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https://github.com/Ninjdai1/pokeemerald.git
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commit
a7815857ad
@ -35,31 +35,31 @@ void PlayTimeCounter_Stop(void)
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void PlayTimeCounter_Update(void)
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{
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if (sPlayTimeCounterState == RUNNING)
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{
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gSaveBlock2Ptr->playTimeVBlanks++;
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if (sPlayTimeCounterState != RUNNING)
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return;
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if (gSaveBlock2Ptr->playTimeVBlanks > 59)
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{
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gSaveBlock2Ptr->playTimeVBlanks = 0;
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gSaveBlock2Ptr->playTimeSeconds++;
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gSaveBlock2Ptr->playTimeVBlanks++;
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if (gSaveBlock2Ptr->playTimeSeconds > 59)
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{
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gSaveBlock2Ptr->playTimeSeconds = 0;
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gSaveBlock2Ptr->playTimeMinutes++;
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if (gSaveBlock2Ptr->playTimeVBlanks < 60)
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return;
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if (gSaveBlock2Ptr->playTimeMinutes > 59)
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{
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gSaveBlock2Ptr->playTimeMinutes = 0;
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gSaveBlock2Ptr->playTimeHours++;
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gSaveBlock2Ptr->playTimeVBlanks = 0;
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gSaveBlock2Ptr->playTimeSeconds++;
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if (gSaveBlock2Ptr->playTimeHours > 999)
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PlayTimeCounter_SetToMax();
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}
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}
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}
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}
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if (gSaveBlock2Ptr->playTimeSeconds < 60)
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return;
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gSaveBlock2Ptr->playTimeSeconds = 0;
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gSaveBlock2Ptr->playTimeMinutes++;
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if (gSaveBlock2Ptr->playTimeMinutes < 60)
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return;
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gSaveBlock2Ptr->playTimeMinutes = 0;
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gSaveBlock2Ptr->playTimeHours++;
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if (gSaveBlock2Ptr->playTimeHours > 999)
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PlayTimeCounter_SetToMax();
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}
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void PlayTimeCounter_SetToMax(void)
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