Spiky Shield

Created generic string "Atk was hurt by Def's BUFF" for use for both Spiky Shield and Rough Skin - can also be used for Aftermath and Rocky Helmet, when programmed
This commit is contained in:
Papa Cancer 2019-03-15 12:54:11 +00:00
parent 34cbb26e5e
commit a3b4767dd2
5 changed files with 30 additions and 1 deletions

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@ -6366,6 +6366,15 @@ BattleScript_RoughSkinActivates::
tryfaintmon BS_ATTACKER, FALSE, NULL
return
BattleScript_SpikyShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage 0x40
tryfaintmon BS_ATTACKER, FALSE, NULL
return
BattleScript_CuteCharmActivates::
call BattleScript_AbilityPopUp
status2animation BS_ATTACKER, STATUS2_INFATUATION

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@ -300,5 +300,6 @@ extern const u8 BattleScript_DefiantActivates[];
extern const u8 BattleScript_PowderMoveNoEffect[];
extern const u8 BattleScript_GrassyTerrainLoop[];
extern const u8 BattleScript_VCreateStatLoss[];
extern const u8 BattleScript_SpikyShieldEffect[];
#endif // GUARD_BATTLE_SCRIPTS_H

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@ -276,7 +276,7 @@ static const u8 sText_PkmnRaisedFirePowerWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s
static const u8 sText_PkmnAnchorsItselfWith[] = _("{B_DEF_NAME_WITH_PREFIX} anchors\nitself with {B_DEF_ABILITY}!");
static const u8 sText_PkmnCutsAttackWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\ncuts {B_DEF_NAME_WITH_PREFIX}'s ATTACK!");
static const u8 sText_PkmnPreventsStatLossWith[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX}'s {B_SCR_ACTIVE_ABILITY}\nprevents stat loss!");
static const u8 sText_PkmnHurtsWith[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nhurt {B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnHurtsWith[] = _("{B_ATK_NAME_WITH_PREFIX} was hurt by\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
static const u8 sText_PkmnTraced[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} TRACED\n{B_BUFF1}'s {B_BUFF2}!");
static const u8 sText_PkmnsXPreventsBurns[] = _("{B_EFF_NAME_WITH_PREFIX}'s {B_EFF_ABILITY}\nprevents burns!");
static const u8 sText_PkmnsXBlocksY[] = _("{B_DEF_NAME_WITH_PREFIX}'s {B_DEF_ABILITY}\nblocks {B_CURRENT_MOVE}!");

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@ -4151,6 +4151,7 @@ static void atk48_playstatchangeanimation(void)
enum
{
ATK49_SPIKY_SHIELD,
ATK49_RAGE,
ATK49_DEFROST,
ATK49_SYNCHRONIZE_TARGET,
@ -4202,6 +4203,23 @@ static void atk49_moveend(void)
{
switch (gBattleScripting.atk49_state)
{
case ATK49_SPIKY_SHIELD:
if (gProtectStructs[gBattlerTarget].spikyShielded && gBattleMoves[gCurrentMove].flags & FLAG_MAKES_CONTACT)
{
if (!(GetBattlerAbility(gBattlerAttacker) == ABILITY_MAGIC_GUARD))
{
gMoveResultFlags &= ~(MOVE_RESULT_NO_EFFECT);
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_SPIKY_SHIELD);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SpikyShieldEffect;
effect = 1;
}
}
gBattleScripting.atk49_state++;
break;
case ATK49_RAGE: // rage check
if (gBattleMons[gBattlerTarget].status2 & STATUS2_RAGE
&& gBattleMons[gBattlerTarget].hp != 0 && gBattlerAttacker != gBattlerTarget

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@ -3248,6 +3248,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 8;
if (gBattleMoveDamage == 0)
gBattleMoveDamage = 1;
PREPARE_ABILITY_BUFFER(gBattleTextBuff1, gLastUsedAbility);
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
effect++;