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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
removed dead code (arrows dont have a left animation)
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51371661c2
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@ -511,7 +511,6 @@ static void SetArrowInvisibility(struct PokemonDebugMenu *data)
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gSprites[data->modifyArrows.arrowSpriteId[0]].invisible = invisible;
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gSprites[data->modifyArrows.arrowSpriteId[1]].invisible = invisible;
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gSprites[data->optionArrows.arrowSpriteId[0]].invisible = !invisible;
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//gSprites[data->optionArrows.arrowSpriteId[1]].invisible = !invisible;
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}
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static void SetUpModifyArrows(struct PokemonDebugMenu *data)
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@ -536,13 +535,11 @@ static void SetUpOptionArrows(struct PokemonDebugMenu *data)
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{
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LoadSpritePalette(&sSpritePalette_Arrow);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y, 0);
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//data->optionArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_2_X, OPTIONS_ARROW_Y, 0);
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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data->optionArrows.currentDigit = 0;
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gSprites[data->optionArrows.arrowSpriteId[0]].invisible = TRUE;
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//gSprites[data->optionArrows.arrowSpriteId[1]].invisible = TRUE;
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}
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static bool32 TryMoveDigit(struct PokemonDebugModifyArrows *modArrows, bool32 moveUp)
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@ -1225,7 +1222,6 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
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}
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data->optionArrows.currentDigit = data->submenuYpos;
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gSprites[data->optionArrows.arrowSpriteId[0]].y = OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12;
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//gSprites[data->optionArrows.arrowSpriteId[1]].y = OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12;
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}
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else if (JOY_NEW(DPAD_UP))
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{
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@ -1241,7 +1237,6 @@ static void Handle_Input_Debug_Pokemon(u8 taskId)
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data->optionArrows.currentDigit = data->submenuYpos;
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gSprites[data->optionArrows.arrowSpriteId[0]].y = OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12;
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//gSprites[data->optionArrows.arrowSpriteId[1]].y = OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12;
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}
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else if (JOY_NEW(DPAD_LEFT))
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{
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@ -1314,7 +1309,6 @@ static void ReloadPokemonSprites(struct PokemonDebugMenu *data)
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//Option Arrows
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LoadSpritePalette(&sSpritePalette_Arrow);
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data->optionArrows.arrowSpriteId[0] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_1_X, OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12, 0);
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//data->optionArrows.arrowSpriteId[1] = CreateSprite(&sSpriteTemplate_Arrow, OPTIONS_ARROW_2_X, OPTIONS_ARROW_Y + data->optionArrows.currentDigit * 12, 0);
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gSprites[data->optionArrows.arrowSpriteId[0]].animNum = 2;
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//Arrow invisibility
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