mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-02-21 11:43:37 +01:00
minor reeltime changes
This commit is contained in:
parent
47a3477ab1
commit
a6eb879267
@ -74,8 +74,8 @@ struct SlotMachineEwramStruct
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/*0x0E*/ s16 payout;
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/*0x10*/ s16 netCoinLoss; // coins lost to machine (but never goes below 0)
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/*0x12*/ s16 bet;
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/*0x14*/ s16 reelTimePixelOffset;
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/*0x16*/ s16 reelTimePosition;
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/*0x14*/ s16 reeltimePixelOffset;
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/*0x16*/ s16 reeltimePosition;
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/*0x18*/ s16 currReel;
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/*0x1A*/ s16 reelIncrement; // speed of reel
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/*0x1C*/ s16 reelPixelOffsets[3];
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@ -238,27 +238,27 @@ struct UnkStruct1
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/*static */void sub_81041AC(struct Task *task);
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/*static */void ClearTaskDataFields_2orHigher(struct Task *task);
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/*static */void sub_810423C(u8 pikaPower);
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/*static */void BeginReelTime(void);
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/*static */void BeginReeltime(void);
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/*static */bool8 IsFinalTask_RunReelTimeActions(void);
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/*static */void RunReelTimeActions(u8 taskId);
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/*static */void ReelTimeAction1(struct Task *task);
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/*static */void ReelTimeAction2(struct Task *task);
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/*static */void ReelTimeAction3(struct Task *task);
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/*static */void ReelTimeAction4(struct Task *task);
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/*static */void ReelTimeAction5(struct Task *task);
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/*static */void ReelTimeAction6(struct Task *task);
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/*static */void ReelTimeAction7(struct Task *task);
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/*static */void RunReeltimeActions(u8 taskId);
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/*static */void ReeltimeAction0(struct Task *task);
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/*static */void ReeltimeAction1(struct Task *task);
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/*static */void ReeltimeAction2(struct Task *task);
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/*static */void ReeltimeAction3(struct Task *task);
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/*static */void ReeltimeAction4(struct Task *task);
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/*static */void ReeltimeAction5(struct Task *task);
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/*static */void ReeltimeAction6(struct Task *task);
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/*static */void ReelTimeAction_LandOnOutcome(struct Task *task);
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/*static */void ReelTimeAction9(struct Task *task);
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/*static */void ReelTimeAction10(struct Task *task);
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/*static */void ReelTimeAction11(struct Task *task);
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/*static */void ReelTimeAction12(struct Task *task);
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/*static */void ReelTimeAction13(struct Task *task);
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/*static */void ReelTimeAction14(struct Task *task);
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/*static */void ReelTimeAction15(struct Task *task);
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/*static */void ReelTimeAction16(struct Task *task);
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/*static */void ReelTimeAction17(struct Task *task);
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/*static */void ReelTimeAction18(struct Task *task);
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/*static */void ReeltimeAction8(struct Task *task);
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/*static */void ReeltimeAction9(struct Task *task);
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/*static */void ReeltimeAction10(struct Task *task);
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/*static */void ReeltimeAction11(struct Task *task);
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/*static */void ReeltimeAction12(struct Task *task);
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/*static */void ReeltimeAction13(struct Task *task);
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/*static */void ReeltimeAction14(struct Task *task);
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/*static */void ReeltimeAction15(struct Task *task);
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/*static */void ReeltimeAction16(struct Task *task);
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/*static */void ReeltimeAction17(struct Task *task);
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/*static */void sub_8104A40(s16 a0, s16 a1);
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/*static */void sub_8104A88(s16 a0);
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/*static */void OpenInfoBox(u8 a0);
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@ -369,7 +369,7 @@ extern const struct SpriteTemplate gSpriteTemplate_83ED54C;
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extern const struct SpriteTemplate gSpriteTemplate_83ED534;
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extern const u8 gUnknown_083ECC58[2];
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extern const struct SpriteTemplate gSpriteTemplate_83ED51C;
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extern const u16 ProbabilityTable_SkipToReelTimeAction14[];
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extern const u16 ProbabilityTable_SkipToReeltimeAction14[];
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extern const u16 *const gUnknown_083EDE10[];
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extern const u16 ReelIncrementTable[][2];
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extern const u16 ReelTimeBonusIncrementTable[];
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@ -581,27 +581,27 @@ const u16 pikaPowerTileTable[][2] =
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{0xaf, 0x7f}, // {0b10101111, 0b1111111}
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};
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void (*const ReelTimeActions[])(struct Task *task) =
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void (*const ReeltimeActions[])(struct Task *task) =
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{
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ReelTimeAction1,
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ReelTimeAction2,
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ReelTimeAction3,
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ReelTimeAction4,
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ReelTimeAction5,
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ReelTimeAction6,
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ReelTimeAction7, // does stuff with reel time data
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ReeltimeAction0,
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ReeltimeAction1,
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ReeltimeAction2,
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ReeltimeAction3,
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ReeltimeAction4,
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ReeltimeAction5,
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ReeltimeAction6, // does stuff with reel time data
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ReelTimeAction_LandOnOutcome,
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ReelTimeAction9,
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ReelTimeAction10,
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ReelTimeAction11,
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ReelTimeAction12,
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ReelTimeAction13,
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ReelTimeAction14,
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ReelTimeAction15,
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ReelTimeAction16,
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ReelTimeAction17,
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ReelTimeAction11,
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ReelTimeAction18
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ReeltimeAction8,
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ReeltimeAction9,
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ReeltimeAction10,
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ReeltimeAction11,
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ReeltimeAction12,
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ReeltimeAction13,
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ReeltimeAction14,
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ReeltimeAction15,
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ReeltimeAction16,
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ReeltimeAction10,
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ReeltimeAction17
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};
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const u8 gUnknown_085A75C0[] = {1, 1, 2, 2};
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@ -1067,7 +1067,7 @@ void PlaySlotMachine(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinue
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if (sSlotMachine->luckyFlags & 0x20) // bit 5 of luckyFlag set
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{
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// enter into reel time
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BeginReelTime();
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BeginReeltime();
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sSlotMachine->slotActionPtr = 10;
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}
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else
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@ -1506,7 +1506,7 @@ void PlaySlotMachine(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinue
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return ReelTimeProbabilityTable_LuckyGame[reelTimeDraw][sSlotMachine->pikaPower];
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}
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/*static */void DrawReelTimeOutcome(void)
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/*static */void GetReeltimeDraw(void)
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{
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u8 rval;
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s16 reelTimeDraw;
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@ -1524,10 +1524,10 @@ void PlaySlotMachine(u8 slotMachineIndex, MainCallback CB2_ReturnToFieldContinue
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sSlotMachine->reelTimeDraw = reelTimeDraw;
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}
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/*static */bool8 SkipToReelTimeAction14(u16 i)
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/*static */bool8 SkipToReeltimeAction14(u16 i)
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{
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u16 rval = Random() & 0xff;
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if (rval < ProbabilityTable_SkipToReelTimeAction14[i])
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if (rval < ProbabilityTable_SkipToReeltimeAction14[i])
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return TRUE;
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else
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return FALSE;
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@ -1749,7 +1749,7 @@ Calculates GetNearbyTag_Quantized as if the reel was snapped downwards into plac
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/*static */u8 GetNearbyReelTimeTag(s16 n)
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{
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s16 newPosition = (sSlotMachine->reelTimePosition + n) % 6;
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s16 newPosition = (sSlotMachine->reeltimePosition + n) % 6;
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if (newPosition < 0)
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newPosition += 6;
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return ReelTimeTags[newPosition];
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@ -1777,20 +1777,20 @@ s16 AdvanceSlotReelToNextTag(u8 reelIndex, s16 value)
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/*static */void AdvanceReeltimeReel(s16 value)
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{
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sSlotMachine->reelTimePixelOffset += value;
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sSlotMachine->reelTimePixelOffset %= 120;
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sSlotMachine->reelTimePosition = 6 - sSlotMachine->reelTimePixelOffset / 20;
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sSlotMachine->reeltimePixelOffset += value;
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sSlotMachine->reeltimePixelOffset %= 120;
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sSlotMachine->reeltimePosition = 6 - sSlotMachine->reeltimePixelOffset / 20;
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}
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s16 AdvanceReeltimeReelToNextTag(s16 value)
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{
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s16 offset = sSlotMachine->reelTimePixelOffset % 20;
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s16 offset = sSlotMachine->reeltimePixelOffset % 20;
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if (offset != 0)
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{
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if (offset < value)
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value = offset;
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AdvanceReeltimeReel(value);
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offset = sSlotMachine->reelTimePixelOffset % 20;
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offset = sSlotMachine->reeltimePixelOffset % 20;
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}
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return offset;
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}
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@ -2757,37 +2757,37 @@ Advance until there are no cherries on screen in reel 1
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gTasks[sSlotMachine->unkTaskPointer3E].data[1] = pikaPower;
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}
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/*static */void BeginReelTime(void)
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/*static */void BeginReeltime(void)
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{
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u8 taskId = CreateTask(RunReelTimeActions, 7);
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RunReelTimeActions(taskId);
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u8 taskId = CreateTask(RunReeltimeActions, 7);
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RunReeltimeActions(taskId);
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}
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/*static */bool8 IsFinalTask_RunReelTimeActions(void)
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{
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if (FindTaskIdByFunc(RunReelTimeActions) == TAIL_SENTINEL)
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if (FindTaskIdByFunc(RunReeltimeActions) == TAIL_SENTINEL)
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return TRUE;
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return FALSE;
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}
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/*static */void RunReelTimeActions(u8 taskId)
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/*static */void RunReeltimeActions(u8 taskId)
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{
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// task.data[0] points to which ReelTimeAction to do, and starts at 0
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// task.data[1] has something to do with the threshold
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// task.data[4] says how many pixels to advance the reel
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// task.data[5] is a timer
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ReelTimeActions[gTasks[taskId].data[0]](gTasks + taskId);
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ReeltimeActions[gTasks[taskId].data[0]](gTasks + taskId);
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}
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/*static */void ReelTimeAction1(struct Task *task)
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/*static */void ReeltimeAction0(struct Task *task)
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{
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sSlotMachine->fairRollsLeft = 0;
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sSlotMachine->reelTimePixelOffset = 0;
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sSlotMachine->reelTimePosition = 0;
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sSlotMachine->reeltimePixelOffset = 0;
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sSlotMachine->reeltimePosition = 0;
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task->data[0]++;
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task->data[1] = 0;
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task->data[2] = 30;
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task->data[4] = 1280;
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task->data[4] = 1280; // reel speed
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gSpriteCoordOffsetX = 0;
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gSpriteCoordOffsetY = 0;
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SetGpuReg(REG_OFFSET_BG1HOFS, 0);
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@ -2798,18 +2798,16 @@ Advance until there are no cherries on screen in reel 1
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sub_81052EC();
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sub_81053A0();
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sub_810545C();
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DrawReelTimeOutcome();
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GetReeltimeDraw();
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StopMapMusic();
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PlayNewMapMusic(MUS_BD_TIME);
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}
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/*static */void ReelTimeAction2(struct Task *task)
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/*static */void ReeltimeAction1(struct Task *task)
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{
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s16 r3;
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gSpriteCoordOffsetX -= 8;
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// boost threshold by 8
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task->data[1] += 8;
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// only consider lower 8 bits, and then shift them right 3
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r3 = ((task->data[1] + 240) & 0xff) >> 3;
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SetGpuReg(REG_OFFSET_BG1HOFS, task->data[1] & 0x1ff);
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if (r3 != task->data[2] && task->data[3] <= 18)
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@ -2823,11 +2821,10 @@ Advance until there are no cherries on screen in reel 1
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task->data[0]++;
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task->data[3] = 0;
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}
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// move ReelTime reel by the value in the upper 8 bits of task->data[4]
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AdvanceReeltimeReel(task->data[4] >> 8);
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}
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/*static */void ReelTimeAction3(struct Task *task)
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/*static */void ReeltimeAction2(struct Task *task)
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{
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AdvanceReeltimeReel(task->data[4] >> 8);
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if (++task->data[5] >= 60)
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@ -2838,7 +2835,7 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction4(struct Task *task)
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/*static */void ReeltimeAction3(struct Task *task)
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{
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int r5;
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u8 sp0[ARRAY_COUNT(gUnknown_085A75C0)];
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@ -2865,7 +2862,7 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction5(struct Task *task)
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/*static */void ReeltimeAction4(struct Task *task)
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{
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AdvanceReeltimeReel(task->data[4] >> 8);
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if (++task->data[5] >= 80)
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@ -2877,7 +2874,7 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction6(struct Task *task)
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/*static */void ReeltimeAction5(struct Task *task)
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{
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AdvanceReeltimeReel(task->data[4] >> 8);
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task->data[4] = (u8)task->data[4] + 0x80;
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@ -2888,7 +2885,7 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction7(struct Task *task)
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/*static */void ReeltimeAction6(struct Task *task)
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{
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AdvanceReeltimeReel(task->data[4] >> 8);
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task->data[4] = (u8)task->data[4] + 0x40;
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@ -2896,7 +2893,7 @@ Advance until there are no cherries on screen in reel 1
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{
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task->data[5] = 0;
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if (sSlotMachine->reelTimeDraw)
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{ // TODO: check if fairRollsLeft differs from reelTimeDraw
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{
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if (sSlotMachine->fairRollsLeft <= task->data[6])
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task->data[0]++;
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}
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@ -2904,7 +2901,7 @@ Advance until there are no cherries on screen in reel 1
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{
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task->data[0]++;
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}
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else if (SkipToReelTimeAction14(task->data[6]))
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else if (SkipToReeltimeAction14(task->data[6]))
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{
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task->data[0] = 14;
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}
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@ -2914,26 +2911,26 @@ Advance until there are no cherries on screen in reel 1
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/*static */void ReelTimeAction_LandOnOutcome(struct Task *task)
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{
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s16 reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
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if (reelTimePixelOffset)
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s16 reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
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if (reeltimePixelOffset)
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{
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reelTimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
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reeltimePixelOffset = AdvanceReeltimeReelToNextTag(task->data[4] >> 8);
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task->data[4] = (u8)task->data[4] + 0x40;
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}
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else if (GetNearbyReelTimeTag(1) != sSlotMachine->reelTimeDraw)
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{
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AdvanceReeltimeReel(task->data[4] >> 8);
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reelTimePixelOffset = sSlotMachine->reelTimePixelOffset % 20;
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reeltimePixelOffset = sSlotMachine->reeltimePixelOffset % 20;
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task->data[4] = (u8)task->data[4] + 0x40;
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}
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if (reelTimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
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if (reeltimePixelOffset == 0 && GetNearbyReelTimeTag(1) == sSlotMachine->reelTimeDraw)
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{
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task->data[4] = 0; // stop moving
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task->data[0]++;
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}
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}
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/*static */void ReelTimeAction9(struct Task *task)
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/*static */void ReeltimeAction8(struct Task *task)
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{
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if (++task->data[4] >= 60)
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{
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@ -2962,13 +2959,13 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction10(struct Task *task)
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/*static */void ReeltimeAction9(struct Task *task)
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{
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if ((task->data[4] == 0 || --task->data[4] == 0) && !sub_81040C8())
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task->data[0]++;
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}
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/*static */void ReelTimeAction11(struct Task *task)
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/*static */void ReeltimeAction10(struct Task *task)
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{
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s16 r4;
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gSpriteCoordOffsetX -= 8;
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@ -2982,7 +2979,7 @@ Advance until there are no cherries on screen in reel 1
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task->data[0]++;
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}
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/*static */void ReelTimeAction12(struct Task *task)
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/*static */void ReeltimeAction11(struct Task *task)
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{
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sSlotMachine->fairRollsUsed = 0;
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sSlotMachine->fairRollsLeft = sSlotMachine->reelTimeDraw;
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@ -2995,7 +2992,7 @@ Advance until there are no cherries on screen in reel 1
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PlayNewMapMusic(sSlotMachine->backupMapMusic);
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if (sSlotMachine->fairRollsLeft == 0)
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{
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DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
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DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
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}
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else
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{
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@ -3007,7 +3004,7 @@ Advance until there are no cherries on screen in reel 1
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}
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}
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/*static */void ReelTimeAction13(struct Task *task)
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/*static */void ReeltimeAction12(struct Task *task)
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{
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if (sSlotMachine->reelIncrement == task->data[1])
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task->data[0]++;
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@ -3015,13 +3012,13 @@ Advance until there are no cherries on screen in reel 1
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sSlotMachine->reelIncrement >>= 1;
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}
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/*static */void ReelTimeAction14(struct Task *task)
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/*static */void ReeltimeAction13(struct Task *task)
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{
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if (sub_8104E18())
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DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
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DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
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}
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/*static */void ReelTimeAction15(struct Task *task)
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/*static */void ReeltimeAction14(struct Task *task)
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{
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sub_81054B8();
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sub_81056C0();
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@ -3037,7 +3034,7 @@ Advance until there are no cherries on screen in reel 1
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PlaySE(SE_W153);
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}
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/*static */void ReelTimeAction16(struct Task *task)
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/*static */void ReeltimeAction15(struct Task *task)
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{
|
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gSpriteCoordOffsetY = task->data[4];
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, task->data[4]);
|
||||
@ -3057,7 +3054,7 @@ Advance until there are no cherries on screen in reel 1
|
||||
}
|
||||
}
|
||||
|
||||
/*static */void ReelTimeAction17(struct Task *task)
|
||||
/*static */void ReeltimeAction16(struct Task *task)
|
||||
{
|
||||
gSpriteCoordOffsetY = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
|
||||
@ -3068,7 +3065,7 @@ Advance until there are no cherries on screen in reel 1
|
||||
}
|
||||
}
|
||||
|
||||
/*static */void ReelTimeAction18(struct Task *task)
|
||||
/*static */void ReeltimeAction17(struct Task *task)
|
||||
{
|
||||
gSpriteCoordOffsetX = 0;
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
@ -3077,7 +3074,7 @@ Advance until there are no cherries on screen in reel 1
|
||||
sub_8105554();
|
||||
sub_8105524();
|
||||
sub_81059B8();
|
||||
DestroyTask(FindTaskIdByFunc(RunReelTimeActions));
|
||||
DestroyTask(FindTaskIdByFunc(RunReeltimeActions));
|
||||
}
|
||||
|
||||
/*static */void sub_8104A40(s16 a0, s16 a1)
|
||||
@ -3465,7 +3462,7 @@ Advance until there are no cherries on screen in reel 1
|
||||
|
||||
/*static */void sub_810535C(struct Sprite *sprite)
|
||||
{
|
||||
s16 r0 = (u16)(sSlotMachine->reelTimePixelOffset + sprite->data[7]);
|
||||
s16 r0 = (u16)(sSlotMachine->reeltimePixelOffset + sprite->data[7]);
|
||||
r0 %= 40;
|
||||
sprite->pos1.y = r0 + 59;
|
||||
StartSpriteAnimIfDifferent(sprite, GetNearbyReelTimeTag(r0 / 20));
|
||||
@ -4499,7 +4496,7 @@ const u8 ReelTimeProbabilityTable_LuckyGame[][17] = {
|
||||
{ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 4, 4, 4, 60}
|
||||
};
|
||||
|
||||
const u16 ProbabilityTable_SkipToReelTimeAction14[] = {
|
||||
const u16 ProbabilityTable_SkipToReeltimeAction14[] = {
|
||||
128, 175, 200, 225, 256
|
||||
};
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user