replace gBattleMons[x].ability w GetBattlerAbility

This commit is contained in:
ghoulslash 2021-10-31 17:19:30 -04:00
parent ae0260fa62
commit a2b8f3f169
5 changed files with 40 additions and 33 deletions

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@ -82,7 +82,7 @@ static bool8 ShouldSwitchIfWonderGuard(void)
opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler));
if (gBattleMons[GetBattlerAtPosition(opposingPosition)].ability != ABILITY_WONDER_GUARD)
if (GetBattlerAbility(GetBattlerAtPosition(opposingPosition)) != ABILITY_WONDER_GUARD)
return FALSE;
// Check if Pokemon has a super effective move.
@ -176,7 +176,7 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
else
return FALSE;
if (gBattleMons[gActiveBattler].ability == absorbingTypeAbility)
if (AI_GetAbility(gActiveBattler) == absorbingTypeAbility)
return FALSE;
GetAIPartyIndexes(gActiveBattler, &firstId, &lastId);
@ -228,7 +228,7 @@ static bool8 ShouldSwitchIfNaturalCure(void)
{
if (!(gBattleMons[gActiveBattler].status1 & STATUS1_SLEEP))
return FALSE;
if (gBattleMons[gActiveBattler].ability != ABILITY_NATURAL_CURE)
if (AI_GetAbility(gActiveBattler) != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBattler].hp < gBattleMons[gActiveBattler].maxHP / 2)
return FALSE;

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@ -1068,19 +1068,24 @@ bool32 CanTargetFaintAiWithMod(u8 battlerDef, u8 battlerAtk, s32 hpMod, s32 dmgM
// does NOT include ability suppression checks
s32 AI_GetAbility(u32 battlerId)
{
u32 knownAbility = GetBattlerAbility(battlerId);
// The AI knows its own ability.
if (IsBattlerAIControlled(battlerId))
return gBattleMons[battlerId].ability;
return knownAbility;
// Check neutralizing gas, gastro acid
if (knownAbility == ABILITY_NONE)
return knownAbility;
if (BATTLE_HISTORY->abilities[battlerId] != ABILITY_NONE)
return BATTLE_HISTORY->abilities[battlerId];
// Abilities that prevent fleeing.
if (gBattleMons[battlerId].ability == ABILITY_SHADOW_TAG
|| gBattleMons[battlerId].ability == ABILITY_MAGNET_PULL
|| gBattleMons[battlerId].ability == ABILITY_ARENA_TRAP)
return gBattleMons[battlerId].ability;
// Abilities that prevent fleeing - treat as always known
if (knownAbility == ABILITY_SHADOW_TAG || knownAbility == ABILITY_MAGNET_PULL || knownAbility == ABILITY_ARENA_TRAP)
return knownAbility;
// Else, guess the ability
if (gBaseStats[gBattleMons[battlerId].species].abilities[0] != ABILITY_NONE)
{
if (gBaseStats[gBattleMons[battlerId].species].abilities[1] != ABILITY_NONE)
@ -1093,6 +1098,7 @@ s32 AI_GetAbility(u32 battlerId)
return gBaseStats[gBattleMons[battlerId].species].abilities[0]; // It's definitely ability 1.
}
}
return ABILITY_NONE; // Unknown.
}

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@ -6161,7 +6161,7 @@ static void Cmd_switchineffects(void)
{
// There is a hack here to ensure the truant counter will be 0 when the battler's next turn starts.
// The truant counter is not updated in the case where a mon switches in after a lost judgement in the battle arena.
if (gBattleMons[gActiveBattler].ability == ABILITY_TRUANT
if (GetBattlerAbility(gActiveBattler) == ABILITY_TRUANT
&& gCurrentActionFuncId != B_ACTION_USE_MOVE
&& !gDisableStructs[gActiveBattler].truantSwitchInHack)
gDisableStructs[gActiveBattler].truantCounter = 1;
@ -7353,7 +7353,7 @@ u32 IsLeafGuardProtected(u32 battler)
bool32 IsShieldsDownProtected(u32 battler)
{
return (gBattleMons[battler].ability == ABILITY_SHIELDS_DOWN
return (GetBattlerAbility(battler) == ABILITY_SHIELDS_DOWN
&& GetFormIdFromFormSpeciesId(gBattleMons[battler].species) < GetFormIdFromFormSpeciesId(SPECIES_MINIOR_CORE_RED)); // Minior is not in core form
}
@ -7821,6 +7821,7 @@ static void Cmd_various(void)
break;
case VARIOUS_SWITCHIN_ABILITIES:
gBattlescriptCurrInstr += 3;
AbilityBattleEffects(ABILITYEFFECT_NEUTRALIZINGGAS, gActiveBattler, 0, 0, 0);
AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gActiveBattler, 0, 0, 0);
AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE2, gActiveBattler, 0, 0, 0);
AbilityBattleEffects(ABILITYEFFECT_TRACE2, gActiveBattler, 0, 0, 0);
@ -11060,11 +11061,11 @@ static void Cmd_healpartystatus(void)
u16 ability;
if (gBattlerPartyIndexes[gBattlerAttacker] == i)
ability = gBattleMons[gBattlerAttacker].ability;
ability = GetBattlerAbility(gBattlerAttacker);
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
&& gBattlerPartyIndexes[gActiveBattler] == i
&& !(gAbsentBattlerFlags & gBitTable[gActiveBattler]))
ability = gBattleMons[gActiveBattler].ability;
ability = GetBattlerAbility(gBattlerAttacker);
else
ability = GetAbilityBySpecies(species, abilityNum);

View File

@ -317,8 +317,8 @@ void HandleAction_UseMove(void)
else if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& gSideTimers[side].followmeTimer == 0
&& (gBattleMoves[gCurrentMove].power != 0 || gBattleMoves[gCurrentMove].target != MOVE_TARGET_USER)
&& ((gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (gBattleMons[*(gBattleStruct->moveTarget + gBattlerAttacker)].ability != ABILITY_STORM_DRAIN && moveType == TYPE_WATER)))
&& ((GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_LIGHTNING_ROD && moveType == TYPE_ELECTRIC)
|| (GetBattlerAbility(*(gBattleStruct->moveTarget + gBattlerAttacker)) != ABILITY_STORM_DRAIN && moveType == TYPE_WATER)))
{
side = GetBattlerSide(gBattlerAttacker);
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
@ -387,9 +387,9 @@ void HandleAction_UseMove(void)
{
gActiveBattler = gBattlerByTurnOrder[var];
RecordAbilityBattle(gActiveBattler, gBattleMons[gActiveBattler].ability);
if (gBattleMons[gActiveBattler].ability == ABILITY_LIGHTNING_ROD)
if (GetBattlerAbility(gActiveBattler) == ABILITY_LIGHTNING_ROD)
gSpecialStatuses[gActiveBattler].lightningRodRedirected = 1;
else if (gBattleMons[gActiveBattler].ability == ABILITY_STORM_DRAIN)
else if (GetBattlerAbility(gActiveBattler) == ABILITY_STORM_DRAIN)
gSpecialStatuses[gActiveBattler].stormDrainRedirected = 1;
gBattlerTarget = gActiveBattler;
}
@ -2641,7 +2641,7 @@ u8 DoBattlerEndTurnEffects(void)
for (gBattlerAttacker = 0; gBattlerAttacker < gBattlersCount; gBattlerAttacker++)
{
if ((gBattleMons[gBattlerAttacker].status1 & STATUS1_SLEEP)
&& gBattleMons[gBattlerAttacker].ability != ABILITY_SOUNDPROOF)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_SOUNDPROOF)
{
gBattleMons[gBattlerAttacker].status1 &= ~(STATUS1_SLEEP);
gBattleMons[gBattlerAttacker].status2 &= ~(STATUS2_NIGHTMARE);
@ -3225,7 +3225,7 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_TRUANT: // truant
if (gBattleMons[gBattlerAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
if (GetBattlerAbility(gBattlerAttacker) == ABILITY_TRUANT && gDisableStructs[gBattlerAttacker].truantCounter)
{
CancelMultiTurnMoves(gBattlerAttacker);
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
@ -3665,7 +3665,7 @@ u8 TryWeatherFormChange(u8 battler)
if (gBattleMons[battler].species == SPECIES_CASTFORM)
{
if (gBattleMons[battler].ability != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
if (GetBattlerAbility(battler) != ABILITY_FORECAST || gBattleMons[battler].hp == 0)
{
ret = 0;
}
@ -3701,7 +3701,7 @@ u8 TryWeatherFormChange(u8 battler)
}
else if (gBattleMons[battler].species == SPECIES_CHERRIM)
{
if (gBattleMons[battler].ability != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
if (GetBattlerAbility(battler) != ABILITY_FLOWER_GIFT || gBattleMons[battler].hp == 0)
ret = 0;
else if (gBattleMonForms[battler] == 0 && weatherEffect && gBattleWeather & WEATHER_SUN_ANY)
ret = 2;
@ -3791,7 +3791,7 @@ static bool32 ShouldChangeFormHpBased(u32 battler)
for (i = 0; i < ARRAY_COUNT(forms); i++)
{
if (gBattleMons[battler].ability == forms[i][0])
if (GetBattlerAbility(battler) == forms[i][0])
{
if (gBattleMons[battler].species == forms[i][2]
&& gBattleMons[battler].hp > gBattleMons[battler].maxHP / forms[i][3])
@ -5220,7 +5220,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITYEFFECT_IMMUNITY: // 5
for (battler = 0; battler < gBattlersCount; battler++)
{
switch (gBattleMons[battler].ability)
switch (GetBattlerAbility(battler))
{
case ABILITY_IMMUNITY:
if (gBattleMons[battler].status1 & (STATUS1_POISON | STATUS1_TOXIC_POISON | STATUS1_TOXIC_COUNTER))
@ -5310,7 +5310,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITYEFFECT_FORECAST: // 6
for (battler = 0; battler < gBattlersCount; battler++)
{
if (gBattleMons[battler].ability == ABILITY_FORECAST || gBattleMons[battler].ability == ABILITY_FLOWER_GIFT)
if (GetBattlerAbility(battler) == ABILITY_FORECAST || GetBattlerAbility(battler) == ABILITY_FLOWER_GIFT)
{
effect = TryWeatherFormChange(battler);
if (effect)
@ -5369,7 +5369,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITYEFFECT_INTIMIDATE2:
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gBattleResources->flags->flags[i] & RESOURCE_FLAG_INTIMIDATED)
if (GetBattlerAbility(i) == ABILITY_INTIMIDATE && gBattleResources->flags->flags[i] & RESOURCE_FLAG_INTIMIDATED)
{
gLastUsedAbility = ABILITY_INTIMIDATE;
gBattleResources->flags->flags[i] &= ~(RESOURCE_FLAG_INTIMIDATED);
@ -5437,7 +5437,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITYEFFECT_NEUTRALIZINGGAS:
// for the start of battle only. The switch-in message plays in Cmd_switchineffects because it comes before the hazards
// Prints message only. separate from ABILITYEFFECT_ON_SWITCHIN bc activates before entry hazards
for (i = 0; i < gBattlersCount; i++)
{
if (gBattleMons[i].ability == ABILITY_NEUTRALIZING_GAS && !(gBattleResources->flags->flags[i] & RESOURCE_FLAG_NEUTRALIZING_GAS))
@ -5460,7 +5460,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
return effect;
}
static bool32 IsNeutralizingGasBannedAbility(u32 ability)
bool32 IsNeutralizingGasBannedAbility(u32 ability)
{
switch (ability)
{
@ -5483,7 +5483,7 @@ static bool32 IsNeutralizingGasBannedAbility(u32 ability)
}
}
static bool32 IsNeutralizingGasOnField(void)
bool32 IsNeutralizingGasOnField(void)
{
u32 i;
@ -5567,7 +5567,7 @@ u32 IsAbilityPreventingEscape(u32 battlerId)
return 0;
#endif
#if B_SHADOW_TAG_ESCAPE >= GEN_4
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && gBattleMons[battlerId].ability != ABILITY_SHADOW_TAG)
if ((id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG)) && GetBattlerAbility(battlerId) != ABILITY_SHADOW_TAG)
#else
if (id = IsAbilityOnOpposingSide(battlerId, ABILITY_SHADOW_TAG))
#endif
@ -7113,7 +7113,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
targetBattler = SetRandomTarget(gBattlerAttacker);
if (gBattleMoves[move].type == TYPE_ELECTRIC
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_LIGHTNING_ROD)
&& gBattleMons[targetBattler].ability != ABILITY_LIGHTNING_ROD)
&& GetBattlerAbility(targetBattler) != ABILITY_LIGHTNING_ROD)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
@ -7121,7 +7121,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
}
else if (gBattleMoves[move].type == TYPE_WATER
&& IsAbilityOnOpposingSide(gBattlerAttacker, ABILITY_STORM_DRAIN)
&& gBattleMons[targetBattler].ability != ABILITY_STORM_DRAIN)
&& GetBattlerAbility(targetBattler) != ABILITY_STORM_DRAIN)
{
targetBattler ^= BIT_FLANK;
RecordAbilityBattle(targetBattler, gBattleMons[targetBattler].ability);
@ -7299,7 +7299,7 @@ u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating)
return HOLD_EFFECT_NONE;
if (gFieldStatuses & STATUS_FIELD_MAGIC_ROOM)
return HOLD_EFFECT_NONE;
if (gBattleMons[battlerId].ability == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID))
if (GetBattlerAbility(battlerId) == ABILITY_KLUTZ && !(gStatuses3[battlerId] & STATUS3_GASTRO_ACID))
return HOLD_EFFECT_NONE;
}

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@ -142,7 +142,7 @@ u32 sub_805725C(u8 battlerId)
{
u32 toSub;
if (gBattleMons[battlerId].ability == ABILITY_EARLY_BIRD)
if (GetBattlerAbility(battlerId) == ABILITY_EARLY_BIRD)
toSub = 2;
else
toSub = 1;