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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #787 from GriffinRichards/rename-tablecmds
Rename table cmds
This commit is contained in:
commit
a4b4ecd470
@ -391,11 +391,11 @@
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.byte 0x47
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.endm
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.macro playstatchangeanimation battler:req, param1:req, param2:req
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.macro playstatchangeanimation battler:req, stats:req, statchange:req
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.byte 0x48
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.byte \battler
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.byte \param1
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.byte \param2
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.byte \stats
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.byte \statchange
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.endm
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.macro moveend param0:req, param1:req
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@ -738,10 +738,10 @@
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.byte 0x88
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.endm
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.macro statbuffchange param0:req, param1:req
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.macro statbuffchange flags:req, jumpptr:req
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.byte 0x89
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.byte \param0
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.4byte \param1
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.byte \flags
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.4byte \jumpptr
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.endm
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.macro normalisebuffs
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|
@ -366,7 +366,7 @@ BattleScript_EffectAbsorb::
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setbyte cMULTISTRING_CHOOSER, 0x0
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goto BattleScript_AbsorbUpdateHp
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BattleScript_AbsorbLiquidOoze::
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manipulatedamage ATK80_DMG_CHANGE_SIGN
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manipulatedamage DMG_CHANGE_SIGN
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setbyte cMULTISTRING_CHOOSER, 0x1
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BattleScript_AbsorbUpdateHp::
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healthbarupdate BS_ATTACKER
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@ -422,7 +422,7 @@ BattleScript_ExplosionLoop:
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_ExplosionLoop
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tryfaintmon BS_ATTACKER, FALSE, NULL
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end
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@ -430,7 +430,7 @@ BattleScript_ExplosionMissed:
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effectivenesssound
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resultmessage
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_ExplosionLoop
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tryfaintmon BS_ATTACKER, FALSE, NULL
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end
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@ -511,7 +511,7 @@ BattleScript_EffectStatUp::
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BattleScript_EffectStatUpAfterAtkCanceler::
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attackstring
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ppreduce
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_StatUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpAttackAnim
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pause 0x20
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goto BattleScript_StatUpPrintString
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@ -557,7 +557,7 @@ BattleScript_EffectStatDown::
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_StatDownEnd
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
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jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatDownDoAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x3, BattleScript_StatDownEnd
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pause 0x20
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@ -654,7 +654,7 @@ BattleScript_DoMultiHit::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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addbyte sMULTIHIT_STRING + 4, 0x1
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
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decrementmultihit BattleScript_MultiHitLoop
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goto BattleScript_MultiHitPrintStrings
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@ -670,8 +670,8 @@ BattleScript_MultiHitPrintStrings::
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BattleScript_MultiHitEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendcase ATK49_SYNCHRONIZE_TARGET
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moveendfrom ATK49_STATUS_IMMUNITY_ABILITIES
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moveendcase MOVEEND_SYNCHRONIZE_TARGET
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moveendfrom MOVEEND_IMMUNITY_ABILITIES
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end
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BattleScript_EffectConversion::
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@ -882,7 +882,7 @@ BattleScript_MoveMissedDoDamage::
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damagecalc
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typecalc
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adjustnormaldamage
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manipulatedamage ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP
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manipulatedamage DMG_RECOIL_FROM_MISS
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bicbyte gMoveResultFlags, MOVE_RESULT_MISSED
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_ATTACKER
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@ -1435,7 +1435,7 @@ BattleScript_DoTripleKickAttack::
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waitmessage 0x40
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_TripleKickPrintStrings
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decrementmultihit BattleScript_TripleKickLoop
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goto BattleScript_TripleKickPrintStrings
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@ -1454,7 +1454,7 @@ BattleScript_TripleKickPrintStrings::
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BattleScript_TripleKickEnd::
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seteffectwithchance
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendfrom ATK49_UPDATE_LAST_MOVES
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moveendfrom MOVEEND_UPDATE_LAST_MOVES
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end
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BattleScript_EffectThief::
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@ -1513,17 +1513,17 @@ BattleScript_CurseTrySpeed::
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attackanimation
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waitanimation
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseTryAttack
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_CurseTryAttack::
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseTryDefence
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefence
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseTryDefence::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CurseEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CurseEnd::
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@ -1635,7 +1635,7 @@ BattleScript_EffectSwagger::
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attackanimation
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waitanimation
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setstatchanger STAT_ATK, 2, FALSE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_SwaggerTryConfuse
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SwaggerTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -1716,7 +1716,7 @@ BattleScript_EffectBatonPass::
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attackstring
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ppreduce
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jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
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jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | BS_ATTACKER, BattleScript_ButItFailed
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jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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openpartyscreen 0x1, BattleScript_ButItFailed
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@ -1834,7 +1834,7 @@ BattleScript_EffectSkullBash::
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setbyte sTWOTURN_STRINGID, 0x2
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call BattleScriptFirstChargingTurn
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_SkullBashEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SkullBashEnd
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -1885,7 +1885,7 @@ BattleScript_DoHitAllWithUndergroundBonus::
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printstring STRINGID_EMPTYSTRING3
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waitmessage 0x1
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
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end
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BattleScript_HitAllWithUndergroundBonusMissed::
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@ -1894,7 +1894,7 @@ BattleScript_HitAllWithUndergroundBonusMissed::
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effectivenesssound
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resultmessage
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waitmessage 0x40
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_HitsAllWithUndergroundBonusLoop
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end
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@ -1970,7 +1970,7 @@ BattleScript_BeatUpLoop::
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printstring STRINGID_PKMNATTACK
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critcalc
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jumpifbyte CMP_NOT_EQUAL, gCritMultiplier, 0x2, BattleScript_BeatUpAttack
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manipulatedamage ATK80_DMG_DOUBLED
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manipulatedamage DMG_DOUBLED
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BattleScript_BeatUpAttack::
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adjustnormaldamage
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attackanimation
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@ -1985,7 +1985,7 @@ BattleScript_BeatUpAttack::
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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goto BattleScript_BeatUpLoop
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BattleScript_BeatUpEnd::
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end
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@ -2037,7 +2037,7 @@ BattleScript_EffectDefenseCurl::
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ppreduce
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setdefensecurlbit
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DefenseCurlDoStatUpAnim
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_StatUpPrintString
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attackanimation
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waitanimation
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@ -2178,7 +2178,7 @@ BattleScript_EffectFlatter::
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attackanimation
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waitanimation
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_FlatterTryConfuse
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_FlatterTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2232,17 +2232,17 @@ BattleScript_EffectMemento::
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waitanimation
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jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_EffectMementoPrintNoEffect
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO | ATK48_ONLY_MULTIPLE
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTrySpAtk
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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waitmessage 0x40
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_EffectMementoTryFaint
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_EffectMementoTryFaint
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printfromtable gStatDownStringIds
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waitmessage 0x40
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@ -2606,7 +2606,7 @@ BattleScript_TeeterDanceLoop::
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resultmessage
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waitmessage 0x40
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BattleScript_TeeterDanceDoMoveEndIncrement::
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moveendto ATK49_NEXT_TARGET
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moveendto MOVEEND_NEXT_TARGET
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BattleScript_TeeterDanceLoopIncrement::
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
|
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@ -2677,17 +2677,17 @@ BattleScript_TickleDoMoveAnim::
|
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attackanimation
|
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waitanimation
|
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setbyte sSTAT_ANIM_PLAYED, FALSE
|
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
|
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playstatchangeanimation BS_TARGET, BIT_ATK, ATK48_STAT_NEGATIVE
|
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
|
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_ATK, 1, TRUE
|
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statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleTryLowerDef
|
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
|
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleTryLowerDef
|
||||
printfromtable gStatDownStringIds
|
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waitmessage 0x40
|
||||
BattleScript_TickleTryLowerDef::
|
||||
playstatchangeanimation BS_TARGET, BIT_DEF, ATK48_STAT_NEGATIVE
|
||||
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange STAT_CHANGE_BS_PTR, BattleScript_TickleEnd
|
||||
statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TickleEnd
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
@ -2713,13 +2713,13 @@ BattleScript_CosmicPowerDoMoveAnim::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0x0
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CosmicPowerTrySpDef
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerTrySpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_CosmicPowerTrySpDef::
|
||||
setstatchanger STAT_SPDEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CosmicPowerEnd
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CosmicPowerEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
@ -2742,13 +2742,13 @@ BattleScript_BulkUpDoMoveAnim::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_BulkUpTryDef
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpTryDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_BulkUpTryDef::
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_BulkUpEnd
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_BulkUpEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
@ -2767,13 +2767,13 @@ BattleScript_CalmMindDoMoveAnim::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0x0
|
||||
setstatchanger STAT_SPATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CalmMindTrySpDef
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindTrySpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_CalmMindTrySpDef::
|
||||
setstatchanger STAT_SPDEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_CalmMindEnd
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CalmMindEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
@ -2799,13 +2799,13 @@ BattleScript_DragonDanceDoMoveAnim::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DragonDanceTrySpeed
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceTrySpeed
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_DragonDanceTrySpeed::
|
||||
setstatchanger STAT_SPEED, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_DragonDanceEnd
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DragonDanceEnd
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
@ -2865,7 +2865,7 @@ BattleScript_FaintedMonTryChooseAnother::
|
||||
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother
|
||||
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother
|
||||
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother
|
||||
jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother
|
||||
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonChooseAnother
|
||||
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
|
||||
setbyte gBattleCommunication, 0x0
|
||||
yesnobox
|
||||
@ -3128,8 +3128,8 @@ BattleScript_DoSwitchOut::
|
||||
switchinanim BS_ATTACKER, FALSE
|
||||
waitstate
|
||||
switchineffects BS_ATTACKER
|
||||
moveendcase ATK49_STATUS_IMMUNITY_ABILITIES
|
||||
moveendcase ATK49_MIRROR_MOVE
|
||||
moveendcase MOVEEND_IMMUNITY_ABILITIES
|
||||
moveendcase MOVEEND_MIRROR_MOVE
|
||||
end2
|
||||
|
||||
BattleScript_PursuitDmgOnSwitchOut::
|
||||
@ -3152,7 +3152,7 @@ BattleScript_PursuitDmgOnSwitchOut::
|
||||
resultmessage
|
||||
waitmessage 0x40
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
moveendfromto ATK49_MOVE_END_ABILITIES, ATK49_CHOICE_MOVE
|
||||
moveendfromto MOVEEND_ON_DAMAGE_ABILITIES, MOVEEND_CHOICE_MOVE
|
||||
various4 BS_TARGET
|
||||
jumpifbyte CMP_EQUAL, gBattleCommunication, 0x0, BattleScript_PursuitDmgOnSwitchOutRet
|
||||
setbyte sGIVEEXP_STATE, 0x0
|
||||
@ -3281,7 +3281,7 @@ BattleScript_LeechSeedTurnDrain::
|
||||
datahpupdate BS_ATTACKER
|
||||
copyword gBattleMoveDamage, gHpDealt
|
||||
jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
|
||||
manipulatedamage ATK80_DMG_CHANGE_SIGN
|
||||
manipulatedamage DMG_CHANGE_SIGN
|
||||
setbyte cMULTISTRING_CHOOSER, 0x3
|
||||
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
|
||||
BattleScript_LeechSeedTurnPrintLiquidOoze::
|
||||
@ -3380,7 +3380,7 @@ BattleScript_DisabledNoMore::
|
||||
BattleScript_SelectingDisabledMoveInPalace::
|
||||
printstring STRINGID_PKMNMOVEISDISABLED
|
||||
BattleScript_SelectingUnusableMoveInPalace::
|
||||
moveendto ATK49_NEXT_TARGET
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
end
|
||||
|
||||
BattleScript_EncoredNoMore::
|
||||
@ -3471,27 +3471,27 @@ BattleScript_AllStatsUpAtk::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
|
||||
setstatchanger STAT_ATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpDef
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AllStatsUpDef::
|
||||
setstatchanger STAT_DEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpeed
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AllStatsUpSpeed::
|
||||
setstatchanger STAT_SPEED, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpAtk
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AllStatsUpSpAtk::
|
||||
setstatchanger STAT_SPATK, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpSpDef
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AllStatsUpSpDef::
|
||||
setstatchanger STAT_SPDEF, 1, FALSE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_AllStatsUpRet
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
|
||||
printfromtable gStatUpStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_AllStatsUpRet::
|
||||
@ -3543,8 +3543,8 @@ BattleScript_DoFutureAttackHit::
|
||||
tryfaintmon BS_TARGET, FALSE, NULL
|
||||
atk24 BattleScript_FutureAttackEnd
|
||||
BattleScript_FutureAttackEnd::
|
||||
moveendcase ATK49_RAGE
|
||||
moveendfromto ATK49_ITEM_EFFECTS_ALL, ATK49_UPDATE_LAST_MOVES
|
||||
moveendcase MOVEEND_RAGE
|
||||
moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
|
||||
setbyte gMoveResultFlags, 0
|
||||
end2
|
||||
|
||||
@ -3635,17 +3635,17 @@ BattleScript_PrintMonIsRooted::
|
||||
|
||||
BattleScript_AtkDefDown::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_ONLY_MULTIPLE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
|
||||
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_ATK, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB144
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB144
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB144
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
BattleScript_82DB144::
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
|
||||
setstatchanger STAT_DEF, 1, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_82DB167
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_82DB167
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_82DB167
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
@ -3709,9 +3709,9 @@ BattleScript_OneHitKOMsg::
|
||||
|
||||
BattleScript_SAtkDown2::
|
||||
setbyte sSTAT_ANIM_PLAYED, FALSE
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPATK, ATK48_DONT_CHECK_LOWER | ATK48_STAT_NEGATIVE | ATK48_STAT_BY_TWO
|
||||
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
|
||||
setstatchanger STAT_SPATK, 2, TRUE
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_BS_PTR, BattleScript_SAtkDown2End
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
|
||||
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_SAtkDown2End
|
||||
printfromtable gStatDownStringIds
|
||||
waitmessage 0x40
|
||||
@ -4042,7 +4042,7 @@ BattleScript_IntimidateActivatesLoop:
|
||||
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
|
||||
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
|
||||
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_BS_PTR, BattleScript_IntimidateActivatesLoopIncrement
|
||||
statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
|
||||
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 0x1, BattleScript_IntimidateActivatesLoopIncrement
|
||||
setgraphicalstatchangevalues
|
||||
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
|
||||
@ -4233,7 +4233,7 @@ BattleScript_AbilityCuredStatus::
|
||||
BattleScript_IgnoresWhileAsleep::
|
||||
printstring STRINGID_PKMNIGNORESASLEEP
|
||||
waitmessage 0x40
|
||||
moveendto ATK49_NEXT_TARGET
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
end
|
||||
|
||||
BattleScript_IgnoresAndUsesRandomMove::
|
||||
@ -4249,7 +4249,7 @@ BattleScript_MoveUsedLoafingAround::
|
||||
BattleScript_82DB6C7::
|
||||
printfromtable gInobedientStringIds
|
||||
waitmessage 0x40
|
||||
moveendto ATK49_NEXT_TARGET
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
end
|
||||
|
||||
BattleScript_IgnoresAndFallsAsleep::
|
||||
@ -4257,7 +4257,7 @@ BattleScript_IgnoresAndFallsAsleep::
|
||||
waitmessage 0x40
|
||||
setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
|
||||
seteffectprimary
|
||||
moveendto ATK49_NEXT_TARGET
|
||||
moveendto MOVEEND_NEXT_TARGET
|
||||
end
|
||||
|
||||
BattleScript_IgnoresAndHitsItself::
|
||||
@ -4420,7 +4420,7 @@ BattleScript_BerryConfuseHealEnd2::
|
||||
|
||||
BattleScript_BerryStatRaiseEnd2::
|
||||
playanimation BS_ATTACKER, B_ANIM_ITEM_EFFECT, NULL
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_BS_PTR, BattleScript_82DB85B
|
||||
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_82DB85B
|
||||
BattleScript_82DB85B::
|
||||
setbyte cMULTISTRING_CHOOSER, 0x4
|
||||
call BattleScript_StatUp
|
||||
|
@ -478,7 +478,7 @@ struct BattleScripting
|
||||
u8 animArg1;
|
||||
u8 animArg2;
|
||||
u16 tripleKickPower;
|
||||
u8 atk49_state;
|
||||
u8 moveendState;
|
||||
u8 battlerWithAbility;
|
||||
u8 multihitMoveEffect;
|
||||
u8 battler;
|
||||
@ -486,9 +486,9 @@ struct BattleScripting
|
||||
u8 animTargetsHit;
|
||||
u8 statChanger;
|
||||
bool8 statAnimPlayed;
|
||||
u8 atk23_state;
|
||||
u8 getexpState;
|
||||
u8 battleStyle;
|
||||
u8 atk6C_state;
|
||||
u8 drawlvlupboxState;
|
||||
u8 learnMoveState;
|
||||
u8 field_20;
|
||||
u8 reshowMainState;
|
||||
|
@ -12,7 +12,7 @@
|
||||
#define ABILITYEFFECT_ENDTURN 0x1
|
||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||
#define ABILITYEFFECT_ABSORBING 0x3
|
||||
#define ABILITYEFFECT_MOVE_END 0x4
|
||||
#define ABILITYEFFECT_ON_DAMAGE 0x4
|
||||
#define ABILITYEFFECT_IMMUNITY 0x5
|
||||
#define ABILITYEFFECT_FORECAST 0x6
|
||||
#define ABILITYEFFECT_SYNCHRONIZE 0x7
|
||||
|
@ -39,16 +39,16 @@
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
|
||||
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
|
||||
#define BS_SCRIPTING 10
|
||||
#define BS_PLAYER1 11
|
||||
#define BS_OPPONENT1 12
|
||||
#define BS_PLAYER2 13
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// atk 01, accuracy calc
|
||||
// Cmd_accuracycheck
|
||||
#define NO_ACC_CALC 0xFFFE
|
||||
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
|
||||
#define ACC_CURR_MOVE 0
|
||||
@ -61,7 +61,7 @@
|
||||
#define CMP_COMMON_BITS 0x4
|
||||
#define CMP_NO_COMMON_BITS 0x5
|
||||
|
||||
// atk76, various
|
||||
// Cmd_various
|
||||
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
|
||||
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
|
||||
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
|
||||
@ -84,44 +84,25 @@
|
||||
#define VARIOUS_SET_TELEPORT_OUTCOME 25
|
||||
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
|
||||
|
||||
// atk80, dmg manipulation
|
||||
#define ATK80_DMG_CHANGE_SIGN 0
|
||||
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
|
||||
#define ATK80_DMG_DOUBLED 2
|
||||
// Cmd_manipulatedmg
|
||||
#define DMG_CHANGE_SIGN 0
|
||||
#define DMG_RECOIL_FROM_MISS 1
|
||||
#define DMG_DOUBLED 2
|
||||
|
||||
// atk4F, a flag used for the jumpifcantswitch command
|
||||
#define ATK4F_DONT_CHECK_STATUSES 0x80
|
||||
// Cmd_jumpifcantswitch
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION 0x80
|
||||
|
||||
// statchange defines
|
||||
#define STAT_CHANGE_BS_PTR 0x1
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_BUFF_ALLOW_PTR 0x1 // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED 0x20
|
||||
|
||||
// atk48
|
||||
#define ATK48_STAT_NEGATIVE 0x1
|
||||
#define ATK48_STAT_BY_TWO 0x2
|
||||
#define ATK48_ONLY_MULTIPLE 0x4
|
||||
#define ATK48_DONT_CHECK_LOWER 0x8
|
||||
|
||||
// atk49, moveend cases
|
||||
#define ATK49_RAGE 0
|
||||
#define ATK49_DEFROST 1
|
||||
#define ATK49_SYNCHRONIZE_TARGET 2
|
||||
#define ATK49_MOVE_END_ABILITIES 3
|
||||
#define ATK49_STATUS_IMMUNITY_ABILITIES 4
|
||||
#define ATK49_SYNCHRONIZE_ATTACKER 5
|
||||
#define ATK49_CHOICE_MOVE 6
|
||||
#define ATK49_CHANGED_ITEMS 7
|
||||
#define ATK49_ATTACKER_INVISIBLE 8
|
||||
#define ATK49_ATTACKER_VISIBLE 9
|
||||
#define ATK49_TARGET_VISIBLE 10
|
||||
#define ATK49_ITEM_EFFECTS_ALL 11
|
||||
#define ATK49_KINGSROCK_SHELLBELL 12
|
||||
#define ATK49_SUBSTITUTE 13
|
||||
#define ATK49_UPDATE_LAST_MOVES 14
|
||||
#define ATK49_MIRROR_MOVE 15
|
||||
#define ATK49_NEXT_TARGET 16
|
||||
#define ATK49_COUNT 17
|
||||
// stat change flags for Cmd_playstatchangeanimation
|
||||
#define STAT_CHANGE_NEGATIVE 0x1
|
||||
#define STAT_CHANGE_BY_TWO 0x2
|
||||
#define STAT_CHANGE_MULTIPLE_STATS 0x4
|
||||
#define STAT_CHANGE_CANT_PREVENT 0x8
|
||||
|
||||
// stat flags for Cmd_playstatchangeanimation
|
||||
#define BIT_HP 0x1
|
||||
#define BIT_ATK 0x2
|
||||
#define BIT_DEF 0x4
|
||||
@ -131,4 +112,24 @@
|
||||
#define BIT_ACC 0x40
|
||||
#define BIT_EVASION 0x80
|
||||
|
||||
// cases for Cmd_moveend
|
||||
#define MOVEEND_RAGE 0
|
||||
#define MOVEEND_DEFROST 1
|
||||
#define MOVEEND_SYNCHRONIZE_TARGET 2
|
||||
#define MOVEEND_ON_DAMAGE_ABILITIES 3
|
||||
#define MOVEEND_IMMUNITY_ABILITIES 4
|
||||
#define MOVEEND_SYNCHRONIZE_ATTACKER 5
|
||||
#define MOVEEND_CHOICE_MOVE 6
|
||||
#define MOVEEND_CHANGED_ITEMS 7
|
||||
#define MOVEEND_ATTACKER_INVISIBLE 8
|
||||
#define MOVEEND_ATTACKER_VISIBLE 9
|
||||
#define MOVEEND_TARGET_VISIBLE 10
|
||||
#define MOVEEND_ITEM_EFFECTS_ALL 11
|
||||
#define MOVEEND_KINGSROCK_SHELLBELL 12
|
||||
#define MOVEEND_SUBSTITUTE 13
|
||||
#define MOVEEND_UPDATE_LAST_MOVES 14
|
||||
#define MOVEEND_MIRROR_MOVE 15
|
||||
#define MOVEEND_NEXT_TARGET 16
|
||||
#define MOVEEND_COUNT 17
|
||||
|
||||
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -3954,7 +3954,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
||||
*(&gBattleStruct->turnEffectsBattlerId) = 0;
|
||||
*(&gBattleStruct->wishPerishSongState) = 0;
|
||||
*(&gBattleStruct->wishPerishSongBattlerId) = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleStruct->faintedActionsState = 0;
|
||||
gBattleStruct->turnCountersTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
@ -4017,7 +4017,7 @@ void BattleTurnPassed(void)
|
||||
gHitMarker &= ~(HITMARKER_x100000);
|
||||
gBattleScripting.animTurn = 0;
|
||||
gBattleScripting.animTargetsHit = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleMoveDamage = 0;
|
||||
gMoveResultFlags = 0;
|
||||
|
||||
@ -5885,7 +5885,7 @@ static void HandleAction_ActionFinished(void)
|
||||
gLastHitByType[gBattlerAttacker] = 0;
|
||||
gBattleStruct->dynamicMoveType = 0;
|
||||
gDynamicBasePower = 0;
|
||||
gBattleScripting.atk49_state = 0;
|
||||
gBattleScripting.moveendState = 0;
|
||||
gBattleCommunication[3] = 0;
|
||||
gBattleCommunication[4] = 0;
|
||||
gBattleScripting.multihitMoveEffect = 0;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -2084,7 +2084,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ABILITYEFFECT_MOVE_END: // Think contact abilities.
|
||||
case ABILITYEFFECT_ON_DAMAGE: // Contact abilities and Color Change
|
||||
switch (gLastUsedAbility)
|
||||
{
|
||||
case ABILITY_COLOR_CHANGE:
|
||||
|
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