Minor fixes

This commit is contained in:
hondew 2022-02-20 12:06:29 -05:00
parent 50cb504d4c
commit a578fa5e2b

View File

@ -295,6 +295,7 @@ enum {
DIG_DISPLAY_BONUS_BIG
};
// How ReelTime works
// ==================
// Entering ReelTime:
@ -321,7 +322,8 @@ enum {
// extra turns to manipulate the outcome.
// - ReelTime ends early if you win red 7's or blue 7's.
// Field explanations:
// SlotMachine field explanations:
//
// luckyGame:
// Determined at random when you start playing. Some events modify this:
@ -2566,11 +2568,11 @@ static bool8 DecideStop_Bias_Reel2_Bet3(void)
}
// If you can't line up the bias tag in the same row in 4 turns, and the
// bias tag is not in the middle row of reel 1. Adds coverage for the two
// cases mentioned above.
// bias tag is not in the middle row of reel 1
if (sSlotMachine->winnerRows[0] != 2)
{
// Try to match the bias tag in middle row of reel 2 within 4 turns
// Try to match the bias tag in middle row of reel 2 within 4 turns.
// Adds coverage for the two cases mentioned above.
for (i = 0; i <= 4; i++)
{
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)