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Cap recoil for Gen 4 Jump Kick
Jump Kick's recoil in Gen 4 cannot exceed half of the target's maximum HP.
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@ -8583,8 +8583,10 @@ static void Cmd_manipulatedamage(void)
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gBattleMoveDamage /= 2;
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gBattleMoveDamage /= 2;
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if (gBattleMoveDamage == 0)
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage = 1;
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if (B_RECOIL_IF_MISS_DMG >= GEN_5 || ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage))
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if (B_RECOIL_IF_MISS_DMG >= GEN_5)
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gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
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gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 2;
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if ((B_RECOIL_IF_MISS_DMG <= GEN_4) && ((gBattleMons[gBattlerTarget].maxHP / 2) < gBattleMoveDamage))
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gBattleMoveDamage = gBattleMons[gBattlerTarget].maxHP / 2;
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break;
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break;
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case DMG_DOUBLED:
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case DMG_DOUBLED:
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gBattleMoveDamage *= 2;
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gBattleMoveDamage *= 2;
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