Minor fixes

This commit is contained in:
hondew 2022-02-20 12:06:29 -05:00
parent 50cb504d4c
commit a578fa5e2b

View File

@ -295,6 +295,7 @@ enum {
DIG_DISPLAY_BONUS_BIG
};
// How ReelTime works
// ==================
// Entering ReelTime:
@ -321,7 +322,8 @@ enum {
// extra turns to manipulate the outcome.
// - ReelTime ends early if you win red 7's or blue 7's.
// Field explanations:
// SlotMachine field explanations:
//
// luckyGame:
// Determined at random when you start playing. Some events modify this:
@ -2566,11 +2568,11 @@ static bool8 DecideStop_Bias_Reel2_Bet3(void)
}
// If you can't line up the bias tag in the same row in 4 turns, and the
// bias tag is not in the middle row of reel 1. Adds coverage for the two
// cases mentioned above.
// bias tag is not in the middle row of reel 1
if (sSlotMachine->winnerRows[0] != 2)
{
// Try to match the bias tag in middle row of reel 2 within 4 turns
// Try to match the bias tag in middle row of reel 2 within 4 turns.
// Adds coverage for the two cases mentioned above.
for (i = 0; i <= 4; i++)
{
if (GetTag(MIDDLE_REEL, 2 - i) == sSlotMachine->biasTag)
@ -7697,35 +7699,35 @@ static const u16 sNWSEDiagLit_Pal[] = {RGB(31, 21, 18)};
static const u16 sNESWDiagLit_Pal[] = {RGB(31, 21, 18)};
static const u16 *const sLitMatchLinePalTable[NUM_MATCH_ROWS] =
{
[ROW_MIDDLE] = sMiddleRowLit_Pal,
[ROW_TOP] = sTopRowLit_Pal,
[ROW_BOTTOM] = sBottomRowt_Pal,
[ROW_DIAG_NWSE] = sNWSEDiagLit_Pal,
[ROW_DIAG_NESW] = sNESWDiagLit_Pal,
[ROW_MIDDLE] = sMiddleRowLit_Pal,
[ROW_TOP] = sTopRowLit_Pal,
[ROW_BOTTOM] = sBottomRowt_Pal,
[ROW_DIAG_NWSE] = sNWSEDiagLit_Pal,
[ROW_DIAG_NESW] = sNESWDiagLit_Pal,
};
static const u16 *const sDarkMatchLinePalTable[NUM_MATCH_ROWS] =
{
[ROW_MIDDLE] = &gSlotMachineMenu_Pal[74],
[ROW_TOP] = &gSlotMachineMenu_Pal[75],
[ROW_BOTTOM] = &gSlotMachineMenu_Pal[76],
[ROW_DIAG_NWSE] = &gSlotMachineMenu_Pal[77],
[ROW_DIAG_NESW] = &gSlotMachineMenu_Pal[78],
[ROW_MIDDLE] = &gSlotMachineMenu_Pal[74],
[ROW_TOP] = &gSlotMachineMenu_Pal[75],
[ROW_BOTTOM] = &gSlotMachineMenu_Pal[76],
[ROW_DIAG_NWSE] = &gSlotMachineMenu_Pal[77],
[ROW_DIAG_NESW] = &gSlotMachineMenu_Pal[78],
};
static const u8 sMatchLinePalOffsets[NUM_MATCH_ROWS] = {
[ROW_MIDDLE] = 74,
[ROW_TOP] = 75,
[ROW_BOTTOM] = 76,
[ROW_DIAG_NWSE] = 78, // Diag colors flipped for some reason
[ROW_DIAG_NESW] = 77 // Doesn't matter as both are identical
[ROW_MIDDLE] = 74,
[ROW_TOP] = 75,
[ROW_BOTTOM] = 76,
[ROW_DIAG_NWSE] = 78, // Diag colors flipped for some reason
[ROW_DIAG_NESW] = 77 // Doesn't matter as both are identical
};
static const u8 sBetToMatchLineIds[MAX_BET][2] =
{
{ROW_MIDDLE, ROW_MIDDLE}, // Bet 1
{ROW_TOP, ROW_BOTTOM}, // Bet 2
{ROW_DIAG_NWSE, ROW_DIAG_NESW}, // Bet 3
{ROW_MIDDLE, ROW_MIDDLE}, // Bet 1
{ROW_TOP, ROW_BOTTOM}, // Bet 2
{ROW_DIAG_NWSE, ROW_DIAG_NESW}, // Bet 3
};
static const u8 sMatchLinesPerBet[MAX_BET] = { 1, 2, 2 };