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Match se_reapoke.mid
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@ -717,7 +717,7 @@ SECTIONS {
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sound/songs/midi/se_c_pasi.o(.rodata);
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sound/songs/midi/se_c_syu.o(.rodata);
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sound/songs/midi/se_c_pikon.o(.rodata);
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sound/songs/se_reapoke.o(.rodata);
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sound/songs/midi/se_reapoke.o(.rodata);
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sound/songs/midi/se_op_basyu.o(.rodata);
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sound/songs/midi/se_bt_start.o(.rodata);
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sound/songs/midi/se_dendou.o(.rodata);
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3
songs.mk
3
songs.mk
@ -1002,5 +1002,8 @@ $(MID_SUBDIR)/se_pn_on.s: %.s: %.mid
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$(MID_SUBDIR)/se_poke_dead.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -V110 -P5
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$(MID_SUBDIR)/se_reapoke.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G128 -V095 -P5
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$(MID_SUBDIR)/se_z_search.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -P5
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BIN
sound/songs/midi/se_reapoke.mid
Normal file
BIN
sound/songs/midi/se_reapoke.mid
Normal file
Binary file not shown.
@ -1,106 +0,0 @@
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.include "MPlayDef.s"
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.equ se_reapoke_grp, voicegroup128
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.equ se_reapoke_pri, 5
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.equ se_reapoke_rev, reverb_set+50
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.equ se_reapoke_mvl, 127
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.equ se_reapoke_key, 0
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.equ se_reapoke_tbs, 1
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.equ se_reapoke_exg, 0
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.equ se_reapoke_cmp, 1
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.section .rodata
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.global se_reapoke
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.align 2
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@********************** Track 1 **********************@
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se_reapoke_1:
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.byte KEYSH , se_reapoke_key+0
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.byte TEMPO , 220*se_reapoke_tbs/2
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.byte VOICE , 46
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.byte VOL , 95*se_reapoke_mvl/mxv
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte BEND , c_v+1
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.byte N03 , Cn6 , v127
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.byte W01
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.byte PAN , c_v+2
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gn6
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.byte W01
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.byte PAN , c_v+0
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.byte W02
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.byte W03
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.byte BEND , c_v+1
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.byte N03 , Cn6 , v104
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.byte W01
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.byte PAN , c_v-2
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.byte BEND , c_v+2
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.byte W02
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gn6
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.byte W01
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.byte PAN , c_v+0
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.byte W04
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.byte W01
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v080
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.byte W01
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.byte PAN , c_v+4
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gs6
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.byte W02
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.byte PAN , c_v+0
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.byte W04
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v048
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.byte W02
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.byte PAN , c_v-5
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W01
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.byte c_v+1
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.byte N06 , Gs6
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.byte W01
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.byte PAN , c_v+0
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.byte W03
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.byte W02
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.byte c_v+4
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.byte BEND , c_v+1
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.byte N03 , Cs6 , v032
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.byte W01
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.byte BEND , c_v+2
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.byte W01
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.byte c_v+4
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.byte W02
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.byte c_v+0
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.byte N06 , Gs6
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_reapoke:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_reapoke_pri @ Priority
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.byte se_reapoke_rev @ Reverb.
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.word se_reapoke_grp
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.word se_reapoke_1
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.end
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