Fix MOVE_EFFECT_REMOVE_STATUS

Wake-Up Slap and Sparkling Aria now print the correct message when the target is cured.

Also, fix Ice Hammer's effect chance.
This commit is contained in:
BuffelSaft 2021-09-07 16:34:32 +12:00
parent 68c33895fd
commit a4b630e6b5
6 changed files with 32 additions and 4 deletions

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@ -6467,6 +6467,18 @@ BattleScript_TargetPRLZHeal::
updatestatusicon BS_TARGET
return
BattleScript_TargetWokeUp::
printstring STRINGID_TARGETWOKEUP
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_TargetBurnHeal::
printstring STRINGID_PKMNBURNHEALED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveEffectSleep::
statusanimation BS_EFFECT_BATTLER
printfromtable gFellAsleepStringIds

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@ -124,6 +124,8 @@ extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
extern const u8 BattleScript_TargetPRLZHeal[];
extern const u8 BattleScript_TargetWokeUp[];
extern const u8 BattleScript_TargetBurnHeal[];
extern const u8 BattleScript_MoveEffectSleep[];
extern const u8 BattleScript_YawnMakesAsleep[];
extern const u8 BattleScript_MoveEffectPoison[];

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@ -572,8 +572,9 @@
#define STRINGID_PKMNGOTOVERITSINFATUATION 568
#define STRINGID_ITEMCANNOTBEREMOVED 569
#define STRINGID_STICKYBARBTRANSFER 570
#define STRINGID_PKMNBURNHEALED 571
#define BATTLESTRINGS_COUNT 571
#define BATTLESTRINGS_COUNT 572
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.

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@ -698,9 +698,11 @@ static const u8 sText_PkmnShookOffTheTaunt[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX
static const u8 sText_PkmnGotOverItsInfatuation[] = _("{B_SCR_ACTIVE_NAME_WITH_PREFIX} got over\nits infatuation!");
static const u8 sText_ItemCannotBeRemoved[] = _("{B_ATK_NAME_WITH_PREFIX}'s item cannot be removed!");
static const u8 sText_StickyBarbTransfer[] = _("The {B_LAST_ITEM} attached itself to\n{B_ATK_NAME_WITH_PREFIX}!");
static const u8 sText_PkmnBurnHealed[] = _("{B_DEF_NAME_WITH_PREFIX}'s burn was healed.");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_PKMNBURNHEALED - 12] = sText_PkmnBurnHealed,
[STRINGID_STICKYBARBTRANSFER - 12] = sText_StickyBarbTransfer,
[STRINGID_ITEMCANNOTBEREMOVED - 12] = sText_ItemCannotBeRemoved,
[STRINGID_PKMNGOTOVERITSINFATUATION - 12] = sText_PkmnGotOverItsInfatuation,

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@ -3110,7 +3110,18 @@ void SetMoveEffect(bool32 primary, u32 certain)
MarkBattlerForControllerExec(gActiveBattler);
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
switch (gBattleMoves[gCurrentMove].argument)
{
case STATUS1_PARALYSIS:
gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal;
break;
case STATUS1_SLEEP:
gBattlescriptCurrInstr = BattleScript_TargetWokeUp;
break;
case STATUS1_BURN:
gBattlescriptCurrInstr = BattleScript_TargetBurnHeal;
break;
}
}
break;
case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower

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@ -9767,7 +9767,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.type = TYPE_WATER,
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_FOES_AND_ALLY,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SOUND | FLAG_SHEER_FORCE_BOOST,
@ -9782,7 +9782,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.type = TYPE_ICE,
.accuracy = 90,
.pp = 10,
.secondaryEffectChance = 0,
.secondaryEffectChance = 100,
.target = MOVE_TARGET_SELECTED,
.priority = 0,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_IRON_FIST_BOOST,