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https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-20 19:23:38 +01:00
Label indexes for movement speeds
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@ -602,12 +602,20 @@ u8 (*const gMovementActionFuncs_FaceRight[])(struct ObjectEvent *, struct Sprite
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MovementAction_PauseSpriteAnim,
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};
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enum {
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MOVE_SPEED_NORMAL, // walking
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MOVE_SPEED_FAST_1, // running / surfing / sliding (ice tile)
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MOVE_SPEED_FAST_2, // water current / acro bike
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MOVE_SPEED_FASTER, // mach bike's max speed
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MOVE_SPEED_FASTEST,
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};
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static u8 (*const sDirectionAnimFuncsBySpeed[])(u8) = {
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GetMoveDirectionAnimNum,
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GetMoveDirectionFastAnimNum,
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GetMoveDirectionFastAnimNum,
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GetMoveDirectionFasterAnimNum,
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GetMoveDirectionFastestAnimNum,
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[MOVE_SPEED_NORMAL] = GetMoveDirectionAnimNum,
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[MOVE_SPEED_FAST_1] = GetMoveDirectionFastAnimNum,
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[MOVE_SPEED_FAST_2] = GetMoveDirectionFastAnimNum,
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[MOVE_SPEED_FASTER] = GetMoveDirectionFasterAnimNum,
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[MOVE_SPEED_FASTEST] = GetMoveDirectionFastestAnimNum,
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};
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u8 (*const gMovementActionFuncs_WalkSlowDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
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@ -5356,7 +5356,7 @@ bool8 MovementAction_WalkSlowRight_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_WalkNormalDiagonalUpLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_NORTHWEST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalDiagonalUpLeft_Step1(objectEvent, sprite);
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}
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@ -5372,7 +5372,7 @@ bool8 MovementAction_WalkNormalDiagonalUpLeft_Step1(struct ObjectEvent *objectEv
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bool8 MovementAction_WalkNormalDiagonalUpRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_NORTHEAST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalDiagonalUpRight_Step1(objectEvent, sprite);
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}
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@ -5388,7 +5388,7 @@ bool8 MovementAction_WalkNormalDiagonalUpRight_Step1(struct ObjectEvent *objectE
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bool8 MovementAction_WalkNormalDiagonalDownLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHWEST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalDiagonalDownLeft_Step1(objectEvent, sprite);
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}
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@ -5404,7 +5404,7 @@ bool8 MovementAction_WalkNormalDiagonalDownLeft_Step1(struct ObjectEvent *object
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bool8 MovementAction_WalkNormalDiagonalDownRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTHEAST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalDiagonalDownRight_Step1(objectEvent, sprite);
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}
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@ -5420,7 +5420,7 @@ bool8 MovementAction_WalkNormalDiagonalDownRight_Step1(struct ObjectEvent *objec
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bool8 MovementAction_WalkNormalDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 0);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalDown_Step1(objectEvent, sprite);
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}
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@ -5436,7 +5436,7 @@ bool8 MovementAction_WalkNormalDown_Step1(struct ObjectEvent *objectEvent, struc
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bool8 MovementAction_WalkNormalUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, 0);
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalUp_Step1(objectEvent, sprite);
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}
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@ -5452,7 +5452,7 @@ bool8 MovementAction_WalkNormalUp_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_WalkNormalLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalLeft_Step1(objectEvent, sprite);
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}
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@ -5468,7 +5468,7 @@ bool8 MovementAction_WalkNormalLeft_Step1(struct ObjectEvent *objectEvent, struc
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bool8 MovementAction_WalkNormalRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 0);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_NORMAL);
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return MovementAction_WalkNormalRight_Step1(objectEvent, sprite);
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}
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@ -5701,7 +5701,7 @@ bool8 MovementAction_Delay16_Step0(struct ObjectEvent *objectEvent, struct Sprit
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bool8 MovementAction_WalkFastDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 1);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_1);
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return MovementAction_WalkFastDown_Step1(objectEvent, sprite);
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}
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@ -5717,7 +5717,7 @@ bool8 MovementAction_WalkFastDown_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_WalkFastUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, 1);
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_1);
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return MovementAction_WalkFastUp_Step1(objectEvent, sprite);
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}
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@ -5733,7 +5733,7 @@ bool8 MovementAction_WalkFastUp_Step1(struct ObjectEvent *objectEvent, struct Sp
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bool8 MovementAction_WalkFastLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
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return MovementAction_WalkFastLeft_Step1(objectEvent, sprite);
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}
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@ -5749,7 +5749,7 @@ bool8 MovementAction_WalkFastLeft_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_WalkFastRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
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return MovementAction_WalkFastRight_Step1(objectEvent, sprite);
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}
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@ -5891,7 +5891,7 @@ bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEve
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bool8 MovementAction_RideWaterCurrentDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 2);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FAST_2);
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return MovementAction_RideWaterCurrentDown_Step1(objectEvent, sprite);
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}
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@ -5907,7 +5907,7 @@ bool8 MovementAction_RideWaterCurrentDown_Step1(struct ObjectEvent *objectEvent,
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bool8 MovementAction_RideWaterCurrentUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, 2);
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FAST_2);
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return MovementAction_RideWaterCurrentUp_Step1(objectEvent, sprite);
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}
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@ -5923,7 +5923,7 @@ bool8 MovementAction_RideWaterCurrentUp_Step1(struct ObjectEvent *objectEvent, s
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bool8 MovementAction_RideWaterCurrentLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 2);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_2);
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return MovementAction_RideWaterCurrentLeft_Step1(objectEvent, sprite);
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}
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@ -5939,7 +5939,7 @@ bool8 MovementAction_RideWaterCurrentLeft_Step1(struct ObjectEvent *objectEvent,
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bool8 MovementAction_RideWaterCurrentRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 2);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_2);
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return MovementAction_RideWaterCurrentRight_Step1(objectEvent, sprite);
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}
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@ -5955,7 +5955,7 @@ bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *objectEvent
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bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 3);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
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}
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@ -5971,7 +5971,7 @@ bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, stru
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bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, 3);
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
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}
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@ -5987,7 +5987,7 @@ bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct
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bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 3);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
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}
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@ -6003,7 +6003,7 @@ bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, stru
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bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 3);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
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}
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@ -6019,7 +6019,7 @@ bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, str
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bool8 MovementAction_SlideDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, 4);
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTEST);
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return MovementAction_SlideDown_Step1(objectEvent, sprite);
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}
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@ -6035,7 +6035,7 @@ bool8 MovementAction_SlideDown_Step1(struct ObjectEvent *objectEvent, struct Spr
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bool8 MovementAction_SlideUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, 4);
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTEST);
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return MovementAction_SlideUp_Step1(objectEvent, sprite);
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}
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@ -6051,7 +6051,7 @@ bool8 MovementAction_SlideUp_Step1(struct ObjectEvent *objectEvent, struct Sprit
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bool8 MovementAction_SlideLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 4);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTEST);
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return MovementAction_SlideLeft_Step1(objectEvent, sprite);
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}
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@ -6067,7 +6067,7 @@ bool8 MovementAction_SlideLeft_Step1(struct ObjectEvent *objectEvent, struct Spr
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bool8 MovementAction_SlideRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 4);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTEST);
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return MovementAction_SlideRight_Step1(objectEvent, sprite);
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}
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@ -6728,7 +6728,7 @@ bool8 MovementAction_WalkDownAffine_Step1(struct ObjectEvent *objectEvent, struc
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bool8 MovementAction_WalkLeftAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FAST_1);
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sprite->affineAnimPaused = FALSE;
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ChangeSpriteAffineAnimIfDifferent(sprite, 2);
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return MovementAction_WalkLeftAffine_Step1(objectEvent, sprite);
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@ -6747,7 +6747,7 @@ bool8 MovementAction_WalkLeftAffine_Step1(struct ObjectEvent *objectEvent, struc
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bool8 MovementAction_WalkRightAffine_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, 1);
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FAST_1);
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sprite->affineAnimPaused = FALSE;
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ChangeSpriteAffineAnimIfDifferent(sprite, 3);
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return MovementAction_WalkRightAffine_Step1(objectEvent, sprite);
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