adds req for macro arguments

This commit is contained in:
Melody 2018-12-02 15:10:05 -05:00
parent 10725def8e
commit a2a99bde11

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@ -629,7 +629,7 @@
.endm
@ If the Trainer flag for Trainer index is not set, this command does absolutely nothing.
.macro trainerbattle type, trainer, local_id, pointer1, pointer2, pointer3, pointer4
.macro trainerbattle type:req, trainer:req, local_id:req, pointer1:req, pointer2, pointer3, pointer4
.byte 0x5c
.byte \type
.2byte \trainer
@ -687,10 +687,10 @@
@ Starts a single trainer battle, takes a trainer, intro text, loss text, and an optional event script
@ when used with an event script, you can also pass in an optional flag to disable music
.macro trainerbattle_single trainer, intro_text, lose_text, event_script=FALSE, music=TRUE
.macro trainerbattle_single trainer:req, intro_text:req, lose_text:req, event_script=FALSE, music=TRUE
.if \event_script == FALSE
trainerbattle TRAINER_BATTLE_SINGLE, \trainer, 0, \intro_text, \lose_text
.elseif \event_script != FALSE && \music == TRUE
.elseif \music == TRUE
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT, \trainer, 0, \intro_text, \lose_text, \event_script
.else
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \event_script
@ -699,10 +699,10 @@
@ Starts a double trainer battle, takes a trainer, intro text, loss text, text for when you have too few pokemon
@ and an optional event script, when used with an event script you can pass in an optional flag to disable music
.macro trainerbattle_double trainer, intro_text, lose_text, not_enough_pkmn_text, event_script=FALSE, music=TRUE
.macro trainerbattle_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req, event_script=FALSE, music=TRUE
.if \event_script == FALSE
trainerbattle TRAINER_BATTLE_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
.elseif \event_script != FALSE && \music == TRUE
.elseif \music == TRUE
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
.else
trainerbattle TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text, \event_script
@ -710,17 +710,17 @@
.endm
@ Starts a rematch battle, takes a trainer, intro text and loss text
.macro trainerbattle_rematch trainer, intro_text, lose_text
.macro trainerbattle_rematch trainer:req, intro_text:req, lose_text:req
trainerbattle TRAINER_BATTLE_REMATCH, \trainer, 0, \intro_text, \lose_text
.endm
@ Starts a rematch double battle, takes a trainer, intro text, loss text, and text for when you have too few pokemon
.macro trainerbattle_rematch_double trainer, intro_text, lose_text, not_enough_pkmn_text
.macro trainerbattle_rematch_double trainer:req, intro_text:req, lose_text:req, not_enough_pkmn_text:req
trainerbattle TRAINER_BATTLE_REMATCH_DOUBLE, \trainer, 0, \intro_text, \lose_text, \not_enough_pkmn_text
.endm
@ Starts a trainer battle, skipping intro text, takes a trainer and loss text
.macro trainerbattle_no_intro trainer, lose_text
.macro trainerbattle_no_intro trainer:req, lose_text:req
trainerbattle TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT, \trainer, 0, \lose_text
.endm