Document secret_base.c

This commit is contained in:
GriffinR 2021-02-05 12:08:25 -05:00
parent 64460e01ae
commit a240481d5f
4 changed files with 333 additions and 202 deletions

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@ -70,7 +70,7 @@
// party sizes
#define PARTY_SIZE 6
#define MULTI_PARTY_SIZE PARTY_SIZE / 2
#define MULTI_PARTY_SIZE (PARTY_SIZE / 2)
#define FRONTIER_PARTY_SIZE 3
#define FRONTIER_DOUBLES_PARTY_SIZE 4
#define FRONTIER_MULTI_PARTY_SIZE 2

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@ -12,106 +12,160 @@
// The secret base's map is determined by (id / 10). The ones
// digit is used to differentiate secret bases using the same map.
// Therefore, each secret base map can be used by up to 10 different
// secret bases in the game. These ids are 1-based, but there is no
// apparent reason for that.
// secret bases in the game.
// * 4 is for each byte of data per secret base group in sSecretBaseEntrancePositions
// They are the map number, the entrance warp id, and the x/y position in front of the computer
#define SECRET_BASE_GROUP(idx) ((idx) * 4)
#define SECRET_BASE_ID_TO_GROUP(baseId) SECRET_BASE_GROUP((baseId) / 10)
#define SECRET_BASE_RED_CAVE1_1 1
#define SECRET_BASE_RED_CAVE1_2 2
#define SECRET_BASE_RED_CAVE1_3 3
#define SECRET_BASE_RED_CAVE1 SECRET_BASE_GROUP(0)
#define SECRET_BASE_RED_CAVE2_1 11
#define SECRET_BASE_RED_CAVE2_2 12
#define SECRET_BASE_RED_CAVE2_3 13
#define SECRET_BASE_RED_CAVE2 SECRET_BASE_GROUP(1)
#define SECRET_BASE_RED_CAVE3_1 21
#define SECRET_BASE_RED_CAVE3_2 22
#define SECRET_BASE_RED_CAVE3_3 23
#define SECRET_BASE_RED_CAVE3 SECRET_BASE_GROUP(2)
#define SECRET_BASE_RED_CAVE4_1 31
#define SECRET_BASE_RED_CAVE4_2 32
#define SECRET_BASE_RED_CAVE4_3 33
#define SECRET_BASE_RED_CAVE4 SECRET_BASE_GROUP(3)
#define SECRET_BASE_BROWN_CAVE1_1 41
#define SECRET_BASE_BROWN_CAVE1_2 42
#define SECRET_BASE_BROWN_CAVE1_3 43
#define SECRET_BASE_BROWN_CAVE1 SECRET_BASE_GROUP(4)
#define SECRET_BASE_BROWN_CAVE2_1 51
#define SECRET_BASE_BROWN_CAVE2_2 52
#define SECRET_BASE_BROWN_CAVE2_3 53
#define SECRET_BASE_BROWN_CAVE2 SECRET_BASE_GROUP(5)
#define SECRET_BASE_BROWN_CAVE3_1 61
#define SECRET_BASE_BROWN_CAVE3_2 62
#define SECRET_BASE_BROWN_CAVE3_3 63
#define SECRET_BASE_BROWN_CAVE3 SECRET_BASE_GROUP(6)
#define SECRET_BASE_BROWN_CAVE4_1 71
#define SECRET_BASE_BROWN_CAVE4_2 72
#define SECRET_BASE_BROWN_CAVE4_3 73
#define SECRET_BASE_BROWN_CAVE4 SECRET_BASE_GROUP(7)
#define SECRET_BASE_BLUE_CAVE1_1 81
#define SECRET_BASE_BLUE_CAVE1_2 82
#define SECRET_BASE_BLUE_CAVE1_3 83
#define SECRET_BASE_BLUE_CAVE1 SECRET_BASE_GROUP(8)
#define SECRET_BASE_BLUE_CAVE2_1 91
#define SECRET_BASE_BLUE_CAVE2_2 92
#define SECRET_BASE_BLUE_CAVE2_3 93
#define SECRET_BASE_BLUE_CAVE2 SECRET_BASE_GROUP(9)
#define SECRET_BASE_BLUE_CAVE3_1 101
#define SECRET_BASE_BLUE_CAVE3_2 102
#define SECRET_BASE_BLUE_CAVE3_3 103
#define SECRET_BASE_BLUE_CAVE3 SECRET_BASE_GROUP(10)
#define SECRET_BASE_BLUE_CAVE4_1 111
#define SECRET_BASE_BLUE_CAVE4_2 112
#define SECRET_BASE_BLUE_CAVE4_3 113
#define SECRET_BASE_BLUE_CAVE4 SECRET_BASE_GROUP(11)
#define SECRET_BASE_YELLOW_CAVE1_1 121
#define SECRET_BASE_YELLOW_CAVE1_2 122
#define SECRET_BASE_YELLOW_CAVE1_3 123
#define SECRET_BASE_YELLOW_CAVE1 SECRET_BASE_GROUP(12)
#define SECRET_BASE_YELLOW_CAVE2_1 131
#define SECRET_BASE_YELLOW_CAVE2_2 132
#define SECRET_BASE_YELLOW_CAVE2_3 133
#define SECRET_BASE_YELLOW_CAVE2 SECRET_BASE_GROUP(13)
#define SECRET_BASE_YELLOW_CAVE3_1 141
#define SECRET_BASE_YELLOW_CAVE3_2 142
#define SECRET_BASE_YELLOW_CAVE3_3 143
#define SECRET_BASE_YELLOW_CAVE3 SECRET_BASE_GROUP(14)
#define SECRET_BASE_YELLOW_CAVE4_1 151
#define SECRET_BASE_YELLOW_CAVE4_2 152
#define SECRET_BASE_YELLOW_CAVE4_3 153
#define SECRET_BASE_YELLOW_CAVE4 SECRET_BASE_GROUP(15)
#define SECRET_BASE_TREE1_1 161
#define SECRET_BASE_TREE1_2 162
#define SECRET_BASE_TREE1_3 163
#define SECRET_BASE_TREE1_4 164
#define SECRET_BASE_TREE1 SECRET_BASE_GROUP(16)
#define SECRET_BASE_TREE2_1 171
#define SECRET_BASE_TREE2_2 172
#define SECRET_BASE_TREE2_3 173
#define SECRET_BASE_TREE2_4 174
#define SECRET_BASE_TREE2 SECRET_BASE_GROUP(17)
#define SECRET_BASE_TREE3_1 181
#define SECRET_BASE_TREE3_2 182
#define SECRET_BASE_TREE3_3 183
#define SECRET_BASE_TREE3 SECRET_BASE_GROUP(18)
#define SECRET_BASE_TREE4_1 191
#define SECRET_BASE_TREE4_2 192
#define SECRET_BASE_TREE4_3 193
#define SECRET_BASE_TREE4 SECRET_BASE_GROUP(19)
#define SECRET_BASE_SHRUB1_1 201
#define SECRET_BASE_SHRUB1_2 202
#define SECRET_BASE_SHRUB1_3 203
#define SECRET_BASE_SHRUB1_4 204
#define SECRET_BASE_SHRUB1 SECRET_BASE_GROUP(20)
#define SECRET_BASE_SHRUB2_1 211
#define SECRET_BASE_SHRUB2_2 212
#define SECRET_BASE_SHRUB2_3 213
#define SECRET_BASE_SHRUB2 SECRET_BASE_GROUP(21)
#define SECRET_BASE_SHRUB3_1 221
#define SECRET_BASE_SHRUB3_2 222
#define SECRET_BASE_SHRUB3_3 223
#define SECRET_BASE_SHRUB3 SECRET_BASE_GROUP(22)
#define SECRET_BASE_SHRUB4_1 231
#define SECRET_BASE_SHRUB4_2 232
#define SECRET_BASE_SHRUB4_3 233
#define SECRET_BASE_SHRUB4 SECRET_BASE_GROUP(23)
#define NUM_SECRET_BASE_GROUPS 24
#endif // GUARD_CONSTANTS_SECRET_BASES_H

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@ -500,7 +500,7 @@ struct SecretBaseParty
struct SecretBase
{
/*0x1A9C*/ u8 secretBaseId;
/*0x1A9D*/ u8 sbr_field_1_0:4;
/*0x1A9D*/ bool8 toRegister:4;
/*0x1A9D*/ u8 gender:1;
/*0x1A9D*/ u8 battledOwnerToday:1;
/*0x1A9D*/ u8 registryStatus:2;
@ -509,7 +509,7 @@ struct SecretBase
/*0x1AA9*/ u8 language;
/*0x1AAA*/ u16 numSecretBasesReceived;
/*0x1AAC*/ u8 numTimesEntered;
/*0x1AAD*/ u8 sbr_field_11;
/*0x1AAD*/ u8 unused;
/*0x1AAE*/ u8 decorations[DECOR_MAX_SECRET_BASE];
/*0x1ABE*/ u8 decorationPositions[DECOR_MAX_SECRET_BASE];
/*0x1AD0*/ struct SecretBaseParty party;

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@ -49,6 +49,13 @@
#include "constants/trainers.h"
#include "constants/tv.h"
// Values for registryStatus
enum {
UNREGISTERED,
REGISTERED,
NEW, // Temporary, so new secret bases mixed at the same time don't overwrite each other
};
struct SecretBaseRegistryMenu
{
struct ListMenuItem items[11];
@ -72,21 +79,21 @@ static EWRAM_DATA u8 sCurSecretBaseId = 0;
static EWRAM_DATA bool8 sInFriendSecretBase = FALSE;
static EWRAM_DATA struct SecretBaseRegistryMenu *sRegistryMenu = NULL;
static void Task_ShowSecretBaseRegistryMenu(u8 taskId);
static void BuildRegistryMenuItems(u8 taskId);
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu);
static void FinalizeRegistryMenu(u8 taskId);
static void AddRegistryMenuScrollArrows(u8 taskId);
static void HandleRegistryMenuInput(u8 taskId);
static void ShowRegistryMenuActions(u8 taskId);
static void HandleRegistryMenuActionsInput(u8 taskId);
static void ShowRegistryMenuDeleteConfirmation(u8 taskId);
static void ShowRegistryMenuDeleteYesNo(u8 taskId);
static void DeleteRegistry_Yes(u8 taskId);
static void DeleteRegistry_No(u8 taskId);
static void ReturnToMainRegistryMenu(u8 taskId);
static void GoToSecretBasePCRegisterMenu(u8 taskId);
static u8 GetSecretBaseOwnerType(u8 secretBaseId);
static void Task_ShowSecretBaseRegistryMenu(u8);
static void BuildRegistryMenuItems(u8);
static void RegistryMenu_OnCursorMove(s32, bool8, struct ListMenu *);
static void FinalizeRegistryMenu(u8);
static void AddRegistryMenuScrollArrows(u8);
static void HandleRegistryMenuInput(u8);
static void ShowRegistryMenuActions(u8);
static void HandleRegistryMenuActionsInput(u8);
static void ShowRegistryMenuDeleteConfirmation(u8);
static void ShowRegistryMenuDeleteYesNo(u8);
static void DeleteRegistry_Yes(u8);
static void DeleteRegistry_No(u8);
static void ReturnToMainRegistryMenu(u8);
static void GoToSecretBasePCRegisterMenu(u8);
static u8 GetSecretBaseOwnerType(u8);
static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
{
@ -101,34 +108,39 @@ static const struct SecretBaseEntranceMetatiles sSecretBaseEntranceMetatiles[] =
// mapNum, warpId, x, y
// x, y positions are for when the player warps in for the first time (in front of the computer)
static const u8 sSecretBaseEntrancePositions[] =
static const u8 sSecretBaseEntrancePositions[NUM_SECRET_BASE_GROUPS * 4] =
{
MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
[SECRET_BASE_RED_CAVE1] = MAP_NUM(SECRET_BASE_RED_CAVE1), 0, 1, 3,
[SECRET_BASE_RED_CAVE2] = MAP_NUM(SECRET_BASE_RED_CAVE2), 0, 5, 9,
[SECRET_BASE_RED_CAVE3] = MAP_NUM(SECRET_BASE_RED_CAVE3), 0, 1, 3,
[SECRET_BASE_RED_CAVE4] = MAP_NUM(SECRET_BASE_RED_CAVE4), 0, 7, 13,
[SECRET_BASE_BROWN_CAVE1] = MAP_NUM(SECRET_BASE_BROWN_CAVE1), 0, 2, 3,
[SECRET_BASE_BROWN_CAVE2] = MAP_NUM(SECRET_BASE_BROWN_CAVE2), 0, 9, 2,
[SECRET_BASE_BROWN_CAVE3] = MAP_NUM(SECRET_BASE_BROWN_CAVE3), 0, 13, 4,
[SECRET_BASE_BROWN_CAVE4] = MAP_NUM(SECRET_BASE_BROWN_CAVE4), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE1] = MAP_NUM(SECRET_BASE_BLUE_CAVE1), 0, 1, 3,
[SECRET_BASE_BLUE_CAVE2] = MAP_NUM(SECRET_BASE_BLUE_CAVE2), 0, 1, 2,
[SECRET_BASE_BLUE_CAVE3] = MAP_NUM(SECRET_BASE_BLUE_CAVE3), 0, 3, 15,
[SECRET_BASE_BLUE_CAVE4] = MAP_NUM(SECRET_BASE_BLUE_CAVE4), 0, 3, 14,
[SECRET_BASE_YELLOW_CAVE1] = MAP_NUM(SECRET_BASE_YELLOW_CAVE1), 0, 9, 3,
[SECRET_BASE_YELLOW_CAVE2] = MAP_NUM(SECRET_BASE_YELLOW_CAVE2), 0, 8, 7,
[SECRET_BASE_YELLOW_CAVE3] = MAP_NUM(SECRET_BASE_YELLOW_CAVE3), 0, 3, 6,
[SECRET_BASE_YELLOW_CAVE4] = MAP_NUM(SECRET_BASE_YELLOW_CAVE4), 0, 5, 9,
[SECRET_BASE_TREE1] = MAP_NUM(SECRET_BASE_TREE1), 0, 2, 3,
[SECRET_BASE_TREE2] = MAP_NUM(SECRET_BASE_TREE2), 0, 5, 6,
[SECRET_BASE_TREE3] = MAP_NUM(SECRET_BASE_TREE3), 0, 15, 3,
[SECRET_BASE_TREE4] = MAP_NUM(SECRET_BASE_TREE4), 0, 4, 10,
[SECRET_BASE_SHRUB1] = MAP_NUM(SECRET_BASE_SHRUB1), 0, 3, 3,
[SECRET_BASE_SHRUB2] = MAP_NUM(SECRET_BASE_SHRUB2), 0, 1, 2,
[SECRET_BASE_SHRUB3] = MAP_NUM(SECRET_BASE_SHRUB3), 0, 7, 8,
[SECRET_BASE_SHRUB4] = MAP_NUM(SECRET_BASE_SHRUB4), 0, 9, 6,
};
#define GET_BASE_MAP_NUM(group) (sSecretBaseEntrancePositions[(group) + 0])
#define GET_BASE_WARP_ID(group) (sSecretBaseEntrancePositions[(group) + 1])
#define GET_BASE_COMPUTER_X(group) (sSecretBaseEntrancePositions[(group) + 2])
#define GET_BASE_COMPUTER_Y(group) (sSecretBaseEntrancePositions[(group) + 3])
static const struct MenuAction sRegistryMenuActions[] =
{
{
@ -314,6 +326,8 @@ void ToggleSecretBaseEntranceMetatile(void)
GetXYCoordsOneStepInFrontOfPlayer(&x, &y);
metatileId = MapGridGetMetatileIdAt(x, y);
// Look for entrance metatiles to open
for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
{
if (sSecretBaseEntranceMetatiles[i].closedMetatileId == metatileId)
@ -324,6 +338,7 @@ void ToggleSecretBaseEntranceMetatile(void)
}
}
// Look for entrance metatiles to close
for (i = 0; i < ARRAY_COUNT(sSecretBaseEntranceMetatiles); i++)
{
if (sSecretBaseEntranceMetatiles[i].openMetatileId == metatileId)
@ -362,6 +377,7 @@ void SetPlayerSecretBase(void)
VarSet(VAR_SECRET_BASE_MAP, gMapHeader.regionMapSectionId);
}
// Set the 'open' entrance metatile for any occupied secret base on this map
void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
{
u16 bgId;
@ -395,24 +411,26 @@ void SetOccupiedSecretBaseEntranceMetatiles(struct MapEvents const *events)
static void SetSecretBaseWarpDestination(void)
{
s8 offset = (sCurSecretBaseId / 10) * 4;
SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), sSecretBaseEntrancePositions[offset], sSecretBaseEntrancePositions[offset + 1]);
s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
SetWarpDestinationToMapWarp(MAP_GROUP(SECRET_BASE_RED_CAVE1), GET_BASE_MAP_NUM(secretBaseGroup), GET_BASE_WARP_ID(secretBaseGroup));
}
#define tState data[0]
static void Task_EnterSecretBase(u8 taskId)
{
u16 secretBaseId;
u16 secretBaseIdx;
switch (gTasks[taskId].data[0])
switch (gTasks[taskId].tState)
{
case 0:
if (!gPaletteFade.active)
gTasks[taskId].data[0] = 1;
gTasks[taskId].tState = 1;
break;
case 1:
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
if (gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered < 255)
gSaveBlock1Ptr->secretBases[secretBaseId].numTimesEntered++;
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
if (gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered < 255)
gSaveBlock1Ptr->secretBases[secretBaseIdx].numTimesEntered++;
SetSecretBaseWarpDestination();
WarpIntoMap();
@ -423,6 +441,8 @@ static void Task_EnterSecretBase(u8 taskId)
}
}
#undef tState
void EnterSecretBase(void)
{
CreateTask(Task_EnterSecretBase, 0);
@ -467,13 +487,13 @@ static void Task_EnterNewlyCreatedSecretBase(u8 taskId)
{
if (!gPaletteFade.active)
{
s8 offset = sCurSecretBaseId / 10 * 4;
s8 secretBaseGroup = SECRET_BASE_ID_TO_GROUP(sCurSecretBaseId);
SetWarpDestination(
gSaveBlock1Ptr->location.mapGroup,
gSaveBlock1Ptr->location.mapNum,
-1,
sSecretBaseEntrancePositions[offset + 2],
sSecretBaseEntrancePositions[offset + 3]);
GET_BASE_COMPUTER_X(secretBaseGroup),
GET_BASE_COMPUTER_Y(secretBaseGroup));
WarpIntoMap();
gFieldCallback = EnterNewlyCreatedSecretBase_StartFadeIn;
SetMainCallback2(CB2_LoadMap);
@ -498,23 +518,23 @@ bool8 CurMapIsSecretBase(void)
void InitSecretBaseAppearance(bool8 hidePC)
{
u16 secretBaseId;
u16 secretBaseIdx;
u16 x, y;
u8 *decorations;
u8 *decorPos;
if (CurMapIsSecretBase())
{
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations;
decorPos = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions;
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
decorPos = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
for (x = 0; x < DECOR_MAX_SECRET_BASE; x++)
{
if (decorations[x] > 0 && decorations[x] <= NUM_DECORATIONS && gDecorations[decorations[x]].permission != DECORPERM_SPRITE)
ShowDecorationOnMap((decorPos[x] >> 4) + 7, (decorPos[x] & 0xF) + 7, decorations[x]);
}
if (secretBaseId != 0)
if (secretBaseIdx != 0)
{
// Another player's secret base. Change PC type to the "Register" PC.
FindMetatileIdMapCoords(&x, &y, METATILE_SecretBase_PC);
@ -549,9 +569,9 @@ void InitSecretBaseDecorationSprites(void)
}
else
{
u16 secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseId].decorations;
decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseId].decorationPositions;
u16 secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
decorations = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorations;
decorationPositions = gSaveBlock1Ptr->secretBases[secretBaseIdx].decorationPositions;
numDecorations = DECOR_MAX_SECRET_BASE;
}
@ -703,10 +723,10 @@ void IsCurSecretBaseOwnedByAnotherPlayer(void)
gSpecialVar_Result = FALSE;
}
static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseId)
static u8 *GetSecretBaseName(u8 *dest, u8 secretBaseIdx)
{
*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseId].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseId].trainerName)) = EOS;
ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseId].language);
*StringCopyN(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName, GetNameLength(gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName)) = EOS;
ConvertInternationalString(dest, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
return StringAppend(dest, gText_ApostropheSBase);
}
@ -717,18 +737,18 @@ u8 *GetSecretBaseMapName(u8 *dest)
void CopyCurSecretBaseOwnerName_StrVar1(void)
{
u8 secretBaseId;
u8 secretBaseIdx;
const u8 *name;
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName;
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
*StringCopyN(gStringVar1, name, GetNameLength(name)) = EOS;
ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseId].language);
ConvertInternationalString(gStringVar1, gSaveBlock1Ptr->secretBases[secretBaseIdx].language);
}
static bool8 IsSecretBaseRegistered(u8 secretBaseId)
static bool8 IsSecretBaseRegistered(u8 secretBaseIdx)
{
if (gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus)
if (gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus)
return TRUE;
return FALSE;
@ -812,7 +832,7 @@ static void ClosePlayerSecretBaseEntrance(void)
&& gSaveBlock1Ptr->secretBases[0].secretBaseId == events->bgEvents[i].bgUnion.secretBaseId)
{
metatileId = MapGridGetMetatileIdAt(events->bgEvents[i].x + 7, events->bgEvents[i].y + 7);
for (j = 0; j < 7; j++)
for (j = 0; j < ARRAY_COUNT(sSecretBaseEntranceMetatiles); j++)
{
if (sSecretBaseEntranceMetatiles[j].openMetatileId == metatileId)
{
@ -879,18 +899,28 @@ void ShowSecretBaseRegistryMenu(void)
CreateTask(Task_ShowSecretBaseRegistryMenu, 0);
}
#define tNumBases data[0]
#define tSelectedRow data[1]
#define tScrollOffset data[2]
#define tMaxShownItems data[3]
#define tSelectedBaseId data[4]
#define tListTaskId data[5]
#define tMainWindowId data[6]
#define tActionWindowId data[7]
#define tArrowTaskId data[8]
static void Task_ShowSecretBaseRegistryMenu(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ScriptContext2_Enable();
data[0] = GetNumRegisteredSecretBases();
if (data[0] != 0)
tNumBases = GetNumRegisteredSecretBases();
if (tNumBases != 0)
{
data[1] = 0;
data[2] = 0;
tSelectedRow = 0;
tScrollOffset = 0;
ClearDialogWindowAndFrame(0, 0);
sRegistryMenu = calloc(1, sizeof(*sRegistryMenu));
data[6] = AddWindow(&sRegistryWindowTemplates[0]);
tMainWindowId = AddWindow(&sRegistryWindowTemplates[0]);
BuildRegistryMenuItems(taskId);
FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput;
@ -922,17 +952,17 @@ static void BuildRegistryMenuItems(u8 taskId)
sRegistryMenu->items[count].name = gText_Cancel;
sRegistryMenu->items[count].id = -2;
data[0] = count + 1;
if (data[0] < 8)
data[3] = data[0];
tNumBases = count + 1;
if (tNumBases < 8)
tMaxShownItems = tNumBases;
else
data[3] = 8;
tMaxShownItems = 8;
gMultiuseListMenuTemplate = sRegistryListMenuTemplate;
gMultiuseListMenuTemplate.windowId = data[6];
gMultiuseListMenuTemplate.totalItems = data[0];
gMultiuseListMenuTemplate.windowId = tMainWindowId;
gMultiuseListMenuTemplate.totalItems = tNumBases;
gMultiuseListMenuTemplate.items = sRegistryMenu->items;
gMultiuseListMenuTemplate.maxShowed = data[3];
gMultiuseListMenuTemplate.maxShowed = tMaxShownItems;
}
static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *menu)
@ -944,8 +974,8 @@ static void RegistryMenu_OnCursorMove(s32 unused, bool8 flag, struct ListMenu *m
static void FinalizeRegistryMenu(u8 taskId)
{
s16 *data = gTasks[taskId].data;
SetStandardWindowBorderStyle(data[6], 0);
data[5] = ListMenuInit(&gMultiuseListMenuTemplate, data[2], data[1]);
SetStandardWindowBorderStyle(tMainWindowId, 0);
tListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, tScrollOffset, tSelectedRow);
AddRegistryMenuScrollArrows(taskId);
ScheduleBgCopyTilemapToVram(0);
}
@ -953,35 +983,33 @@ static void FinalizeRegistryMenu(u8 taskId)
static void AddRegistryMenuScrollArrows(u8 taskId)
{
s16 *data = gTasks[taskId].data;
data[8] = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 0xbc, 0x0c, 0x94, data[0] - data[3], 0x13f8, 0x13f8, &data[2]);
tArrowTaskId = AddScrollIndicatorArrowPairParameterized(SCROLL_ARROW_UP, 188, 12, 148, tNumBases - tMaxShownItems, 0x13f8, 0x13f8, &tScrollOffset);
}
static void HandleRegistryMenuInput(u8 taskId)
{
s16 *data;
s32 input;
s16 *data = gTasks[taskId].data;
s32 input = ListMenu_ProcessInput(tListTaskId);
ListMenuGetScrollAndRow(tListTaskId, &tScrollOffset, &tSelectedRow);
data = gTasks[taskId].data;
input = ListMenu_ProcessInput(data[5]);
ListMenuGetScrollAndRow(data[5], &data[2], &data[1]);
switch (input)
{
case LIST_NOTHING_CHOSEN:
break;
case LIST_CANCEL:
PlaySE(SE_SELECT);
DestroyListMenuTask(data[5], NULL, NULL);
RemoveScrollIndicatorArrowPair(data[8]);
ClearStdWindowAndFrame(data[6], 0);
ClearWindowTilemap(data[6]);
RemoveWindow(data[6]);
DestroyListMenuTask(tListTaskId, NULL, NULL);
RemoveScrollIndicatorArrowPair(tArrowTaskId);
ClearStdWindowAndFrame(tMainWindowId, 0);
ClearWindowTilemap(tMainWindowId);
RemoveWindow(tMainWindowId);
ScheduleBgCopyTilemapToVram(0);
free(sRegistryMenu);
GoToSecretBasePCRegisterMenu(taskId);
break;
default:
PlaySE(SE_SELECT);
data[4] = input;
tSelectedBaseId = input;
ShowRegistryMenuActions(taskId);
break;
}
@ -991,13 +1019,13 @@ static void ShowRegistryMenuActions(u8 taskId)
{
struct WindowTemplate template;
s16 *data = gTasks[taskId].data;
RemoveScrollIndicatorArrowPair(data[8]);
RemoveScrollIndicatorArrowPair(tArrowTaskId);
template = sRegistryWindowTemplates[1];
template.width = GetMaxWidthInMenuTable(sRegistryMenuActions, 2);
data[7] = AddWindow(&template);
SetStandardWindowBorderStyle(data[7], 0);
PrintMenuTable(data[7], ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
InitMenuInUpperLeftCornerPlaySoundWhenAPressed(data[7], 2, 0);
tActionWindowId = AddWindow(&template);
SetStandardWindowBorderStyle(tActionWindowId, 0);
PrintMenuTable(tActionWindowId, ARRAY_COUNT(sRegistryMenuActions), sRegistryMenuActions);
InitMenuInUpperLeftCornerPlaySoundWhenAPressed(tActionWindowId, 2, 0);
ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = HandleRegistryMenuActionsInput;
}
@ -1023,13 +1051,13 @@ static void HandleRegistryMenuActionsInput(u8 taskId)
static void ShowRegistryMenuDeleteConfirmation(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearStdWindowAndFrame(data[6], FALSE);
ClearStdWindowAndFrame(data[7], FALSE);
ClearWindowTilemap(data[6]);
ClearWindowTilemap(data[7]);
RemoveWindow(data[7]);
ClearStdWindowAndFrame(tMainWindowId, FALSE);
ClearStdWindowAndFrame(tActionWindowId, FALSE);
ClearWindowTilemap(tMainWindowId);
ClearWindowTilemap(tActionWindowId);
RemoveWindow(tActionWindowId);
ScheduleBgCopyTilemapToVram(0);
GetSecretBaseName(gStringVar1, data[4]);
GetSecretBaseName(gStringVar1, tSelectedBaseId);
StringExpandPlaceholders(gStringVar4, gText_OkayToDeleteFromRegistry);
DisplayItemMessageOnField(taskId, gStringVar4, ShowRegistryMenuDeleteYesNo);
}
@ -1044,10 +1072,10 @@ void DeleteRegistry_Yes_Callback(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]);
gSaveBlock1Ptr->secretBases[data[4]].registryStatus = 0;
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
gSaveBlock1Ptr->secretBases[tSelectedBaseId].registryStatus = UNREGISTERED;
BuildRegistryMenuItems(taskId);
sub_812225C(&data[2], &data[1], data[3], data[0]);
sub_812225C(&tScrollOffset, &tSelectedRow, tMaxShownItems, tNumBases);
FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput;
}
@ -1061,7 +1089,7 @@ static void DeleteRegistry_No(u8 taskId)
{
s16 *data = gTasks[taskId].data;
ClearDialogWindowAndFrame(0, 0);
DestroyListMenuTask(data[5], &data[2], &data[1]);
DestroyListMenuTask(tListTaskId, &tScrollOffset, &tSelectedRow);
FinalizeRegistryMenu(taskId);
gTasks[taskId].func = HandleRegistryMenuInput;
}
@ -1070,9 +1098,9 @@ static void ReturnToMainRegistryMenu(u8 taskId)
{
s16 *data = gTasks[taskId].data;
AddRegistryMenuScrollArrows(taskId);
ClearStdWindowAndFrame(data[7], 0);
ClearWindowTilemap(data[7]);
RemoveWindow(data[7]);
ClearStdWindowAndFrame(tActionWindowId, 0);
ClearWindowTilemap(tActionWindowId);
RemoveWindow(tActionWindowId);
ScheduleBgCopyTilemapToVram(0);
gTasks[taskId].func = HandleRegistryMenuInput;
}
@ -1087,10 +1115,20 @@ static void GoToSecretBasePCRegisterMenu(u8 taskId)
DestroyTask(taskId);
}
static u8 GetSecretBaseOwnerType(u8 secretBaseId)
#undef tNumBases
#undef tSelectedRow
#undef tScrollOffset
#undef tMaxShownItems
#undef tSelectedBaseId
#undef tListTaskId
#undef tMainWindowId
#undef tActionWindowId
#undef tArrowTaskId
static u8 GetSecretBaseOwnerType(u8 secretBaseIdx)
{
return (gSaveBlock1Ptr->secretBases[secretBaseId].trainerId[0] % 5)
+ (gSaveBlock1Ptr->secretBases[secretBaseId].gender * 5);
return (gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerId[0] % 5)
+ (gSaveBlock1Ptr->secretBases[secretBaseIdx].gender * 5);
}
const u8 *GetSecretBaseTrainerLoseText(void)
@ -1132,10 +1170,10 @@ void SetBattledOwnerFromResult(void)
void GetSecretBaseOwnerAndState(void)
{
u16 secretBaseId;
u16 secretBaseIdx;
u8 i;
secretBaseId = VarGet(VAR_CURRENT_SECRET_BASE);
secretBaseIdx = VarGet(VAR_CURRENT_SECRET_BASE);
if (!FlagGet(FLAG_DAILY_SECRET_BASE))
{
for (i = 0; i < SECRET_BASES_COUNT; i++)
@ -1143,10 +1181,16 @@ void GetSecretBaseOwnerAndState(void)
FlagSet(FLAG_DAILY_SECRET_BASE);
}
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseId);
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseId].battledOwnerToday;
gSpecialVar_0x8004 = GetSecretBaseOwnerType(secretBaseIdx);
gSpecialVar_Result = gSaveBlock1Ptr->secretBases[secretBaseIdx].battledOwnerToday;
}
#define tStepCb data[0] // See Task_RunPerStepCallback
#define tState data[1]
#define tPlayerX data[2]
#define tPlayerY data[3]
#define tFldEff data[4]
void SecretBasePerStepCallback(u8 taskId)
{
s16 x;
@ -1156,23 +1200,23 @@ void SecretBasePerStepCallback(u8 taskId)
s16 *data;
data = gTasks[taskId].data;
switch (data[1])
switch (tState)
{
case 0:
if (VarGet(VAR_CURRENT_SECRET_BASE) != 0)
if (VarGet(VAR_CURRENT_SECRET_BASE))
sInFriendSecretBase = TRUE;
else
sInFriendSecretBase = FALSE;
PlayerGetDestCoords(&data[2], &data[3]);
data[1] = 1;
PlayerGetDestCoords(&tPlayerX, &tPlayerY);
tState = 1;
break;
case 1:
PlayerGetDestCoords(&x, &y);
if (x != data[2] || y != data[3])
if (x != tPlayerX || y != tPlayerY)
{
data[2] = x;
data[3] = y;
tPlayerX = x;
tPlayerY = y;
VarSet(VAR_SECRET_BASE_STEP_COUNTER, VarGet(VAR_SECRET_BASE_STEP_COUNTER) + 1);
behavior = MapGridGetMetatileBehaviorAt(x, y);
tileId = MapGridGetMetatileIdAt(x, y);
@ -1273,33 +1317,40 @@ void SecretBasePerStepCallback(u8 taskId)
}
break;
case 2:
if (!FieldEffectActiveListContains(data[4]))
data[1] = 1;
// This state is never reached, and tFldEff is never set
if (!FieldEffectActiveListContains(tFldEff))
tState = 1;
break;
}
}
static void SetSecretBaseDataAndLanguage(u8 secretBaseId, struct SecretBase *secretBase, u32 version, u32 language)
#undef tStepCb
#undef tState
#undef tPlayerX
#undef tPlayerY
#undef tFldEff
static void SaveSecretBase(u8 secretBaseIdx, struct SecretBase *secretBase, u32 version, u32 language)
{
int stringLength;
u8 *name;
gSaveBlock1Ptr->secretBases[secretBaseId] = *secretBase;
gSaveBlock1Ptr->secretBases[secretBaseId].registryStatus = 2;
gSaveBlock1Ptr->secretBases[secretBaseIdx] = *secretBase;
gSaveBlock1Ptr->secretBases[secretBaseIdx].registryStatus = NEW;
if (version == VERSION_SAPPHIRE || version == VERSION_RUBY)
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH;
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
if (version == VERSION_EMERALD && language == LANGUAGE_JAPANESE)
{
name = gSaveBlock1Ptr->secretBases[secretBaseId].trainerName;
for (stringLength = 0; stringLength < 7; stringLength++)
name = gSaveBlock1Ptr->secretBases[secretBaseIdx].trainerName;
for (stringLength = 0; stringLength < PLAYER_NAME_LENGTH; stringLength++)
{
if (name[stringLength] == EOS)
break;
}
if (stringLength > 5)
gSaveBlock1Ptr->secretBases[secretBaseId].language = LANGUAGE_ENGLISH;
gSaveBlock1Ptr->secretBases[secretBaseIdx].language = GAME_LANGUAGE;
}
}
@ -1363,56 +1414,67 @@ static u8 FindAvailableSecretBaseIndex(void)
return 0;
}
static u8 sub_80EAA18(void)
static u8 FindUnregisteredSecretBaseIndex(void)
{
s16 i;
for (i = 1; i < SECRET_BASES_COUNT; i++)
{
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 0 && gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 0)
if (gSaveBlock1Ptr->secretBases[i].registryStatus == UNREGISTERED && gSaveBlock1Ptr->secretBases[i].toRegister == FALSE)
return i;
}
return 0;
}
static u8 sub_80EAA64(struct SecretBase *secretBase, u32 version, u32 language)
static u8 TrySaveFriendsSecretBase(struct SecretBase *secretBase, u32 version, u32 language)
{
s16 index;
// Secret base has no location
if (!secretBase->secretBaseId)
return 0;
index = GetSecretBaseIndexFromId(secretBase->secretBaseId);
if (index != 0)
{
// An existing secret base is using this location
if (index != -1)
{
if (gSaveBlock1Ptr->secretBases[index].sbr_field_1_0 == 1)
if (gSaveBlock1Ptr->secretBases[index].toRegister == TRUE)
return 0;
if (gSaveBlock1Ptr->secretBases[index].registryStatus != 2 || secretBase->sbr_field_1_0 == 1)
if (gSaveBlock1Ptr->secretBases[index].registryStatus != NEW || secretBase->toRegister == TRUE)
{
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
// Overwrite unregistered base at this location
SaveSecretBase(index, secretBase, version, language);
return index;
}
}
// No secret base is using this location, find a spot to save it
else
{
index = FindAvailableSecretBaseIndex();
if (index != 0)
{
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
// Save in empty space
SaveSecretBase(index, secretBase, version, language);
return index;
}
index = sub_80EAA18();
index = FindUnregisteredSecretBaseIndex();
if (index != 0)
{
SetSecretBaseDataAndLanguage(index, secretBase, version, language);
// Overwrite unregistered base
SaveSecretBase(index, secretBase, version, language);
return index;
}
}
}
// Unable to save. Either...
// - This was the player's base
// - A registered base exists at this location
// - The secret base limit has been filled with registered bases
return 0;
}
@ -1425,11 +1487,12 @@ static void SortSecretBasesByRegistryStatus(void)
struct SecretBase *secretBases;
secretBases = gSaveBlock1Ptr->secretBases;
for (i = 1; i < 19; i++)
for (i = 1; i < SECRET_BASES_COUNT - 1; i++)
{
for (j = i + 1; j < SECRET_BASES_COUNT; j++)
{
if ((secretBases[i].registryStatus == 0 && secretBases[j].registryStatus == 1) || (secretBases[i].registryStatus == 2 && secretBases[j].registryStatus != 2))
if ((secretBases[i].registryStatus == UNREGISTERED && secretBases[j].registryStatus == REGISTERED)
|| (secretBases[i].registryStatus == NEW && secretBases[j].registryStatus != NEW))
{
struct SecretBase temp;
SWAP(secretBases[i], secretBases[j], temp)
@ -1438,17 +1501,19 @@ static void SortSecretBasesByRegistryStatus(void)
}
}
void sub_80EABA4(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
// Used to save a record mixing friends' bases other than their own
// registryStatus is so registered bases can be attempted first
static void TrySaveFriendsSecretBases(struct SecretBaseRecordMixer *mixer, u8 registryStatus)
{
u16 i;
for (i = 1; i < SECRET_BASES_COUNT; i++)
{
if (mixer->secretBases[i].registryStatus == registryStatus)
sub_80EAA64(&mixer->secretBases[i], mixer->version, mixer->language);
TrySaveFriendsSecretBase(&mixer->secretBases[i], mixer->version, mixer->language);
}
}
bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
static bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
{
u8 i;
@ -1478,7 +1543,7 @@ bool8 SecretBaseBelongsToPlayer(struct SecretBase *secretBase)
#define DELETED_BASE_B (1 << 1)
#define DELETED_BASE_C (1 << 2)
void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
static void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC)
{
u8 i;
u8 sbFlags = 0;
@ -1524,7 +1589,7 @@ void DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(struct SecretBase
#undef DELETED_BASE_C
// returns TRUE if secretBase was deleted, FALSE otherwise
static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 c)
static bool8 ClearDuplicateOwnedSecretBase(struct SecretBase *secretBase, struct SecretBase *secretBases, u8 idx)
{
u8 i;
@ -1534,7 +1599,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
{
if (SecretBasesBelongToSamePlayer(secretBase, &secretBases[i]) == TRUE)
{
if (c == 0)
if (idx == 0)
{
ClearSecretBase(&secretBases[i]);
return FALSE;
@ -1546,7 +1611,7 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
return FALSE;
}
secretBases[i].sbr_field_1_0 = secretBase->sbr_field_1_0;
secretBases[i].toRegister = secretBase->toRegister;
ClearSecretBase(secretBase);
return TRUE;
}
@ -1556,87 +1621,97 @@ static bool8 ClearDuplicateOwnedSecretBases(struct SecretBase *secretBase, struc
return FALSE;
}
void sub_80EAD94(struct SecretBase *basesA, struct SecretBase *basesB, struct SecretBase *basesC, struct SecretBase *basesD)
static void ClearDuplicateOwnedSecretBases(struct SecretBase *playersBases, struct SecretBase *friendsBasesA, struct SecretBase *friendsBasesB, struct SecretBase *friendsBasesC)
{
u8 i;
for (i = 1; i < SECRET_BASES_COUNT; i++)
{
if (basesA[i].secretBaseId)
if (playersBases[i].secretBaseId)
{
if (basesA[i].registryStatus == 1)
if (playersBases[i].registryStatus == REGISTERED)
{
basesA[i].sbr_field_1_0 = 1;
// Mark registered bases, so if they're deleted as a duplicate they
// will be re-registered later
playersBases[i].toRegister = TRUE;
}
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesB, i))
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesA, i))
{
if (!ClearDuplicateOwnedSecretBases(&basesA[i], basesC, i))
if (!ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesB, i))
{
ClearDuplicateOwnedSecretBases(&basesA[i], basesD, i);
ClearDuplicateOwnedSecretBase(&playersBases[i], friendsBasesC, i);
}
}
}
}
for (i = 0; i < SECRET_BASES_COUNT; i++)
{
if (basesB[i].secretBaseId)
if (friendsBasesA[i].secretBaseId)
{
basesB[i].battledOwnerToday = 0;
if (!ClearDuplicateOwnedSecretBases(&basesB[i], basesC, i))
friendsBasesA[i].battledOwnerToday = 0;
if (!ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesB, i))
{
ClearDuplicateOwnedSecretBases(&basesB[i], basesD, i);
ClearDuplicateOwnedSecretBase(&friendsBasesA[i], friendsBasesC, i);
}
}
}
for (i = 0; i < SECRET_BASES_COUNT; i++)
{
if (basesC[i].secretBaseId)
if (friendsBasesB[i].secretBaseId)
{
basesC[i].battledOwnerToday = 0;
ClearDuplicateOwnedSecretBases(&basesC[i], basesD, i);
friendsBasesB[i].battledOwnerToday = 0;
ClearDuplicateOwnedSecretBase(&friendsBasesB[i], friendsBasesC, i);
}
if (basesD[i].secretBaseId)
if (friendsBasesC[i].secretBaseId)
{
basesD[i].battledOwnerToday = 0;
friendsBasesC[i].battledOwnerToday = 0;
}
}
}
void sub_80EAE90(struct SecretBase *base, u32 version, u32 language)
static void TrySaveRegisteredDuplicate(struct SecretBase *base, u32 version, u32 language)
{
if (base->sbr_field_1_0 == 1)
if (base->toRegister == TRUE)
{
sub_80EAA64(base, version, language);
TrySaveFriendsSecretBase(base, version, language);
ClearSecretBase(base);
}
}
void sub_80EAEB4(struct SecretBaseRecordMixer *mixers)
static void TrySaveRegisteredDuplicates(struct SecretBaseRecordMixer *mixers)
{
u16 i;
for (i = 0; i < SECRET_BASES_COUNT; i++)
{
sub_80EAE90(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
sub_80EAE90(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
sub_80EAE90(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
TrySaveRegisteredDuplicate(&mixers[0].secretBases[i], mixers[0].version, mixers[0].language);
TrySaveRegisteredDuplicate(&mixers[1].secretBases[i], mixers[1].version, mixers[1].language);
TrySaveRegisteredDuplicate(&mixers[2].secretBases[i], mixers[2].version, mixers[2].language);
}
}
void sub_80EAEF4(struct SecretBaseRecordMixer *mixers)
static void SaveRecordMixBases(struct SecretBaseRecordMixer *mixers)
{
DeleteFirstOldBaseFromPlayerInRecordMixingFriendsRecords(mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
sub_80EAD94(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
sub_80EAEB4(mixers);
sub_80EAA64(mixers[0].secretBases, mixers[0].version, mixers[0].language);
sub_80EAA64(mixers[1].secretBases, mixers[1].version, mixers[1].language);
sub_80EAA64(mixers[2].secretBases, mixers[2].version, mixers[2].language);
sub_80EABA4(&mixers[0], 1);
sub_80EABA4(&mixers[1], 1);
sub_80EABA4(&mixers[2], 1);
sub_80EABA4(&mixers[0], 0);
sub_80EABA4(&mixers[1], 0);
sub_80EABA4(&mixers[2], 0);
ClearDuplicateOwnedSecretBases(gSaveBlock1Ptr->secretBases, mixers[0].secretBases, mixers[1].secretBases, mixers[2].secretBases);
// First, save any registered secret bases that were deleted as duplicates
TrySaveRegisteredDuplicates(mixers);
// Then try to save the record mixing friends' own bases
TrySaveFriendsSecretBase(mixers[0].secretBases, mixers[0].version, mixers[0].language);
TrySaveFriendsSecretBase(mixers[1].secretBases, mixers[1].version, mixers[1].language);
TrySaveFriendsSecretBase(mixers[2].secretBases, mixers[2].version, mixers[2].language);
// Then try to save as many of their registered bases as possible
TrySaveFriendsSecretBases(&mixers[0], REGISTERED);
TrySaveFriendsSecretBases(&mixers[1], REGISTERED);
TrySaveFriendsSecretBases(&mixers[2], REGISTERED);
// Lastly save as many of their unregistered bases as possible
TrySaveFriendsSecretBases(&mixers[0], UNREGISTERED);
TrySaveFriendsSecretBases(&mixers[1], UNREGISTERED);
TrySaveFriendsSecretBases(&mixers[2], UNREGISTERED);
}
#define INIT_SECRET_BASE_RECORD_MIXER(linkId1, linkId2, linkId3) \
@ -1684,23 +1759,25 @@ void ReceiveSecretBasesData(void *secretBases, size_t recordSize, u8 linkIdx)
break;
}
sub_80EAEF4(mixers);
SaveRecordMixBases(mixers);
for (i = 1; i < SECRET_BASES_COUNT; i++)
{
if (gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 == 1)
// In the process of deleting duplicate bases, if a base the player has registered is deleted it is
// flagged with the temporary toRegister flag, so it can be re-registered after it has been newly saved
if (gSaveBlock1Ptr->secretBases[i].toRegister == TRUE)
{
gSaveBlock1Ptr->secretBases[i].registryStatus = 1;
gSaveBlock1Ptr->secretBases[i].sbr_field_1_0 = 0;
gSaveBlock1Ptr->secretBases[i].registryStatus = REGISTERED;
gSaveBlock1Ptr->secretBases[i].toRegister = FALSE;
}
}
SortSecretBasesByRegistryStatus();
for (i = 1; i < SECRET_BASES_COUNT; i++)
{
if (gSaveBlock1Ptr->secretBases[i].registryStatus == 2)
{
gSaveBlock1Ptr->secretBases[i].registryStatus = 0;
}
// Unmark "new" bases, they've been saved now and are no longer important
if (gSaveBlock1Ptr->secretBases[i].registryStatus == NEW)
gSaveBlock1Ptr->secretBases[i].registryStatus = UNREGISTERED;
}
if (gSaveBlock1Ptr->secretBases[0].secretBaseId != 0