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fixed a bug not showing hidden abilities (POKEMON_EXPANSION) if the second ability was ABILITY_NONE, thanks to Syreldar
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parent
45012a66d7
commit
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17
src/debug.c
17
src/debug.c
@ -2185,13 +2185,12 @@ static void DebugAction_Give_Pokemon_SelectNature(u8 taskId)
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static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId)
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static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId)
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{
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{
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u8 abilityId;
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u8 abilityId;
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u8 abilityCount = 0;
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u8 abilityCount = 2 - 1; //-1 for proper iteration
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if (gBaseStats[sDebugMonData->mon_speciesId].abilities[1] != ABILITY_NONE)
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u8 i = 0;
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abilityCount++;
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#ifdef POKEMON_EXPANSION
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#ifdef POKEMON_EXPANSION
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if (gBaseStats[sDebugMonData->mon_speciesId].abilities[2] != ABILITY_NONE)
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abilityCount = NUM_ABILITY_SLOTS - 1;
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abilityCount++;
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#endif
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#endif
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if (gMain.newKeys & DPAD_ANY)
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if (gMain.newKeys & DPAD_ANY)
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{
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{
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PlaySE(SE_SELECT);
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PlaySE(SE_SELECT);
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@ -2209,7 +2208,11 @@ static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId)
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[3] = 0;
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}
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}
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abilityId = GetAbilityBySpecies(sDebugMonData->mon_speciesId, gTasks[taskId].data[3]);
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while (GetAbilityBySpecies(sDebugMonData->mon_speciesId, gTasks[taskId].data[3] - i) == ABILITY_NONE)
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{
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i++;
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}
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abilityId = GetAbilityBySpecies(sDebugMonData->mon_speciesId, gTasks[taskId].data[3] - i);
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StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]);
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StringCopy(gStringVar2, gText_DigitIndicator[gTasks[taskId].data[4]]);
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ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2);
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ConvertIntToDecimalStringN(gStringVar3, gTasks[taskId].data[3], STR_CONV_MODE_LEADING_ZEROS, 2);
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StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15);
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StringCopyPadded(gStringVar3, gStringVar3, CHAR_SPACE, 15);
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@ -2220,7 +2223,7 @@ static void DebugAction_Give_Pokemon_SelectAbility(u8 taskId)
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if (gMain.newKeys & A_BUTTON)
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if (gMain.newKeys & A_BUTTON)
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{
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{
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sDebugMonData->mon_abilityNum = gTasks[taskId].data[3]; //AbilityNum
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sDebugMonData->mon_abilityNum = gTasks[taskId].data[3] - i; //AbilityNum
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].data[4] = 0;
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gTasks[taskId].data[4] = 0;
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