Make data easier to edit

This commit is contained in:
DizzyEggg 2018-12-03 14:49:16 +01:00
parent d8b952f94c
commit a83fc52a7e
6 changed files with 3605 additions and 2833 deletions

View File

@ -449,6 +449,7 @@
// National Dex Index Defines
#define NATIONAL_DEX_NONE 0
#define NATIONAL_DEX_BULBASAUR 1
#define NATIONAL_DEX_IVYSAUR 2
#define NATIONAL_DEX_VENUSAUR 3
@ -865,6 +866,7 @@
// Hoenn Dex Index Defines
#define HOENN_DEX_NONE 0
#define HOENN_DEX_BULBASAUR 203
#define HOENN_DEX_IVYSAUR 204
#define HOENN_DEX_VENUSAUR 205

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@ -11,15 +11,15 @@ void AnimTask_ShakeMon2Step(u8 taskId);
void AnimTask_ShakeMonInPlaceStep(u8 taskId);
void AnimTask_ShakeAndSinkMonStep(u8 taskId);
void sub_80D57B8(u8 taskId);
void DoHorizontalLunge(struct Sprite *sprite);
void ReverseHorizontalLungeDirection(struct Sprite *sprite);
void DoVerticalDip(struct Sprite *sprite);
void ReverseVerticalDipDirection(struct Sprite* sprite);
void SlideMonToOriginalPos(struct Sprite *sprite);
void SlideMonToOriginalPosStep(struct Sprite *sprite);
void SlideMonToOffset(struct Sprite *sprite);
void sub_80D5B48(struct Sprite *sprite);
void sub_80D5C20(struct Sprite *sprite);
static void DoHorizontalLunge(struct Sprite *sprite);
static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
static void DoVerticalDip(struct Sprite *sprite);
static void ReverseVerticalDipDirection(struct Sprite* sprite);
static void SlideMonToOriginalPos(struct Sprite *sprite);
static void SlideMonToOriginalPosStep(struct Sprite *sprite);
static void SlideMonToOffset(struct Sprite *sprite);
static void sub_80D5B48(struct Sprite *sprite);
static void sub_80D5C20(struct Sprite *sprite);
void AnimTask_WindUpLungePart1(u8 taskId);
void AnimTask_WindUpLungePart2(u8 taskId);
void AnimTask_SwayMonStep(u8 taskId);
@ -428,7 +428,7 @@ void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
// horizontally, and then moves back in the opposite direction.
// arg 0: duration of single lunge direction
// arg 1: x pixel delta that is applied each frame
void DoHorizontalLunge(struct Sprite *sprite)
static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
@ -444,7 +444,7 @@ void DoHorizontalLunge(struct Sprite *sprite)
sprite->callback = sub_80A6630;
}
void ReverseHorizontalLungeDirection(struct Sprite *sprite)
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
@ -457,7 +457,7 @@ void ReverseHorizontalLungeDirection(struct Sprite *sprite)
// arg 0: duration of single dip direction
// arg 1: y pixel delta that is applied each frame
// arg 2: battler
void DoVerticalDip(struct Sprite *sprite)
static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@ -471,7 +471,7 @@ void DoVerticalDip(struct Sprite *sprite)
sprite->callback = sub_80A6630;
}
void ReverseVerticalDipDirection(struct Sprite *sprite)
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
@ -484,7 +484,7 @@ void ReverseVerticalDipDirection(struct Sprite *sprite)
// arg 0: 1 = target or 0 = attacker
// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
// arg 2: duration
void SlideMonToOriginalPos(struct Sprite *sprite)
static void SlideMonToOriginalPos(struct Sprite *sprite)
{
u32 monSpriteId;
if (!gBattleAnimArgs[0])
@ -514,7 +514,7 @@ void SlideMonToOriginalPos(struct Sprite *sprite)
sprite->callback = SlideMonToOriginalPosStep;
}
void SlideMonToOriginalPosStep(struct Sprite *sprite)
static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
s8 monSpriteId;
u8 lo;
@ -551,7 +551,7 @@ void SlideMonToOriginalPosStep(struct Sprite *sprite)
// arg 2: target y pixel offset
// arg 3: mirror vertical translation for opposite battle side
// arg 4: duration
void SlideMonToOffset(struct Sprite *sprite)
static void SlideMonToOffset(struct Sprite *sprite)
{
u8 battler;
u8 monSpriteId;
@ -584,7 +584,7 @@ void SlideMonToOffset(struct Sprite *sprite)
sprite->callback = sub_80A6680;
}
void sub_80D5B48(struct Sprite *sprite)
static void sub_80D5B48(struct Sprite *sprite)
{
u8 spriteId;
u8 battlerId;
@ -628,7 +628,7 @@ void sub_80D5B48(struct Sprite *sprite)
}
void sub_80D5C20(struct Sprite *sprite)
static void sub_80D5C20(struct Sprite *sprite)
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;

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@ -832,7 +832,7 @@ static const struct BgTemplate gUnknown_0856E630[] =
}
};
static const struct WindowTemplate gUnknown_0856E640[] =
static const struct WindowTemplate gUnknown_0856E640[] =
{
{
.bg = 2,
@ -895,7 +895,7 @@ static const struct BgTemplate gUnknown_0856E668[] =
},
};
static const struct WindowTemplate gUnknown_0856E670[] =
static const struct WindowTemplate gUnknown_0856E670[] =
{
{
.bg = 2,
@ -1195,7 +1195,7 @@ static const struct BgTemplate gUnknown_0856EFF8[] =
}
};
static const struct WindowTemplate gUnknown_0856F008[] =
static const struct WindowTemplate gUnknown_0856F008[] =
{
{
.bg = 2,

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