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Review correction to case 2 of PokemonUseItemEffects
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@ -4571,6 +4571,7 @@ bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 mov
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break;
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// formerly used by the item effects of the X Sp. Atk and the X Accuracy
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case 2:
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break;
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#endif
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case 3:
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if ((itemEffect[cmdIndex] & ITEM3_GUARD_SPEC)
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