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prankster updated to gen 7
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@ -7792,3 +7792,12 @@ BattleScript_AnnounceAirLockCloudNine::
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waitmessage 0x40
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call BattleScript_WeatherFormChanges
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end3
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BattleScript_DarkTypePreventsPrankster::
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attackstring
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ppreduce
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pause 0x20
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printstring STRINGID_ITDOESNTAFFECT
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waitmessage 0x40
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orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
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goto BattleScript_MoveEnd
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@ -357,5 +357,6 @@ extern const u8 BattleScript_CottonDownActivates[];
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extern const u8 BattleScript_BallFetch[];
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extern const u8 BattleScript_SandSpitActivates[];
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extern const u8 BattleScript_PerishBodyActivates[];
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extern const u8 BattleScript_DarkTypePreventsPrankster[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -122,6 +122,7 @@
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#define B_FLASH_FIRE_FROZEN GEN_6 // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
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#define B_SYNCHRONIZE_NATURE GEN_6 // In Gen8+, if the Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
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#define B_UPDATED_INTIMIDATE GEN_8 // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities.
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#define B_PRANKSTER GEN_7 // In Gen7, Prankster-elevated status moves do not affect Dark type Pokemon
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// Item settings
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#define B_HP_BERRIES GEN_6 // In Gen4+, berries which restore hp activate immediately after hp drops to half. In gen3, the effect occurs at the end of the turn.
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@ -4994,6 +4994,7 @@ static void Cmd_moveend(void)
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MoveValuesCleanUp();
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gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
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BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
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gBattleStruct->atkCancellerTracker = 0; // run all cancellers on next target
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gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
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return;
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}
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@ -2849,6 +2849,7 @@ enum
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CANCELLER_POWDER_MOVE,
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CANCELLER_POWDER_STATUS,
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CANCELLER_THROAT_CHOP,
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CANCELLER_PRANKSTER,
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CANCELLER_END,
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CANCELLER_PSYCHIC_TERRAIN,
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CANCELLER_END2,
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@ -3185,6 +3186,23 @@ u8 AtkCanceller_UnableToUseMove(void)
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}
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gBattleStruct->atkCancellerTracker++;
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break;
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case CANCELLER_PRANKSTER:
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#if B_PRANKSTER >= GEN_7
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if (GetBattlerAbility(gBattlerAttacker) == ABILITY_PRANKSTER
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&& IS_MOVE_STATUS(gCurrentMove)
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&& !(gBattleMoves[gCurrentMove].target & MOVE_TARGET_OPPONENTS_FIELD)
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&& IS_BATTLER_OF_TYPE(gBattlerTarget, TYPE_DARK)
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&& !(gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE))
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
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CancelMultiTurnMoves(gBattlerAttacker); // don't cancel moves that can hit two targets bc one target might not be protected
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gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
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gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
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effect = 1;
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}
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#endif
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gBattleStruct->atkCancellerTracker++;
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break;
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case CANCELLER_END:
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break;
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}
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