CAVE3_1 61
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#define SECRET_BASE_BROWN_CAVE3_2 62
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#define SECRET_BASE_BROWN_CAVE3_3 63
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#define SECRET_BASE_BROWN_CAVE3 SECRET_BASE_GROUP(6)
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#define SECRET_BASE_BROWN_CAVE4_1 71
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#define SECRET_BASE_BROWN_CAVE4_2 72
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#define SECRET_BASE_BROWN_CAVE4_3 73
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#define SECRET_BASE_BROWN_CAVE4 SECRET_BASE_GROUP(7)
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#define SECRET_BASE_BLUE_CAVE1_1 81
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#define SECRET_BASE_BLUE_CAVE1_2 82
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#define SECRET_BASE_BLUE_CAVE1_3 83
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#define SECRET_BASE_BLUE_CAVE1 SECRET_BASE_GROUP(8)
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#define SECRET_BASE_BLUE_CAVE2_1 91
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#define SECRET_BASE_BLUE_CAVE2_2 92
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#define SECRET_BASE_BLUE_CAVE2_3 93
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#define SECRET_BASE_BLUE_CAVE2 SECRET_BASE_GROUP(9)
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#define SECRET_BASE_BLUE_CAVE3_1 101
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#define SECRET_BASE_BLUE_CAVE3_2 102
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#define SECRET_BASE_BLUE_CAVE3_3 103
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#define SECRET_BASE_BLUE_CAVE3 SECRET_BASE_GROUP(10)
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#define SECRET_BASE_BLUE_CAVE4_1 111
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#define SECRET_BASE_BLUE_CAVE4_2 112
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#define SECRET_BASE_BLUE_CAVE4_3 113
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#define SECRET_BASE_BLUE_CAVE4 SECRET_BASE_GROUP(11)
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#define SECRET_BASE_YELLOW_CAVE1_1 121
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#define SECRET_BASE_YELLOW_CAVE1_2 122
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#define SECRET_BASE_YELLOW_CAVE1_3 123
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#define SECRET_BASE_YELLOW_CAVE1 SECRET_BASE_GROUP(12)
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#define SECRET_BASE_YELLOW_CAVE2_1 131
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#define SECRET_BASE_YELLOW_CAVE2_2 132
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#define SECRET_BASE_YELLOW_CAVE2_3 133
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#define SECRET_BASE_YELLOW_CAVE2 SECRET_BASE_GROUP(13)
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#define SECRET_BASE_YELLOW_CAVE3_1 141
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#define SECRET_BASE_YELLOW_CAVE3_2 142
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#define SECRET_BASE_YELLOW_CAVE3_3 143
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#define SECRET_BASE_YELLOW_CAVE3 SECRET_BASE_GROUP(14)
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#define SECRET_BASE_YELLOW_CAVE4_1 151
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#define SECRET_BASE_YELLOW_CAVE4_2 152
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#define SECRET_BASE_YELLOW_CAVE4_3 153
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#define SECRET_BASE_YELLOW_CAVE4 SECRET_BASE_GROUP(15)
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#define SECRET_BASE_TREE1_1 161
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#define SECRET_BASE_TREE1_2 162
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#define SECRET_BASE_TREE1_3 163
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#define SECRET_BASE_TREE1_4 164
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#define SECRET_BASE_TREE1 SECRET_BASE_GROUP(16)
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#define SECRET_BASE_TREE2_1 171
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#define SECRET_BASE_TREE2_2 172
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#define SECRET_BASE_TREE2_3 173
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#define SECRET_BASE_TREE2_4 174
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#define SECRET_BASE_TREE2 SECRET_BASE_GROUP(17)
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#define SECRET_BASE_TREE3_1 181
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#define SECRET_BASE_TREE3_2 182
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#define SECRET_BASE_TREE3_3 183
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#define SECRET_BASE_TREE3 SECRET_BASE_GROUP(18)
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#define SECRET_BASE_TREE4_1 191
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#define SECRET_BASE_TREE4_2 192
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#define SECRET_BASE_TREE4_3 193
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#define SECRET_BASE_TREE4 SECRET_BASE_GROUP(19)
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#define SECRET_BASE_SHRUB1_1 201
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#define SECRET_BASE_SHRUB1_2 202
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#define SECRET_BASE_SHRUB1_3 203
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#define SECRET_BASE_SHRUB1_4 204
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#define SECRET_BASE_SHRUB1 SECRET_BASE_GROUP(20)
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#define SECRET_BASE_SHRUB2_1 211
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#define SECRET_BASE_SHRUB2_2 212
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#define SECRET_BASE_SHRUB2_3 213
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#define SECRET_BASE_SHRUB2 SECRET_BASE_GROUP(21)
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#define SECRET_BASE_SHRUB3_1 221
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#define SECRET_BASE_SHRUB3_2 222
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#define SECRET_BASE_SHRUB3_3 223
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#define SECRET_BASE_SHRUB3 SECRET_BASE_GROUP(22)
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#define SECRET_BASE_SHRUB4_1 231
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#define SECRET_BASE_SHRUB4_2 232
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#define SECRET_BASE_SHRUB4_3 233
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#define SECRET_BASE_SHRUB4 SECRET_BASE_GROUP(23)
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#define NUM_SECRET_BASE_GROUPS 24
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#endif // GUARD_CONSTANTS_SECRET_BASES_H
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@ -500,7 +500,7 @@ struct SecretBaseParty
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struct SecretBase
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{
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/*0x1A9C*/ u8 secretBaseId;
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/*0x1A9D*/ u8 sbr_field_1_0:4;
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/*0x1A9D*/ bool8 toRegister:4;
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/*0x1A9D*/ u8 gender:1;
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/*0x1A9D*/ u8 battledOwnerToday:1;
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/*0x1A9D*/ u8 registryStatus:2;
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@ -509,7 +509,7 @@ struct SecretBase
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/*0x1AA9*/ u8 language;
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/*0x1AAA*/ u16 numSecretBasesReceived;
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/*0x1AAC*/ u8 numTimesEntered;
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/*0x1AAD*/ u8 sbr_field_11;
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/*0x1AAD*/ u8 unused;
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/*0x1AAE*/ u8 decorations[DECOR_MAX_SECRET_BASE];
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/*0x1ABE*/ u8 decorationPositions[DECOR_MAX_SECRET_BASE];
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/*0x1AD0*/ struct SecretBaseParty party;
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@ -49,6 +49,13 @@
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#include "constants/trainers.h"
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#include "constants/tv.h"
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// Values for registryStatus
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enum {
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UNREGISTERED,
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REGISTERED,
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NEW, // Temporary, so new secret bases mixed at the same time don't overwrite each other
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};
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struct SecretBaseRegistryMenu
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{
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struct ListMenuItem items[11];
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@ -72,21 +79,21 @@ static EWRAM_DATA u8 sCurSecretBaseId = 0;
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static EWRAM_DATA bool8 sInFriendSecretBase = FALSE;
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static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL;
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static void Task_ShowSecretBaseRegistryMenu(u8 taskId);
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static void BuildRegistryMenuItems(u8 taskId);
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static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu);
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static void FinalizeRegistryMenu(u8 taskId);
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static void AddRegistryMenuScrollArrows(u8 taskId);
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static void HandleRegistryMenuInput(u8 taskId);
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static void ShowRegistryMenuActions(u8 taskId);
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static void HandleRegistryMenuActionsInput(u8 taskId);
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static void ShowRegistryMenuDeleteConfirmation(u8 taskId);
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static void ShowRegistryMenuDeleteYesNo(u8 taskId);
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static void DeleteRegistry_Yes(u8 taskId);
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static void DeleteRegistry_No(u8 taskId);
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static void ReturnToMainRegistryMenu(u8 taskId);
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static void GoToSecretBasePCRegisterMenu(u8 taskId);
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static u8 GetSecretBaseOwnerType(u8 secretBaseId);
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static void Task_ShowSecretBaseRegistryMenu(u8);
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static void BuildRegistryMenuItems(u8);
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static void RegistryMenu_OnCursorMove(s32, bool8, struct ListMenu *);
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static void FinalizeRegistryMenu(u8);
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static void AddRegistryMenuScrollArrows(u8);
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static void HandleRegistryMenuInput(u8);
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static void ShowRegistryMenuActions(u8);
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static void HandleRegistryMenuActionsInput(u8);
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static void ShowRegistryMenuDeleteConfirmation(u8);
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static void ShowRegistryMenuDeleteYesNo(u8);
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static void DeleteRegistry_Yes(u8);
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static void DeleteRegistry_No(u8);
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static void ReturnToMainRegistryMenu(u8);
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static void GoToSecretBasePCRegisterMenu(u8);
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static u8 GetSecretBaseOwnerType(u8);
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static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
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{
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@ -101,34 +108,39 @@ static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
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// mapNum, warpId, x, y
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// x, y positions are for when the player warps in for the first time (in front of the computer)
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static const u8 sSecretBaseEntrancePositions[] =
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static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] =
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{
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MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
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MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
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MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
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MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
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MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
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MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
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MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
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MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
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MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
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MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
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MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
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MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
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MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
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MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
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MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
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MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
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MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
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MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
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MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
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MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
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MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
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MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
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MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
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MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
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[SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
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[SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
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[SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
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[SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
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[SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
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[SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
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[SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
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[SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
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[SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
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[SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
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[SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
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[SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
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[SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
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[SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
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[SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
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[SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
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[SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
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[SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
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[SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
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[SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
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[SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
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[SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
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[SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
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[SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
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};
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#define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0])
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#define GET_BASE_WARP_ID(group) (sSecretBaseEntrancePositions[(group) + 1])
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#define GET_BASE_COMPUTER_X(group) (sSecretBaseEntrancePositions[(group) + 2])
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#define GET_BASE_COMPUTER_Y(group) (sSecretBaseEntrancePositions[(group) + 3])
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static const struct MenuAction sRegistryMenuActions[] =
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{
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{
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@ -314,6 +326,8 @@ void ToggleSecretBaseEntranceMetatile(void)
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GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
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metatileId = MapGridGetMetatileIdAt(x, y);
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// Look for entrance metatiles to open
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for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
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{
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if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId)
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@ -324,6 +338,7 @@ void ToggleSecretBaseEntranceMetatile(void)
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}
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}
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// Look for entrance metatiles to close
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for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
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{
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if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId)
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@ -362,6 +377,7 @@ void SetPlayerSecretBase(void)
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VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId);
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}
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// Set the 'open' entrance metatile for any occupied secret base on this map
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void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
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{
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u16 bgId;
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@ -395,24 +411,26 @@ void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
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static void SetSecretBaseWarpDestination(void)
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{
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s8 offset = (sCurSecretBaseId / 10) * 4;
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SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), sSecretBaseEntrancePositions[offset], sSecretBaseEntrancePositions[offset + 1]);
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s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
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SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
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}
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#define tState data[0]
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static void Task_EnterSecretBase(u8 taskId)
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{
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u16 secretBaseId;
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u16 secretBaseIdx;
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switch (gTasks[taskId].data[0])
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switch (gTasks[taskId].tState)
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{
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case 0:
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if (!gPaletteFade.active)
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gTasks[taskId].data[0] = 1;
|
||||
gTasks[taskId].tState = 1;
|
||||
break;
|
||||
case 1:
|
||||
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
if (gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered < 255)
|
||||
gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered++;
|
||||
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
if (gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered < 255)
|
||||
gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered++;
|
||||
|
||||
SetSecretBaseWarpDestination();
|
||||
WarpIntoMap();
|
||||
@ -423,6 +441,8 @@ static void Task_EnterSecretBase(u8 taskId)
|
||||
}
|
||||
}
|
||||
|
||||
#undef tState
|
||||
|
||||
void EnterSecretBase(void)
|
||||
{
|
||||
CreateTask(Task_EnterSecretBase, 0);
|
||||
@ -467,13 +487,13 @@ static void Task_EnterNewlyCreatedSecretBase(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
s8 offset = sCurSecretBaseId / 10 * 4;
|
||||
s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
|
||||
SetWarpDestination(
|
||||
gSaveBlock1Ptr->location.mapGroup,
|
||||
gSaveBlock1Ptr->location.mapNum,
|
||||
-1,
|
||||
sSecretBaseEntrancePositions[offset + 2],
|
||||
sSecretBaseEntrancePositions[offset + 3]);
|
||||
GET_BASE_COMPUTER_X(secretBaseGroup),
|
||||
GET_BASE_COMPUTER_Y(secretBaseGroup));
|
||||
WarpIntoMap();
|
||||
gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn;
|
||||
SetMainCallback2(CB2_LoadMap);
|
||||
@ -498,23 +518,23 @@ bool8 CurMapIsSecretBase(void)
|
||||
|
||||
void InitSecretBaseAppearance(bool8 hidePC)
|
||||
{
|
||||
u16 secretBaseId;
|
||||
u16 secretBaseIdx;
|
||||
u16 x, y;
|
||||
u8 *decorations;
|
||||
u8 *decorPos;
|
||||
|
||||
if (CurMapIsSecretBase())
|
||||
{
|
||||
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations;
|
||||
decorPos = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions;
|
||||
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
|
||||
decorPos = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
|
||||
for (x = 0; x < DECOR_MAX_SECRET_BASE; x++)
|
||||
{
|
||||
if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE)
|
||||
ShowDecorationOnMap((decorPos[x] >> 4) + 7, (decorPos[x] & 0xF) + 7, decorations[x]);
|
||||
}
|
||||
|
||||
if (secretBaseId != 0)
|
||||
if (secretBaseIdx != 0)
|
||||
{
|
||||
// Another player's secret base. Change PC type to the "Register" PC.
|
||||
FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
|
||||
@ -549,9 +569,9 @@ void InitSecretBaseDecorationSprites(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
u16 secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations;
|
||||
decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions;
|
||||
u16 secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
|
||||
decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
|
||||
numDecorations = DECOR_MAX_SECRET_BASE;
|
||||
}
|
||||
|
||||
@ -703,10 +723,10 @@ void IsCurSecretBaseOwnedByAnotherPlayer(void)
|
||||
gSpecialVar_Result = FALSE;
|
||||
}
|
||||
|
||||
static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseId)
|
||||
static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseIdx)
|
||||
{
|
||||
*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseId].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseId].trainerName)) = EOS;
|
||||
ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseId].language);
|
||||
*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName)) = EOS;
|
||||
ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
|
||||
return StringAppend(dest, gText_ApostropheSBase);
|
||||
}
|
||||
|
||||
@ -717,18 +737,18 @@ u8 *GetSecretBaseMapName(u8 *dest)
|
||||
|
||||
void CopyCurSecretBaseOwnerName_StrVar1(void)
|
||||
{
|
||||
u8 secretBaseId;
|
||||
u8 secretBaseIdx;
|
||||
const u8 *name;
|
||||
|
||||
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName;
|
||||
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
|
||||
*StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS;
|
||||
ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseId].language);
|
||||
ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
|
||||
}
|
||||
|
||||
static bool8 IsSecretBaseRegistered(u8 secretBaseId)
|
||||
static bool8 IsSecretBaseRegistered(u8 secretBaseIdx)
|
||||
{
|
||||
if (gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus)
|
||||
if (gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus)
|
||||
return TRUE;
|
||||
|
||||
return FALSE;
|
||||
@ -812,7 +832,7 @@ static void ClosePlayerSecretBaseEntrance(void)
|
||||
&& gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId)
|
||||
{
|
||||
metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + 7, events->bgEvents[i].y + 7);
|
||||
for (j = 0; j < 7; j++)
|
||||
for (j = 0; j < ARRAY_COUNT(sSecretBaseEntranceMetatiles); j++)
|
||||
{
|
||||
if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId)
|
||||
{
|
||||
@ -879,18 +899,28 @@ void ShowSecretBaseRegistryMenu(void)
|
||||
CreateTask(Task_ShowSecretBaseRegistryMenu, 0);
|
||||
}
|
||||
|
||||
#define tNumBases data[0]
|
||||
#define tSelectedRow data[1]
|
||||
#define tScrollOffset data[2]
|
||||
#define tMaxShownItems data[3]
|
||||
#define tSelectedBaseId data[4]
|
||||
#define tListTaskId data[5]
|
||||
#define tMainWindowId data[6]
|
||||
#define tActionWindowId data[7]
|
||||
#define tArrowTaskId data[8]
|
||||
|
||||
static void Task_ShowSecretBaseRegistryMenu(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
ScriptContext2_Enable();
|
||||
data[0] = GetNumRegisteredSecretBases();
|
||||
if (data[0] != 0)
|
||||
tNumBases = GetNumRegisteredSecretBases();
|
||||
if (tNumBases != 0)
|
||||
{
|
||||
data[1] = 0;
|
||||
data[2] = 0;
|
||||
tSelectedRow = 0;
|
||||
tScrollOffset = 0;
|
||||
ClearDialogWindowAndFrame(0, 0);
|
||||
sRegistryMenu = calloc(1, sizeof(*sRegistryMenu));
|
||||
data[6] = AddWindow(&sRegistryWindowTemplates[0]);
|
||||
tMainWindowId = AddWindow(&sRegistryWindowTemplates[0]);
|
||||
BuildRegistryMenuItems(taskId);
|
||||
FinalizeRegistryMenu(taskId);
|
||||
gTasks[taskId].func = HandleRegistryMenuInput;
|
||||
@ -922,17 +952,17 @@ static void BuildRegistryMenuItems(u8 taskId)
|
||||
|
||||
sRegistryMenu->items[count].name = gText_Cancel;
|
||||
sRegistryMenu->items[count].id = -2;
|
||||
data[0] = count + 1;
|
||||
if (data[0] < 8)
|
||||
data[3] = data[0];
|
||||
tNumBases = count + 1;
|
||||
if (tNumBases < 8)
|
||||
tMaxShownItems = tNumBases;
|
||||
else
|
||||
data[3] = 8;
|
||||
tMaxShownItems = 8;
|
||||
|
||||
gMultiuseListMenuTemplate = sRegistryListMenuTemplate;
|
||||
gMultiuseListMenuTemplate.windowId = data[6];
|
||||
gMultiuseListMenuTemplate.totalItems = data[0];
|
||||
gMultiuseListMenuTemplate.windowId = tMainWindowId;
|
||||
gMultiuseListMenuTemplate.totalItems = tNumBases;
|
||||
gMultiuseListMenuTemplate.items = sRegistryMenu->items;
|
||||
gMultiuseListMenuTemplate.maxShowed = data[3];
|
||||
gMultiuseListMenuTemplate.maxShowed = tMaxShownItems;
|
||||
}
|
||||
|
||||
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu)
|
||||
@ -944,8 +974,8 @@ static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *m
|
||||
static void FinalizeRegistryMenu(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
SetStandardWindowBorderStyle(data[6], 0);
|
||||
data[5] = ListMenuInit(&gMultiuseListMenuTemplate, data[2], data[1]);
|
||||
SetStandardWindowBorderStyle(tMainWindowId, 0);
|
||||
tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, tScrollOffset, tSelectedRow);
|
||||
AddRegistryMenuScrollArrows(taskId);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
}
|
||||
@ -953,35 +983,33 @@ static void FinalizeRegistryMenu(u8 taskId)
|
||||
static void AddRegistryMenuScrollArrows(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
data[8] = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xbc, 0x0c, 0x94, data[0] - data[3], 0x13f8, 0x13f8, &data[2]);
|
||||
tArrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 188, 12, 148, tNumBases - tMaxShownItems, 0x13f8, 0x13f8, &tScrollOffset);
|
||||
}
|
||||
|
||||
static void HandleRegistryMenuInput(u8 taskId)
|
||||
{
|
||||
s16 *data;
|
||||
s32 input;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
s32 input = ListMenu_ProcessInput(tListTaskId);
|
||||
ListMenuGetScrollAndRow(tListTaskId, &tScrollOffset, &tSelectedRow);
|
||||
|
||||
data = gTasks[taskId].data;
|
||||
input = ListMenu_ProcessInput(data[5]);
|
||||
ListMenuGetScrollAndRow(data[5], &data[2], &data[1]);
|
||||
switch (input)
|
||||
{
|
||||
case LIST_NOTHING_CHOSEN:
|
||||
break;
|
||||
case LIST_CANCEL:
|
||||
PlaySE(SE_SELECT);
|
||||
DestroyListMenuTask(data[5], NULL, NULL);
|
||||
RemoveScrollIndicatorArrowPair(data[8]);
|
||||
ClearStdWindowAndFrame(data[6], 0);
|
||||
ClearWindowTilemap(data[6]);
|
||||
RemoveWindow(data[6]);
|
||||
DestroyListMenuTask(tListTaskId, NULL, NULL);
|
||||
RemoveScrollIndicatorArrowPair(tArrowTaskId);
|
||||
ClearStdWindowAndFrame(tMainWindowId, 0);
|
||||
ClearWindowTilemap(tMainWindowId);
|
||||
RemoveWindow(tMainWindowId);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
free(sRegistryMenu);
|
||||
GoToSecretBasePCRegisterMenu(taskId);
|
||||
break;
|
||||
default:
|
||||
PlaySE(SE_SELECT);
|
||||
data[4] = input;
|
||||
tSelectedBaseId = input;
|
||||
ShowRegistryMenuActions(taskId);
|
||||
break;
|
||||
}
|
||||
@ -991,13 +1019,13 @@ static void ShowRegistryMenuActions(u8 taskId)
|
||||
{
|
||||
struct WindowTemplate template;
|
||||
s16 *data = gTasks[taskId].data;
|
||||
RemoveScrollIndicatorArrowPair(data[8]);
|
||||
RemoveScrollIndicatorArrowPair(tArrowTaskId);
|
||||
template = sRegistryWindowTemplates[1];
|
||||
template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2);
|
||||
data[7] = AddWindow(&template);
|
||||
SetStandardWindowBorderStyle(data[7], 0);
|
||||
PrintMenuTable(data[7], ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
|
||||
InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[7], 2, 0);
|
||||
tActionWindowId = AddWindow(&template);
|
||||
SetStandardWindowBorderStyle(tActionWindowId, 0);
|
||||
PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
|
||||
InitMenuInUpperLeftCornerPlaySoundWhenAPressed(tActionWindowId, 2, 0);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
gTasks[taskId].func = HandleRegistryMenuActionsInput;
|
||||
}
|
||||
@ -1023,13 +1051,13 @@ static void HandleRegistryMenuActionsInput(u8 taskId)
|
||||
static void ShowRegistryMenuDeleteConfirmation(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
ClearStdWindowAndFrame(data[6], FALSE);
|
||||
ClearStdWindowAndFrame(data[7], FALSE);
|
||||
ClearWindowTilemap(data[6]);
|
||||
ClearWindowTilemap(data[7]);
|
||||
RemoveWindow(data[7]);
|
||||
ClearStdWindowAndFrame(tMainWindowId, FALSE);
|
||||
ClearStdWindowAndFrame(tActionWindowId, FALSE);
|
||||
ClearWindowTilemap(tMainWindowId);
|
||||
ClearWindowTilemap(tActionWindowId);
|
||||
RemoveWindow(tActionWindowId);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
GetSecretBaseName(gStringVar1, data[4]);
|
||||
GetSecretBaseName(gStringVar1, tSelectedBaseId);
|
||||
StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry);
|
||||
DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo);
|
||||
}
|
||||
@ -1044,10 +1072,10 @@ void DeleteRegistry_Yes_Callback(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
ClearDialogWindowAndFrame(0, 0);
|
||||
DestroyListMenuTask(data[5], &data[2], &data[1]);
|
||||
gSaveBlock1Ptr->secretBases[data[4]].registryStatus = 0;
|
||||
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
|
||||
gSaveBlock1Ptr->secretBases[tSelectedBaseId].registryStatus = UNREGISTERED;
|
||||
BuildRegistryMenuItems(taskId);
|
||||
sub_812225C(&data[2], &data[1], data[3], data[0]);
|
||||
sub_812225C(&tScrollOffset, &tSelectedRow, tMaxShownItems, tNumBases);
|
||||
FinalizeRegistryMenu(taskId);
|
||||
gTasks[taskId].func = HandleRegistryMenuInput;
|
||||
}
|
||||
@ -1061,7 +1089,7 @@ static void DeleteRegistry_No(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
ClearDialogWindowAndFrame(0, 0);
|
||||
DestroyListMenuTask(data[5], &data[2], &data[1]);
|
||||
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
|
||||
FinalizeRegistryMenu(taskId);
|
||||
gTasks[taskId].func = HandleRegistryMenuInput;
|
||||
}
|
||||
@ -1070,9 +1098,9 @@ static void ReturnToMainRegistryMenu(u8 taskId)
|
||||
{
|
||||
s16 *data = gTasks[taskId].data;
|
||||
AddRegistryMenuScrollArrows(taskId);
|
||||
ClearStdWindowAndFrame(data[7], 0);
|
||||
ClearWindowTilemap(data[7]);
|
||||
RemoveWindow(data[7]);
|
||||
ClearStdWindowAndFrame(tActionWindowId, 0);
|
||||
ClearWindowTilemap(tActionWindowId);
|
||||
RemoveWindow(tActionWindowId);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
gTasks[taskId].func = HandleRegistryMenuInput;
|
||||
}
|
||||
@ -1087,10 +1115,20 @@ static void GoToSecretBasePCRegisterMenu(u8 taskId)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
static u8 GetSecretBaseOwnerType(u8 secretBaseId)
|
||||
#undef tNumBases
|
||||
#undef tSelectedRow
|
||||
#undef tScrollOffset
|
||||
#undef tMaxShownItems
|
||||
#undef tSelectedBaseId
|
||||
#undef tListTaskId
|
||||
#undef tMainWindowId
|
||||
#undef tActionWindowId
|
||||
#undef tArrowTaskId
|
||||
|
||||
static u8 GetSecretBaseOwnerType(u8 secretBaseIdx)
|
||||
{
|
||||
return (gSaveBlock1Ptr->secretBases[secretBaseId].trainerId[0] % 5)
|
||||
+ (gSaveBlock1Ptr->secretBases[secretBaseId].gender * 5);
|
||||
return (gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerId[0] % 5)
|
||||
+ (gSaveBlock1Ptr->secretBases[secretBaseIdx].gender * 5);
|
||||
}
|
||||
|
||||
const u8 *GetSecretBaseTrainerLoseText(void)
|
||||
@ -1132,10 +1170,10 @@ void SetBattledOwnerFromResult(void)
|
||||
|
||||
void GetSecretBaseOwnerAndState(void)
|
||||
{
|
||||
u16 secretBaseId;
|
||||
u16 secretBaseIdx;
|
||||
u8 i;
|
||||
|
||||
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
|
||||
if (!FlagGet(FLAG_DAILY_SECRET_BASE))
|
||||
{
|
||||
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
||||
@ -1143,10 +1181,16 @@ void GetSecretBaseOwnerAndState(void)
|
||||
|
||||
FlagSet(FLAG_DAILY_SECRET_BASE);
|
||||
}
|
||||
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseId);
|
||||
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseId].battledOwnerToday;
|
||||
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseIdx);
|
||||
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseIdx].battledOwnerToday;
|
||||
}
|
||||
|
||||
#define tStepCb data[0] // See Task_RunPerStepCallback
|
||||
#define tState data[1]
|
||||
#define tPlayerX data[2]
|
||||
#define tPlayerY data[3]
|
||||
#define tFldEff data[4]
|
||||
|
||||
void SecretBasePerStepCallback(u8 taskId)
|
||||
{
|
||||
s16 x;
|
||||
@ -1156,23 +1200,23 @@ void SecretBasePerStepCallback(u8 taskId)
|
||||
s16 *data;
|
||||
|
||||
data = gTasks[taskId].data;
|
||||
switch (data[1])
|
||||
switch (tState)
|
||||
{
|
||||
case 0:
|
||||
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
|
||||
if (VarGet(VAR_CURRENT_SECRET_BASE))
|
||||
sInFriendSecretBase = TRUE;
|
||||
else
|
||||
sInFriendSecretBase = FALSE;
|
||||
|
||||
PlayerGetDestCoords(&data[2], &data[3]);
|
||||
data[1] = 1;
|
||||
PlayerGetDestCoords(&tPlayerX, &tPlayerY);
|
||||
tState = 1;
|
||||
break;
|
||||
case 1:
|
||||
PlayerGetDestCoords(&x, &y);
|
||||
if (x != data[2] || y != data[3])
|
||||
if (x != tPlayerX || y != tPlayerY)
|
||||
{
|
||||
data[2] = x;
|
||||
data[3] = y;
|
||||
tPlayerX = x;
|
||||
tPlayerY = y;
|
||||
VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1);
|
||||
behavior = MapGridGetMetatileBehaviorAt(x, y);
|
||||
tileId = MapGridGetMetatileIdAt(x, y);
|
||||
@ -1273,33 +1317,40 @@ void SecretBasePerStepCallback(u8 taskId)
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!FieldEffectActiveListContains(data[4]))
|
||||
data[1] = 1;
|
||||
// This state is never reached, and tFldEff is never set
|
||||
if (!FieldEffectActiveListContains(tFldEff))
|
||||
tState = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetSecretBaseDataAndLanguage(u8 secretBaseId, struct SecretBase *secretBase, u32 version, u32 language)
|
||||
#undef tStepCb
|
||||
#undef tState
|
||||
#undef tPlayerX
|
||||
#undef tPlayerY
|
||||
#undef tFldEff
|
||||
|
||||
static void SaveSecretBase(u8 secretBaseIdx, struct SecretBase *secretBase, u32 version, u32 language)
|
||||
{
|
||||
int stringLength;
|
||||
u8 *name;
|
||||
|
||||
gSaveBlock1Ptr->secretBases[secretBaseId] = *secretBase;
|
||||
gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus = 2;
|
||||
gSaveBlock1Ptr->secretBases[secretBaseIdx] = *secretBase;
|
||||
gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus = NEW;
|
||||
if (version == VERSION_SAPPHIRE || version == VERSION_RUBY)
|
||||
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH;
|
||||
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
|
||||
|
||||
if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE)
|
||||
{
|
||||
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName;
|
||||
for (stringLength = 0; stringLength < 7; stringLength++)
|
||||
name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
|
||||
for (stringLength = 0; stringLength < PLAYER_NAME_LENGTH; stringLength++)
|
||||
{
|
||||
if (name[stringLength] == EOS)
|
||||
break;
|
||||
}
|
||||
|
||||
if (stringLength > 5)
|
||||
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH;
|
||||
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1363,56 +1414,67 @@ static u8 FindAvailableSecretBaseIndex(void)
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u8 sub_80EAA18(void)
|
||||
static u8 FindUnregisteredSecretBaseIndex(void)
|
||||
{
|
||||
s16 i;
|
||||
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 0 && gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 0)
|
||||
if (gSaveBlock1Ptr->secretBases[i].registryStatus == UNREGISTERED && gSaveBlock1Ptr->secretBases[i].toRegister == FALSE)
|
||||
return i;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u8 sub_80EAA64(struct SecretBase *secretBase, u32 version, u32 language)
|
||||
static u8 TrySaveFriendsSecretBase(struct SecretBase *secretBase, u32 version, u32 language)
|
||||
{
|
||||
s16 index;
|
||||
|
||||
// Secret base has no location
|
||||
if (!secretBase->secretBaseId)
|
||||
return 0;
|
||||
|
||||
index = GetSecretBaseIndexFromId(secretBase->secretBaseId);
|
||||
if (index != 0)
|
||||
{
|
||||
// An existing secret base is using this location
|
||||
if (index != -1)
|
||||
{
|
||||
if (gSaveBlock1Ptr->secretBases[index].sbr_field_1_0 == 1)
|
||||
if (gSaveBlock1Ptr->secretBases[index].toRegister == TRUE)
|
||||
return 0;
|
||||
|
||||
if (gSaveBlock1Ptr->secretBases[index].registryStatus != 2 || secretBase->sbr_field_1_0 == 1)
|
||||
if (gSaveBlock1Ptr->secretBases[index].registryStatus != NEW || secretBase->toRegister == TRUE)
|
||||
{
|
||||
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
|
||||
// Overwrite unregistered base at this location
|
||||
SaveSecretBase(index, secretBase, version, language);
|
||||
return index;
|
||||
}
|
||||
}
|
||||
// No secret base is using this location, find a spot to save it
|
||||
else
|
||||
{
|
||||
index = FindAvailableSecretBaseIndex();
|
||||
if (index != 0)
|
||||
{
|
||||
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
|
||||
// Save in empty space
|
||||
SaveSecretBase(index, secretBase, version, language);
|
||||
return index;
|
||||
}
|
||||
|
||||
index = sub_80EAA18();
|
||||
index = FindUnregisteredSecretBaseIndex();
|
||||
if (index != 0)
|
||||
{
|
||||
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
|
||||
// Overwrite unregistered base
|
||||
SaveSecretBase(index, secretBase, version, language);
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Unable to save. Either...
|
||||
// - This was the player's base
|
||||
// - A registered base exists at this location
|
||||
// - The secret base limit has been filled with registered bases
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -1425,11 +1487,12 @@ static void SortSecretBasesByRegistryStatus(void)
|
||||
struct SecretBase *secretBases;
|
||||
|
||||
secretBases = gSaveBlock1Ptr->secretBases;
|
||||
for (i = 1; i < 19; i++)
|
||||
for (i = 1; i < SECRET_BASES_COUNT - 1; i++)
|
||||
{
|
||||
for (j = i + 1; j < SECRET_BASES_COUNT; j++)
|
||||
{
|
||||
if ((secretBases[i].registryStatus == 0 && secretBases[j].registryStatus == 1) || (secretBases[i].registryStatus == 2 && secretBases[j].registryStatus != 2))
|
||||
if ((secretBases[i].registryStatus == UNREGISTERED && secretBases[j].registryStatus == REGISTERED)
|
||||
|| (secretBases[i].registryStatus == NEW && secretBases[j].registryStatus != NEW))
|
||||
{
|
||||
struct SecretBase temp;
|
||||
SWAP(secretBases[i], secretBases[j], temp)
|
||||
@ -1438,17 +1501,19 @@ static void SortSecretBasesByRegistryStatus(void)
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80EABA4(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
|
||||
// Used to save a record mixing friends' bases other than their own
|
||||
// registryStatus is so registered bases can be attempted first
|
||||
static void TrySaveFriendsSecretBases(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
|
||||
{
|
||||
u16 i;
|
||||
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (mixer->secretBases[i].registryStatus == registryStatus)
|
||||
sub_80EAA64(&mixer->secretBases[i], mixer->version, mixer->language);
|
||||
TrySaveFriendsSecretBase(&mixer->secretBases[i], mixer->version, mixer->language);
|
||||
}
|
||||
}
|
||||
|
||||
bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
|
||||
static bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
@ -1478,7 +1543,7 @@ bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
|
||||
#define DELETED_BASE_B (1 << 1)
|
||||
#define DELETED_BASE_C (1 << 2)
|
||||
|
||||
void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
|
||||
static void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
|
||||
{
|
||||
u8 i;
|
||||
u8 sbFlags = 0;
|
||||
@ -1524,7 +1589,7 @@ void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase
|
||||
#undef DELETED_BASE_C
|
||||
|
||||
// returns TRUE if secretBase was deleted, FALSE otherwise
|
||||
static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 c)
|
||||
static bool8 ClearDuplicateOwnedSecretBase(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 idx)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
@ -1534,7 +1599,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
|
||||
{
|
||||
if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE)
|
||||
{
|
||||
if (c == 0)
|
||||
if (idx == 0)
|
||||
{
|
||||
ClearSecretBase(&secretBases[i]);
|
||||
return FALSE;
|
||||
@ -1546,7 +1611,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
secretBases[i].sbr_field_1_0 = secretBase->sbr_field_1_0;
|
||||
secretBases[i].toRegister = secretBase->toRegister;
|
||||
ClearSecretBase(secretBase);
|
||||
return TRUE;
|
||||
}
|
||||
@ -1556,87 +1621,97 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_80EAD94(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC, struct SecretBase *basesD)
|
||||
static void ClearDuplicateOwnedSecretBases(struct SecretBase *playersBases, struct SecretBase *friendsBasesA, struct SecretBase *friendsBasesB, struct SecretBase *friendsBasesC)
|
||||
{
|
||||
u8 i;
|
||||
|
||||
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (basesA[i].secretBaseId)
|
||||
if (playersBases[i].secretBaseId)
|
||||
{
|
||||
if (basesA[i].registryStatus == 1)
|
||||
if (playersBases[i].registryStatus == REGISTERED)
|
||||
{
|
||||
basesA[i].sbr_field_1_0 = 1;
|
||||
// Mark registered bases, so if they're deleted as a duplicate they
|
||||
// will be re-registered later
|
||||
playersBases[i].toRegister = TRUE;
|
||||
}
|
||||
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesB, i))
|
||||
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesA, i))
|
||||
{
|
||||
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesC, i))
|
||||
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesB, i))
|
||||
{
|
||||
ClearDuplicateOwnedSecretBases(&basesA[i], basesD, i);
|
||||
ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesC, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (basesB[i].secretBaseId)
|
||||
if (friendsBasesA[i].secretBaseId)
|
||||
{
|
||||
basesB[i].battledOwnerToday = 0;
|
||||
if (!ClearDuplicateOwnedSecretBases(&basesB[i], basesC, i))
|
||||
friendsBasesA[i].battledOwnerToday = 0;
|
||||
if (!ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesB, i))
|
||||
{
|
||||
ClearDuplicateOwnedSecretBases(&basesB[i], basesD, i);
|
||||
ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesC, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (basesC[i].secretBaseId)
|
||||
if (friendsBasesB[i].secretBaseId)
|
||||
{
|
||||
basesC[i].battledOwnerToday = 0;
|
||||
ClearDuplicateOwnedSecretBases(&basesC[i], basesD, i);
|
||||
friendsBasesB[i].battledOwnerToday = 0;
|
||||
ClearDuplicateOwnedSecretBase(&friendsBasesB[i], friendsBasesC, i);
|
||||
}
|
||||
if (basesD[i].secretBaseId)
|
||||
if (friendsBasesC[i].secretBaseId)
|
||||
{
|
||||
basesD[i].battledOwnerToday = 0;
|
||||
friendsBasesC[i].battledOwnerToday = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80EAE90(struct SecretBase *base, u32 version, u32 language)
|
||||
static void TrySaveRegisteredDuplicate(struct SecretBase *base, u32 version, u32 language)
|
||||
{
|
||||
if (base->sbr_field_1_0 == 1)
|
||||
if (base->toRegister == TRUE)
|
||||
{
|
||||
sub_80EAA64(base, version, language);
|
||||
TrySaveFriendsSecretBase(base, version, language);
|
||||
ClearSecretBase(base);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80EAEB4(struct SecretBaseRecordMixer *mixers)
|
||||
static void TrySaveRegisteredDuplicates(struct SecretBaseRecordMixer *mixers)
|
||||
{
|
||||
u16 i;
|
||||
|
||||
for (i = 0; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
sub_80EAE90(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
|
||||
sub_80EAE90(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
|
||||
sub_80EAE90(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
|
||||
TrySaveRegisteredDuplicate(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
|
||||
TrySaveRegisteredDuplicate(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
|
||||
TrySaveRegisteredDuplicate(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_80EAEF4(struct SecretBaseRecordMixer *mixers)
|
||||
static void SaveRecordMixBases(struct SecretBaseRecordMixer *mixers)
|
||||
{
|
||||
DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
|
||||
sub_80EAD94(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
|
||||
sub_80EAEB4(mixers);
|
||||
sub_80EAA64(mixers[0].secretBases, mixers[0].version, mixers[0].language);
|
||||
sub_80EAA64(mixers[1].secretBases, mixers[1].version, mixers[1].language);
|
||||
sub_80EAA64(mixers[2].secretBases, mixers[2].version, mixers[2].language);
|
||||
sub_80EABA4(&mixers[0], 1);
|
||||
sub_80EABA4(&mixers[1], 1);
|
||||
sub_80EABA4(&mixers[2], 1);
|
||||
sub_80EABA4(&mixers[0], 0);
|
||||
sub_80EABA4(&mixers[1], 0);
|
||||
sub_80EABA4(&mixers[2], 0);
|
||||
ClearDuplicateOwnedSecretBases(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
|
||||
|
||||
// First, save any registered secret bases that were deleted as duplicates
|
||||
TrySaveRegisteredDuplicates(mixers);
|
||||
|
||||
// Then try to save the record mixing friends' own bases
|
||||
TrySaveFriendsSecretBase(mixers[0].secretBases, mixers[0].version, mixers[0].language);
|
||||
TrySaveFriendsSecretBase(mixers[1].secretBases, mixers[1].version, mixers[1].language);
|
||||
TrySaveFriendsSecretBase(mixers[2].secretBases, mixers[2].version, mixers[2].language);
|
||||
|
||||
// Then try to save as many of their registered bases as possible
|
||||
TrySaveFriendsSecretBases(&mixers[0], REGISTERED);
|
||||
TrySaveFriendsSecretBases(&mixers[1], REGISTERED);
|
||||
TrySaveFriendsSecretBases(&mixers[2], REGISTERED);
|
||||
|
||||
// Lastly save as many of their unregistered bases as possible
|
||||
TrySaveFriendsSecretBases(&mixers[0], UNREGISTERED);
|
||||
TrySaveFriendsSecretBases(&mixers[1], UNREGISTERED);
|
||||
TrySaveFriendsSecretBases(&mixers[2], UNREGISTERED);
|
||||
}
|
||||
|
||||
#define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \
|
||||
@ -1684,23 +1759,25 @@ void ReceiveSecretBasesData(void *secretBases, size_t recordSize, u8 linkIdx)
|
||||
break;
|
||||
}
|
||||
|
||||
sub_80EAEF4(mixers);
|
||||
SaveRecordMixBases(mixers);
|
||||
|
||||
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 1)
|
||||
// In the process of deleting duplicate bases, if a base the player has registered is deleted it is
|
||||
// flagged with the temporary toRegister flag, so it can be re-registered after it has been newly saved
|
||||
if (gSaveBlock1Ptr->secretBases[i].toRegister == TRUE)
|
||||
{
|
||||
gSaveBlock1Ptr->secretBases[i].registryStatus = 1;
|
||||
gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 = 0;
|
||||
gSaveBlock1Ptr->secretBases[i].registryStatus = REGISTERED;
|
||||
gSaveBlock1Ptr->secretBases[i].toRegister = FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
SortSecretBasesByRegistryStatus();
|
||||
for (i = 1; i < SECRET_BASES_COUNT; i++)
|
||||
{
|
||||
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 2)
|
||||
{
|
||||
gSaveBlock1Ptr->secretBases[i].registryStatus = 0;
|
||||
}
|
||||
// Unmark "new" bases, they've been saved now and are no longer important
|
||||
if (gSaveBlock1Ptr->secretBases[i].registryStatus == NEW)
|
||||
gSaveBlock1Ptr->secretBases[i].registryStatus = UNREGISTERED;
|
||||
}
|
||||
|
||||
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0
|
||||
|
Loading…
Reference in New Issue
Block a user