Document pokedex cry screen

This commit is contained in:
GriffinR 2020-03-10 14:02:03 -04:00
parent 31b0cbe9b4
commit a495379ff0
5 changed files with 217 additions and 168 deletions

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@ -1,7 +1,7 @@
#ifndef GUARD_POKEDEX_CRY_SCREEN_H #ifndef GUARD_POKEDEX_CRY_SCREEN_H
#define GUARD_POKEDEX_CRY_SCREEN_H #define GUARD_POKEDEX_CRY_SCREEN_H
struct CryRelatedStruct struct CryScreenWindow
{ {
u16 unk0; // Assigned to val that's never read u16 unk0; // Assigned to val that's never read
u8 unk2; // Never read u8 unk2; // Never read
@ -12,10 +12,10 @@ struct CryRelatedStruct
extern u8 gDexCryScreenState; extern u8 gDexCryScreenState;
bool8 LoadCryWaveformWindow(struct CryRelatedStruct*, u8); bool8 LoadCryWaveformWindow(struct CryScreenWindow*, u8);
void UpdateCryWaveformWindow(u8); void UpdateCryWaveformWindow(u8);
void CryScreenPlayButton(u16); void CryScreenPlayButton(u16);
bool8 LoadCryMeter(struct CryRelatedStruct*, u8); bool8 LoadCryMeter(struct CryScreenWindow*, u8);
void FreeCryScreen(void); void FreeCryScreen(void);
#endif #endif

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@ -3568,14 +3568,14 @@ static void Task_LoadCryScreen(u8 taskId)
break; break;
case 6: case 6:
{ {
struct CryRelatedStruct sp4; struct CryScreenWindow waveformWindow;
sp4.unk0 = 0x4020; waveformWindow.unk0 = 0x4020;
sp4.unk2 = 0x1F; waveformWindow.unk2 = 31;
sp4.paletteNo = 8; waveformWindow.paletteNo = 8;
sp4.yPos = 0x1E; waveformWindow.yPos = 30;
sp4.xPos = 0xC; waveformWindow.xPos = 12;
if (LoadCryWaveformWindow(&sp4, 2)) if (LoadCryWaveformWindow(&waveformWindow, 2))
{ {
gMain.state++; gMain.state++;
gDexCryScreenState = 0; gDexCryScreenState = 0;
@ -3584,12 +3584,12 @@ static void Task_LoadCryScreen(u8 taskId)
break; break;
case 7: case 7:
{ {
struct CryRelatedStruct spC; struct CryScreenWindow cryMeter;
spC.paletteNo = 9; cryMeter.paletteNo = 9;
spC.xPos = 0x12; cryMeter.xPos = 18;
spC.yPos = 3; cryMeter.yPos = 3;
if (LoadCryMeter(&spC, 3)) if (LoadCryMeter(&cryMeter, 3))
gMain.state++; gMain.state++;
CopyWindowToVram(WIN_VU_METER, 2); CopyWindowToVram(WIN_VU_METER, 2);
CopyWindowToVram(WIN_INFO, 3); CopyWindowToVram(WIN_INFO, 3);

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@ -9,35 +9,53 @@
#include "trig.h" #include "trig.h"
#include "window.h" #include "window.h"
struct PokedexCryVolumeMeter { // Cry meter needle positions
s8 unk0; //
s8 unk1; // 0
u8 unk2; // 32 . . -32
u16 needleSpriteId; // . .
// 64 . . -64
// . .
// . .
// 96 . . -96
// 127
//
#define MIN_NEEDLE_POS 32
#define MAX_NEEDLE_POS -32
#define NEEDLE_MOVE_INCREMENT 5
#define WAVEFORM_WINDOW_HEIGHT 56
struct PokedexCryMeterNeedle {
s8 rotation;
s8 targetRotation;
u8 moveIncrement;
u16 spriteId;
}; };
struct PokedexCryScreen struct PokedexCryScreen
{ {
u8 unk0[16]; u8 cryWaveformBuffer[16];
u8 unk10; u8 cryState;
u8 unk11; u8 playhead;
u8 unk12; u8 waveformPreviousY;
u16 unk14; u16 unk; // Never read
u8 unk16; u8 playStartPos;
u16 species; u16 species;
u8 unk1A; u8 cryOverrideCountdown;
u8 unk1B; u8 cryRepeatDelay;
}; };
static void PlayCryScreenCry(u16); static void PlayCryScreenCry(u16);
static void sub_81455A8(void); static void BufferCryWaveformSegment(void);
static void DrawWaveformFlatline(void); static void DrawWaveformFlatline(void);
static void sub_8145648(u8); static void AdvancePlayhead(u8);
static void DrawWaveformSegment(u8, u8); static void DrawWaveformSegment(u8, u8);
static void sub_8145814(u8); static void DrawWaveformWindow(u8);
static void sub_8145824(u8, s16, u8); static void ShiftWaveformOver(u8, s16, bool8);
static void SpriteCB_CryMeterNeedle(struct Sprite *); static void SpriteCB_CryMeterNeedle(struct Sprite *);
static void sub_8145B24(s8); static void SetCryMeterNeedleTarget(s8);
// IWRAM common // IWRAM common
u8 gDexCryScreenState; u8 gDexCryScreenState;
@ -45,7 +63,7 @@ u8 gDexCryScreenState;
// EWRAM vars // EWRAM vars
static EWRAM_DATA struct PokedexCryScreen *sDexCryScreen = NULL; static EWRAM_DATA struct PokedexCryScreen *sDexCryScreen = NULL;
static EWRAM_DATA u8 *sCryWaveformWindowTiledata = NULL; static EWRAM_DATA u8 *sCryWaveformWindowTiledata = NULL;
static EWRAM_DATA struct PokedexCryVolumeMeter *sCryVolumeMeter = NULL; static EWRAM_DATA struct PokedexCryMeterNeedle *sCryMeterNeedle = NULL;
static const u16 sCryMeterNeedle_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter_needle.gbapal"); static const u16 sCryMeterNeedle_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter_needle.gbapal");
static const u8 sCryMeterNeedle_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter_needle.4bpp"); static const u8 sCryMeterNeedle_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter_needle.4bpp");
@ -54,7 +72,7 @@ static const u16 sCryMeter_Tilemap[] = INCBIN_U16("graphics/pokedex/cry_meter_ma
static const u16 sCryMeter_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal"); static const u16 sCryMeter_Pal[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal");
static const u8 sCryMeter_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz"); static const u8 sCryMeter_Gfx[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz");
const u16 gUnknown_085B8770[][72] = static const u16 sWaveformOffsets[][72] =
{ {
{ {
0x0000, 0x0004, 0x0008, 0x000C, 0x0010, 0x0014, 0x0018, 0x001C, 0x0000, 0x0004, 0x0008, 0x000C, 0x0010, 0x0014, 0x0018, 0x001C,
@ -139,18 +157,21 @@ const u16 gUnknown_085B8770[][72] =
} }
}; };
static const u16 sCryScreenBg_Pal[] = INCBIN_U16("graphics/pokedex/85B8C10.gbapal"); static const u16 sCryScreenBg_Pal[] = INCBIN_U16("graphics/pokedex/cry_screen_bg.gbapal");
static const u8 sCryScreenBg_Gfx[] = INCBIN_U8("graphics/pokedex/85B8C10.4bpp"); static const u8 sCryScreenBg_Gfx[] = INCBIN_U8("graphics/pokedex/cry_screen_bg.4bpp");
const u8 gUnknown_085B8C30[] = {0xF0, 0x0F}; static const u8 sWaveformTileDataNybbleMasks[] = {0xF0, 0x0F};
const u8 gUnknown_085B8C32[][16] =
// Waveform is blue in the middle (8) grading to white at peaks (15)
// Split into two arrays for the two vertical slice halves
static const u8 sWaveformColor[][16] =
{ {
{ {
0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08, 15, 14, 13, 12, 11, 10, 9, 8,
0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F 8, 9, 10, 11, 12, 13, 14, 15,
}, { }, {
0xF0, 0xE0, 0xD0, 0xC0, 0xB0, 0xA0, 0x90, 0x80, 15 << 4, 14 << 4, 13 << 4, 12 << 4, 11 << 4, 10 << 4, 9 << 4, 8 << 4,
0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0 8 << 4, 9 << 4, 10 << 4, 11 << 4, 12 << 4, 13 << 4, 14 << 4, 15 << 4,
} }
}; };
@ -202,7 +223,7 @@ static const struct SpritePalette sCryMeterNeedleSpritePalettes[] =
{} {}
}; };
bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId) bool8 LoadCryWaveformWindow(struct CryScreenWindow *window, u8 windowId)
{ {
u8 i; u8 i;
u8 finished = FALSE; u8 finished = FALSE;
@ -216,28 +237,28 @@ bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId)
sCryWaveformWindowTiledata = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA); sCryWaveformWindowTiledata = (u8*)GetWindowAttribute(windowId, WINDOW_TILE_DATA);
} }
sDexCryScreen->unk14 = arg0->unk0; sDexCryScreen->unk = window->unk0;
sDexCryScreen->unk16 = arg0->yPos; sDexCryScreen->playStartPos = window->yPos;
sDexCryScreen->unk1A = 0; sDexCryScreen->cryOverrideCountdown = 0;
sDexCryScreen->unk1B = 0; sDexCryScreen->cryRepeatDelay = 0;
sDexCryScreen->unk10 = 0; sDexCryScreen->cryState = 0;
sDexCryScreen->unk12 = 28; sDexCryScreen->waveformPreviousY = WAVEFORM_WINDOW_HEIGHT / 2;
sDexCryScreen->unk11 = 0; sDexCryScreen->playhead = 0;
sub_8145824(windowId, -8 * arg0->xPos, 1); ShiftWaveformOver(windowId, -8 * window->xPos, TRUE); // Does nothing
for (i = 0; i < 224; i++) for (i = 0; i < 224; i++)
CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, i); CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, i);
gDexCryScreenState++; gDexCryScreenState++;
break; break;
case 1: case 1:
for (i = 0; i < sDexCryScreen->unk16 * 8; i++) for (i = 0; i < sDexCryScreen->playStartPos * 8; i++)
DrawWaveformSegment(i, 0); DrawWaveformSegment(i, 0);
gDexCryScreenState++; gDexCryScreenState++;
break; break;
case 2: case 2:
sub_8145814(windowId); DrawWaveformWindow(windowId);
LoadPalette(sCryScreenBg_Pal, arg0->paletteNo * 16, 32); LoadPalette(sCryScreenBg_Pal, window->paletteNo * 16, 32);
finished = TRUE; finished = TRUE;
break; break;
} }
@ -247,17 +268,20 @@ bool8 LoadCryWaveformWindow(struct CryRelatedStruct *arg0, u8 windowId)
void UpdateCryWaveformWindow(u8 windowId) void UpdateCryWaveformWindow(u8 windowId)
{ {
u8 var0; u8 waveformIdx;
sub_8145814(windowId); DrawWaveformWindow(windowId);
sub_8145648(windowId); AdvancePlayhead(windowId);
if (sDexCryScreen->unk1B)
sDexCryScreen->unk1B--;
if (sDexCryScreen->unk1A) // Cry cant be replayed until this counter is done
if (sDexCryScreen->cryRepeatDelay)
sDexCryScreen->cryRepeatDelay--;
// Once a cry replay has started, it waits for this countdown before playing
if (sDexCryScreen->cryOverrideCountdown)
{ {
sDexCryScreen->unk1A--; sDexCryScreen->cryOverrideCountdown--;
if (!sDexCryScreen->unk1A) if (!sDexCryScreen->cryOverrideCountdown)
{ {
PlayCryScreenCry(sDexCryScreen->species); PlayCryScreenCry(sDexCryScreen->species);
DrawWaveformFlatline(); DrawWaveformFlatline();
@ -265,47 +289,51 @@ void UpdateCryWaveformWindow(u8 windowId)
} }
} }
if (sDexCryScreen->unk10 == 0) // No cry playing
if (sDexCryScreen->cryState == 0)
{ {
DrawWaveformFlatline(); DrawWaveformFlatline();
return; return;
} }
if (sDexCryScreen->unk10 == 1) // Cry playing, buffer waveform
if (sDexCryScreen->cryState == 1)
{ {
sub_81455A8(); BufferCryWaveformSegment();
} }
else if (sDexCryScreen->unk10 > 8) else if (sDexCryScreen->cryState > 8)
{ {
// Buffered waveform exhausted, end or buffer more
if (!IsCryPlaying()) if (!IsCryPlaying())
{ {
DrawWaveformFlatline(); DrawWaveformFlatline();
sDexCryScreen->unk10 = 0; sDexCryScreen->cryState = 0;
return; return;
} }
sub_81455A8(); BufferCryWaveformSegment();
sDexCryScreen->unk10 = 1; sDexCryScreen->cryState = 1;
} }
var0 = 2 * (sDexCryScreen->unk10 - 1); // Draw cry
DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, sDexCryScreen->unk0[var0]); waveformIdx = 2 * (sDexCryScreen->cryState - 1);
DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, sDexCryScreen->unk0[var0 + 1]); DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, sDexCryScreen->cryWaveformBuffer[waveformIdx]);
sDexCryScreen->unk10++; DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, sDexCryScreen->cryWaveformBuffer[waveformIdx + 1]);
sDexCryScreen->cryState++;
} }
void CryScreenPlayButton(u16 species) void CryScreenPlayButton(u16 species)
{ {
if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->unk1A) if (gMPlayInfo_BGM.status & MUSICPLAYER_STATUS_PAUSE && !sDexCryScreen->cryOverrideCountdown)
{ {
if (!sDexCryScreen->unk1B) if (!sDexCryScreen->cryRepeatDelay)
{ {
sDexCryScreen->unk1B = 4; sDexCryScreen->cryRepeatDelay = 4;
if (IsCryPlaying() == TRUE) if (IsCryPlaying() == TRUE)
{ {
StopCry(); StopCry();
sDexCryScreen->species = species; sDexCryScreen->species = species;
sDexCryScreen->unk1A = 2; sDexCryScreen->cryOverrideCountdown = 2;
} }
else else
{ {
@ -317,11 +345,11 @@ void CryScreenPlayButton(u16 species)
static void PlayCryScreenCry(u16 species) static void PlayCryScreenCry(u16 species)
{ {
PlayCry2(species, 0, 0x7d, 10); PlayCry2(species, 0, 125, 10);
sDexCryScreen->unk10 = 1; sDexCryScreen->cryState = 1;
} }
static void sub_81455A8(void) static void BufferCryWaveformSegment(void)
{ {
u8 i; u8 i;
s8 *baseBuffer; s8 *baseBuffer;
@ -333,102 +361,113 @@ static void sub_81455A8(void)
baseBuffer = gSoundInfo.pcmBuffer + (gSoundInfo.pcmDmaPeriod + 1 - gPcmDmaCounter) * gSoundInfo.pcmSamplesPerVBlank; baseBuffer = gSoundInfo.pcmBuffer + (gSoundInfo.pcmDmaPeriod + 1 - gPcmDmaCounter) * gSoundInfo.pcmSamplesPerVBlank;
buffer = baseBuffer + 0x630; buffer = baseBuffer + 0x630;
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->unk0); i++) for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
sDexCryScreen->unk0[i] = buffer[i * 2] * 2; sDexCryScreen->cryWaveformBuffer[i] = buffer[i * 2] * 2;
} }
static void DrawWaveformFlatline(void) static void DrawWaveformFlatline(void)
{ {
DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 2, 0); DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 2, 0);
DrawWaveformSegment(sDexCryScreen->unk16 * 8 + sDexCryScreen->unk11 - 1, 0); DrawWaveformSegment(sDexCryScreen->playStartPos * 8 + sDexCryScreen->playhead - 1, 0);
} }
static void sub_8145648(u8 windowId) static void AdvancePlayhead(u8 windowId)
{ {
u8 i; u8 i;
u16 offset; u16 offset;
sub_8145824(windowId, sDexCryScreen->unk11, 0); ShiftWaveformOver(windowId, sDexCryScreen->playhead, FALSE);
sDexCryScreen->unk11 += 2; sDexCryScreen->playhead += 2;
offset = (sDexCryScreen->unk11 / 8 + sDexCryScreen->unk16 + 1) % 32; offset = (sDexCryScreen->playhead / 8 + sDexCryScreen->playStartPos + 1) % 32;
for (i = 0; i < 7; i++) for (i = 0; i < 7; i++)
CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, offset + (i * TILE_SIZE_4BPP)); CopyToWindowPixelBuffer(windowId, sCryScreenBg_Gfx, TILE_SIZE_4BPP, offset + (i * TILE_SIZE_4BPP));
} }
static void DrawWaveformSegment(u8 a0, u8 a1) // Waveform segments are drawn in alternate vertical slices
// Note that the waveform isnt put on screen until DrawWaveformWindow
static void DrawWaveformSegment(u8 position, u8 amplitude)
{ {
u8 sp0; // Position is a bitfield containing the play start pos, the playhead pos, and which vertical slice half to draw
u8 r6; #define PLAY_START_POS (position >> 3)
u8 r8; #define PLAYHEAD_POS (position & ((1 << 3) - 1))
u16 offset; #define VERT_SLICE (position & 1)
u16 r1;
u8 i;
r1 = (a1 + 127) * 256; u8 currentPointY;
i = r1 / 1152.0; u8 nybble;
if (i > 55) u16 offset;
i = 55; u16 temp;
sp0 = i; u8 y;
r6 = a0 & 1;
if (i > sDexCryScreen->unk12) temp = (amplitude + 127) * 256;
y = temp / 1152.0;
if (y > WAVEFORM_WINDOW_HEIGHT - 1)
y = WAVEFORM_WINDOW_HEIGHT - 1;
currentPointY = y;
nybble = VERT_SLICE;
if (y > sDexCryScreen->waveformPreviousY)
{ {
// Current point lower than previous point, draw point and draw line up to previous
do do
{ {
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP; offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6]; sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F]; sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
i--; y--;
} while (i > sDexCryScreen->unk12); } while (y > sDexCryScreen->waveformPreviousY);
} }
else else
{ {
// Current point higher than previous point, draw point and draw line down to previous
do do
{ {
offset = gUnknown_085B8770[a0 & 0x7][i] + (a0 / 8) * TILE_SIZE_4BPP; offset = sWaveformOffsets[PLAYHEAD_POS][y] + PLAY_START_POS * TILE_SIZE_4BPP;
sCryWaveformWindowTiledata[offset] &= gUnknown_085B8C30[r6]; sCryWaveformWindowTiledata[offset] &= sWaveformTileDataNybbleMasks[nybble];
sCryWaveformWindowTiledata[offset] |= gUnknown_085B8C32[r6][((i / 3) - 1) & 0x0F]; sCryWaveformWindowTiledata[offset] |= sWaveformColor[nybble][((y / 3) - 1) & 0x0F];
i++; y++;
} while (i < sDexCryScreen->unk12); } while (y < sDexCryScreen->waveformPreviousY);
} }
sDexCryScreen->unk12 = sp0; sDexCryScreen->waveformPreviousY = currentPointY;
} }
static void sub_8145814(u8 windowId) static void DrawWaveformWindow(u8 windowId)
{ {
CopyWindowToVram(windowId, 2); CopyWindowToVram(windowId, 2);
} }
static void sub_8145824(u8 windowId, s16 arg1, u8 arg2) // rsVertical is leftover from a very different version of this function in RS
// In RS, when TRUE it would use VOFS and when FALSE it would use HOFS (only FALSE was used)
// Here when TRUE it does nothing
static void ShiftWaveformOver(u8 windowId, s16 offset, bool8 rsVertical)
{ {
if (!arg2) if (!rsVertical)
{ {
u8 bg = GetWindowAttribute(windowId, WINDOW_BG); u8 bg = GetWindowAttribute(windowId, WINDOW_BG);
ChangeBgX(bg, arg1 << 8, 0); ChangeBgX(bg, offset << 8, 0);
} }
} }
bool8 LoadCryMeter(struct CryRelatedStruct *arg0, u8 windowId) bool8 LoadCryMeter(struct CryScreenWindow *window, u8 windowId)
{ {
bool8 finished = FALSE; bool8 finished = FALSE;
switch (gDexCryScreenState) switch (gDexCryScreenState)
{ {
case 0: case 0:
if (!sCryVolumeMeter) if (!sCryMeterNeedle)
sCryVolumeMeter = AllocZeroed(sizeof(*sCryVolumeMeter)); sCryMeterNeedle = AllocZeroed(sizeof(*sCryMeterNeedle));
CopyToWindowPixelBuffer(windowId, sCryMeter_Gfx, 0, 0); CopyToWindowPixelBuffer(windowId, sCryMeter_Gfx, 0, 0);
LoadPalette(sCryMeter_Pal, arg0->paletteNo * 16, 32); LoadPalette(sCryMeter_Pal, window->paletteNo * 16, 32);
gDexCryScreenState++; gDexCryScreenState++;
break; break;
case 1: case 1:
LoadSpriteSheets(sCryMeterNeedleSpriteSheets); LoadSpriteSheets(sCryMeterNeedleSpriteSheets);
LoadSpritePalettes(sCryMeterNeedleSpritePalettes); LoadSpritePalettes(sCryMeterNeedleSpritePalettes);
sCryVolumeMeter->needleSpriteId = CreateSprite(&sCryMeterNeedleSpriteTemplate, 40 + arg0->xPos * 8, 56 + arg0->yPos * 8, 1); sCryMeterNeedle->spriteId = CreateSprite(&sCryMeterNeedleSpriteTemplate, 40 + window->xPos * 8, 56 + window->yPos * 8, 1);
sCryVolumeMeter->unk0 = 32; sCryMeterNeedle->rotation = MIN_NEEDLE_POS;
sCryVolumeMeter->unk1 = 32; sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
sCryVolumeMeter->unk2 = 0; sCryMeterNeedle->moveIncrement = 0;
finished = TRUE; finished = TRUE;
break; break;
} }
@ -438,92 +477,102 @@ bool8 LoadCryMeter(struct CryRelatedStruct *arg0, u8 windowId)
void FreeCryScreen(void) void FreeCryScreen(void)
{ {
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryVolumeMeter->needleSpriteId].oam.paletteNum)); FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[sCryMeterNeedle->spriteId].oam.paletteNum));
DestroySprite(gSprites + sCryVolumeMeter->needleSpriteId); DestroySprite(gSprites + sCryMeterNeedle->spriteId);
FREE_AND_SET_NULL(sDexCryScreen); FREE_AND_SET_NULL(sDexCryScreen);
FREE_AND_SET_NULL(sCryVolumeMeter); FREE_AND_SET_NULL(sCryMeterNeedle);
} }
static void SpriteCB_CryMeterNeedle(struct Sprite *sprite) static void SpriteCB_CryMeterNeedle(struct Sprite *sprite)
{ {
u16 i; u16 i;
s8 r3; s8 peakAmplitude;
s16 x; s16 x;
s16 y; s16 y;
struct ObjAffineSrcData affine; struct ObjAffineSrcData affine;
struct OamMatrix matrix; struct OamMatrix matrix;
u8 *var0; u8 amplitude;
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL; gSprites[sCryMeterNeedle->spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[sCryVolumeMeter->needleSpriteId].oam.affineParam = 0; gSprites[sCryMeterNeedle->spriteId].oam.affineParam = 0;
switch (sDexCryScreen->unk10)
// While no cry is playing, cryState is 0
// While cry is playing, cryState loops 1-8
switch (sDexCryScreen->cryState)
{ {
case 0: case 0:
sCryVolumeMeter->unk1 = 32; sCryMeterNeedle->targetRotation = MIN_NEEDLE_POS;
if (sCryVolumeMeter->unk0 > 0) if (sCryMeterNeedle->rotation > 0)
{ {
if (sCryVolumeMeter->unk2 != 1) if (sCryMeterNeedle->moveIncrement != 1)
sCryVolumeMeter->unk2--; sCryMeterNeedle->moveIncrement--;
} }
else else
sCryVolumeMeter->unk2 = 5; {
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
}
break; break;
case 2: case 2:
r3 = 0; peakAmplitude = 0;
for (i = 0; i < ARRAY_COUNT(sDexCryScreen->unk0); i++) for (i = 0; i < ARRAY_COUNT(sDexCryScreen->cryWaveformBuffer); i++)
{ {
if (r3 < sDexCryScreen->unk0[i]) if (peakAmplitude < sDexCryScreen->cryWaveformBuffer[i])
r3 = sDexCryScreen->unk0[i]; peakAmplitude = sDexCryScreen->cryWaveformBuffer[i];
} }
sub_8145B24(r3 * 0xd0 / 0x100); SetCryMeterNeedleTarget(peakAmplitude * 208 / 256);
break; break;
case 6: case 6:
var0 = &sDexCryScreen->unk0[10]; // To introduce some randomness, needle jumps to set pos in waveform rather than peak
sub_8145B24(*var0 * 0xd0 / 0x100); amplitude = sDexCryScreen->cryWaveformBuffer[10];
SetCryMeterNeedleTarget(amplitude * 208 / 256);
break; break;
} }
if (sCryVolumeMeter->unk0 == sCryVolumeMeter->unk1) if (sCryMeterNeedle->rotation == sCryMeterNeedle->targetRotation)
{ {
// empty block // Empty, needle has reached target
} }
else if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1) else if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
{ {
sCryVolumeMeter->unk0 += sCryVolumeMeter->unk2; // Rotate needle left
if (sCryVolumeMeter->unk0 > sCryVolumeMeter->unk1) sCryMeterNeedle->rotation += sCryMeterNeedle->moveIncrement;
if (sCryMeterNeedle->rotation > sCryMeterNeedle->targetRotation)
{ {
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1; sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
sCryVolumeMeter->unk1 = 0; sCryMeterNeedle->targetRotation = 0;
} }
} }
else else
{ {
sCryVolumeMeter->unk0 -= sCryVolumeMeter->unk2; // Rotate needle right
if (sCryVolumeMeter->unk0 < sCryVolumeMeter->unk1) sCryMeterNeedle->rotation -= sCryMeterNeedle->moveIncrement;
if (sCryMeterNeedle->rotation < sCryMeterNeedle->targetRotation)
{ {
sCryVolumeMeter->unk0 = sCryVolumeMeter->unk1; sCryMeterNeedle->rotation = sCryMeterNeedle->targetRotation;
sCryVolumeMeter->unk1 = 0; sCryMeterNeedle->targetRotation = 0;
} }
} }
affine.xScale = 0x100; affine.xScale = 256;
affine.yScale = 0x100; affine.yScale = 256;
affine.rotation = sCryVolumeMeter->unk0 * 256; affine.rotation = sCryMeterNeedle->rotation * 256;
ObjAffineSet(&affine, &matrix, 1, 2); ObjAffineSet(&affine, &matrix, 1, 2);
SetOamMatrix(0, matrix.a, matrix.b, matrix.c, matrix.d); SetOamMatrix(0, matrix.a, matrix.b, matrix.c, matrix.d);
x = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF)]; x = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF)];
y = gSineTable[((sCryVolumeMeter->unk0 + 0x7F) & 0xFF) + 64]; y = gSineTable[((sCryMeterNeedle->rotation + 0x7F) & 0xFF) + 64];
sprite->pos2.x = x * 24 / 256; sprite->pos2.x = x * 24 / 256;
sprite->pos2.y = y * 24 / 256; sprite->pos2.y = y * 24 / 256;
} }
static void sub_8145B24(s8 a0) static void SetCryMeterNeedleTarget(s8 offset)
{ {
u16 r2 = (0x20 - a0) & 0xff; u16 rotation = (MIN_NEEDLE_POS - offset) & 0xFF;
if (r2 > 0x20 && r2 < 0xe0)
r2 = 0xe0;
sCryVolumeMeter->unk1 = r2; // Min is positive, max is negative. Make sure needle hasnt moved out of bounds
sCryVolumeMeter->unk2 = 5; if (rotation > MIN_NEEDLE_POS && rotation < (u8)MAX_NEEDLE_POS)
rotation = (u8)MAX_NEEDLE_POS;
sCryMeterNeedle->targetRotation = rotation;
sCryMeterNeedle->moveIncrement = NEEDLE_MOVE_INCREMENT;
} }