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Document pokedex cry screen
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graphics/pokedex/cry_screen_bg
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graphics/pokedex/cry_screen_bg
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Before Width: | Height: | Size: 135 B After Width: | Height: | Size: 135 B |
@ -1,7 +1,7 @@
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#ifndef GUARD_POKEDEX_CRY_SCREEN_H
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#define GUARD_POKEDEX_CRY_SCREEN_H
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struct CryRelatedStruct
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struct CryScreenWindow
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{
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u16 unk0; // Assigned to val that's never read
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u8 unk2; // Never read
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@ -12,10 +12,10 @@ struct CryRelatedStruct
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extern u8 gDexCryScreenState;
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bool8 LoadCryWaveformWindow(struct CryRelatedStruct*, u8);
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bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
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void UpdateCryWaveformWindow(u8);
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void CryScreenPlayButton(u16);
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bool8 LoadCryMeter(struct CryRelatedStruct*, u8);
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bool8 LoadCryMeter(struct CryScreenWindow*, u8);
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void FreeCryScreen(void);
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#endif
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@ -3568,14 +3568,14 @@ static void Task_LoadCryScreen(u8 taskId)
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break;
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case 6:
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{
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struct CryRelatedStruct sp4;
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struct CryScreenWindow waveformWindow;
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sp4.unk0 = 0x4020;
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sp4.unk2 = 0x1F;
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sp4.paletteNo = 8;
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sp4.yPos = 0x1E;
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sp4.xPos = 0xC;
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if (LoadCryWaveformWindow(&sp4, 2))
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waveformWindow.unk0 = 0x4020;
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waveformWindow.unk2 = 31;
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waveformWindow.paletteNo = 8;
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waveformWindow.yPos = 30;
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waveformWindow.xPos = 12;
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if (LoadCryWaveformWindow(&waveformWindow, 2))
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{
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gMain.state++;
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gDexCryScreenState = 0;
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@ -3584,12 +3584,12 @@ static void Task_LoadCryScreen(u8 taskId)
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break;
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case 7:
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{
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struct CryRelatedStruct spC;
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struct CryScreenWindow cryMeter;
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spC.paletteNo = 9;
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spC.xPos = 0x12;
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spC.yPos = 3;
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if (LoadCryMeter(&spC, 3))
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cryMeter.paletteNo = 9;
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cryMeter.xPos = 18;
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cryMeter.yPos = 3;
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if (LoadCryMeter(&cryMeter, 3))
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gMain.state++;
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CopyWindowToVram(WIN_VU_METER, 2);
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CopyWindowToVram(WIN_INFO, 3);
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@ -9,35 +9,53 @@
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#include "trig.h"
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#include "window.h"
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struct PokedexCryVolumeMeter {
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s8 unk0;
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s8 unk1;
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u8 unk2;
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u16 needleSpriteId;
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// Cry meter needle positions
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//
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// 0
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// 32 . . -32
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// . .
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// 64 . . -64
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// . .
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// . .
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// 96 . . -96
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// 127
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//
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#define MIN_NEEDLE_POS 32
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#define MAX_NEEDLE_POS -32
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#define NEEDLE_MOVE_INCREMENT 5
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#define WAVEFORM_WINDOW_HEIGHT 56
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struct PokedexCryMeterNeedle {
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s8 rotation;
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s8 targetRotation;
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u8 moveIncrement;
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u16 spriteId;
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};
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struct PokedexCryScreen
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{
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u8 unk0[16];
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u8 unk10;
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u8 unk11;
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u8 unk12;
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u16 unk14;
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u8 unk16;
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u8 cryWaveformBuffer[16];
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u8 cryState;
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u8 playhead;
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u8 waveformPreviousY;
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u16 unk; // Never read
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u8 playStartPos;
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u16 species;
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u8 unk1A;
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u8 unk1B;
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u8 cryOverrideCountdown;
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u8 cryRepeatDelay;
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};
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static void PlayCryScreenCry(u16);
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static void sub_81455A8(void);
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static void BufferCryWaveformSegment(void);
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static void DrawWaveformFlatline(void);
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static void sub_8145648(u8);
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static void AdvancePlayhead(u8);
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static void DrawWaveformSegment(u8, u8);
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static void sub_8145814(u8);
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static void sub_8145824(u8, s16, u8);
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static void DrawWaveformWindow(u8);
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static void ShiftWaveformOver(u8, s16, bool8);
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static void SpriteCB_CryMeterNeedle(struct Sprite *);
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static void sub_8145B24(s8);
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static void SetCryMeterNeedleTarget(s8);
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// IWRAM common
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u8 gDexCryScreenState;
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@ -45,7 +63,7 @@ u8 gDexCryScreenState;
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// EWRAM vars
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static EWRAM_DATA struct PokedexCryScreen *sDexCryScreen = NULL;
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static EWRAM_DATA u8 *sCryWaveformWindowTiledata = NULL;
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static EWRAM_DATA struct PokedexCryVolumeMeter *sCryVolumeMeter = NULL;
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static EWRAM_DATA struct PokedexCryMeterNeedle *sCryMeterNeedle = NULL;
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static const u16 sCryMeterNeedle_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter_needle.gbapal");
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static const u8 sCryMeterNeedle_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter_needle.4bpp");
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@ -54,7 +72,7 @@ static const u16 sCryMeter_Tilemap[] = INCBIN_U16("graphics/pokedex/cry_meter_ma
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static const u16 sCryMeter_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal");
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static const u8 sCryMeter_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz");
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const u16 gUnknown_085B8770[][72] =
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static const u16 sWaveformOffsets[][72] =
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{
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{
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0x0000, 0x0004, 0x0008, 0x000C, 0x0010, 0x0014, 0x0018, 0x001C,
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@ -139,18 +157,21 @@ const u16 gUnknown_085B8770[][72] =
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}
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};
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static const u16 sCryScreenBg_Pal[] = INCBIN_U16("graphics/pokedex/85B8C10.gbapal");
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static const u8 sCryScreenBg_Gfx[] = INCBIN_U8("graphics/pokedex/85B8C10.4bpp");
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static const u16 sCryScreenBg_Pal[] = INCBIN_U16("graphics/pokedex/cry_screen_bg.gbapal");
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static const u8 sCryScreenBg_Gfx[] = INCBIN_U8("graphics/pokedex/cry_screen_bg.4bpp");
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const u8 gUnknown_085B8C30[] = {0xF0, 0x0F};
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const u8 gUnknown_085B8C32[][16] =
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static const u8 sWaveformTileDataNybbleMasks[] = {0xF0, 0x0F};
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// Waveform is blue in the middle (8) grading to white at peaks (15)
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// Split into two arrays for the two vertical slice halves
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static const u8 sWaveformColor[][16] =
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{
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{
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0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08,
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0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F
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15, 14, 13, 12, 11, 10, 9, 8,
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8, 9, 10, 11, 12, 13, 14, 15,
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}, {
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0xF0, 0xE0, 0xD0, 0xC0, 0xB0, 0xA0, 0x90, 0x80,
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0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
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15 << 4, 14 << 4, 13 << 4, 12 << 4, 11 << 4, 10 << 4, 9 << 4, 8 << 4,
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8 << 4, 9 << 4, 10 << 4, 11 << 4, 12 << 4, 13 << 4, 14 << 4, 15 << 4,
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}
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};
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@ -202,7 +223,7 @@ static const struct SpritePalette sCryMeterNeedleSpritePalettes[] =
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{}
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};
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bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId)
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bool8 LoadCryWaveformWindow(struct CryScreenWindow *window, u8 windowId)
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{
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u8 i;
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u8 finished = FALSE;
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@ -216,28 +237,28 @@ bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId)
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sCryWaveformWindowTiledata = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
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}
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sDexCryScreen->unk14 = arg0->unk0;
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sDexCryScreen->unk16 = arg0->yPos;
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sDexCryScreen->unk1A = 0;
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sDexCryScreen->unk1B = 0;
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sDexCryScreen->unk10 = 0;
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sDexCryScreen->unk12 = 28;
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sDexCryScreen->unk11 = 0;
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sub_8145824(windowId, -8 * arg0->xPos, 1);
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sDexCryScreen->unk = window->unk0;
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sDexCryScreen->playStartPos = window->yPos;
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sDexCryScreen->cryOverrideCountdown = 0;
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sDexCryScreen->cryRepeatDelay = 0;
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sDexCryScreen->cryState = 0;
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sDexCryScreen->waveformPreviousY = WAVEFORM_WINDOW_HEIGHT / 2;
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sDexCryScreen->playhead = 0;
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ShiftWaveformOver(windowId, -8 * window->xPos, TRUE); // Does nothing
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for (i = 0; i < 224; i++)
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CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, i);
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gDexCryScreenState++;
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break;
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case 1:
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for (i = 0; i < sDexCryScreen->unk16 * 8; i++)
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for (i = 0; i < sDexCryScreen->playStartPos * 8; i++)
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DrawWaveformSegment(i, 0);
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gDexCryScreenState++;
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break;
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case 2:
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sub_8145814(windowId);
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LoadPalette(sCryScreenBg_Pal, arg0->paletteNo * 16, 32);
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DrawWaveformWindow(windowId);
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LoadPalette(sCryScreenBg_Pal, window->paletteNo * 16, 32);
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finished = TRUE;
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break;
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}
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@ -247,17 +268,20 @@ bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId)
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void UpdateCryWaveformWindow(u8 windowId)
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{
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u8 var0;
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u8 waveformIdx;
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sub_8145814(windowId);
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sub_8145648(windowId);
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if (sDexCryScreen->unk1B)
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sDexCryScreen->unk1B--;
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DrawWaveformWindow(windowId);
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AdvancePlayhead(windowId);
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if (sDexCryScreen->unk1A)
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// Cry cant be replayed until this counter is done
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if (sDexCryScreen->cryRepeatDelay)
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sDexCryScreen->cryRepeatDelay--;
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// Once a cry replay has started, it waits for this countdown before playing
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if (sDexCryScreen->cryOverrideCountdown)
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{
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sDexCryScreen->unk1A--;
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if (!sDexCryScreen->unk1A)
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sDexCryScreen->cryOverrideCountdown--;
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if (!sDexCryScreen->cryOverrideCountdown)
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{
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PlayCryScreenCry(sDexCryScreen->species);
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DrawWaveformFlatline();
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@ -265,47 +289,51 @@ void UpdateCryWaveformWindow(u8 windowId)
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}
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}
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if (sDexCryScreen->unk10 == 0)
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// No cry playing
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if (sDexCryScreen->cryState == 0)
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{
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DrawWaveformFlatline();
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return;
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}
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if (sDexCryScreen->unk10 == 1)
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// Cry playing, buffer waveform
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if (sDexCryScreen->cryState == 1)
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{
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sub_81455A8();
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BufferCryWaveformSegment();
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}
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else if (sDexCryScreen->unk10 > 8)
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else if (sDexCryScreen->cryState > 8)
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{
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// Buffered waveform exhausted, end or buffer more
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if (!IsCryPlaying())
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{
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DrawWaveformFlatline();
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sDexCryScreen->unk10 = 0;
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sDexCryScreen->cryState = 0;
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return;
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}
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sub_81455A8();
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sDexCryScreen->unk10 = 1;
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BufferCryWaveformSegment();
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sDexCryScreen->cryState = 1;
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}
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var0 = 2 * (sDexCryScreen->unk10 - 1);
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DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, sDexCryScreen->unk0[var0]);
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DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, sDexCryScreen->unk0[var0 + 1]);
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sDexCryScreen->unk10++;
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// Draw cry
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waveformIdx = 2 * (sDexCryScreen->cryState - 1);
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DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, sDexCryScreen->cryWaveformBuffer[waveformIdx]);
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DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, sDexCryScreen->cryWaveformBuffer[waveformIdx + 1]);
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sDexCryScreen->cryState++;
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}
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void CryScreenPlayButton(u16 species)
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{
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if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->unk1A)
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if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->cryOverrideCountdown)
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{
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if (!sDexCryScreen->unk1B)
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if (!sDexCryScreen->cryRepeatDelay)
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{
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sDexCryScreen->unk1B = 4;
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sDexCryScreen->cryRepeatDelay = 4;
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if (IsCryPlaying() == TRUE)
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{
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StopCry();
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sDexCryScreen->species = species;
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sDexCryScreen->unk1A = 2;
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sDexCryScreen->cryOverrideCountdown = 2;
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}
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else
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{
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@ -317,11 +345,11 @@ void CryScreenPlayButton(u16 species)
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static void PlayCryScreenCry(u16 species)
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{
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PlayCry2(species, 0, 0x7d, 10);
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sDexCryScreen->unk10 = 1;
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PlayCry2(species, 0, 125, 10);
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sDexCryScreen->cryState = 1;
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}
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static void sub_81455A8(void)
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static void BufferCryWaveformSegment(void)
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{
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u8 i;
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s8 *baseBuffer;
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@ -333,102 +361,113 @@ static void sub_81455A8(void)
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baseBuffer = gSoundInfo.pcmBuffer + (gSoundInfo.pcmDmaPeriod + 1 - gPcmDmaCounter) * gSoundInfo.pcmSamplesPerVBlank;
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buffer = baseBuffer + 0x630;
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for (i = 0; i < ARRAY_COUNT(sDexCryScreen->unk0); i++)
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sDexCryScreen->unk0[i] = buffer[i * 2] * 2;
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for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
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sDexCryScreen->cryWaveformBuffer[i] = buffer[i * 2] * 2;
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}
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static void DrawWaveformFlatline(void)
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{
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DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, 0);
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DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, 0);
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DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, 0);
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DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, 0);
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}
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static void sub_8145648(u8 windowId)
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static void AdvancePlayhead(u8 windowId)
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{
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u8 i;
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u16 offset;
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sub_8145824(windowId, sDexCryScreen->unk11, 0);
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sDexCryScreen->unk11 += 2;
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offset = (sDexCryScreen->unk11 / 8 + sDexCryScreen->unk16 + 1) % 32;
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ShiftWaveformOver(windowId, sDexCryScreen->playhead, FALSE);
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sDexCryScreen->playhead += 2;
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offset = (sDexCryScreen->playhead / 8 + sDexCryScreen->playStartPos + 1) % 32;
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for (i = 0; i < 7; i++)
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CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, offset + (i * TILE_SIZE_4BPP));
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}
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static void DrawWaveformSegment(u8 a0, u8 a1)
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// Waveform segments are drawn in alternate vertical slices
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// Note that the waveform isnt put on screen until DrawWaveformWindow
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static void DrawWaveformSegment(u8 position, u8 amplitude)
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{
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u8 sp0;
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u8 r6;
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u8 r8;
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u16 offset;
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u16 r1;
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u8 i;
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// Position is a bitfield containing the play start pos, the playhead pos, and which vertical slice half to draw
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#define PLAY_START_POS (position >> 3)
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#define PLAYHEAD_POS (position & ((1 << 3) - 1))
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#define VERT_SLICE (position & 1)
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r1 = (a1 + 127) * 256;
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i = r1 / 1152.0;
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if (i > 55)
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i = 55;
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sp0 = i;
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r6 = a0 & 1;
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if (i > sDexCryScreen->unk12)
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u8 currentPointY;
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u8 nybble;
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u16 offset;
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u16 temp;
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u8 y;
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temp = (amplitude + 127) * 256;
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y = temp / 1152.0;
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if (y > WAVEFORM_WINDOW_HEIGHT - 1)
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y = WAVEFORM_WINDOW_HEIGHT - 1;
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currentPointY = y;
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nybble = VERT_SLICE;
|
||||
if (y > sDexCryScreen->waveformPreviousY)
|
||||
{
|
||||
// Current point lower than previous point, draw point and draw line up to previous
|
||||
do
|
||||
{
|
||||
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6];
|
||||
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F];
|
||||
i--;
|
||||
} while (i > sDexCryScreen->unk12);
|
||||
offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
|
||||
sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
|
||||
y--;
|
||||
} while (y > sDexCryScreen->waveformPreviousY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Current point higher than previous point, draw point and draw line down to previous
|
||||
do
|
||||
{
|
||||
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6];
|
||||
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F];
|
||||
i++;
|
||||
} while (i < sDexCryScreen->unk12);
|
||||
offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
|
||||
sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
|
||||
sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
|
||||
y++;
|
||||
} while (y < sDexCryScreen->waveformPreviousY);
|
||||
}
|
||||
|
||||
sDexCryScreen->unk12 = sp0;
|
||||
sDexCryScreen->waveformPreviousY = currentPointY;
|
||||
}
|
||||
|
||||
static void sub_8145814(u8 windowId)
|
||||
static void DrawWaveformWindow(u8 windowId)
|
||||
{
|
||||
CopyWindowToVram(windowId, 2);
|
||||
}
|
||||
|
||||
static void sub_8145824(u8 windowId, s16 arg1, u8 arg2)
|
||||
// rsVertical is leftover from a very different version of this function in RS
|
||||
// In RS, when TRUE it would use VOFS and when FALSE it would use HOFS (only FALSE was used)
|
||||
// Here when TRUE it does nothing
|
||||
static void ShiftWaveformOver(u8 windowId, s16 offset, bool8 rsVertical)
|
||||
{
|
||||
if (!arg2)
|
||||
if (!rsVertical)
|
||||
{
|
||||
u8 bg = GetWindowAttribute(windowId, WINDOW_BG);
|
||||
ChangeBgX(bg, arg1 << 8, 0);
|
||||
ChangeBgX(bg, offset << 8, 0);
|
||||
}
|
||||
}
|
||||
|
||||
bool8 LoadCryMeter(struct CryRelatedStruct *arg0, u8 windowId)
|
||||
bool8 LoadCryMeter(struct CryScreenWindow *window, u8 windowId)
|
||||
{
|
||||
bool8 finished = FALSE;
|
||||
|
||||
switch (gDexCryScreenState)
|
||||
{
|
||||
case 0:
|
||||
if (!sCryVolumeMeter)
|
||||
sCryVolumeMeter = AllocZeroed(sizeof(*sCryVolumeMeter));
|
||||
if (!sCryMeterNeedle)
|
||||
sCryMeterNeedle = AllocZeroed(sizeof(*sCryMeterNeedle));
|
||||
|
||||
CopyToWindowPixelBuffer(windowId, sCryMeter_Gfx, 0, 0);
|
||||
LoadPalette(sCryMeter_Pal, arg0->paletteNo * 16, 32);
|
||||
LoadPalette(sCryMeter_Pal, window->paletteNo * 16, 32);
|
||||
gDexCryScreenState++;
|
||||
break;
|
||||
case 1:
|
||||
LoadSpriteSheets(sCryMeterNeedleSpriteSheets);
|
||||
LoadSpritePalettes(sCryMeterNeedleSpritePalettes);
|
||||
sCryVolumeMeter->needleSpriteId = CreateSprite(&sCryMeterNeedleSpriteTemplate, 40 + arg0->xPos * 8, 56 + arg0->yPos * 8, 1);
|
||||
sCryVolumeMeter->unk0 = 32;
|
||||
sCryVolumeMeter->unk1 = 32;
|
||||
sCryVolumeMeter->unk2 = 0;
|
||||
sCryMeterNeedle->spriteId = CreateSprite(&sCryMeterNeedleSpriteTemplate, 40 + window->xPos * 8, 56 + window->yPos * 8, 1);
|
||||
sCryMeterNeedle->rotation = MIN_NEEDLE_POS;
|
||||
sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
|
||||
sCryMeterNeedle->moveIncrement = 0;
|
||||
finished = TRUE;
|
||||
break;
|
||||
}
|
||||
@ -438,92 +477,102 @@ bool8 LoadCryMeter(struct CryRelatedStruct *arg0, u8 windowId)
|
||||
|
||||
void FreeCryScreen(void)
|
||||
{
|
||||
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryVolumeMeter->needleSpriteId].oam.paletteNum));
|
||||
DestroySprite(gSprites + sCryVolumeMeter->needleSpriteId);
|
||||
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryMeterNeedle->spriteId].oam.paletteNum));
|
||||
DestroySprite(gSprites + sCryMeterNeedle->spriteId);
|
||||
FREE_AND_SET_NULL(sDexCryScreen);
|
||||
FREE_AND_SET_NULL(sCryVolumeMeter);
|
||||
FREE_AND_SET_NULL(sCryMeterNeedle);
|
||||
}
|
||||
|
||||
static void SpriteCB_CryMeterNeedle(struct Sprite *sprite)
|
||||
{
|
||||
u16 i;
|
||||
s8 r3;
|
||||
s8 peakAmplitude;
|
||||
s16 x;
|
||||
s16 y;
|
||||
struct ObjAffineSrcData affine;
|
||||
struct OamMatrix matrix;
|
||||
u8 *var0;
|
||||
u8 amplitude;
|
||||
|
||||
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineParam = 0;
|
||||
switch (sDexCryScreen->unk10)
|
||||
gSprites[sCryMeterNeedle->spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[sCryMeterNeedle->spriteId].oam.affineParam = 0;
|
||||
|
||||
// While no cry is playing, cryState is 0
|
||||
// While cry is playing, cryState loops 1-8
|
||||
switch (sDexCryScreen->cryState)
|
||||
{
|
||||
case 0:
|
||||
sCryVolumeMeter->unk1 = 32;
|
||||
if (sCryVolumeMeter->unk0 > 0)
|
||||
sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
|
||||
if (sCryMeterNeedle->rotation > 0)
|
||||
{
|
||||
if (sCryVolumeMeter->unk2 != 1)
|
||||
sCryVolumeMeter->unk2--;
|
||||
if (sCryMeterNeedle->moveIncrement != 1)
|
||||
sCryMeterNeedle->moveIncrement--;
|
||||
}
|
||||
else
|
||||
sCryVolumeMeter->unk2 = 5;
|
||||
{
|
||||
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
r3 = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->unk0); i++)
|
||||
peakAmplitude = 0;
|
||||
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
|
||||
{
|
||||
if (r3 < sDexCryScreen->unk0[i])
|
||||
r3 = sDexCryScreen->unk0[i];
|
||||
if (peakAmplitude < sDexCryScreen->cryWaveformBuffer[i])
|
||||
peakAmplitude = sDexCryScreen->cryWaveformBuffer[i];
|
||||
}
|
||||
sub_8145B24(r3 * 0xd0 / 0x100);
|
||||
SetCryMeterNeedleTarget(peakAmplitude * 208 / 256);
|
||||
break;
|
||||
case 6:
|
||||
var0 = &sDexCryScreen->unk0[10];
|
||||
sub_8145B24(*var0 * 0xd0 / 0x100);
|
||||
// To introduce some randomness, needle jumps to set pos in waveform rather than peak
|
||||
amplitude = sDexCryScreen->cryWaveformBuffer[10];
|
||||
SetCryMeterNeedleTarget(amplitude * 208 / 256);
|
||||
break;
|
||||
}
|
||||
|
||||
if (sCryVolumeMeter->unk0 == sCryVolumeMeter->unk1)
|
||||
if (sCryMeterNeedle->rotation == sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
// empty block
|
||||
// Empty, needle has reached target
|
||||
}
|
||||
else if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1)
|
||||
else if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
sCryVolumeMeter->unk0 += sCryVolumeMeter->unk2;
|
||||
if (sCryVolumeMeter->unk0 > sCryVolumeMeter->unk1)
|
||||
// Rotate needle left
|
||||
sCryMeterNeedle->rotation += sCryMeterNeedle->moveIncrement;
|
||||
if (sCryMeterNeedle->rotation > sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1;
|
||||
sCryVolumeMeter->unk1 = 0;
|
||||
sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
|
||||
sCryMeterNeedle->targetRotation = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sCryVolumeMeter->unk0 -= sCryVolumeMeter->unk2;
|
||||
if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1)
|
||||
// Rotate needle right
|
||||
sCryMeterNeedle->rotation -= sCryMeterNeedle->moveIncrement;
|
||||
if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
|
||||
{
|
||||
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1;
|
||||
sCryVolumeMeter->unk1 = 0;
|
||||
sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
|
||||
sCryMeterNeedle->targetRotation = 0;
|
||||
}
|
||||
}
|
||||
|
||||
affine.xScale = 0x100;
|
||||
affine.yScale = 0x100;
|
||||
affine.rotation = sCryVolumeMeter->unk0 * 256;
|
||||
affine.xScale = 256;
|
||||
affine.yScale = 256;
|
||||
affine.rotation = sCryMeterNeedle->rotation * 256;
|
||||
ObjAffineSet(&affine, &matrix, 1, 2);
|
||||
SetOamMatrix(0, matrix.a, matrix.b, matrix.c, matrix.d);
|
||||
x = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF)];
|
||||
y = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF) + 64];
|
||||
x = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF)];
|
||||
y = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF) + 64];
|
||||
sprite->pos2.x = x * 24 / 256;
|
||||
sprite->pos2.y = y * 24 / 256;
|
||||
}
|
||||
|
||||
static void sub_8145B24(s8 a0)
|
||||
static void SetCryMeterNeedleTarget(s8 offset)
|
||||
{
|
||||
u16 r2 = (0x20 - a0) & 0xff;
|
||||
if (r2 > 0x20 && r2 < 0xe0)
|
||||
r2 = 0xe0;
|
||||
u16 rotation = (MIN_NEEDLE_POS - offset) & 0xFF;
|
||||
|
||||
sCryVolumeMeter->unk1 = r2;
|
||||
sCryVolumeMeter->unk2 = 5;
|
||||
// Min is positive, max is negative. Make sure needle hasnt moved out of bounds
|
||||
if (rotation > MIN_NEEDLE_POS && rotation < (u8)MAX_NEEDLE_POS)
|
||||
rotation = (u8)MAX_NEEDLE_POS;
|
||||
|
||||
sCryMeterNeedle->targetRotation = rotation;
|
||||
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user