From a3a8c23e00d410f40dc70a35d9eed24b39102e40 Mon Sep 17 00:00:00 2001 From: PokeCodec <67983839+PokeCodec@users.noreply.github.com> Date: Wed, 9 Sep 2020 11:18:04 -0400 Subject: [PATCH] Match battle_script commands --- src/battle_script_commands.c | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index 309b375e7..1c11ca6bd 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -7248,16 +7248,18 @@ static void Cmd_forcerandomswitch(void) { if (TryDoForceSwitchOut()) { + do{ do { i = Random() % monsCount; i += firstMonId; } while (i == battler2PartyId - || i == battler1PartyId - || GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE + || i == battler1PartyId); + + }while(GetMonData(&party[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&party[i], MON_DATA_IS_EGG) == TRUE - || GetMonData(&party[i], MON_DATA_HP) == 0); + || GetMonData(&party[i], MON_DATA_HP) == 0); // Should be one while loop, conjoined by an ||, but that doesn't match. Equivalent logic though } *(gBattleStruct->monToSwitchIntoId + gBattlerTarget) = i;