diff --git a/include/data/battle_moves.h b/include/data/battle_moves.h index b66be7327..a66419121 100644 --- a/include/data/battle_moves.h +++ b/include/data/battle_moves.h @@ -4312,7 +4312,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_HAMMER_ARM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPEED_DOWN, .power = 100, .type = TYPE_FIGHTING, .accuracy = 90, @@ -4372,7 +4372,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_FEINT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 30, .type = TYPE_NORMAL, .accuracy = 100, @@ -4384,7 +4384,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_PLUCK - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect) .power = 60, .type = TYPE_FLYING, .accuracy = 100, @@ -4408,7 +4408,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_ACUPRESSURE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_NORMAL, .accuracy = 0, @@ -4420,7 +4420,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_METAL_BURST - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Counters 1.5x damage) .power = 0, .type = TYPE_STEEL, .accuracy = 100, @@ -4444,7 +4444,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_CLOSE_COMBAT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 120, .type = TYPE_FIGHTING, .accuracy = 100, @@ -4504,7 +4504,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_PSYCHO_SHIFT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, @@ -4528,7 +4528,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_HEAL_BLOCK - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_PSYCHIC, .accuracy = 100, @@ -4552,7 +4552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_POWER_TRICK - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_PSYCHIC, .accuracy = 0, @@ -4576,7 +4576,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_LUCKY_CHANT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_NORMAL, .accuracy = 0, @@ -4588,7 +4588,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_ME_FIRST - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_NORMAL, .accuracy = 0, @@ -4600,7 +4600,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_COPYCAT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_NORMAL, .accuracy = 0, @@ -4648,7 +4648,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_LAST_RESORT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 140, .type = TYPE_NORMAL, .accuracy = 100, @@ -4672,7 +4672,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_SUCKER_PUNCH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 70, .type = TYPE_DARK, .accuracy = 100, @@ -4732,7 +4732,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_FLARE_BLITZ - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 120, .type = TYPE_FIRE, .accuracy = 100, @@ -4744,7 +4744,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_FORCE_PALM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PARALYZE_HIT, .power = 60, .type = TYPE_FIGHTING, .accuracy = 100, @@ -4756,7 +4756,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_AURA_SPHERE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ALWAYS_HIT, .power = 80, .type = TYPE_FIGHTING, .accuracy = 0, @@ -4768,7 +4768,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_ROCK_POLISH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPEED_UP_2, .power = 0, .type = TYPE_ROCK, .accuracy = 0, @@ -4780,7 +4780,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_POISON_JAB - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_POISON_HIT, .power = 80, .type = TYPE_POISON, .accuracy = 100, @@ -4792,7 +4792,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_DARK_PULSE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_DARK, .accuracy = 100, @@ -4804,7 +4804,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_NIGHT_SLASH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 70, .type = TYPE_DARK, .accuracy = 100, @@ -4816,7 +4816,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_AQUA_TAIL - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 90, .type = TYPE_WATER, .accuracy = 90, @@ -4828,7 +4828,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_SEED_BOMB - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 80, .type = TYPE_GRASS, .accuracy = 100, @@ -4840,7 +4840,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_AIR_SLASH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_FLINCH_HIT, .power = 75, .type = TYPE_FLYING, .accuracy = 95, @@ -4852,7 +4852,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_X_SCISSOR - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 80, .type = TYPE_BUG, .accuracy = 100, @@ -4864,7 +4864,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_BUG_BUZZ - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 90, .type = TYPE_BUG, .accuracy = 100, @@ -4876,7 +4876,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_DRAGON_PULSE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 85, .type = TYPE_DRAGON, .accuracy = 100, @@ -4888,7 +4888,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_DRAGON_RUSH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_FLINCH_HIT, .power = 100, .type = TYPE_DRAGON, .accuracy = 75, @@ -4900,7 +4900,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_POWER_GEM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 80, .type = TYPE_ROCK, .accuracy = 100, @@ -4912,7 +4912,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_DRAIN_PUNCH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ABSORB, .power = 75, .type = TYPE_FIGHTING, .accuracy = 100, @@ -4924,7 +4924,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_VACUUM_WAVE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 40, .type = TYPE_FIGHTING, .accuracy = 100, @@ -4936,7 +4936,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_FOCUS_BLAST - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 120, .type = TYPE_FIGHTING, .accuracy = 70, @@ -4948,7 +4948,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_ENERGY_BALL - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 90, .type = TYPE_GRASS, .accuracy = 100, @@ -4960,7 +4960,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_BRAVE_BIRD - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_DOUBLE_EDGE, .power = 120, .type = TYPE_FLYING, .accuracy = 100, @@ -4972,7 +4972,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_EARTH_POWER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_HIT, .power = 90, .type = TYPE_GROUND, .accuracy = 100, @@ -4984,7 +4984,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_SWITCHEROO - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_TRICK, .power = 0, .type = TYPE_DARK, .accuracy = 100, @@ -4996,7 +4996,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_GIGA_IMPACT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_NORMAL, .accuracy = 90, @@ -5008,7 +5008,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_NASTY_PLOT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_ATTACK_UP_2, .power = 0, .type = TYPE_DARK, .accuracy = 0, @@ -5020,7 +5020,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_BULLET_PUNCH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 40, .type = TYPE_STEEL, .accuracy = 100, @@ -5032,7 +5032,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_AVALANCHE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_REVENGE, .power = 60, .type = TYPE_ICE, .accuracy = 100, @@ -5044,7 +5044,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ICE_SHARD - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 40, .type = TYPE_ICE, .accuracy = 100, @@ -5056,7 +5056,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_SHADOW_CLAW - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 70, .type = TYPE_GHOST, .accuracy = 100, @@ -5068,7 +5068,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_THUNDER_FANG - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch) .power = 65, .type = TYPE_ELECTRIC, .accuracy = 95, @@ -5080,7 +5080,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ICE_FANG - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch) .power = 65, .type = TYPE_ICE, .accuracy = 95, @@ -5092,7 +5092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_FIRE_FANG - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (10% paralyze AND 10% flinch) .power = 65, .type = TYPE_FIRE, .accuracy = 95, @@ -5104,7 +5104,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_SHADOW_SNEAK - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 40, .type = TYPE_GHOST, .accuracy = 100, @@ -5116,7 +5116,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_MUD_BOMB - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ACCURACY_DOWN_HIT, .power = 65, .type = TYPE_GROUND, .accuracy = 85, @@ -5128,7 +5128,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_PSYCHO_CUT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 70, .type = TYPE_PSYCHIC, .accuracy = 100, @@ -5140,7 +5140,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ZEN_HEADBUTT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_PSYCHIC, .accuracy = 90, @@ -5152,7 +5152,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_MIRROR_SHOT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ACCURACY_DOWN_HIT, .power = 65, .type = TYPE_STEEL, .accuracy = 85, @@ -5164,7 +5164,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_FLASH_CANNON - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN, .power = 80, .type = TYPE_STEEL, .accuracy = 100, @@ -5176,7 +5176,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_ROCK_CLIMB - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_CONFUSE_HIT, .power = 90, .type = TYPE_NORMAL, .accuracy = 85, @@ -5188,7 +5188,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_DEFOG - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_FLYING, .accuracy = 0, @@ -5212,7 +5212,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_DRACO_METEOR - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .power = 130, .type = TYPE_DRAGON, .accuracy = 90, @@ -5224,7 +5224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_DISCHARGE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PARALYZE_HIT, .power = 80, .type = TYPE_ELECTRIC, .accuracy = 100, @@ -5236,7 +5236,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_LAVA_PLUME - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_BURN_HIT, .power = 80, .type = TYPE_FIRE, .accuracy = 100, @@ -5248,7 +5248,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_LEAF_STORM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_ATTACK_DOWN_2, .power = 130, .type = TYPE_GRASS, .accuracy = 90, @@ -5260,7 +5260,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_POWER_WHIP - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 120, .type = TYPE_GRASS, .accuracy = 85, @@ -5272,7 +5272,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ROCK_WRECKER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_ROCK, .accuracy = 90, @@ -5284,7 +5284,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_CROSS_POISON - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_POISON_HIT, .power = 70, .type = TYPE_POISON, .accuracy = 100, @@ -5296,7 +5296,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_GUNK_SHOT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_POISON_HIT, .power = 120, .type = TYPE_POISON, .accuracy = 80, @@ -5308,7 +5308,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_IRON_HEAD - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_FLINCH_HIT, .power = 80, .type = TYPE_STEEL, .accuracy = 100, @@ -5320,7 +5320,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_MAGNET_BOMB - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ALWAYS_HIT, .power = 60, .type = TYPE_STEEL, .accuracy = 0, @@ -5332,7 +5332,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_STONE_EDGE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 100, .type = TYPE_ROCK, .accuracy = 80, @@ -5344,7 +5344,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_CAPTIVATE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_NORMAL, .accuracy = 100, @@ -5368,7 +5368,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_GRASS_KNOT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_LOW_KICK, .power = 1, .type = TYPE_GRASS, .accuracy = 100, @@ -5380,7 +5380,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_CHATTER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_CONFUSE_HIT, .power = 65, .type = TYPE_FLYING, .accuracy = 100, @@ -5392,7 +5392,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_JUDGMENT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 100, .type = TYPE_NORMAL, .accuracy = 100, @@ -5404,7 +5404,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_BUG_BITE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (Bug Bite and Pluck should have the same move effect) .power = 60, .type = TYPE_BUG, .accuracy = 100, @@ -5416,7 +5416,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_CHARGE_BEAM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_ATTACK_UP, .power = 50, .type = TYPE_ELECTRIC, .accuracy = 90, @@ -5428,7 +5428,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_WOOD_HAMMER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_RECOIL, .power = 120, .type = TYPE_GRASS, .accuracy = 100, @@ -5440,7 +5440,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_AQUA_JET - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 40, .type = TYPE_WATER, .accuracy = 100, @@ -5452,7 +5452,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ATTACK_ORDER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 90, .type = TYPE_BUG, .accuracy = 100, @@ -5464,7 +5464,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_DEFEND_ORDER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 0, .type = TYPE_BUG, .accuracy = 0, @@ -5476,7 +5476,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_HEAL_ORDER - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_RESTORE_HP, .power = 0, .type = TYPE_BUG, .accuracy = 0, @@ -5488,7 +5488,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_HEAD_SMASH - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect (1/2 recoil instead of 1/3 recoil) .power = 150, .type = TYPE_ROCK, .accuracy = 80, @@ -5500,7 +5500,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_DOUBLE_HIT - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_PLACEHOLDER_209, // Needs a custom move effect .power = 35, .type = TYPE_NORMAL, .accuracy = 90, @@ -5512,7 +5512,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_ROAR_OF_TIME - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_RECHARGE, .power = 150, .type = TYPE_DRAGON, .accuracy = 90, @@ -5524,7 +5524,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_SPACIAL_REND - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_HIT, .power = 100, .type = TYPE_DRAGON, .accuracy = 95, @@ -5548,7 +5548,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_CRUSH_GRIP - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_WRING_OUT, .power = 1, .type = TYPE_NORMAL, .accuracy = 100, @@ -5560,7 +5560,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_PHYSICAL, }, { // MOVE_MAGMA_STORM - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_TRAP, .power = 100, .type = TYPE_FIRE, .accuracy = 75, @@ -5572,7 +5572,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_DARK_VOID - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SLEEP, .power = 0, .type = TYPE_DARK, .accuracy = 50, @@ -5584,7 +5584,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_STATUS, }, { // MOVE_SEED_FLARE - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_SPECIAL_DEFENSE_DOWN_2, .power = 120, .type = TYPE_GRASS, .accuracy = 85, @@ -5596,7 +5596,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] = .split = SPLIT_SPECIAL, }, { // MOVE_OMINOUS_WIND - .effect = EFFECT_PLACEHOLDER_209, + .effect = EFFECT_ALL_STATS_UP_HIT, .power = 60, .type = TYPE_GHOST, .accuracy = 100,