Document secret_base.c

This commit is contained in:
GriffinR 2021-02-05 12:08:25 -05:00
parent 64460e01ae
commit a240481d5f
4 changed files with 333 additions and 202 deletions

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@ -70,7 +70,7 @@
// party sizes // party sizes
#define PARTY_SIZE 6 #define PARTY_SIZE 6
#define MULTI_PARTY_SIZE PARTY_SIZE / 2 #define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
#define FRONTIER_PARTY_SIZE 3 #define FRONTIER_PARTY_SIZE 3
#define FRONTIER_DOUBLES_PARTY_SIZE 4 #define FRONTIER_DOUBLES_PARTY_SIZE 4
#define FRONTIER_MULTI_PARTY_SIZE 2 #define FRONTIER_MULTI_PARTY_SIZE 2

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@ -12,106 +12,160 @@
// The secret base's map is determined by (id / 10). The ones // The secret base's map is determined by (id / 10). The ones
// digit is used to differentiate secret bases using the same map. // digit is used to differentiate secret bases using the same map.
// Therefore, each secret base map can be used by up to 10 different // Therefore, each secret base map can be used by up to 10 different
// secret bases in the game. These ids are 1-based, but there is no // secret bases in the game.
// apparent reason for that.
// * 4 is for each byte of data per secret base group in sSecretBaseEntrancePositions
// They are the map number, the entrance warp id, and the x/y position in front of the computer
#define SECRET_BASE_GROUP(idx) ((idx) * 4)
#define SECRET_BASE_ID_TO_GROUP(baseId) SECRET_BASE_GROUP((baseId) / 10)
#define SECRET_BASE_RED_CAVE1_1 1 #define SECRET_BASE_RED_CAVE1_1 1
#define SECRET_BASE_RED_CAVE1_2 2 #define SECRET_BASE_RED_CAVE1_2 2
#define SECRET_BASE_RED_CAVE1_3 3 #define SECRET_BASE_RED_CAVE1_3 3
#define SECRET_BASE_RED_CAVE1 SECRET_BASE_GROUP(0)
#define SECRET_BASE_RED_CAVE2_1 11 #define SECRET_BASE_RED_CAVE2_1 11
#define SECRET_BASE_RED_CAVE2_2 12 #define SECRET_BASE_RED_CAVE2_2 12
#define SECRET_BASE_RED_CAVE2_3 13 #define SECRET_BASE_RED_CAVE2_3 13
#define SECRET_BASE_RED_CAVE2 SECRET_BASE_GROUP(1)
#define SECRET_BASE_RED_CAVE3_1 21 #define SECRET_BASE_RED_CAVE3_1 21
#define SECRET_BASE_RED_CAVE3_2 22 #define SECRET_BASE_RED_CAVE3_2 22
#define SECRET_BASE_RED_CAVE3_3 23 #define SECRET_BASE_RED_CAVE3_3 23
#define SECRET_BASE_RED_CAVE3 SECRET_BASE_GROUP(2)
#define SECRET_BASE_RED_CAVE4_1 31 #define SECRET_BASE_RED_CAVE4_1 31
#define SECRET_BASE_RED_CAVE4_2 32 #define SECRET_BASE_RED_CAVE4_2 32
#define SECRET_BASE_RED_CAVE4_3 33 #define SECRET_BASE_RED_CAVE4_3 33
#define SECRET_BASE_RED_CAVE4 SECRET_BASE_GROUP(3)
#define SECRET_BASE_BROWN_CAVE1_1 41 #define SECRET_BASE_BROWN_CAVE1_1 41
#define SECRET_BASE_BROWN_CAVE1_2 42 #define SECRET_BASE_BROWN_CAVE1_2 42
#define SECRET_BASE_BROWN_CAVE1_3 43 #define SECRET_BASE_BROWN_CAVE1_3 43
#define SECRET_BASE_BROWN_CAVE1 SECRET_BASE_GROUP(4)
#define SECRET_BASE_BROWN_CAVE2_1 51 #define SECRET_BASE_BROWN_CAVE2_1 51
#define SECRET_BASE_BROWN_CAVE2_2 52 #define SECRET_BASE_BROWN_CAVE2_2 52
#define SECRET_BASE_BROWN_CAVE2_3 53 #define SECRET_BASE_BROWN_CAVE2_3 53
#define SECRET_BASE_BROWN_CAVE2 SECRET_BASE_GROUP(5)
#define SECRET_BASE_BROWN_CAVE3_1 61 #define SECRET_BASE_BROWN_CAVE3_1 61
#define SECRET_BASE_BROWN_CAVE3_2 62 #define SECRET_BASE_BROWN_CAVE3_2 62
#define SECRET_BASE_BROWN_CAVE3_3 63 #define SECRET_BASE_BROWN_CAVE3_3 63
#define SECRET_BASE_BROWN_CAVE3 SECRET_BASE_GROUP(6)
#define SECRET_BASE_BROWN_CAVE4_1 71 #define SECRET_BASE_BROWN_CAVE4_1 71
#define SECRET_BASE_BROWN_CAVE4_2 72 #define SECRET_BASE_BROWN_CAVE4_2 72
#define SECRET_BASE_BROWN_CAVE4_3 73 #define SECRET_BASE_BROWN_CAVE4_3 73
#define SECRET_BASE_BROWN_CAVE4 SECRET_BASE_GROUP(7)
#define SECRET_BASE_BLUE_CAVE1_1 81 #define SECRET_BASE_BLUE_CAVE1_1 81
#define SECRET_BASE_BLUE_CAVE1_2 82 #define SECRET_BASE_BLUE_CAVE1_2 82
#define SECRET_BASE_BLUE_CAVE1_3 83 #define SECRET_BASE_BLUE_CAVE1_3 83
#define SECRET_BASE_BLUE_CAVE1 SECRET_BASE_GROUP(8)
#define SECRET_BASE_BLUE_CAVE2_1 91 #define SECRET_BASE_BLUE_CAVE2_1 91
#define SECRET_BASE_BLUE_CAVE2_2 92 #define SECRET_BASE_BLUE_CAVE2_2 92
#define SECRET_BASE_BLUE_CAVE2_3 93 #define SECRET_BASE_BLUE_CAVE2_3 93
#define SECRET_BASE_BLUE_CAVE2 SECRET_BASE_GROUP(9)
#define SECRET_BASE_BLUE_CAVE3_1 101 #define SECRET_BASE_BLUE_CAVE3_1 101
#define SECRET_BASE_BLUE_CAVE3_2 102 #define SECRET_BASE_BLUE_CAVE3_2 102
#define SECRET_BASE_BLUE_CAVE3_3 103 #define SECRET_BASE_BLUE_CAVE3_3 103
#define SECRET_BASE_BLUE_CAVE3 SECRET_BASE_GROUP(10)
#define SECRET_BASE_BLUE_CAVE4_1 111 #define SECRET_BASE_BLUE_CAVE4_1 111
#define SECRET_BASE_BLUE_CAVE4_2 112 #define SECRET_BASE_BLUE_CAVE4_2 112
#define SECRET_BASE_BLUE_CAVE4_3 113 #define SECRET_BASE_BLUE_CAVE4_3 113
#define SECRET_BASE_BLUE_CAVE4 SECRET_BASE_GROUP(11)
#define SECRET_BASE_YELLOW_CAVE1_1 121 #define SECRET_BASE_YELLOW_CAVE1_1 121
#define SECRET_BASE_YELLOW_CAVE1_2 122 #define SECRET_BASE_YELLOW_CAVE1_2 122
#define SECRET_BASE_YELLOW_CAVE1_3 123 #define SECRET_BASE_YELLOW_CAVE1_3 123
#define SECRET_BASE_YELLOW_CAVE1 SECRET_BASE_GROUP(12)
#define SECRET_BASE_YELLOW_CAVE2_1 131 #define SECRET_BASE_YELLOW_CAVE2_1 131
#define SECRET_BASE_YELLOW_CAVE2_2 132 #define SECRET_BASE_YELLOW_CAVE2_2 132
#define SECRET_BASE_YELLOW_CAVE2_3 133 #define SECRET_BASE_YELLOW_CAVE2_3 133
#define SECRET_BASE_YELLOW_CAVE2 SECRET_BASE_GROUP(13)
#define SECRET_BASE_YELLOW_CAVE3_1 141 #define SECRET_BASE_YELLOW_CAVE3_1 141
#define SECRET_BASE_YELLOW_CAVE3_2 142 #define SECRET_BASE_YELLOW_CAVE3_2 142
#define SECRET_BASE_YELLOW_CAVE3_3 143 #define SECRET_BASE_YELLOW_CAVE3_3 143
#define SECRET_BASE_YELLOW_CAVE3 SECRET_BASE_GROUP(14)
#define SECRET_BASE_YELLOW_CAVE4_1 151 #define SECRET_BASE_YELLOW_CAVE4_1 151
#define SECRET_BASE_YELLOW_CAVE4_2 152 #define SECRET_BASE_YELLOW_CAVE4_2 152
#define SECRET_BASE_YELLOW_CAVE4_3 153 #define SECRET_BASE_YELLOW_CAVE4_3 153
#define SECRET_BASE_YELLOW_CAVE4 SECRET_BASE_GROUP(15)
#define SECRET_BASE_TREE1_1 161 #define SECRET_BASE_TREE1_1 161
#define SECRET_BASE_TREE1_2 162 #define SECRET_BASE_TREE1_2 162
#define SECRET_BASE_TREE1_3 163 #define SECRET_BASE_TREE1_3 163
#define SECRET_BASE_TREE1_4 164 #define SECRET_BASE_TREE1_4 164
#define SECRET_BASE_TREE1 SECRET_BASE_GROUP(16)
#define SECRET_BASE_TREE2_1 171 #define SECRET_BASE_TREE2_1 171
#define SECRET_BASE_TREE2_2 172 #define SECRET_BASE_TREE2_2 172
#define SECRET_BASE_TREE2_3 173 #define SECRET_BASE_TREE2_3 173
#define SECRET_BASE_TREE2_4 174 #define SECRET_BASE_TREE2_4 174
#define SECRET_BASE_TREE2 SECRET_BASE_GROUP(17)
#define SECRET_BASE_TREE3_1 181 #define SECRET_BASE_TREE3_1 181
#define SECRET_BASE_TREE3_2 182 #define SECRET_BASE_TREE3_2 182
#define SECRET_BASE_TREE3_3 183 #define SECRET_BASE_TREE3_3 183
#define SECRET_BASE_TREE3 SECRET_BASE_GROUP(18)
#define SECRET_BASE_TREE4_1 191 #define SECRET_BASE_TREE4_1 191
#define SECRET_BASE_TREE4_2 192 #define SECRET_BASE_TREE4_2 192
#define SECRET_BASE_TREE4_3 193 #define SECRET_BASE_TREE4_3 193
#define SECRET_BASE_TREE4 SECRET_BASE_GROUP(19)
#define SECRET_BASE_SHRUB1_1 201 #define SECRET_BASE_SHRUB1_1 201
#define SECRET_BASE_SHRUB1_2 202 #define SECRET_BASE_SHRUB1_2 202
#define SECRET_BASE_SHRUB1_3 203 #define SECRET_BASE_SHRUB1_3 203
#define SECRET_BASE_SHRUB1_4 204 #define SECRET_BASE_SHRUB1_4 204
#define SECRET_BASE_SHRUB1 SECRET_BASE_GROUP(20)
#define SECRET_BASE_SHRUB2_1 211 #define SECRET_BASE_SHRUB2_1 211
#define SECRET_BASE_SHRUB2_2 212 #define SECRET_BASE_SHRUB2_2 212
#define SECRET_BASE_SHRUB2_3 213 #define SECRET_BASE_SHRUB2_3 213
#define SECRET_BASE_SHRUB2 SECRET_BASE_GROUP(21)
#define SECRET_BASE_SHRUB3_1 221 #define SECRET_BASE_SHRUB3_1 221
#define SECRET_BASE_SHRUB3_2 222 #define SECRET_BASE_SHRUB3_2 222
#define SECRET_BASE_SHRUB3_3 223 #define SECRET_BASE_SHRUB3_3 223
#define SECRET_BASE_SHRUB3 SECRET_BASE_GROUP(22)
#define SECRET_BASE_SHRUB4_1 231 #define SECRET_BASE_SHRUB4_1 231
#define SECRET_BASE_SHRUB4_2 232 #define SECRET_BASE_SHRUB4_2 232
#define SECRET_BASE_SHRUB4_3 233 #define SECRET_BASE_SHRUB4_3 233
#define SECRET_BASE_SHRUB4 SECRET_BASE_GROUP(23)
#define NUM_SECRET_BASE_GROUPS 24
#endif // GUARD_CONSTANTS_SECRET_BASES_H #endif // GUARD_CONSTANTS_SECRET_BASES_H

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@ -500,7 +500,7 @@ struct SecretBaseParty
struct SecretBase struct SecretBase
{ {
/*0x1A9C*/ u8 secretBaseId; /*0x1A9C*/ u8 secretBaseId;
/*0x1A9D*/ u8 sbr_field_1_0:4; /*0x1A9D*/ bool8 toRegister:4;
/*0x1A9D*/ u8 gender:1; /*0x1A9D*/ u8 gender:1;
/*0x1A9D*/ u8 battledOwnerToday:1; /*0x1A9D*/ u8 battledOwnerToday:1;
/*0x1A9D*/ u8 registryStatus:2; /*0x1A9D*/ u8 registryStatus:2;
@ -509,7 +509,7 @@ struct SecretBase
/*0x1AA9*/ u8 language; /*0x1AA9*/ u8 language;
/*0x1AAA*/ u16 numSecretBasesReceived; /*0x1AAA*/ u16 numSecretBasesReceived;
/*0x1AAC*/ u8 numTimesEntered; /*0x1AAC*/ u8 numTimesEntered;
/*0x1AAD*/ u8 sbr_field_11; /*0x1AAD*/ u8 unused;
/*0x1AAE*/ u8 decorations[DECOR_MAX_SECRET_BASE]; /*0x1AAE*/ u8 decorations[DECOR_MAX_SECRET_BASE];
/*0x1ABE*/ u8 decorationPositions[DECOR_MAX_SECRET_BASE]; /*0x1ABE*/ u8 decorationPositions[DECOR_MAX_SECRET_BASE];
/*0x1AD0*/ struct SecretBaseParty party; /*0x1AD0*/ struct SecretBaseParty party;

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@ -49,6 +49,13 @@
#include "constants/trainers.h" #include "constants/trainers.h"
#include "constants/tv.h" #include "constants/tv.h"
// Values for registryStatus
enum {
UNREGISTERED,
REGISTERED,
NEW, // Temporary, so new secret bases mixed at the same time don't overwrite each other
};
struct SecretBaseRegistryMenu struct SecretBaseRegistryMenu
{ {
struct ListMenuItem items[11]; struct ListMenuItem items[11];
@ -72,21 +79,21 @@ static EWRAM_DATA u8 sCurSecretBaseId = 0;
static EWRAM_DATA bool8 sInFriendSecretBase = FALSE; static EWRAM_DATA bool8 sInFriendSecretBase = FALSE;
static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL; static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL;
static void Task_ShowSecretBaseRegistryMenu(u8 taskId); static void Task_ShowSecretBaseRegistryMenu(u8);
static void BuildRegistryMenuItems(u8 taskId); static void BuildRegistryMenuItems(u8);
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu); static void RegistryMenu_OnCursorMove(s32, bool8, struct ListMenu *);
static void FinalizeRegistryMenu(u8 taskId); static void FinalizeRegistryMenu(u8);
static void AddRegistryMenuScrollArrows(u8 taskId); static void AddRegistryMenuScrollArrows(u8);
static void HandleRegistryMenuInput(u8 taskId); static void HandleRegistryMenuInput(u8);
static void ShowRegistryMenuActions(u8 taskId); static void ShowRegistryMenuActions(u8);
static void HandleRegistryMenuActionsInput(u8 taskId); static void HandleRegistryMenuActionsInput(u8);
static void ShowRegistryMenuDeleteConfirmation(u8 taskId); static void ShowRegistryMenuDeleteConfirmation(u8);
static void ShowRegistryMenuDeleteYesNo(u8 taskId); static void ShowRegistryMenuDeleteYesNo(u8);
static void DeleteRegistry_Yes(u8 taskId); static void DeleteRegistry_Yes(u8);
static void DeleteRegistry_No(u8 taskId); static void DeleteRegistry_No(u8);
static void ReturnToMainRegistryMenu(u8 taskId); static void ReturnToMainRegistryMenu(u8);
static void GoToSecretBasePCRegisterMenu(u8 taskId); static void GoToSecretBasePCRegisterMenu(u8);
static u8 GetSecretBaseOwnerType(u8 secretBaseId); static u8 GetSecretBaseOwnerType(u8);
static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] = static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
{ {
@ -101,34 +108,39 @@ static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
// mapNum, warpId, x, y // mapNum, warpId, x, y
// x, y positions are for when the player warps in for the first time (in front of the computer) // x, y positions are for when the player warps in for the first time (in front of the computer)
static const u8 sSecretBaseEntrancePositions[] = static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] =
{ {
MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3, [SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9, [SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3, [SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13, [SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3, [SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2, [SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4, [SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2, [SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3, [SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2, [SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15, [SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14, [SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3, [SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7, [SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6, [SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9, [SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3, [SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6, [SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3, [SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10, [SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3, [SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2, [SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8, [SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6, [SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
}; };
#define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0])
#define GET_BASE_WARP_ID(group) (sSecretBaseEntrancePositions[(group) + 1])
#define GET_BASE_COMPUTER_X(group) (sSecretBaseEntrancePositions[(group) + 2])
#define GET_BASE_COMPUTER_Y(group) (sSecretBaseEntrancePositions[(group) + 3])
static const struct MenuAction sRegistryMenuActions[] = static const struct MenuAction sRegistryMenuActions[] =
{ {
{ {
@ -314,6 +326,8 @@ void ToggleSecretBaseEntranceMetatile(void)
GetXYCoordsOneStepInFrontOfPlayer(&x, &y); GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
metatileId = MapGridGetMetatileIdAt(x, y); metatileId = MapGridGetMetatileIdAt(x, y);
// Look for entrance metatiles to open
for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++) for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
{ {
if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId) if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId)
@ -324,6 +338,7 @@ void ToggleSecretBaseEntranceMetatile(void)
} }
} }
// Look for entrance metatiles to close
for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++) for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
{ {
if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId) if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId)
@ -362,6 +377,7 @@ void SetPlayerSecretBase(void)
VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId); VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId);
} }
// Set the 'open' entrance metatile for any occupied secret base on this map
void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events) void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
{ {
u16 bgId; u16 bgId;
@ -395,24 +411,26 @@ void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
static void SetSecretBaseWarpDestination(void) static void SetSecretBaseWarpDestination(void)
{ {
s8 offset = (sCurSecretBaseId / 10) * 4; s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), sSecretBaseEntrancePositions[offset], sSecretBaseEntrancePositions[offset + 1]); SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
} }
#define tState data[0]
static void Task_EnterSecretBase(u8 taskId) static void Task_EnterSecretBase(u8 taskId)
{ {
u16 secretBaseId; u16 secretBaseIdx;
switch (gTasks[taskId].data[0]) switch (gTasks[taskId].tState)
{ {
case 0: case 0:
if (!gPaletteFade.active) if (!gPaletteFade.active)
gTasks[taskId].data[0] = 1; gTasks[taskId].tState = 1;
break; break;
case 1: case 1:
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE); secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
if (gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered < 255) if (gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered < 255)
gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered++; gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered++;
SetSecretBaseWarpDestination(); SetSecretBaseWarpDestination();
WarpIntoMap(); WarpIntoMap();
@ -423,6 +441,8 @@ static void Task_EnterSecretBase(u8 taskId)
} }
} }
#undef tState
void EnterSecretBase(void) void EnterSecretBase(void)
{ {
CreateTask(Task_EnterSecretBase, 0); CreateTask(Task_EnterSecretBase, 0);
@ -467,13 +487,13 @@ static void Task_EnterNewlyCreatedSecretBase(u8 taskId)
{ {
if (!gPaletteFade.active) if (!gPaletteFade.active)
{ {
s8 offset = sCurSecretBaseId / 10 * 4; s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
SetWarpDestination( SetWarpDestination(
gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapGroup,
gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapNum,
-1, -1,
sSecretBaseEntrancePositions[offset + 2], GET_BASE_COMPUTER_X(secretBaseGroup),
sSecretBaseEntrancePositions[offset + 3]); GET_BASE_COMPUTER_Y(secretBaseGroup));
WarpIntoMap(); WarpIntoMap();
gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn; gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn;
SetMainCallback2(CB2_LoadMap); SetMainCallback2(CB2_LoadMap);
@ -498,23 +518,23 @@ bool8 CurMapIsSecretBase(void)
void InitSecretBaseAppearance(bool8 hidePC) void InitSecretBaseAppearance(bool8 hidePC)
{ {
u16 secretBaseId; u16 secretBaseIdx;
u16 x, y; u16 x, y;
u8 *decorations; u8 *decorations;
u8 *decorPos; u8 *decorPos;
if (CurMapIsSecretBase()) if (CurMapIsSecretBase())
{ {
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE); secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations; decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
decorPos = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions; decorPos = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
for (x = 0; x < DECOR_MAX_SECRET_BASE; x++) for (x = 0; x < DECOR_MAX_SECRET_BASE; x++)
{ {
if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE) if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE)
ShowDecorationOnMap((decorPos[x] >> 4) + 7, (decorPos[x] & 0xF) + 7, decorations[x]); ShowDecorationOnMap((decorPos[x] >> 4) + 7, (decorPos[x] & 0xF) + 7, decorations[x]);
} }
if (secretBaseId != 0) if (secretBaseIdx != 0)
{ {
// Another player's secret base. Change PC type to the "Register" PC. // Another player's secret base. Change PC type to the "Register" PC.
FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC); FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
@ -549,9 +569,9 @@ void InitSecretBaseDecorationSprites(void)
} }
else else
{ {
u16 secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE); u16 secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations; decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions; decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
numDecorations = DECOR_MAX_SECRET_BASE; numDecorations = DECOR_MAX_SECRET_BASE;
} }
@ -703,10 +723,10 @@ void IsCurSecretBaseOwnedByAnotherPlayer(void)
gSpecialVar_Result = FALSE; gSpecialVar_Result = FALSE;
} }
static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseId) static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseIdx)
{ {
*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseId].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseId].trainerName)) = EOS; *StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName)) = EOS;
ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseId].language); ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
return StringAppend(dest, gText_ApostropheSBase); return StringAppend(dest, gText_ApostropheSBase);
} }
@ -717,18 +737,18 @@ u8 *GetSecretBaseMapName(u8 *dest)
void CopyCurSecretBaseOwnerName_StrVar1(void) void CopyCurSecretBaseOwnerName_StrVar1(void)
{ {
u8 secretBaseId; u8 secretBaseIdx;
const u8 *name; const u8 *name;
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE); secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName; name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
*StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS; *StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS;
ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseId].language); ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
} }
static bool8 IsSecretBaseRegistered(u8 secretBaseId) static bool8 IsSecretBaseRegistered(u8 secretBaseIdx)
{ {
if (gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus) if (gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus)
return TRUE; return TRUE;
return FALSE; return FALSE;
@ -812,7 +832,7 @@ static void ClosePlayerSecretBaseEntrance(void)
&& gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId) && gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId)
{ {
metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + 7, events->bgEvents[i].y + 7); metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + 7, events->bgEvents[i].y + 7);
for (j = 0; j < 7; j++) for (j = 0; j < ARRAY_COUNT(sSecretBaseEntranceMetatiles); j++)
{ {
if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId) if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId)
{ {
@ -879,18 +899,28 @@ void ShowSecretBaseRegistryMenu(void)
CreateTask(Task_ShowSecretBaseRegistryMenu, 0); CreateTask(Task_ShowSecretBaseRegistryMenu, 0);
} }
#define tNumBases data[0]
#define tSelectedRow data[1]
#define tScrollOffset data[2]
#define tMaxShownItems data[3]
#define tSelectedBaseId data[4]
#define tListTaskId data[5]
#define tMainWindowId data[6]
#define tActionWindowId data[7]
#define tArrowTaskId data[8]
static void Task_ShowSecretBaseRegistryMenu(u8 taskId) static void Task_ShowSecretBaseRegistryMenu(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ScriptContext2_Enable(); ScriptContext2_Enable();
data[0] = GetNumRegisteredSecretBases(); tNumBases = GetNumRegisteredSecretBases();
if (data[0] != 0) if (tNumBases != 0)
{ {
data[1] = 0; tSelectedRow = 0;
data[2] = 0; tScrollOffset = 0;
ClearDialogWindowAndFrame(0, 0); ClearDialogWindowAndFrame(0, 0);
sRegistryMenu = calloc(1, sizeof(*sRegistryMenu)); sRegistryMenu = calloc(1, sizeof(*sRegistryMenu));
data[6] = AddWindow(&sRegistryWindowTemplates[0]); tMainWindowId = AddWindow(&sRegistryWindowTemplates[0]);
BuildRegistryMenuItems(taskId); BuildRegistryMenuItems(taskId);
FinalizeRegistryMenu(taskId); FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput; gTasks[taskId].func = HandleRegistryMenuInput;
@ -922,17 +952,17 @@ static void BuildRegistryMenuItems(u8 taskId)
sRegistryMenu->items[count].name = gText_Cancel; sRegistryMenu->items[count].name = gText_Cancel;
sRegistryMenu->items[count].id = -2; sRegistryMenu->items[count].id = -2;
data[0] = count + 1; tNumBases = count + 1;
if (data[0] < 8) if (tNumBases < 8)
data[3] = data[0]; tMaxShownItems = tNumBases;
else else
data[3] = 8; tMaxShownItems = 8;
gMultiuseListMenuTemplate = sRegistryListMenuTemplate; gMultiuseListMenuTemplate = sRegistryListMenuTemplate;
gMultiuseListMenuTemplate.windowId = data[6]; gMultiuseListMenuTemplate.windowId = tMainWindowId;
gMultiuseListMenuTemplate.totalItems = data[0]; gMultiuseListMenuTemplate.totalItems = tNumBases;
gMultiuseListMenuTemplate.items = sRegistryMenu->items; gMultiuseListMenuTemplate.items = sRegistryMenu->items;
gMultiuseListMenuTemplate.maxShowed = data[3]; gMultiuseListMenuTemplate.maxShowed = tMaxShownItems;
} }
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu) static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu)
@ -944,8 +974,8 @@ static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *m
static void FinalizeRegistryMenu(u8 taskId) static void FinalizeRegistryMenu(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
SetStandardWindowBorderStyle(data[6], 0); SetStandardWindowBorderStyle(tMainWindowId, 0);
data[5] = ListMenuInit(&gMultiuseListMenuTemplate, data[2], data[1]); tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, tScrollOffset, tSelectedRow);
AddRegistryMenuScrollArrows(taskId); AddRegistryMenuScrollArrows(taskId);
ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(0);
} }
@ -953,35 +983,33 @@ static void FinalizeRegistryMenu(u8 taskId)
static void AddRegistryMenuScrollArrows(u8 taskId) static void AddRegistryMenuScrollArrows(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
data[8] = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xbc, 0x0c, 0x94, data[0] - data[3], 0x13f8, 0x13f8, &data[2]); tArrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 188, 12, 148, tNumBases - tMaxShownItems, 0x13f8, 0x13f8, &tScrollOffset);
} }
static void HandleRegistryMenuInput(u8 taskId) static void HandleRegistryMenuInput(u8 taskId)
{ {
s16 *data; s16 *data = gTasks[taskId].data;
s32 input; s32 input = ListMenu_ProcessInput(tListTaskId);
ListMenuGetScrollAndRow(tListTaskId, &tScrollOffset, &tSelectedRow);
data = gTasks[taskId].data;
input = ListMenu_ProcessInput(data[5]);
ListMenuGetScrollAndRow(data[5], &data[2], &data[1]);
switch (input) switch (input)
{ {
case LIST_NOTHING_CHOSEN: case LIST_NOTHING_CHOSEN:
break; break;
case LIST_CANCEL: case LIST_CANCEL:
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
DestroyListMenuTask(data[5], NULL, NULL); DestroyListMenuTask(tListTaskId, NULL, NULL);
RemoveScrollIndicatorArrowPair(data[8]); RemoveScrollIndicatorArrowPair(tArrowTaskId);
ClearStdWindowAndFrame(data[6], 0); ClearStdWindowAndFrame(tMainWindowId, 0);
ClearWindowTilemap(data[6]); ClearWindowTilemap(tMainWindowId);
RemoveWindow(data[6]); RemoveWindow(tMainWindowId);
ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(0);
free(sRegistryMenu); free(sRegistryMenu);
GoToSecretBasePCRegisterMenu(taskId); GoToSecretBasePCRegisterMenu(taskId);
break; break;
default: default:
PlaySE(SE_SELECT); PlaySE(SE_SELECT);
data[4] = input; tSelectedBaseId = input;
ShowRegistryMenuActions(taskId); ShowRegistryMenuActions(taskId);
break; break;
} }
@ -991,13 +1019,13 @@ static void ShowRegistryMenuActions(u8 taskId)
{ {
struct WindowTemplate template; struct WindowTemplate template;
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
RemoveScrollIndicatorArrowPair(data[8]); RemoveScrollIndicatorArrowPair(tArrowTaskId);
template = sRegistryWindowTemplates[1]; template = sRegistryWindowTemplates[1];
template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2); template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2);
data[7] = AddWindow(&template); tActionWindowId = AddWindow(&template);
SetStandardWindowBorderStyle(data[7], 0); SetStandardWindowBorderStyle(tActionWindowId, 0);
PrintMenuTable(data[7], ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions); PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[7], 2, 0); InitMenuInUpperLeftCornerPlaySoundWhenAPressed(tActionWindowId, 2, 0);
ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = HandleRegistryMenuActionsInput; gTasks[taskId].func = HandleRegistryMenuActionsInput;
} }
@ -1023,13 +1051,13 @@ static void HandleRegistryMenuActionsInput(u8 taskId)
static void ShowRegistryMenuDeleteConfirmation(u8 taskId) static void ShowRegistryMenuDeleteConfirmation(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ClearStdWindowAndFrame(data[6], FALSE); ClearStdWindowAndFrame(tMainWindowId, FALSE);
ClearStdWindowAndFrame(data[7], FALSE); ClearStdWindowAndFrame(tActionWindowId, FALSE);
ClearWindowTilemap(data[6]); ClearWindowTilemap(tMainWindowId);
ClearWindowTilemap(data[7]); ClearWindowTilemap(tActionWindowId);
RemoveWindow(data[7]); RemoveWindow(tActionWindowId);
ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(0);
GetSecretBaseName(gStringVar1, data[4]); GetSecretBaseName(gStringVar1, tSelectedBaseId);
StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry); StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry);
DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo); DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo);
} }
@ -1044,10 +1072,10 @@ void DeleteRegistry_Yes_Callback(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0); ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]); DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
gSaveBlock1Ptr->secretBases[data[4]].registryStatus = 0; gSaveBlock1Ptr->secretBases[tSelectedBaseId].registryStatus = UNREGISTERED;
BuildRegistryMenuItems(taskId); BuildRegistryMenuItems(taskId);
sub_812225C(&data[2], &data[1], data[3], data[0]); sub_812225C(&tScrollOffset, &tSelectedRow, tMaxShownItems, tNumBases);
FinalizeRegistryMenu(taskId); FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput; gTasks[taskId].func = HandleRegistryMenuInput;
} }
@ -1061,7 +1089,7 @@ static void DeleteRegistry_No(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0); ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]); DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
FinalizeRegistryMenu(taskId); FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput; gTasks[taskId].func = HandleRegistryMenuInput;
} }
@ -1070,9 +1098,9 @@ static void ReturnToMainRegistryMenu(u8 taskId)
{ {
s16 *data = gTasks[taskId].data; s16 *data = gTasks[taskId].data;
AddRegistryMenuScrollArrows(taskId); AddRegistryMenuScrollArrows(taskId);
ClearStdWindowAndFrame(data[7], 0); ClearStdWindowAndFrame(tActionWindowId, 0);
ClearWindowTilemap(data[7]); ClearWindowTilemap(tActionWindowId);
RemoveWindow(data[7]); RemoveWindow(tActionWindowId);
ScheduleBgCopyTilemapToVram(0); ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = HandleRegistryMenuInput; gTasks[taskId].func = HandleRegistryMenuInput;
} }
@ -1087,10 +1115,20 @@ static void GoToSecretBasePCRegisterMenu(u8 taskId)
DestroyTask(taskId); DestroyTask(taskId);
} }
static u8 GetSecretBaseOwnerType(u8 secretBaseId) #undef tNumBases
#undef tSelectedRow
#undef tScrollOffset
#undef tMaxShownItems
#undef tSelectedBaseId
#undef tListTaskId
#undef tMainWindowId
#undef tActionWindowId
#undef tArrowTaskId
static u8 GetSecretBaseOwnerType(u8 secretBaseIdx)
{ {
return (gSaveBlock1Ptr->secretBases[secretBaseId].trainerId[0] % 5) return (gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerId[0] % 5)
+ (gSaveBlock1Ptr->secretBases[secretBaseId].gender * 5); + (gSaveBlock1Ptr->secretBases[secretBaseIdx].gender * 5);
} }
const u8 *GetSecretBaseTrainerLoseText(void) const u8 *GetSecretBaseTrainerLoseText(void)
@ -1132,10 +1170,10 @@ void SetBattledOwnerFromResult(void)
void GetSecretBaseOwnerAndState(void) void GetSecretBaseOwnerAndState(void)
{ {
u16 secretBaseId; u16 secretBaseIdx;
u8 i; u8 i;
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE); secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
if (!FlagGet(FLAG_DAILY_SECRET_BASE)) if (!FlagGet(FLAG_DAILY_SECRET_BASE))
{ {
for (i = 0; i < SECRET_BASES_COUNT; i++) for (i = 0; i < SECRET_BASES_COUNT; i++)
@ -1143,10 +1181,16 @@ void GetSecretBaseOwnerAndState(void)
FlagSet(FLAG_DAILY_SECRET_BASE); FlagSet(FLAG_DAILY_SECRET_BASE);
} }
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseId); gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseIdx);
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseId].battledOwnerToday; gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseIdx].battledOwnerToday;
} }
#define tStepCb data[0] // See Task_RunPerStepCallback
#define tState data[1]
#define tPlayerX data[2]
#define tPlayerY data[3]
#define tFldEff data[4]
void SecretBasePerStepCallback(u8 taskId) void SecretBasePerStepCallback(u8 taskId)
{ {
s16 x; s16 x;
@ -1156,23 +1200,23 @@ void SecretBasePerStepCallback(u8 taskId)
s16 *data; s16 *data;
data = gTasks[taskId].data; data = gTasks[taskId].data;
switch (data[1]) switch (tState)
{ {
case 0: case 0:
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0) if (VarGet(VAR_CURRENT_SECRET_BASE))
sInFriendSecretBase = TRUE; sInFriendSecretBase = TRUE;
else else
sInFriendSecretBase = FALSE; sInFriendSecretBase = FALSE;
PlayerGetDestCoords(&data[2], &data[3]); PlayerGetDestCoords(&tPlayerX, &tPlayerY);
data[1] = 1; tState = 1;
break; break;
case 1: case 1:
PlayerGetDestCoords(&x, &y); PlayerGetDestCoords(&x, &y);
if (x != data[2] || y != data[3]) if (x != tPlayerX || y != tPlayerY)
{ {
data[2] = x; tPlayerX = x;
data[3] = y; tPlayerY = y;
VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1); VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1);
behavior = MapGridGetMetatileBehaviorAt(x, y); behavior = MapGridGetMetatileBehaviorAt(x, y);
tileId = MapGridGetMetatileIdAt(x, y); tileId = MapGridGetMetatileIdAt(x, y);
@ -1273,33 +1317,40 @@ void SecretBasePerStepCallback(u8 taskId)
} }
break; break;
case 2: case 2:
if (!FieldEffectActiveListContains(data[4])) // This state is never reached, and tFldEff is never set
data[1] = 1; if (!FieldEffectActiveListContains(tFldEff))
tState = 1;
break; break;
} }
} }
static void SetSecretBaseDataAndLanguage(u8 secretBaseId, struct SecretBase *secretBase, u32 version, u32 language) #undef tStepCb
#undef tState
#undef tPlayerX
#undef tPlayerY
#undef tFldEff
static void SaveSecretBase(u8 secretBaseIdx, struct SecretBase *secretBase, u32 version, u32 language)
{ {
int stringLength; int stringLength;
u8 *name; u8 *name;
gSaveBlock1Ptr->secretBases[secretBaseId] = *secretBase; gSaveBlock1Ptr->secretBases[secretBaseIdx] = *secretBase;
gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus = 2; gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus = NEW;
if (version == VERSION_SAPPHIRE || version == VERSION_RUBY) if (version == VERSION_SAPPHIRE || version == VERSION_RUBY)
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH; gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE) if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE)
{ {
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName; name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
for (stringLength = 0; stringLength < 7; stringLength++) for (stringLength = 0; stringLength < PLAYER_NAME_LENGTH; stringLength++)
{ {
if (name[stringLength] == EOS) if (name[stringLength] == EOS)
break; break;
} }
if (stringLength > 5) if (stringLength > 5)
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH; gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
} }
} }
@ -1363,56 +1414,67 @@ static u8 FindAvailableSecretBaseIndex(void)
return 0; return 0;
} }
static u8 sub_80EAA18(void) static u8 FindUnregisteredSecretBaseIndex(void)
{ {
s16 i; s16 i;
for (i = 1; i < SECRET_BASES_COUNT; i++) for (i = 1; i < SECRET_BASES_COUNT; i++)
{ {
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 0 && gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 0) if (gSaveBlock1Ptr->secretBases[i].registryStatus == UNREGISTERED && gSaveBlock1Ptr->secretBases[i].toRegister == FALSE)
return i; return i;
} }
return 0; return 0;
} }
static u8 sub_80EAA64(struct SecretBase *secretBase, u32 version, u32 language) static u8 TrySaveFriendsSecretBase(struct SecretBase *secretBase, u32 version, u32 language)
{ {
s16 index; s16 index;
// Secret base has no location
if (!secretBase->secretBaseId) if (!secretBase->secretBaseId)
return 0; return 0;
index = GetSecretBaseIndexFromId(secretBase->secretBaseId); index = GetSecretBaseIndexFromId(secretBase->secretBaseId);
if (index != 0) if (index != 0)
{ {
// An existing secret base is using this location
if (index != -1) if (index != -1)
{ {
if (gSaveBlock1Ptr->secretBases[index].sbr_field_1_0 == 1) if (gSaveBlock1Ptr->secretBases[index].toRegister == TRUE)
return 0; return 0;
if (gSaveBlock1Ptr->secretBases[index].registryStatus != 2 || secretBase->sbr_field_1_0 == 1) if (gSaveBlock1Ptr->secretBases[index].registryStatus != NEW || secretBase->toRegister == TRUE)
{ {
SetSecretBaseDataAndLanguage(index, secretBase, version, language); // Overwrite unregistered base at this location
SaveSecretBase(index, secretBase, version, language);
return index; return index;
} }
} }
// No secret base is using this location, find a spot to save it
else else
{ {
index = FindAvailableSecretBaseIndex(); index = FindAvailableSecretBaseIndex();
if (index != 0) if (index != 0)
{ {
SetSecretBaseDataAndLanguage(index, secretBase, version, language); // Save in empty space
SaveSecretBase(index, secretBase, version, language);
return index; return index;
} }
index = sub_80EAA18(); index = FindUnregisteredSecretBaseIndex();
if (index != 0) if (index != 0)
{ {
SetSecretBaseDataAndLanguage(index, secretBase, version, language); // Overwrite unregistered base
SaveSecretBase(index, secretBase, version, language);
return index; return index;
} }
} }
} }
// Unable to save. Either...
// - This was the player's base
// - A registered base exists at this location
// - The secret base limit has been filled with registered bases
return 0; return 0;
} }
@ -1425,11 +1487,12 @@ static void SortSecretBasesByRegistryStatus(void)
struct SecretBase *secretBases; struct SecretBase *secretBases;
secretBases = gSaveBlock1Ptr->secretBases; secretBases = gSaveBlock1Ptr->secretBases;
for (i = 1; i < 19; i++) for (i = 1; i < SECRET_BASES_COUNT - 1; i++)
{ {
for (j = i + 1; j < SECRET_BASES_COUNT; j++) for (j = i + 1; j < SECRET_BASES_COUNT; j++)
{ {
if ((secretBases[i].registryStatus == 0 && secretBases[j].registryStatus == 1) || (secretBases[i].registryStatus == 2 && secretBases[j].registryStatus != 2)) if ((secretBases[i].registryStatus == UNREGISTERED && secretBases[j].registryStatus == REGISTERED)
|| (secretBases[i].registryStatus == NEW && secretBases[j].registryStatus != NEW))
{ {
struct SecretBase temp; struct SecretBase temp;
SWAP(secretBases[i], secretBases[j], temp) SWAP(secretBases[i], secretBases[j], temp)
@ -1438,17 +1501,19 @@ static void SortSecretBasesByRegistryStatus(void)
} }
} }
void sub_80EABA4(struct SecretBaseRecordMixer *mixer, u8 registryStatus) // Used to save a record mixing friends' bases other than their own
// registryStatus is so registered bases can be attempted first
static void TrySaveFriendsSecretBases(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
{ {
u16 i; u16 i;
for (i = 1; i < SECRET_BASES_COUNT; i++) for (i = 1; i < SECRET_BASES_COUNT; i++)
{ {
if (mixer->secretBases[i].registryStatus == registryStatus) if (mixer->secretBases[i].registryStatus == registryStatus)
sub_80EAA64(&mixer->secretBases[i], mixer->version, mixer->language); TrySaveFriendsSecretBase(&mixer->secretBases[i], mixer->version, mixer->language);
} }
} }
bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase) static bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
{ {
u8 i; u8 i;
@ -1478,7 +1543,7 @@ bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
#define DELETED_BASE_B (1 << 1) #define DELETED_BASE_B (1 << 1)
#define DELETED_BASE_C (1 << 2) #define DELETED_BASE_C (1 << 2)
void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC) static void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
{ {
u8 i; u8 i;
u8 sbFlags = 0; u8 sbFlags = 0;
@ -1524,7 +1589,7 @@ void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase
#undef DELETED_BASE_C #undef DELETED_BASE_C
// returns TRUE if secretBase was deleted, FALSE otherwise // returns TRUE if secretBase was deleted, FALSE otherwise
static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 c) static bool8 ClearDuplicateOwnedSecretBase(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 idx)
{ {
u8 i; u8 i;
@ -1534,7 +1599,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
{ {
if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE) if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE)
{ {
if (c == 0) if (idx == 0)
{ {
ClearSecretBase(&secretBases[i]); ClearSecretBase(&secretBases[i]);
return FALSE; return FALSE;
@ -1546,7 +1611,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
return FALSE; return FALSE;
} }
secretBases[i].sbr_field_1_0 = secretBase->sbr_field_1_0; secretBases[i].toRegister = secretBase->toRegister;
ClearSecretBase(secretBase); ClearSecretBase(secretBase);
return TRUE; return TRUE;
} }
@ -1556,87 +1621,97 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
return FALSE; return FALSE;
} }
void sub_80EAD94(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC, struct SecretBase *basesD) static void ClearDuplicateOwnedSecretBases(struct SecretBase *playersBases, struct SecretBase *friendsBasesA, struct SecretBase *friendsBasesB, struct SecretBase *friendsBasesC)
{ {
u8 i; u8 i;
for (i = 1; i < SECRET_BASES_COUNT; i++) for (i = 1; i < SECRET_BASES_COUNT; i++)
{ {
if (basesA[i].secretBaseId) if (playersBases[i].secretBaseId)
{ {
if (basesA[i].registryStatus == 1) if (playersBases[i].registryStatus == REGISTERED)
{ {
basesA[i].sbr_field_1_0 = 1; // Mark registered bases, so if they're deleted as a duplicate they
// will be re-registered later
playersBases[i].toRegister = TRUE;
} }
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesB, i)) if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesA, i))
{ {
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesC, i)) if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesB, i))
{ {
ClearDuplicateOwnedSecretBases(&basesA[i], basesD, i); ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesC, i);
} }
} }
} }
} }
for (i = 0; i < SECRET_BASES_COUNT; i++) for (i = 0; i < SECRET_BASES_COUNT; i++)
{ {
if (basesB[i].secretBaseId) if (friendsBasesA[i].secretBaseId)
{ {
basesB[i].battledOwnerToday = 0; friendsBasesA[i].battledOwnerToday = 0;
if (!ClearDuplicateOwnedSecretBases(&basesB[i], basesC, i)) if (!ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesB, i))
{ {
ClearDuplicateOwnedSecretBases(&basesB[i], basesD, i); ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesC, i);
} }
} }
} }
for (i = 0; i < SECRET_BASES_COUNT; i++) for (i = 0; i < SECRET_BASES_COUNT; i++)
{ {
if (basesC[i].secretBaseId) if (friendsBasesB[i].secretBaseId)
{ {
basesC[i].battledOwnerToday = 0; friendsBasesB[i].battledOwnerToday = 0;
ClearDuplicateOwnedSecretBases(&basesC[i], basesD, i); ClearDuplicateOwnedSecretBase(&friendsBasesB[i], friendsBasesC, i);
} }
if (basesD[i].secretBaseId) if (friendsBasesC[i].secretBaseId)
{ {
basesD[i].battledOwnerToday = 0; friendsBasesC[i].battledOwnerToday = 0;
} }
} }
} }
void sub_80EAE90(struct SecretBase *base, u32 version, u32 language) static void TrySaveRegisteredDuplicate(struct SecretBase *base, u32 version, u32 language)
{ {
if (base->sbr_field_1_0 == 1) if (base->toRegister == TRUE)
{ {
sub_80EAA64(base, version, language); TrySaveFriendsSecretBase(base, version, language);
ClearSecretBase(base); ClearSecretBase(base);
} }
} }
void sub_80EAEB4(struct SecretBaseRecordMixer *mixers) static void TrySaveRegisteredDuplicates(struct SecretBaseRecordMixer *mixers)
{ {
u16 i; u16 i;
for (i = 0; i < SECRET_BASES_COUNT; i++) for (i = 0; i < SECRET_BASES_COUNT; i++)
{ {
sub_80EAE90(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language); TrySaveRegisteredDuplicate(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
sub_80EAE90(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language); TrySaveRegisteredDuplicate(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
sub_80EAE90(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language); TrySaveRegisteredDuplicate(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
} }
} }
void sub_80EAEF4(struct SecretBaseRecordMixer *mixers) static void SaveRecordMixBases(struct SecretBaseRecordMixer *mixers)
{ {
DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases); DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
sub_80EAD94(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases); ClearDuplicateOwnedSecretBases(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
sub_80EAEB4(mixers);
sub_80EAA64(mixers[0].secretBases, mixers[0].version, mixers[0].language); // First, save any registered secret bases that were deleted as duplicates
sub_80EAA64(mixers[1].secretBases, mixers[1].version, mixers[1].language); TrySaveRegisteredDuplicates(mixers);
sub_80EAA64(mixers[2].secretBases, mixers[2].version, mixers[2].language);
sub_80EABA4(&mixers[0], 1); // Then try to save the record mixing friends' own bases
sub_80EABA4(&mixers[1], 1); TrySaveFriendsSecretBase(mixers[0].secretBases, mixers[0].version, mixers[0].language);
sub_80EABA4(&mixers[2], 1); TrySaveFriendsSecretBase(mixers[1].secretBases, mixers[1].version, mixers[1].language);
sub_80EABA4(&mixers[0], 0); TrySaveFriendsSecretBase(mixers[2].secretBases, mixers[2].version, mixers[2].language);
sub_80EABA4(&mixers[1], 0);
sub_80EABA4(&mixers[2], 0); // Then try to save as many of their registered bases as possible
TrySaveFriendsSecretBases(&mixers[0], REGISTERED);
TrySaveFriendsSecretBases(&mixers[1], REGISTERED);
TrySaveFriendsSecretBases(&mixers[2], REGISTERED);
// Lastly save as many of their unregistered bases as possible
TrySaveFriendsSecretBases(&mixers[0], UNREGISTERED);
TrySaveFriendsSecretBases(&mixers[1], UNREGISTERED);
TrySaveFriendsSecretBases(&mixers[2], UNREGISTERED);
} }
#define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \ #define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \
@ -1684,23 +1759,25 @@ void ReceiveSecretBasesData(void *secretBases, size_t recordSize, u8 linkIdx)
break; break;
} }
sub_80EAEF4(mixers); SaveRecordMixBases(mixers);
for (i = 1; i < SECRET_BASES_COUNT; i++) for (i = 1; i < SECRET_BASES_COUNT; i++)
{ {
if (gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 1) // In the process of deleting duplicate bases, if a base the player has registered is deleted it is
// flagged with the temporary toRegister flag, so it can be re-registered after it has been newly saved
if (gSaveBlock1Ptr->secretBases[i].toRegister == TRUE)
{ {
gSaveBlock1Ptr->secretBases[i].registryStatus = 1; gSaveBlock1Ptr->secretBases[i].registryStatus = REGISTERED;
gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 = 0; gSaveBlock1Ptr->secretBases[i].toRegister = FALSE;
} }
} }
SortSecretBasesByRegistryStatus(); SortSecretBasesByRegistryStatus();
for (i = 1; i < SECRET_BASES_COUNT; i++) for (i = 1; i < SECRET_BASES_COUNT; i++)
{ {
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 2) // Unmark "new" bases, they've been saved now and are no longer important
{ if (gSaveBlock1Ptr->secretBases[i].registryStatus == NEW)
gSaveBlock1Ptr->secretBases[i].registryStatus = 0; gSaveBlock1Ptr->secretBases[i].registryStatus = UNREGISTERED;
}
} }
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0 if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0