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A few things.
-Introduced a Gen. 8 styled text string for Intimidate -Added an ability popup to BattleScript_IntimidatePrevented
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@ -6776,7 +6776,10 @@ BattleScript_IntimidateActivatesReturn:
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return
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BattleScript_IntimidatePrevented:
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pause 0x20
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printstring STRINGID_PREVENTEDFROMWORKING
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call BattleScript_AbilityPopUp
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setbyte gBattleCommunication STAT_ATK
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stattextbuffer BS_ATTACKER
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printstring STRINGID_STATWASNOTLOWERED
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waitmessage 0x40
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call BattleScript_TryAdrenalineOrb
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goto BattleScript_IntimidateActivatesLoopIncrement
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@ -549,7 +549,8 @@
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#define STRINGID_NOONEWILLBEABLETORUNAWAY 545
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#define STRINGID_DESTINYKNOTACTIVATES 546
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#define STRINGID_CLOAKEDINAFREEZINGLIGHT 547
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#define STRINGID_STATWASNOTLOWERED 548
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#define BATTLESTRINGS_COUNT 548
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#define BATTLESTRINGS_COUNT 549
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#endif // GUARD_CONSTANTS_BATTLE_STRING_IDS_H
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@ -676,9 +676,11 @@ static const u8 sText_PkmnAbsorbingPower[] = _("{B_ATK_NAME_WITH_PREFIX} is abso
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static const u8 sText_NoOneWillBeAbleToRun[] = _("No one will be able to run away\nduring the next turn!");
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static const u8 sText_DestinyKnotActivates[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} fell in love\nfrom the {B_LAST_ITEM}!");
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static const u8 sText_CloakedInAFreezingLight[] = _("{B_ATK_NAME_WITH_PREFIX} became cloaked\nin a freezing light!");
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static const u8 sText_StatWasNotLowered[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}\nwas not lowered!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_STATWASNOTLOWERED - 12] = sText_StatWasNotLowered,
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[STRINGID_CLOAKEDINAFREEZINGLIGHT - 12] = sText_CloakedInAFreezingLight,
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[STRINGID_DESTINYKNOTACTIVATES - 12] = sText_DestinyKnotActivates,
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[STRINGID_NOONEWILLBEABLETORUNAWAY - 12] = sText_NoOneWillBeAbleToRun,
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