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Review changes
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@ -795,7 +795,7 @@ MUS_LITTLEROOT = 95 01
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MUS_MT_CHIMNEY = 96 01
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MUS_MT_CHIMNEY = 96 01
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MUS_ENCOUNTER_FEMALE = 97 01
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MUS_ENCOUNTER_FEMALE = 97 01
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MUS_LILYCOVE = 98 01
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MUS_LILYCOVE = 98 01
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MUS_ROUTE111_DESERT = 99 01
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MUS_DESERT = 99 01
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MUS_HELP = 9A 01
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MUS_HELP = 9A 01
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MUS_UNDERWATER = 9B 01
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MUS_UNDERWATER = 9B 01
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MUS_VICTORY_TRAINER = 9C 01
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MUS_VICTORY_TRAINER = 9C 01
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@ -260,7 +260,7 @@ Route111_EventScript_SunTrigger::
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Route111_EventScript_SandstormTrigger::
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Route111_EventScript_SandstormTrigger::
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setweather WEATHER_SANDSTORM
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setweather WEATHER_SANDSTORM
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fadenewbgm MUS_ROUTE111_DESERT
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fadenewbgm MUS_DESERT
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doweather
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doweather
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end
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end
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@ -337,7 +337,7 @@
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#define MUS_MT_CHIMNEY 406 // MUS_TOZAN // Also used in Desert Underpass, Mirage Tower, Seafloor Cavern and Sky Pillar.
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#define MUS_MT_CHIMNEY 406 // MUS_TOZAN // Also used in Desert Underpass, Mirage Tower, Seafloor Cavern and Sky Pillar.
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#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
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#define MUS_ENCOUNTER_FEMALE 407 // MUS_GIRLEYE
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#define MUS_LILYCOVE 408 // MUS_MINAMO // Also used in Pacifidlog Town and the Diving Treasure Hunter's house.
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#define MUS_LILYCOVE 408 // MUS_MINAMO // Also used in Pacifidlog Town and the Diving Treasure Hunter's house.
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#define MUS_ROUTE111_DESERT 409 // MUS_ASHROAD
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#define MUS_DESERT 409 // MUS_ASHROAD
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#define MUS_HELP 410 // MUS_EVENT0
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#define MUS_HELP 410 // MUS_EVENT0
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#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
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#define MUS_UNDERWATER 411 // MUS_DEEPDEEP
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#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
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#define MUS_VICTORY_TRAINER 412 // MUS_KACHI1
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@ -372,7 +372,7 @@
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#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
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#define MUS_ENCOUNTER_MAGMA 441 // MUS_MGM0
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#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
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#define MUS_INTRO_BATTLE 442 // MUS_T_BATTLE
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#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME // Replaces MUS_WEATHER_KYOGRE from R/S.
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#define MUS_ABNORMAL_WEATHER 443 // MUS_OOAME // Replaces MUS_WEATHER_KYOGRE from R/S.
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#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI // Unused from R/S.
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#define MUS_WEATHER_GROUDON 444 // MUS_HIDERI // Unused, from R/S.
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#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
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#define MUS_SOOTOPOLIS 445 // MUS_RUNECITY
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#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
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#define MUS_CONTEST_RESULTS 446 // MUS_CON_K
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#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
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#define MUS_HALL_OF_FAME_ROOM 447 // MUS_EIKOU_R
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@ -1104,7 +1104,7 @@ u16 GetCurrLocationDefaultMusic(void)
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
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&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
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&& GetSavedWeather() == WEATHER_SANDSTORM)
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&& GetSavedWeather() == WEATHER_SANDSTORM)
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return MUS_ROUTE111_DESERT;
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return MUS_DESERT;
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music = GetLocationMusic(&gSaveBlock1Ptr->location);
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music = GetLocationMusic(&gSaveBlock1Ptr->location);
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if (music != MUS_ROUTE118)
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if (music != MUS_ROUTE118)
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