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Minor fixes
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@ -295,6 +295,7 @@ enum {
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DIG_DISPLAY_BONUS_BIG
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DIG_DISPLAY_BONUS_BIG
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};
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};
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// How ReelTime works
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// How ReelTime works
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// ==================
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// ==================
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// Entering ReelTime:
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// Entering ReelTime:
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@ -321,7 +322,8 @@ enum {
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// extra turns to manipulate the outcome.
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// extra turns to manipulate the outcome.
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// - ReelTime ends early if you win red 7's or blue 7's.
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// - ReelTime ends early if you win red 7's or blue 7's.
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// Field explanations:
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// SlotMachine field explanations:
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//
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//
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// luckyGame:
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// luckyGame:
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// Determined at random when you start playing. Some events modify this:
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// Determined at random when you start playing. Some events modify this:
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@ -2566,11 +2568,11 @@ static bool8 DecideStop_Bias_Reel2_Bet3(void)
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}
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}
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// If you can't line up the bias tag in the same row in 4 turns, and the
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// If you can't line up the bias tag in the same row in 4 turns, and the
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// bias tag is not in the middle row of reel 1. Adds coverage for the two
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// bias tag is not in the middle row of reel 1
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// cases mentioned above.
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if (sSlotMachine->winnerRows[0] != 2)
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if (sSlotMachine->winnerRows[0] != 2)
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{
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{
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// Try to match the bias tag in middle row of reel 2 within 4 turns
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// Try to match the bias tag in middle row of reel 2 within 4 turns.
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// Adds coverage for the two cases mentioned above.
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for (i = 0; i <= 4; i++)
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for (i = 0; i <= 4; i++)
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{
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{
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if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
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if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
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