mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Document more battle anim effects
This commit is contained in:
parent
ea748ff7f5
commit
a85fada314
@ -2628,7 +2628,7 @@ Move_FISSURE:
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delay 40
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delay 40
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restorebg
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restorebg
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waitbgfadeout
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waitbgfadeout
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setarg 7, 0xFFFF
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setarg 7, -1
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waitbgfadein
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waitbgfadein
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end
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end
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Before Width: | Height: | Size: 175 B After Width: | Height: | Size: 175 B |
@ -65,7 +65,7 @@ s8 BattleAnimAdjustPanning2(s8 pan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 KeepPanInRange(s16 a, int oldPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void sub_80A4720(u16 a, u16 *b, u32 c, u8 d);
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void sub_80A477C(bool8);
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void ResetBattleAnimBg(bool8);
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// battle_intro.c
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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@ -75,8 +75,8 @@ int GetAnimBgAttribute(u8 bgId, u8 attributeId);
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// battle_anim_mons.c
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// battle_anim_mons.c
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
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void sub_80A8AEC(struct Sprite *sprite);
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void AnimUnused_80A8AEC(struct Sprite *sprite);
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void sub_80A8A6C(struct Sprite *sprite);
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void AnimUnused_80A8A6C(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallUp(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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void AnimWeatherBallDown(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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void AnimSpinningSparkle(struct Sprite *sprite);
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@ -108,8 +108,8 @@ u8 GetBattlerSpriteBGPriority(u8 battlerId);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void *LoadPointerFromVars(s16 bottom, s16 top);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
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void sub_80A8278(void);
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void sub_80A8278(void);
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void GetDefaultBattleAnimBgData(struct BattleAnimBgData*);
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void GetBattleAnimBg1Data(struct BattleAnimBgData*);
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void sub_80A6B90(struct BattleAnimBgData*, u32 arg1);
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void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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u8 GetBattlerSpriteSubpriority(u8 battlerId);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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void sub_80A6630(struct Sprite *sprite);
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@ -119,12 +119,12 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
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u32 sub_80A75AC(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
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u32 GetBattleBgPalettesMask(u8 a1, u8 a2, u8 a3, u8 a4, u8 a5, u8 a6, u8 a7);
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u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4);
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u32 GetBattleMonSpritePalettesMask(u8 a1, u8 a2, u8 a3, u8 a4);
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u8 AnimDummyReturnArg(u8 battler);
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u8 AnimDummyReturnArg(u8 battler);
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s16 CloneBattlerSpriteWithBlend(u8);
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s16 CloneBattlerSpriteWithBlend(u8);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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void obj_delete_but_dont_free_vram(struct Sprite*);
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u8 sub_80A89C8(int, u8, int);
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u8 CreateInvisibleSpriteCopy(int, u8, int);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
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void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, u32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void AnimLoadCompressedBgGfx(u32, const u32*, u32);
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void UpdateAnimBg3ScreenSize(bool8);
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void UpdateAnimBg3ScreenSize(bool8);
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@ -183,7 +183,7 @@ enum
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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bool8 IsBattlerSpritePresent(u8 battlerId);
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void sub_80A6C68(u32 arg0);
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void ClearBattleAnimBg(u32 arg0);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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u8 GetAnimBattlerSpriteId(u8 wantedBattler);
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bool8 IsDoubleBattle(void);
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bool8 IsDoubleBattle(void);
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u8 GetBattleBgPaletteNum(void);
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u8 GetBattleBgPaletteNum(void);
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@ -214,8 +214,8 @@ u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.c
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// battle_anim_utility_funcs.c
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void sub_8116EB4(u8);
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void InitStatsChangeAnimation(u8);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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void StartMonScrollingBgMask(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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// battle_anim_effects_1.c
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// battle_anim_effects_1.c
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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@ -231,7 +231,7 @@ void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// battle_anim_smokescreen.c
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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u32 UnpackSelectedBattleBgPalettes(s16);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
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@ -117,7 +117,7 @@ struct Weather
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// field_weather.c
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// field_weather.c
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extern struct Weather gWeather;
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extern struct Weather gWeather;
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extern struct Weather *const gWeatherPtr;
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extern struct Weather *const gWeatherPtr;
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extern const u16 gUnknown_083970E8[];
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extern const u16 gFogPalette[];
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// field_weather_effect.c
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// field_weather_effect.c
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extern const u8 gWeatherFogHorizontalTiles[];
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extern const u8 gWeatherFogHorizontalTiles[];
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@ -4199,8 +4199,8 @@ extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[];
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extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
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extern const u32 gBattleAnimSpriteGfx_MonsterFoot[];
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extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
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extern const u32 gBattleAnimSpriteGfx_HumanoidHand[];
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extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
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extern const u32 gBattleAnimSpriteGfx_NoiseLine[];
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extern const u32 gUnknown_08C2EA50[];
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extern const u32 UnusedLevelupAnimationGfx[];
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extern const u32 gUnknown_08C2EA9C[];
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extern const u32 UnusedLevelupAnimationTilemap[];
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extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
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extern const u32 gBattleAnimSpriteGfx_YellowUnk[];
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extern const u32 gBattleAnimSpriteGfx_RedFist[];
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extern const u32 gBattleAnimSpriteGfx_RedFist[];
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extern const u32 gBattleAnimSpriteGfx_SlamHit[];
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extern const u32 gBattleAnimSpriteGfx_SlamHit[];
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@ -4764,8 +4764,8 @@ extern const u32 gMetalShineGfx[];
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extern const u32 gMetalShinePalette[];
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extern const u32 gMetalShinePalette[];
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extern const u32 gMetalShineTilemap[];
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extern const u32 gMetalShineTilemap[];
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extern const u32 gUnknown_08C20668[];
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extern const u32 gBattleAnimMaskImage_Curse[];
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extern const u32 gUnknown_08C20684[];
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extern const u32 gBattleAnimMaskTilemap_Curse[];
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extern const u32 gBattleStatMask_Gfx[];
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extern const u32 gBattleStatMask_Gfx[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask1_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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extern const u32 gBattleStatMask2_Tilemap[];
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@ -2300,7 +2300,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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}
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}
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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CpuFill16(0, animBg.bgTiles, 0x1000);
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CpuFill16(0, animBg.bgTiles, 0x1000);
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CpuFill16(0xFF, animBg.bgTilemap, 0x800);
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CpuFill16(0xFF, animBg.bgTilemap, 0x800);
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@ -2338,7 +2338,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible)
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{
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{
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(12)), 0x2000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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sub_80A6B90(&animBg, 2);
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GetBattleAnimBgData(&animBg, 2);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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@ -2371,7 +2371,7 @@ static void sub_80A46A0(void)
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if (IsSpeciesNotUnown(gContestResources->moveAnim->species))
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if (IsSpeciesNotUnown(gContestResources->moveAnim->species))
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{
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{
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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ptr = animBg.bgTilemap;
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ptr = animBg.bgTilemap;
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for (i = 0; i < 8; i++)
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for (i = 0; i < 8; i++)
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{
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{
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@ -2408,20 +2408,20 @@ void sub_80A4720(u16 a, u16 *b, u32 c, u8 d)
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}
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}
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}
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}
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void sub_80A477C(bool8 to_BG2)
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void ResetBattleAnimBg(bool8 toBG2)
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{
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{
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struct BattleAnimBgData animBg;
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struct BattleAnimBgData animBg;
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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if (!to_BG2 || IsContest())
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if (!toBG2 || IsContest())
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{
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{
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sub_80A6C68(1);
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ClearBattleAnimBg(1);
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gBattle_BG1_X = 0;
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gBattle_BG1_X = 0;
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gBattle_BG1_Y = 0;
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gBattle_BG1_Y = 0;
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}
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}
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else
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else
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{
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{
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sub_80A6C68(2);
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ClearBattleAnimBg(2);
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gBattle_BG2_X = 0;
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gBattle_BG2_X = 0;
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gBattle_BG2_Y = 0;
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gBattle_BG2_Y = 0;
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}
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}
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@ -2435,7 +2435,7 @@ static void task_pA_ma0A_obj_to_bg_pal(u8 taskId)
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spriteId = gTasks[taskId].data[0];
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spriteId = gTasks[taskId].data[0];
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palIndex = gTasks[taskId].data[6];
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palIndex = gTasks[taskId].data[6];
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
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x = gTasks[taskId].data[1] - (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x);
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y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
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y = gTasks[taskId].data[2] - (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y);
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@ -2510,13 +2510,13 @@ static void sub_80A4980(u8 taskId)
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if (sMonAnimTaskIdArray[0] != TASK_NONE)
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if (sMonAnimTaskIdArray[0] != TASK_NONE)
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{
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{
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sub_80A477C(to_BG2);
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ResetBattleAnimBg(to_BG2);
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DestroyTask(sMonAnimTaskIdArray[0]);
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DestroyTask(sMonAnimTaskIdArray[0]);
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sMonAnimTaskIdArray[0] = TASK_NONE;
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sMonAnimTaskIdArray[0] = TASK_NONE;
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}
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}
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if (gTasks[taskId].data[0] > 1)
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if (gTasks[taskId].data[0] > 1)
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{
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{
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sub_80A477C(to_BG2 ^ 1);
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ResetBattleAnimBg(to_BG2 ^ 1);
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DestroyTask(sMonAnimTaskIdArray[1]);
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DestroyTask(sMonAnimTaskIdArray[1]);
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sMonAnimTaskIdArray[1] = TASK_NONE;
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sMonAnimTaskIdArray[1] = TASK_NONE;
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}
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}
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@ -2617,9 +2617,9 @@ static void sub_80A4BB0(u8 taskId)
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toBG_2 = TRUE;
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toBG_2 = TRUE;
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if (IsBattlerSpriteVisible(battlerId))
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if (IsBattlerSpriteVisible(battlerId))
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sub_80A477C(toBG_2);
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ResetBattleAnimBg(toBG_2);
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if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
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if (gTasks[taskId].data[0] > 1 && IsBattlerSpriteVisible(battlerId ^ BIT_FLANK))
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sub_80A477C(toBG_2 ^ 1);
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ResetBattleAnimBg(toBG_2 ^ 1);
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DestroyTask(taskId);
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DestroyTask(taskId);
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}
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}
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@ -3407,9 +3407,9 @@ static void ScriptCmd_doublebattle_2D(void)
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gSprites[spriteId].oam.priority = 3;
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gSprites[spriteId].oam.priority = 3;
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if (r4 == 1)
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if (r4 == 1)
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sub_80A477C(FALSE);
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ResetBattleAnimBg(FALSE);
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else
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else
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sub_80A477C(TRUE);
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ResetBattleAnimBg(TRUE);
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}
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}
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}
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}
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}
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}
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@ -423,7 +423,7 @@ void AnimTask_MoveAttackerMementoShadow(u8 taskId)
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task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
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if (task->data[3] == 1)
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if (task->data[3] == 1)
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{
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{
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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task->data[10] = gBattle_BG1_Y;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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FillPalette(0, animBg.paletteId * 16, 32);
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FillPalette(0, animBg.paletteId * 16, 32);
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@ -564,7 +564,7 @@ void AnimTask_MoveTargetMementoShadow(u8 taskId)
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case 1:
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case 1:
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if (task->data[3] == 1)
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if (task->data[3] == 1)
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{
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{
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GetDefaultBattleAnimBgData(&animBg);
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GetBattleAnimBg1Data(&animBg);
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task->data[10] = gBattle_BG1_Y;
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task->data[10] = gBattle_BG1_Y;
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FillPalette(0, animBg.paletteId * 16, 32);
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FillPalette(0, animBg.paletteId * 16, 32);
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}
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}
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@ -787,10 +787,10 @@ void AnimTask_InitMementoShadow(u8 taskId)
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void sub_8114470(u8 taskId)
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void sub_8114470(u8 taskId)
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{
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{
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
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sub_80A477C(toBG2);
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ResetBattleAnimBg(toBG2);
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
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sub_80A477C(toBG2 ^ 1);
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ResetBattleAnimBg(toBG2 ^ 1);
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DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
@ -858,9 +858,9 @@ void AnimTask_MetallicShine(u8 taskId)
|
|||||||
}
|
}
|
||||||
|
|
||||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||||
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
|
newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
|
AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
|
||||||
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
|
AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
|
||||||
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
|
LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
|
||||||
@ -903,8 +903,8 @@ static void AnimTask_MetallicShine_Step(u8 taskId)
|
|||||||
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
|
SetGreyscaleOrOriginalPalette(paletteNum, TRUE);
|
||||||
|
|
||||||
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(animBg.bgId);
|
ClearBattleAnimBg(animBg.bgId);
|
||||||
if (gTasks[taskId].data[6] == 1)
|
if (gTasks[taskId].data[6] == 1)
|
||||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
||||||
}
|
}
|
||||||
|
@ -4338,7 +4338,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
|
|||||||
sprite->data[1] = 0;
|
sprite->data[1] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
BlendPalettes(sub_80A75AC(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
|
BlendPalettes(GetBattleBgPalettesMask(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB(31, 31, 31));
|
||||||
if (sprite->data[1] == 16)
|
if (sprite->data[1] == 16)
|
||||||
{
|
{
|
||||||
int pal;
|
int pal;
|
||||||
@ -4991,7 +4991,7 @@ static void AnimMoonlightSparkle_Step(struct Sprite* sprite)
|
|||||||
|
|
||||||
void AnimTask_MoonlightEndFade(u8 taskId)
|
void AnimTask_MoonlightEndFade(u8 taskId)
|
||||||
{
|
{
|
||||||
int a = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
int a = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
||||||
int b;
|
int b;
|
||||||
int c;
|
int c;
|
||||||
int d;
|
int d;
|
||||||
@ -5006,7 +5006,7 @@ void AnimTask_MoonlightEndFade(u8 taskId)
|
|||||||
gTasks[taskId].data[7] = 13;
|
gTasks[taskId].data[7] = 13;
|
||||||
gTasks[taskId].data[8] = 14;
|
gTasks[taskId].data[8] = 14;
|
||||||
gTasks[taskId].data[9] = 15;
|
gTasks[taskId].data[9] = 15;
|
||||||
b = sub_80A76C4(1, 1, 1, 1);
|
b = GetBattleMonSpritePalettesMask(1, 1, 1, 1);
|
||||||
c = a | b;
|
c = a | b;
|
||||||
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
|
StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
|
||||||
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
|
b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
|
||||||
|
@ -3106,7 +3106,7 @@ static void AnimTask_FakeOut_Step2(u8 taskId)
|
|||||||
{
|
{
|
||||||
gTasks[taskId].data[11] = 0x88;
|
gTasks[taskId].data[11] = 0x88;
|
||||||
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_LIGHTEN);
|
||||||
BlendPalettes(sub_80A75AC(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
|
BlendPalettes(GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31));
|
||||||
}
|
}
|
||||||
else if (gTasks[taskId].data[10] > 4)
|
else if (gTasks[taskId].data[10] > 4)
|
||||||
{
|
{
|
||||||
@ -3248,7 +3248,7 @@ void AnimTask_HeartsBackground(u8 taskId)
|
|||||||
gBattle_BG1_Y = 0;
|
gBattle_BG1_Y = 0;
|
||||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
|
AnimLoadCompressedBgGfx(animBg.bgId, &gBattleAnimBgImage_Attract, animBg.tilesOffset);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_Attract, 0);
|
||||||
LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
|
LoadCompressedPalette(&gBattleAnimBgPalette_Attract, animBg.paletteId * 16, 32);
|
||||||
@ -3295,8 +3295,8 @@ static void AnimTask_HeartsBackground_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(animBg.bgId);
|
ClearBattleAnimBg(animBg.bgId);
|
||||||
gTasks[taskId].data[12]++;
|
gTasks[taskId].data[12]++;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@ -3326,7 +3326,7 @@ void AnimTask_ScaryFace(u8 taskId)
|
|||||||
gBattle_BG1_Y = 0;
|
gBattle_BG1_Y = 0;
|
||||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimBgTilemap_ScaryFaceContest, 0);
|
||||||
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
|
else if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
|
||||||
@ -3379,9 +3379,9 @@ static void AnimTask_ScaryFace_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(1);
|
ClearBattleAnimBg(1);
|
||||||
sub_80A6C68(2);
|
ClearBattleAnimBg(2);
|
||||||
gTasks[taskId].data[12]++;
|
gTasks[taskId].data[12]++;
|
||||||
// fall through
|
// fall through
|
||||||
case 4:
|
case 4:
|
||||||
|
@ -2387,7 +2387,7 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
|||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
@ -2450,8 +2450,8 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(animBg.bgId);
|
ClearBattleAnimBg(animBg.bgId);
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||||
|
|
||||||
@ -2568,7 +2568,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
|||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, &gBattleAnimMaskTilemap_LightBeam, 0);
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
@ -2639,8 +2639,8 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
|
|||||||
gTasks[taskId].data[0] = 1;
|
gTasks[taskId].data[0] = 1;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(animBg.bgId);
|
ClearBattleAnimBg(animBg.bgId);
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
||||||
|
|
||||||
@ -3866,7 +3866,7 @@ static void AnimTask_FacadeColorBlend_Step(u8 taskId)
|
|||||||
// The sliding circle effect used by Refresh and Aromatherapy
|
// The sliding circle effect used by Refresh and Aromatherapy
|
||||||
void AnimTask_StatusClearedEffect(u8 taskId)
|
void AnimTask_StatusClearedEffect(u8 taskId)
|
||||||
{
|
{
|
||||||
sub_8117854(
|
StartMonScrollingBgMask(
|
||||||
taskId,
|
taskId,
|
||||||
0,
|
0,
|
||||||
0x1A0,
|
0x1A0,
|
||||||
|
@ -1278,7 +1278,7 @@ static void AnimTask_MoveHeatWaveTargets_Step(u8 taskId)
|
|||||||
void AnimTask_BlendBackground(u8 taskId)
|
void AnimTask_BlendBackground(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData animBg;
|
struct BattleAnimBgData animBg;
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
|
BlendPalette(animBg.paletteId * 16, 16, gBattleAnimArgs[0], gBattleAnimArgs[1]);
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
static void AnimConfuseRayBallBounce(struct Sprite *);
|
static void AnimConfuseRayBallBounce(struct Sprite *);
|
||||||
static void AnimConfuseRayBallBounce_Step1(struct Sprite *);
|
static void AnimConfuseRayBallBounce_Step1(struct Sprite *);
|
||||||
static void AnimConfuseRayBallBounce_Step2(struct Sprite *);
|
static void AnimConfuseRayBallBounce_Step2(struct Sprite *);
|
||||||
static void sub_8111764(struct Sprite *);
|
static void UpdateConfuseRayBallBlend(struct Sprite *);
|
||||||
static void AnimConfuseRayBallSpiral(struct Sprite *);
|
static void AnimConfuseRayBallSpiral(struct Sprite *);
|
||||||
static void AnimConfuseRayBallSpiral_Step(struct Sprite *);
|
static void AnimConfuseRayBallSpiral_Step(struct Sprite *);
|
||||||
static void AnimTask_NightShadeClone_Step1(u8 taskId);
|
static void AnimTask_NightShadeClone_Step1(u8 taskId);
|
||||||
@ -39,8 +39,8 @@ static void AnimGhostStatusSprite(struct Sprite *);
|
|||||||
static void AnimGhostStatusSprite_Step(struct Sprite *);
|
static void AnimGhostStatusSprite_Step(struct Sprite *);
|
||||||
static void AnimTask_GrudgeFlames_Step(u8 taskId);
|
static void AnimTask_GrudgeFlames_Step(u8 taskId);
|
||||||
static void AnimGrudgeFlame(struct Sprite *);
|
static void AnimGrudgeFlame(struct Sprite *);
|
||||||
static void sub_8112F60(struct Sprite *);
|
static void AnimUnused_8112F60(struct Sprite *);
|
||||||
static void sub_8112FB8(struct Sprite *);
|
static void AnimUnused_8112F60_Step(struct Sprite *);
|
||||||
|
|
||||||
static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
|
static const union AffineAnimCmd sAffineAnim_ConfuseRayBallBounce[] =
|
||||||
{
|
{
|
||||||
@ -124,16 +124,16 @@ const struct SpriteTemplate gLickSpriteTemplate =
|
|||||||
.callback = AnimLick,
|
.callback = AnimLick,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AffineAnimCmd gUnknown_08596DA4[] =
|
static const union AffineAnimCmd sAnim_Unused_08596DA4[] =
|
||||||
{
|
{
|
||||||
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
|
||||||
AFFINEANIMCMD_END,
|
AFFINEANIMCMD_END,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
static const union AffineAnimCmd *const gUnknown_08596DB4[] =
|
static const union AffineAnimCmd *const gAnims_Unused_08596DB4[] =
|
||||||
{
|
{
|
||||||
gUnknown_08596DA4,
|
sAnim_Unused_08596DA4,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
|
const struct SpriteTemplate gDestinyBondWhiteShadowSpriteTemplate =
|
||||||
@ -206,7 +206,7 @@ const struct SpriteTemplate gGrudgeFlameSpriteTemplate =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_08596E48 =
|
const struct SpriteTemplate gUnusedSpriteTemplate_08596E48 =
|
||||||
{
|
{
|
||||||
.tileTag = 0,
|
.tileTag = 0,
|
||||||
.paletteTag = 0,
|
.paletteTag = 0,
|
||||||
@ -214,12 +214,12 @@ const struct SpriteTemplate gUnknown_08596E48 =
|
|||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_8112F60,
|
.callback = AnimUnused_8112F60,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void AnimConfuseRayBallBounce(struct Sprite *sprite)
|
static void AnimConfuseRayBallBounce(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
InitSpritePosToAnimAttacker(sprite, 1);
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
||||||
sprite->data[0] = gBattleAnimArgs[2];
|
sprite->data[0] = gBattleAnimArgs[2];
|
||||||
sprite->data[1] = sprite->pos1.x;
|
sprite->data[1] = sprite->pos1.x;
|
||||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
||||||
@ -236,7 +236,7 @@ static void AnimConfuseRayBallBounce_Step1(struct Sprite *sprite)
|
|||||||
{
|
{
|
||||||
s16 r0;
|
s16 r0;
|
||||||
s16 r2;
|
s16 r2;
|
||||||
sub_8111764(sprite);
|
UpdateConfuseRayBallBlend(sprite);
|
||||||
if (AnimTranslateLinear(sprite))
|
if (AnimTranslateLinear(sprite))
|
||||||
{
|
{
|
||||||
sprite->callback = AnimConfuseRayBallBounce_Step2;
|
sprite->callback = AnimConfuseRayBallBounce_Step2;
|
||||||
@ -280,13 +280,11 @@ static void AnimConfuseRayBallBounce_Step2(struct Sprite *sprite)
|
|||||||
sprite->callback = DestroyAnimSpriteAndDisableBlend;
|
sprite->callback = DestroyAnimSpriteAndDisableBlend;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
sub_8111764(sprite);
|
UpdateConfuseRayBallBlend(sprite);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8111764(struct Sprite *sprite)
|
static void UpdateConfuseRayBallBlend(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
|
|
||||||
s16 r0;
|
|
||||||
if (sprite->data[6] > 0xFF)
|
if (sprite->data[6] > 0xFF)
|
||||||
{
|
{
|
||||||
if (++sprite->data[6] == 0x10d)
|
if (++sprite->data[6] == 0x10d)
|
||||||
@ -294,10 +292,7 @@ static void sub_8111764(struct Sprite *sprite)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
r0 = sprite->data[7];
|
if ((sprite->data[7]++ & 0xFF) == 0)
|
||||||
sprite->data[7]++;
|
|
||||||
|
|
||||||
if ((r0 & 0xFF) == 0)
|
|
||||||
{
|
{
|
||||||
sprite->data[7] &= 0xff00;
|
sprite->data[7] &= 0xff00;
|
||||||
if ((sprite->data[7] & 0x100) != 0)
|
if ((sprite->data[7] & 0x100) != 0)
|
||||||
@ -648,7 +643,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
|
|||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
task->data[14] = (task->data[14] + 16) * 16;
|
task->data[14] = (task->data[14] + 16) * 16;
|
||||||
CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
|
CpuCopy32(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 32);
|
||||||
BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
|
BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
|
||||||
task->data[15]++;
|
task->data[15]++;
|
||||||
break;
|
break;
|
||||||
@ -1009,7 +1004,7 @@ static void AnimTask_CurseStretchingBlackBg_Step1(u8 taskId)
|
|||||||
right = 240;
|
right = 240;
|
||||||
top = 0;
|
top = 0;
|
||||||
bottom = 112;
|
bottom = 112;
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
|
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
|
||||||
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
|
gTasks[taskId].func = AnimTask_CurseStretchingBlackBg_Step2;
|
||||||
}
|
}
|
||||||
@ -1307,7 +1302,7 @@ static void AnimGrudgeFlame(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8112F60(struct Sprite *sprite)
|
static void AnimUnused_8112F60(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
|
sprite->data[5] = gBattlerSpriteIds[gBattleAnimAttacker];
|
||||||
@ -1315,12 +1310,12 @@ static void sub_8112F60(struct Sprite *sprite)
|
|||||||
sprite->data[1] = 10;
|
sprite->data[1] = 10;
|
||||||
sprite->data[2] = gBattleAnimArgs[0];
|
sprite->data[2] = gBattleAnimArgs[0];
|
||||||
sprite->data[3] = gBattleAnimArgs[1];
|
sprite->data[3] = gBattleAnimArgs[1];
|
||||||
sprite->callback = sub_8112FB8;
|
sprite->callback = AnimUnused_8112F60_Step;
|
||||||
|
|
||||||
gSprites[sprite->data[5]].pos1.y += 8;
|
gSprites[sprite->data[5]].pos1.y += 8;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8112FB8(struct Sprite *sprite)
|
static void AnimUnused_8112F60_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[3])
|
if (sprite->data[3])
|
||||||
{
|
{
|
||||||
|
@ -21,11 +21,11 @@ static void AnimTask_DigBounceMovement(u8);
|
|||||||
static void AnimTask_DigEndBounceMovementSetInvisible(u8);
|
static void AnimTask_DigEndBounceMovementSetInvisible(u8);
|
||||||
static void AnimTask_DigSetVisibleUnderground(u8);
|
static void AnimTask_DigSetVisibleUnderground(u8);
|
||||||
static void AnimTask_DigRiseUpFromHole(u8);
|
static void AnimTask_DigRiseUpFromHole(u8);
|
||||||
static void sub_81150E0(u8, s16, s16);
|
static void SetDigScanlineEffect(u8, s16, s16);
|
||||||
static void AnimTask_ShakeTerrain(u8);
|
static void AnimTask_ShakeTerrain(u8);
|
||||||
static void AnimTask_ShakeBattlers(u8);
|
static void AnimTask_ShakeBattlers(u8);
|
||||||
static void SetBattlersXOffsetForShake(struct Task *);
|
static void SetBattlersXOffsetForShake(struct Task *);
|
||||||
static void sub_81156D0(u8);
|
static void WaitForFissureCompletion(u8);
|
||||||
|
|
||||||
static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
|
static const union AffineAnimCmd sAffineAnim_Bonemerang[] =
|
||||||
{
|
{
|
||||||
@ -299,7 +299,7 @@ void AnimTask_DigDownMovement(u8 taskId)
|
|||||||
|
|
||||||
static void AnimTask_DigBounceMovement(u8 taskId)
|
static void AnimTask_DigBounceMovement(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 var0;
|
u8 y;
|
||||||
struct Task *task = &gTasks[taskId];
|
struct Task *task = &gTasks[taskId];
|
||||||
|
|
||||||
switch (task->data[0])
|
switch (task->data[0])
|
||||||
@ -318,9 +318,9 @@ static void AnimTask_DigBounceMovement(u8 taskId)
|
|||||||
task->data[13] = gBattle_BG2_Y;
|
task->data[13] = gBattle_BG2_Y;
|
||||||
}
|
}
|
||||||
|
|
||||||
var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
||||||
task->data[14] = var0 - 32;
|
task->data[14] = y - 32;
|
||||||
task->data[15] = var0 + 32;
|
task->data[15] = y + 32;
|
||||||
if (task->data[14] < 0)
|
if (task->data[14] < 0)
|
||||||
task->data[14] = 0;
|
task->data[14] = 0;
|
||||||
|
|
||||||
@ -328,7 +328,7 @@ static void AnimTask_DigBounceMovement(u8 taskId)
|
|||||||
task->data[0]++;
|
task->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
sub_81150E0(task->data[11], task->data[14], task->data[15]);
|
SetDigScanlineEffect(task->data[11], task->data[14], task->data[15]);
|
||||||
task->data[0]++;
|
task->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
@ -434,7 +434,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
|
|||||||
task->data[0]++;
|
task->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
sub_81150E0(task->data[11], 0, task->data[15]);
|
SetDigScanlineEffect(task->data[11], 0, task->data[15]);
|
||||||
task->data[0]++;
|
task->data[0]++;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
@ -455,7 +455,7 @@ static void AnimTask_DigRiseUpFromHole(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81150E0(u8 useBG1, s16 y, s16 endY)
|
static void SetDigScanlineEffect(u8 useBG1, s16 y, s16 endY)
|
||||||
{
|
{
|
||||||
s16 bgX;
|
s16 bgX;
|
||||||
struct ScanlineEffectParams scanlineParams;
|
struct ScanlineEffectParams scanlineParams;
|
||||||
@ -743,21 +743,23 @@ void AnimTask_PositionFissureBgOnBattler(u8 taskId)
|
|||||||
u8 battler = (gBattleAnimArgs[0] & ANIM_TARGET) ? gBattleAnimTarget : gBattleAnimAttacker;
|
u8 battler = (gBattleAnimArgs[0] & ANIM_TARGET) ? gBattleAnimTarget : gBattleAnimAttacker;
|
||||||
|
|
||||||
if (gBattleAnimArgs[0] > ANIM_TARGET)
|
if (gBattleAnimArgs[0] > ANIM_TARGET)
|
||||||
battler ^= 2;
|
battler = BATTLE_PARTNER(battler);
|
||||||
|
|
||||||
newTask = &gTasks[CreateTask(sub_81156D0, gBattleAnimArgs[1])];
|
newTask = &gTasks[CreateTask(WaitForFissureCompletion, gBattleAnimArgs[1])];
|
||||||
newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF;
|
newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2)) & 0x1FF;
|
||||||
newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF;
|
newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET)) & 0xFF;
|
||||||
gBattle_BG3_X = newTask->data[1];
|
gBattle_BG3_X = newTask->data[1];
|
||||||
gBattle_BG3_Y = newTask->data[2];
|
gBattle_BG3_Y = newTask->data[2];
|
||||||
newTask->data[3] = gBattleAnimArgs[2];
|
newTask->data[3] = gBattleAnimArgs[2];
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81156D0(u8 taskId)
|
static void WaitForFissureCompletion(u8 taskId)
|
||||||
{
|
{
|
||||||
struct Task *task = &gTasks[taskId];
|
struct Task *task = &gTasks[taskId];
|
||||||
|
|
||||||
|
// Holds the BG3 offsets until gBattleAnimArgs[7]
|
||||||
|
// is set to a special terminator value.
|
||||||
if (gBattleAnimArgs[7] == task->data[3])
|
if (gBattleAnimArgs[7] == task->data[3])
|
||||||
{
|
{
|
||||||
gBattle_BG3_X = 0;
|
gBattle_BG3_X = 0;
|
||||||
|
@ -20,8 +20,8 @@ struct HailStruct {
|
|||||||
s32 unk3:4;
|
s32 unk3:4;
|
||||||
};
|
};
|
||||||
|
|
||||||
static void sub_810B6C4(struct Sprite *);
|
static void AnimUnused_810B6C4(struct Sprite *);
|
||||||
static void sub_810B848(struct Sprite *);
|
static void AnimUnused_810B6C4_Step(struct Sprite *);
|
||||||
static void AnimIcePunchSwirlingParticle(struct Sprite *);
|
static void AnimIcePunchSwirlingParticle(struct Sprite *);
|
||||||
static void AnimIceBeamParticle(struct Sprite *);
|
static void AnimIceBeamParticle(struct Sprite *);
|
||||||
static void AnimIceEffectParticle(struct Sprite *);
|
static void AnimIceEffectParticle(struct Sprite *);
|
||||||
@ -44,25 +44,25 @@ static void InitIceBallAnim(struct Sprite *);
|
|||||||
static void AnimThrowIceBall(struct Sprite *);
|
static void AnimThrowIceBall(struct Sprite *);
|
||||||
static void InitIceBallParticle(struct Sprite *);
|
static void InitIceBallParticle(struct Sprite *);
|
||||||
static void AnimIceBallParticle(struct Sprite *);
|
static void AnimIceBallParticle(struct Sprite *);
|
||||||
static void AnimTask_Haze2(u8);
|
static void AnimTask_HazeScrollingFog_Step(u8);
|
||||||
static void AnimTask_OverlayFogTiles(u8);
|
static void AnimTask_LoadMistTiles_Step(u8);
|
||||||
static void AnimTask_Hail2(u8);
|
static void AnimTask_Hail2(u8);
|
||||||
static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
|
static bool8 GenerateHailParticle(u8 hailStructId, u8 affineAnimNum, u8 taskId, u8 c);
|
||||||
|
|
||||||
static const union AnimCmd gUnknown_08595A48[] =
|
static const union AnimCmd sAnim_Unused_08595A48[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
|
ANIMCMD_FRAME(0, 5, .hFlip = TRUE),
|
||||||
ANIMCMD_FRAME(1, 5, .hFlip = TRUE),
|
ANIMCMD_FRAME(1, 5, .hFlip = TRUE),
|
||||||
ANIMCMD_JUMP(0),
|
ANIMCMD_JUMP(0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const gUnknown_08595A54[] =
|
static const union AnimCmd *const sAnims_Unused_08595A54[] =
|
||||||
{
|
{
|
||||||
gUnknown_08595A48,
|
sAnim_Unused_08595A48,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_08595A58 =
|
const struct SpriteTemplate gUnusedSpriteTemplate_08595A58 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_ICE_CRYSTALS,
|
.tileTag = ANIM_TAG_ICE_CRYSTALS,
|
||||||
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
|
.paletteTag = ANIM_TAG_ICE_CRYSTALS,
|
||||||
@ -70,10 +70,10 @@ const struct SpriteTemplate gUnknown_08595A58 =
|
|||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_810B6C4,
|
.callback = AnimUnused_810B6C4,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd gUnknown_08595A70[] =
|
static const union AnimCmd sAnim_Unused_08595A70[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 1),
|
ANIMCMD_FRAME(0, 1),
|
||||||
ANIMCMD_END,
|
ANIMCMD_END,
|
||||||
@ -111,9 +111,9 @@ static const union AnimCmd sAnim_SmallBubblePair[] =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
static const union AnimCmd *const gUnknown_08595AA4[] =
|
static const union AnimCmd *const sAnims_Unused_08595AA4[] =
|
||||||
{
|
{
|
||||||
gUnknown_08595A70,
|
sAnim_Unused_08595A70,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sAnims_IceCrystalLarge[] =
|
static const union AnimCmd *const sAnims_IceCrystalLarge[] =
|
||||||
@ -337,7 +337,7 @@ const struct SpriteTemplate gSmogCloudSpriteTemplate =
|
|||||||
.callback = InitSwirlingFogAnim,
|
.callback = InitSwirlingFogAnim,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u8 sUnknown_08595C5C[] =
|
static const u8 sHazeBlendAmounts[] =
|
||||||
{
|
{
|
||||||
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
|
0, 1, 2, 2, 2, 2, 3, 4, 4, 4, 5, 6, 6, 6, 6, 7, 8, 8, 8, 9,
|
||||||
};
|
};
|
||||||
@ -353,7 +353,7 @@ const struct SpriteTemplate gMistBallSpriteTemplate =
|
|||||||
.callback = AnimThrowMistBall,
|
.callback = AnimThrowMistBall,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const u8 sUnknown_08595C88[] =
|
static const u8 wMistBlendAmounts[] =
|
||||||
{
|
{
|
||||||
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
|
0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5,
|
||||||
};
|
};
|
||||||
@ -524,7 +524,7 @@ const struct SpriteTemplate gIceBallImpactShardSpriteTemplate =
|
|||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
static void sub_810B6C4(struct Sprite *sprite)
|
static void AnimUnused_810B6C4(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
s16 targetX, targetY, attackerX, attackerY;
|
s16 targetX, targetY, attackerX, attackerY;
|
||||||
|
|
||||||
@ -560,10 +560,10 @@ static void sub_810B6C4(struct Sprite *sprite)
|
|||||||
sub_80A64EC(sprite);
|
sub_80A64EC(sprite);
|
||||||
sprite->data[3] = gBattleAnimArgs[5];
|
sprite->data[3] = gBattleAnimArgs[5];
|
||||||
sprite->data[4] = gBattleAnimArgs[6];
|
sprite->data[4] = gBattleAnimArgs[6];
|
||||||
sprite->callback = sub_810B848;
|
sprite->callback = AnimUnused_810B6C4_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810B848(struct Sprite *sprite)
|
static void AnimUnused_810B6C4_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[0] != 0)
|
if (sprite->data[0] != 0)
|
||||||
{
|
{
|
||||||
@ -998,15 +998,15 @@ void AnimTask_HazeScrollingFog(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
||||||
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
|
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
|
||||||
|
|
||||||
gTasks[taskId].func = AnimTask_Haze2;
|
gTasks[taskId].func = AnimTask_HazeScrollingFog_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimTask_Haze2(u8 taskId)
|
static void AnimTask_HazeScrollingFog_Step(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData animBg;
|
struct BattleAnimBgData animBg;
|
||||||
|
|
||||||
@ -1020,7 +1020,7 @@ static void AnimTask_Haze2(u8 taskId)
|
|||||||
{
|
{
|
||||||
gTasks[taskId].data[10] = 0;
|
gTasks[taskId].data[10] = 0;
|
||||||
gTasks[taskId].data[9]++;
|
gTasks[taskId].data[9]++;
|
||||||
gTasks[taskId].data[11] = sUnknown_08595C5C[gTasks[taskId].data[9]];
|
gTasks[taskId].data[11] = sHazeBlendAmounts[gTasks[taskId].data[9]];
|
||||||
|
|
||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 16 - gTasks[taskId].data[11]));
|
||||||
if (gTasks[taskId].data[11] == 9)
|
if (gTasks[taskId].data[11] == 9)
|
||||||
@ -1052,12 +1052,10 @@ static void AnimTask_Haze2(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(1);
|
ClearBattleAnimBg(1);
|
||||||
sub_80A6C68(2);
|
ClearBattleAnimBg(2);
|
||||||
|
|
||||||
gTasks[taskId].data[12]++;
|
gTasks[taskId].data[12]++;
|
||||||
|
|
||||||
// fall through
|
// fall through
|
||||||
case 4:
|
case 4:
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
@ -1105,16 +1103,16 @@ void AnimTask_LoadMistTiles(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimFogTilemap, 0);
|
||||||
LoadPalette(&gUnknown_083970E8, animBg.paletteId * 16, 32);
|
LoadPalette(&gFogPalette, animBg.paletteId * 16, 32);
|
||||||
|
|
||||||
gTasks[taskId].data[15] = -1;
|
gTasks[taskId].data[15] = -1;
|
||||||
gTasks[taskId].func = AnimTask_OverlayFogTiles;
|
gTasks[taskId].func = AnimTask_LoadMistTiles_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimTask_OverlayFogTiles(u8 taskId)
|
static void AnimTask_LoadMistTiles_Step(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData animBg;
|
struct BattleAnimBgData animBg;
|
||||||
|
|
||||||
@ -1125,7 +1123,7 @@ static void AnimTask_OverlayFogTiles(u8 taskId)
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
gTasks[taskId].data[9] += 1;
|
gTasks[taskId].data[9] += 1;
|
||||||
gTasks[taskId].data[11] = sUnknown_08595C88[gTasks[taskId].data[9]];
|
gTasks[taskId].data[11] = wMistBlendAmounts[gTasks[taskId].data[9]];
|
||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[11], 17 - gTasks[taskId].data[11]));
|
||||||
if (gTasks[taskId].data[11] == 5)
|
if (gTasks[taskId].data[11] == 5)
|
||||||
{
|
{
|
||||||
@ -1154,9 +1152,9 @@ static void AnimTask_OverlayFogTiles(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(1);
|
ClearBattleAnimBg(1);
|
||||||
sub_80A6C68(2);
|
ClearBattleAnimBg(2);
|
||||||
|
|
||||||
gTasks[taskId].data[12]++;
|
gTasks[taskId].data[12]++;
|
||||||
|
|
||||||
|
@ -849,7 +849,7 @@ bool8 IsDoubleBattle(void)
|
|||||||
return IS_DOUBLE_BATTLE();
|
return IS_DOUBLE_BATTLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out)
|
void GetBattleAnimBg1Data(struct BattleAnimBgData *out)
|
||||||
{
|
{
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
@ -871,68 +871,68 @@ void GetDefaultBattleAnimBgData(struct BattleAnimBgData *out)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A6B90(struct BattleAnimBgData *unk, u32 arg1)
|
void GetBattleAnimBgData(struct BattleAnimBgData *out, u32 bgId)
|
||||||
{
|
{
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
unk->bgTiles = gUnknown_0202305C;
|
out->bgTiles = gUnknown_0202305C;
|
||||||
unk->bgTilemap = (u16 *)gUnknown_02023060;
|
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||||
unk->paletteId = 14;
|
out->paletteId = 14;
|
||||||
unk->bgId = 1;
|
out->bgId = 1;
|
||||||
unk->tilesOffset = 0;
|
out->tilesOffset = 0;
|
||||||
unk->unused = 0;
|
out->unused = 0;
|
||||||
}
|
}
|
||||||
else if (arg1 == 1)
|
else if (bgId == 1)
|
||||||
{
|
{
|
||||||
GetDefaultBattleAnimBgData(unk);
|
GetBattleAnimBg1Data(out);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
unk->bgTiles = gUnknown_0202305C;
|
out->bgTiles = gUnknown_0202305C;
|
||||||
unk->bgTilemap = (u16 *)gUnknown_02023060;
|
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||||
unk->paletteId = 9;
|
out->paletteId = 9;
|
||||||
unk->bgId = 2;
|
out->bgId = 2;
|
||||||
unk->tilesOffset = 0x300;
|
out->tilesOffset = 0x300;
|
||||||
unk->unused = 0;
|
out->unused = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A6BFC(struct BattleAnimBgData *unk, u8 unused)
|
void sub_80A6BFC(struct BattleAnimBgData *out, u8 unused)
|
||||||
{
|
{
|
||||||
unk->bgTiles = gUnknown_0202305C;
|
out->bgTiles = gUnknown_0202305C;
|
||||||
unk->bgTilemap = (u16 *)gUnknown_02023060;
|
out->bgTilemap = (u16 *)gUnknown_02023060;
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
unk->paletteId = 14;
|
out->paletteId = 14;
|
||||||
unk->bgId = 1;
|
out->bgId = 1;
|
||||||
unk->tilesOffset = 0;
|
out->tilesOffset = 0;
|
||||||
unk->unused = 0;
|
out->unused = 0;
|
||||||
}
|
}
|
||||||
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
else if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
||||||
{
|
{
|
||||||
unk->paletteId = 8;
|
out->paletteId = 8;
|
||||||
unk->bgId = 1;
|
out->bgId = 1;
|
||||||
unk->tilesOffset = 0x200;
|
out->tilesOffset = 0x200;
|
||||||
unk->unused = 0;
|
out->unused = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
unk->paletteId = 9;
|
out->paletteId = 9;
|
||||||
unk->bgId = 2;
|
out->bgId = 2;
|
||||||
unk->tilesOffset = 0x300;
|
out->tilesOffset = 0x300;
|
||||||
unk->unused = 0;
|
out->unused = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A6C68(u32 bgId)
|
void ClearBattleAnimBg(u32 bgId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData unkStruct;
|
struct BattleAnimBgData bgAnimData;
|
||||||
|
|
||||||
sub_80A6B90(&unkStruct, bgId);
|
GetBattleAnimBgData(&bgAnimData, bgId);
|
||||||
CpuFill32(0, unkStruct.bgTiles, 0x2000);
|
CpuFill32(0, bgAnimData.bgTiles, 0x2000);
|
||||||
LoadBgTiles(unkStruct.bgId, unkStruct.bgTiles, 0x2000, unkStruct.tilesOffset);
|
LoadBgTiles(bgAnimData.bgId, bgAnimData.bgTiles, 0x2000, bgAnimData.tilesOffset);
|
||||||
FillBgTilemapBufferRect(unkStruct.bgId, 0, 0, 0, 32, 64, 17);
|
FillBgTilemapBufferRect(bgAnimData.bgId, 0, 0, 0, 32, 64, 17);
|
||||||
CopyBgTilemapBufferToVram(unkStruct.bgId);
|
CopyBgTilemapBufferToVram(bgAnimData.bgId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
|
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset)
|
||||||
@ -1339,7 +1339,7 @@ void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
|
u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = 0;
|
u32 selectedPalettes = 0;
|
||||||
u32 shift;
|
u32 shift;
|
||||||
@ -1392,54 +1392,54 @@ u32 sub_80A75AC(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner,
|
|||||||
return selectedPalettes;
|
return selectedPalettes;
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 sub_80A76C4(u8 a1, u8 a2, u8 a3, u8 a4)
|
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight)
|
||||||
{
|
{
|
||||||
u32 var = 0;
|
u32 selectedPalettes = 0;
|
||||||
u32 shift;
|
u32 shift;
|
||||||
|
|
||||||
if (IsContest())
|
if (IsContest())
|
||||||
{
|
{
|
||||||
if (a1)
|
if (playerLeft)
|
||||||
{
|
{
|
||||||
var |= 1 << 18;
|
selectedPalettes |= 1 << 18;
|
||||||
return var;
|
return selectedPalettes;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (a1)
|
if (playerLeft)
|
||||||
{
|
{
|
||||||
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)))
|
||||||
{
|
{
|
||||||
var |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
|
selectedPalettes |= 1 << (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) + 16);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (a2)
|
if (playerRight)
|
||||||
{
|
{
|
||||||
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)))
|
||||||
{
|
{
|
||||||
shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
|
shift = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT) + 16;
|
||||||
var |= 1 << shift;
|
selectedPalettes |= 1 << shift;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (a3)
|
if (opponentLeft)
|
||||||
{
|
{
|
||||||
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
|
||||||
{
|
{
|
||||||
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
|
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT) + 16;
|
||||||
var |= 1 << shift;
|
selectedPalettes |= 1 << shift;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (a4)
|
if (opponentRight)
|
||||||
{
|
{
|
||||||
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
if (IsBattlerSpriteVisible(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
|
||||||
{
|
{
|
||||||
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
|
shift = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT) + 16;
|
||||||
var |= 1 << shift;
|
selectedPalettes |= 1 << shift;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return var;
|
return selectedPalettes;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Presumably something commented here, just returns arg
|
// Presumably something commented here, just returns arg
|
||||||
@ -2261,7 +2261,7 @@ void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x
|
|||||||
*y = (battlerY + partnerY) / 2;
|
*y = (battlerY + partnerY) / 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
|
u8 CreateInvisibleSpriteCopy(int battlerId, u8 spriteId, int species)
|
||||||
{
|
{
|
||||||
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
u8 newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
||||||
gSprites[newSpriteId] = gSprites[spriteId];
|
gSprites[newSpriteId] = gSprites[spriteId];
|
||||||
@ -2273,7 +2273,7 @@ u8 sub_80A89C8(int battlerId, u8 spriteId, int species)
|
|||||||
return newSpriteId;
|
return newSpriteId;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A8A6C(struct Sprite *sprite)
|
void AnimUnused_80A8A6C(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
SetSpriteCoordsToAnimAttackerCoords(sprite);
|
||||||
if (GetBattlerSide(gBattleAnimAttacker))
|
if (GetBattlerSide(gBattleAnimAttacker))
|
||||||
@ -2295,7 +2295,8 @@ void sub_80A8A6C(struct Sprite *sprite)
|
|||||||
sprite->callback = TranslateSpriteLinearAndFlicker;
|
sprite->callback = TranslateSpriteLinearAndFlicker;
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_80A8AEC(struct Sprite *sprite)
|
// Used by three different unused battle anim sprite templates.
|
||||||
|
void AnimUnused_80A8AEC(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,7 @@ static void AnimSimplePaletteBlend_Step(struct Sprite *);
|
|||||||
static void AnimComplexPaletteBlend(struct Sprite *);
|
static void AnimComplexPaletteBlend(struct Sprite *);
|
||||||
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
|
static void AnimComplexPaletteBlend_Step1(struct Sprite *);
|
||||||
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
|
static void AnimComplexPaletteBlend_Step2(struct Sprite *);
|
||||||
static void sub_81159B4(struct Sprite *);
|
static void AnimUnused_81159B4(struct Sprite *);
|
||||||
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
|
static void AnimShakeMonOrBattleTerrain(struct Sprite *);
|
||||||
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
|
static void AnimShakeMonOrBattleTerrain_Step(struct Sprite *);
|
||||||
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
|
static void AnimShakeMonOrBattleTerrain_UpdateCoordOffsetEnabled(void);
|
||||||
@ -92,7 +92,7 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
|
|||||||
.callback = AnimComplexPaletteBlend,
|
.callback = AnimComplexPaletteBlend,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd gUnknown_085972A4[] =
|
static const union AnimCmd sAnim_Unused_085972A4[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 3),
|
ANIMCMD_FRAME(0, 3),
|
||||||
ANIMCMD_FRAME(16, 3),
|
ANIMCMD_FRAME(16, 3),
|
||||||
@ -102,21 +102,21 @@ static const union AnimCmd gUnknown_085972A4[] =
|
|||||||
ANIMCMD_JUMP(0),
|
ANIMCMD_JUMP(0),
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const gUnknown_085972BC[] =
|
static const union AnimCmd *const sAnims_Unused_085972BC[] =
|
||||||
{
|
{
|
||||||
gUnknown_085972A4,
|
sAnim_Unused_085972A4,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_085972C0 =
|
const struct SpriteTemplate gUnusedSpriteTemplate_085972C0 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_SPARKLE_4,
|
.tileTag = ANIM_TAG_SPARKLE_4,
|
||||||
.paletteTag = ANIM_TAG_SPARKLE_4,
|
.paletteTag = ANIM_TAG_SPARKLE_4,
|
||||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||||
.anims = gUnknown_085972BC,
|
.anims = sAnims_Unused_085972BC,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_81159B4,
|
.callback = AnimUnused_81159B4,
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
|
const struct SpriteTemplate gShakeMonOrTerrainSpriteTemplate =
|
||||||
@ -304,7 +304,7 @@ static void AnimConfusionDuck_Step(struct Sprite *sprite)
|
|||||||
// arg 4: blend color
|
// arg 4: blend color
|
||||||
static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
|
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||||
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
|
BeginNormalPaletteFade(selectedPalettes, gBattleAnimArgs[1], gBattleAnimArgs[2], gBattleAnimArgs[3], gBattleAnimArgs[4]);
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
sprite->callback = AnimSimplePaletteBlend_Step;
|
sprite->callback = AnimSimplePaletteBlend_Step;
|
||||||
@ -319,7 +319,7 @@ static void AnimSimplePaletteBlend(struct Sprite *sprite)
|
|||||||
// 4: gBattleAnimTarget partner OBJ palette
|
// 4: gBattleAnimTarget partner OBJ palette
|
||||||
// 5: BG palette 4
|
// 5: BG palette 4
|
||||||
// 6: BG palette 5
|
// 6: BG palette 5
|
||||||
u32 UnpackSelectedBattleAnimPalettes(s16 selector)
|
u32 UnpackSelectedBattleBgPalettes(s16 selector)
|
||||||
{
|
{
|
||||||
u8 battleBackground = selector & 1;
|
u8 battleBackground = selector & 1;
|
||||||
u8 attacker = (selector >> 1) & 1;
|
u8 attacker = (selector >> 1) & 1;
|
||||||
@ -328,7 +328,7 @@ u32 UnpackSelectedBattleAnimPalettes(s16 selector)
|
|||||||
u8 targetPartner = (selector >> 4) & 1;
|
u8 targetPartner = (selector >> 4) & 1;
|
||||||
u8 arg5 = (selector >> 5) & 1;
|
u8 arg5 = (selector >> 5) & 1;
|
||||||
u8 arg6 = (selector >> 6) & 1;
|
u8 arg6 = (selector >> 6) & 1;
|
||||||
return sub_80A75AC(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
|
return GetBattleBgPalettesMask(battleBackground, attacker, target, attackerPartner, targetPartner, arg5, arg6);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
|
static void AnimSimplePaletteBlend_Step(struct Sprite *sprite)
|
||||||
@ -350,7 +350,7 @@ static void AnimComplexPaletteBlend(struct Sprite *sprite)
|
|||||||
sprite->data[6] = gBattleAnimArgs[6];
|
sprite->data[6] = gBattleAnimArgs[6];
|
||||||
sprite->data[7] = gBattleAnimArgs[0];
|
sprite->data[7] = gBattleAnimArgs[0];
|
||||||
|
|
||||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||||
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
BlendPalettes(selectedPalettes, gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
||||||
sprite->invisible = TRUE;
|
sprite->invisible = TRUE;
|
||||||
sprite->callback = AnimComplexPaletteBlend_Step1;
|
sprite->callback = AnimComplexPaletteBlend_Step1;
|
||||||
@ -375,7 +375,7 @@ static void AnimComplexPaletteBlend_Step1(struct Sprite *sprite)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||||
if (sprite->data[1] & 0x100)
|
if (sprite->data[1] & 0x100)
|
||||||
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
|
BlendPalettes(selectedPalettes, sprite->data[4], sprite->data[3]);
|
||||||
else
|
else
|
||||||
@ -392,13 +392,13 @@ static void AnimComplexPaletteBlend_Step2(struct Sprite *sprite)
|
|||||||
|
|
||||||
if (!gPaletteFade.active)
|
if (!gPaletteFade.active)
|
||||||
{
|
{
|
||||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(sprite->data[7]);
|
selectedPalettes = UnpackSelectedBattleBgPalettes(sprite->data[7]);
|
||||||
BlendPalettes(selectedPalettes, 0, 0);
|
BlendPalettes(selectedPalettes, 0, 0);
|
||||||
DestroyAnimSprite(sprite);
|
DestroyAnimSprite(sprite);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81159B4(struct Sprite *sprite)
|
static void AnimUnused_81159B4(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->pos1.x += gBattleAnimArgs[0];
|
sprite->pos1.x += gBattleAnimArgs[0];
|
||||||
sprite->pos1.y += gBattleAnimArgs[1];
|
sprite->pos1.y += gBattleAnimArgs[1];
|
||||||
@ -442,7 +442,7 @@ void AnimTask_BlendColorCycle(u8 taskId)
|
|||||||
|
|
||||||
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
static void BlendColorCycle(u8 taskId, u8 startBlendAmount, u8 targetBlendAmount)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gTasks[taskId].tPalSelector);
|
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gTasks[taskId].tPalSelector);
|
||||||
BeginNormalPaletteFade(
|
BeginNormalPaletteFade(
|
||||||
selectedPalettes,
|
selectedPalettes,
|
||||||
gTasks[taskId].tDelay,
|
gTasks[taskId].tDelay,
|
||||||
@ -721,7 +721,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
|
|||||||
u8 targetBattler = gBattleAnimTarget;
|
u8 targetBattler = gBattleAnimTarget;
|
||||||
|
|
||||||
if (gBattleAnimArgs[0] & 0x100)
|
if (gBattleAnimArgs[0] & 0x100)
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
|
|
||||||
if (gBattleAnimArgs[1] & 0x100)
|
if (gBattleAnimArgs[1] & 0x100)
|
||||||
selectedPalettes |= (0x10000 << attackerBattler);
|
selectedPalettes |= (0x10000 << attackerBattler);
|
||||||
@ -733,7 +733,7 @@ void AnimTask_InvertScreenColor(u8 taskId)
|
|||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_8115F94(u8 taskId)
|
void UnusedAnimTask_8115F94(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 attackerBattler;
|
u8 attackerBattler;
|
||||||
u8 targetBattler;
|
u8 targetBattler;
|
||||||
|
@ -565,14 +565,14 @@ static void AnimDefensiveWall_Step5(struct Sprite *sprite)
|
|||||||
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
u8 battler = battlerCopy = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||||
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
u8 rank = GetBattlerSpriteBGPriorityRank(battler);
|
||||||
int var0 = 1;
|
int var0 = 1;
|
||||||
u8 toBG_2 = (rank ^ var0) != 0;
|
bool8 toBG2 = (rank ^ var0) != 0;
|
||||||
|
|
||||||
if (IsBattlerSpriteVisible(battler))
|
if (IsBattlerSpriteVisible(battler))
|
||||||
sub_80A477C(toBG_2);
|
ResetBattleAnimBg(toBG2);
|
||||||
|
|
||||||
battler = battlerCopy ^ 2;
|
battler = battlerCopy ^ 2;
|
||||||
if (IsBattlerSpriteVisible(battler))
|
if (IsBattlerSpriteVisible(battler))
|
||||||
sub_80A477C(toBG_2 ^ var0);
|
ResetBattleAnimBg(toBG2 ^ var0);
|
||||||
}
|
}
|
||||||
|
|
||||||
sprite->callback = DestroyAnimSprite;
|
sprite->callback = DestroyAnimSprite;
|
||||||
@ -836,7 +836,7 @@ static void AnimTask_ImprisonOrbs_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_810FB60(struct Sprite *sprite)
|
static void AnimRedx_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[1] > sprite->data[0] - 10)
|
if (sprite->data[1] > sprite->data[0] - 10)
|
||||||
sprite->invisible = sprite->data[1] & 1;
|
sprite->invisible = sprite->data[1] & 1;
|
||||||
@ -856,7 +856,7 @@ static void AnimRedX(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
|
|
||||||
sprite->data[0] = gBattleAnimArgs[1];
|
sprite->data[0] = gBattleAnimArgs[1];
|
||||||
sprite->callback = sub_810FB60;
|
sprite->callback = AnimRedx_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
void AnimTask_SkillSwap(u8 taskId)
|
void AnimTask_SkillSwap(u8 taskId)
|
||||||
|
@ -24,7 +24,7 @@ static void AnimRockScatter_Step(struct Sprite *sprite);
|
|||||||
static void AnimParticleInVortex(struct Sprite *);
|
static void AnimParticleInVortex(struct Sprite *);
|
||||||
static void AnimParticleInVortex_Step(struct Sprite *sprite);
|
static void AnimParticleInVortex_Step(struct Sprite *sprite);
|
||||||
static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
|
static void AnimTask_LoadSandstormBackground_Step(u8 taskId);
|
||||||
static void sub_8111214(struct Task *task);
|
static void CreateRolloutDirtSprite(struct Task *task);
|
||||||
static u8 GetRolloutCounter(void);
|
static u8 GetRolloutCounter(void);
|
||||||
|
|
||||||
static const union AnimCmd sAnim_FlyingRock_0[] =
|
static const union AnimCmd sAnim_FlyingRock_0[] =
|
||||||
@ -411,7 +411,7 @@ void AnimTask_LoadSandstormBackground(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
||||||
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
|
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Sandstorm, animBg.tilesOffset);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBg, gBattleAnimBgTilemap_Sandstorm, 0);
|
||||||
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleAnimSpritePal_FlyingDirt, animBg.paletteId * 16, 32);
|
||||||
@ -470,8 +470,8 @@ static void AnimTask_LoadSandstormBackground_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
sub_80A6C68(animBg.bgId);
|
ClearBattleAnimBg(animBg.bgId);
|
||||||
gTasks[taskId].data[12]++;
|
gTasks[taskId].data[12]++;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
@ -659,7 +659,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
|
|||||||
if (++task->data[9] >= task->data[10])
|
if (++task->data[9] >= task->data[10])
|
||||||
{
|
{
|
||||||
task->data[9] = 0;
|
task->data[9] = 0;
|
||||||
sub_8111214(task);
|
CreateRolloutDirtSprite(task);
|
||||||
task->data[13] += task->data[14];
|
task->data[13] += task->data[14];
|
||||||
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
|
PlaySE12WithPanning(SE_M_DIG, task->data[13]);
|
||||||
}
|
}
|
||||||
@ -676,7 +676,7 @@ static void AnimTask_Rollout_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8111214(struct Task *task)
|
static void CreateRolloutDirtSprite(struct Task *task)
|
||||||
{
|
{
|
||||||
const struct SpriteTemplate *spriteTemplate;
|
const struct SpriteTemplate *spriteTemplate;
|
||||||
int tileOffset;
|
int tileOffset;
|
||||||
|
@ -125,7 +125,7 @@ const struct CompressedSpriteSheet gSpriteSheet_EnemyShadow =
|
|||||||
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
|
.data = gEnemyMonShadow_Gfx, .size = 0x80, .tag = 55129
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct OamData gUnknown_0831C6A8 =
|
static const struct OamData sOamData_EnemyShadow =
|
||||||
{
|
{
|
||||||
.y = 0,
|
.y = 0,
|
||||||
.affineMode = ST_OAM_AFFINE_OFF,
|
.affineMode = ST_OAM_AFFINE_OFF,
|
||||||
@ -146,7 +146,7 @@ const struct SpriteTemplate gSpriteTemplate_EnemyShadow =
|
|||||||
{
|
{
|
||||||
.tileTag = 55129,
|
.tileTag = 55129,
|
||||||
.paletteTag = 55039,
|
.paletteTag = 55039,
|
||||||
.oam = &gUnknown_0831C6A8,
|
.oam = &sOamData_EnemyShadow,
|
||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
|
@ -17,18 +17,16 @@ extern const u8 *const gBattleAnims_StatusConditions[];
|
|||||||
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
|
||||||
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
|
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
|
||||||
|
|
||||||
// This file's functions.
|
static void UnusedTask_80A9DB4(u8 taskId);
|
||||||
static void sub_80A9DB4(u8 taskId);
|
|
||||||
static void AnimTask_FrozenIceCube_Step1(u8 taskId);
|
static void AnimTask_FrozenIceCube_Step1(u8 taskId);
|
||||||
static void AnimTask_FrozenIceCube_Step2(u8 taskId);
|
static void AnimTask_FrozenIceCube_Step2(u8 taskId);
|
||||||
static void AnimTask_FrozenIceCube_Step3(u8 taskId);
|
static void AnimTask_FrozenIceCube_Step3(u8 taskId);
|
||||||
static void AnimTask_FrozenIceCube_Step4(u8 taskId);
|
static void AnimTask_FrozenIceCube_Step4(u8 taskId);
|
||||||
static void Task_DoStatusAnimation(u8 taskId);
|
static void Task_DoStatusAnimation(u8 taskId);
|
||||||
static void sub_80A9E44(struct Sprite *sprite);
|
static void AnimUnused_80A9E44(struct Sprite *sprite);
|
||||||
static void sub_80A9E78(struct Sprite *sprite);
|
static void AnimUnused_80A9E44_Step(struct Sprite *sprite);
|
||||||
|
|
||||||
// const rom data
|
static const union AnimCmd sAnim_Unused_853EDE4[] =
|
||||||
static const union AnimCmd sSpriteAnim_853EDE4[] =
|
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 3),
|
ANIMCMD_FRAME(0, 3),
|
||||||
ANIMCMD_FRAME(4, 3),
|
ANIMCMD_FRAME(4, 3),
|
||||||
@ -37,33 +35,33 @@ static const union AnimCmd sSpriteAnim_853EDE4[] =
|
|||||||
ANIMCMD_JUMP(0)
|
ANIMCMD_JUMP(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sSpriteAnimTable_853EDF8[] =
|
static const union AnimCmd *const sAnims_Unused_853EDF8[] =
|
||||||
{
|
{
|
||||||
sSpriteAnim_853EDE4
|
sAnim_Unused_853EDE4
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_0853EDFC =
|
const struct SpriteTemplate gUnusedSpriteTemplate_0853EDFC =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_ORB,
|
.tileTag = ANIM_TAG_ORB,
|
||||||
.paletteTag = ANIM_TAG_ORB,
|
.paletteTag = ANIM_TAG_ORB,
|
||||||
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||||||
.anims = sSpriteAnimTable_853EDF8,
|
.anims = sAnims_Unused_853EDF8,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_80A8AEC,
|
.callback = AnimUnused_80A8AEC,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_0853EE14 =
|
const struct SpriteTemplate gUnusedSpriteTemplate_0853EE14 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_ORB,
|
.tileTag = ANIM_TAG_ORB,
|
||||||
.paletteTag = ANIM_TAG_ORB,
|
.paletteTag = ANIM_TAG_ORB,
|
||||||
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
.oam = &gOamData_AffineOff_ObjNormal_16x16,
|
||||||
.anims = sSpriteAnimTable_853EDF8,
|
.anims = sAnims_Unused_853EDF8,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_80A8A6C,
|
.callback = AnimUnused_80A8A6C,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sAnim_WeatherBallNormal[] =
|
static const union AnimCmd sAnim_WeatherBallNormal[] =
|
||||||
@ -99,7 +97,7 @@ const struct SpriteTemplate gWeatherBallNormalDownSpriteTemplate =
|
|||||||
.callback = AnimWeatherBallDown,
|
.callback = AnimWeatherBallDown,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sSpriteAnim_853EE68[] =
|
static const union AnimCmd sAnim_SpinningSparkle[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 3),
|
ANIMCMD_FRAME(0, 3),
|
||||||
ANIMCMD_FRAME(16, 3),
|
ANIMCMD_FRAME(16, 3),
|
||||||
@ -109,9 +107,9 @@ static const union AnimCmd sSpriteAnim_853EE68[] =
|
|||||||
ANIMCMD_END
|
ANIMCMD_END
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sSpriteAnimTable_853EE80[] =
|
static const union AnimCmd *const sAnims_SpinningSparkle[] =
|
||||||
{
|
{
|
||||||
sSpriteAnim_853EE68
|
sAnim_SpinningSparkle
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
|
const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
|
||||||
@ -119,14 +117,14 @@ const struct SpriteTemplate gSpinningSparkleSpriteTemplate =
|
|||||||
.tileTag = ANIM_TAG_SPARKLE_4,
|
.tileTag = ANIM_TAG_SPARKLE_4,
|
||||||
.paletteTag = ANIM_TAG_SPARKLE_4,
|
.paletteTag = ANIM_TAG_SPARKLE_4,
|
||||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||||
.anims = sSpriteAnimTable_853EE80,
|
.anims = sAnims_SpinningSparkle,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = AnimSpinningSparkle,
|
.callback = AnimSpinningSparkle,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_0853EE9C =
|
const struct SpriteTemplate gUnusedSpriteTemplate_0853EE9C =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_MONSTER_FOOT,
|
.tileTag = ANIM_TAG_MONSTER_FOOT,
|
||||||
.paletteTag = ANIM_TAG_MONSTER_FOOT,
|
.paletteTag = ANIM_TAG_MONSTER_FOOT,
|
||||||
@ -134,78 +132,79 @@ const struct SpriteTemplate gUnknown_0853EE9C =
|
|||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_80A8AEC,
|
.callback = AnimUnused_80A8AEC,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sSpriteAnim_853EEB4[] =
|
static const union AnimCmd sAnim_Unused_853EEB4[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 5),
|
ANIMCMD_FRAME(0, 5),
|
||||||
ANIMCMD_JUMP(0)
|
ANIMCMD_JUMP(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sSpriteAnim_853EEBC[] =
|
static const union AnimCmd sAnim_Unused_853EEBC[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 5),
|
ANIMCMD_FRAME(0, 5),
|
||||||
ANIMCMD_JUMP(0)
|
ANIMCMD_JUMP(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sSpriteAnim_853EEC4[] =
|
static const union AnimCmd sAnim_Unused_853EEC4[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 5),
|
ANIMCMD_FRAME(0, 5),
|
||||||
ANIMCMD_JUMP(0)
|
ANIMCMD_JUMP(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sSpriteAnimTable_853EECC[] =
|
static const union AnimCmd *const sAnims_Unused_853EECC[] =
|
||||||
{
|
{
|
||||||
sSpriteAnim_853EEB4,
|
sAnim_Unused_853EEB4,
|
||||||
sSpriteAnim_853EEBC,
|
sAnim_Unused_853EEBC,
|
||||||
sSpriteAnim_853EEC4
|
sAnim_Unused_853EEC4,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
const struct SpriteTemplate gUnknown_0853EED8 =
|
const struct SpriteTemplate gUnusedSpriteTemplate_0853EED8 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_IMPACT,
|
.tileTag = ANIM_TAG_IMPACT,
|
||||||
.paletteTag = ANIM_TAG_IMPACT,
|
.paletteTag = ANIM_TAG_IMPACT,
|
||||||
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
.oam = &gOamData_AffineOff_ObjNormal_32x32,
|
||||||
.anims = sSpriteAnimTable_853EECC,
|
.anims = sAnims_Unused_853EECC,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_80A8AEC,
|
.callback = AnimUnused_80A8AEC,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd sSpriteAnim_853EEF0[] =
|
static const union AnimCmd sAnim_Unused_853EEF0[] =
|
||||||
{
|
{
|
||||||
ANIMCMD_FRAME(0, 15),
|
ANIMCMD_FRAME(0, 15),
|
||||||
ANIMCMD_JUMP(0)
|
ANIMCMD_JUMP(0)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AnimCmd *const sSpriteAnimTable_853EEF8[] =
|
static const union AnimCmd *const sAnims_Unused_853EEF8[] =
|
||||||
{
|
{
|
||||||
sSpriteAnim_853EEF0
|
sAnim_Unused_853EEF0
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AffineAnimCmd sSpriteAffineAnim_853EEFC[] =
|
static const union AffineAnimCmd sAffineAnim_Unused_853EEFC[] =
|
||||||
{
|
{
|
||||||
AFFINEANIMCMD_FRAME(96, 96, 0, 0),
|
AFFINEANIMCMD_FRAME(96, 96, 0, 0),
|
||||||
AFFINEANIMCMD_FRAME(2, 2, 0, 1),
|
AFFINEANIMCMD_FRAME(2, 2, 0, 1),
|
||||||
AFFINEANIMCMD_JUMP(1)
|
AFFINEANIMCMD_JUMP(1)
|
||||||
};
|
};
|
||||||
|
|
||||||
static const union AffineAnimCmd *const sSpriteAffineAnimTable_853EEF8[] =
|
static const union AffineAnimCmd *const sAffineAnims_Unused_853EEF8[] =
|
||||||
{
|
{
|
||||||
sSpriteAffineAnim_853EEFC
|
sAffineAnim_Unused_853EEFC
|
||||||
};
|
};
|
||||||
|
|
||||||
const struct SpriteTemplate gUnknown_0853EF18 =
|
// Unused
|
||||||
|
const struct SpriteTemplate gUnusedSpriteTemplate_0853EF18 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_ORB,
|
.tileTag = ANIM_TAG_ORB,
|
||||||
.paletteTag = ANIM_TAG_ORB,
|
.paletteTag = ANIM_TAG_ORB,
|
||||||
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
.oam = &gOamData_AffineDouble_ObjNormal_16x16,
|
||||||
.anims = sSpriteAnimTable_853EEF8,
|
.anims = sAnims_Unused_853EEF8,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = sSpriteAffineAnimTable_853EEF8,
|
.affineAnims = sAffineAnims_Unused_853EEF8,
|
||||||
.callback = sub_80A8A6C,
|
.callback = AnimUnused_80A8A6C,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct Subsprite sFrozenIceCubeSubsprites[] =
|
static const struct Subsprite sFrozenIceCubeSubsprites[] =
|
||||||
@ -260,7 +259,7 @@ static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
|
|||||||
.callback = SpriteCallbackDummy,
|
.callback = SpriteCallbackDummy,
|
||||||
};
|
};
|
||||||
|
|
||||||
static const struct SpriteTemplate gUnknown_0853EF60 =
|
static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 =
|
||||||
{
|
{
|
||||||
.tileTag = ANIM_TAG_CIRCLE_IMPACT,
|
.tileTag = ANIM_TAG_CIRCLE_IMPACT,
|
||||||
.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
|
.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
|
||||||
@ -268,14 +267,14 @@ static const struct SpriteTemplate gUnknown_0853EF60 =
|
|||||||
.anims = gDummySpriteAnimTable,
|
.anims = gDummySpriteAnimTable,
|
||||||
.images = NULL,
|
.images = NULL,
|
||||||
.affineAnims = gDummySpriteAffineAnimTable,
|
.affineAnims = gDummySpriteAffineAnimTable,
|
||||||
.callback = sub_80A9E44,
|
.callback = AnimUnused_80A9E44,
|
||||||
};
|
};
|
||||||
|
|
||||||
// Unused
|
// Unused
|
||||||
u8 sub_80A9C70(u8 battlerId, bool8 b)
|
u8 Unused_80A9C70(u8 battlerId, bool8 b)
|
||||||
{
|
{
|
||||||
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
|
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
|
||||||
u8 taskId = CreateTask(sub_80A9DB4, 10);
|
u8 taskId = CreateTask(UnusedTask_80A9DB4, 10);
|
||||||
u8 spriteId2;
|
u8 spriteId2;
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
@ -287,7 +286,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b)
|
|||||||
gTasks[taskId].data[1] = RGB_RED;
|
gTasks[taskId].data[1] = RGB_RED;
|
||||||
for (i = 0; i < 10; i++)
|
for (i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
|
spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
|
||||||
gSprites[spriteId2].data[0] = i * 51;
|
gSprites[spriteId2].data[0] = i * 51;
|
||||||
gSprites[spriteId2].data[1] = -256;
|
gSprites[spriteId2].data[1] = -256;
|
||||||
gSprites[spriteId2].invisible = TRUE;
|
gSprites[spriteId2].invisible = TRUE;
|
||||||
@ -300,7 +299,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b)
|
|||||||
gTasks[taskId].data[1] = RGB_BLUE;
|
gTasks[taskId].data[1] = RGB_BLUE;
|
||||||
for (i = 0; i < 10; i++)
|
for (i = 0; i < 10; i++)
|
||||||
{
|
{
|
||||||
spriteId2 = CreateSprite(&gUnknown_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
|
spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
|
||||||
gSprites[spriteId2].data[0] = i * 51;
|
gSprites[spriteId2].data[0] = i * 51;
|
||||||
gSprites[spriteId2].data[1] = 256;
|
gSprites[spriteId2].data[1] = 256;
|
||||||
gSprites[spriteId2].invisible = TRUE;
|
gSprites[spriteId2].invisible = TRUE;
|
||||||
@ -312,7 +311,7 @@ u8 sub_80A9C70(u8 battlerId, bool8 b)
|
|||||||
return taskId;
|
return taskId;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_80A9DB4(u8 taskId)
|
static void UnusedTask_80A9DB4(u8 taskId)
|
||||||
{
|
{
|
||||||
if (gTasks[taskId].data[2] == 2)
|
if (gTasks[taskId].data[2] == 2)
|
||||||
{
|
{
|
||||||
@ -345,13 +344,13 @@ static void sub_80A9DB4(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_80A9E44(struct Sprite *sprite)
|
static void AnimUnused_80A9E44(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
if (sprite->data[6] == 0)
|
if (sprite->data[6] == 0)
|
||||||
{
|
{
|
||||||
sprite->invisible = FALSE;
|
sprite->invisible = FALSE;
|
||||||
sprite->callback = sub_80A9E78;
|
sprite->callback = AnimUnused_80A9E44_Step;
|
||||||
sub_80A9E78(sprite);
|
AnimUnused_80A9E44_Step(sprite);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -359,7 +358,7 @@ static void sub_80A9E44(struct Sprite *sprite)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_80A9E78(struct Sprite *sprite)
|
static void AnimUnused_80A9E44_Step(struct Sprite *sprite)
|
||||||
{
|
{
|
||||||
sprite->pos2.x = Cos(sprite->data[0], 32);
|
sprite->pos2.x = Cos(sprite->data[0], 32);
|
||||||
sprite->pos2.y = Sin(sprite->data[0], 8);
|
sprite->pos2.y = Sin(sprite->data[0], 8);
|
||||||
@ -538,8 +537,8 @@ void AnimTask_StatsChange(u8 taskId)
|
|||||||
gBattleAnimArgs[2] = 0;
|
gBattleAnimArgs[2] = 0;
|
||||||
gBattleAnimArgs[3] = 0;
|
gBattleAnimArgs[3] = 0;
|
||||||
gBattleAnimArgs[4] = sharply;
|
gBattleAnimArgs[4] = sharply;
|
||||||
gTasks[taskId].func = sub_8116EB4;
|
gTasks[taskId].func = InitStatsChangeAnimation;
|
||||||
sub_8116EB4(taskId);
|
InitStatsChangeAnimation(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef CASE
|
#undef CASE
|
||||||
|
@ -48,7 +48,7 @@ enum {
|
|||||||
SHINY_STAR_DIAGONAL,
|
SHINY_STAR_DIAGONAL,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void sub_8170660(u8);
|
static void AnimTask_UnusedLevelUpHealthBox_Step(u8);
|
||||||
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
|
static void AnimTask_FlashHealthboxOnLevelUp_Step(u8);
|
||||||
static void AnimTask_ThrowBall_Step(u8);
|
static void AnimTask_ThrowBall_Step(u8);
|
||||||
static void SpriteCB_Ball_Throw(struct Sprite *);
|
static void SpriteCB_Ball_Throw(struct Sprite *);
|
||||||
@ -429,9 +429,12 @@ static const struct SpriteTemplate sSafariRockSpriteTemplate =
|
|||||||
extern const struct SpriteTemplate gWishStarSpriteTemplate;
|
extern const struct SpriteTemplate gWishStarSpriteTemplate;
|
||||||
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
|
extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate;
|
||||||
|
|
||||||
void unref_sub_8170478(u8 taskId)
|
// This is an unused function, but it seems likely that it was
|
||||||
|
// intended to be an additional effect during the level-up animation.
|
||||||
|
// It is an upward blue gradient effect on the mon's healthbox.
|
||||||
|
void AnimTask_UnusedLevelUpHealthBox(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData unknownStruct;
|
struct BattleAnimBgData animBgData;
|
||||||
u8 healthBoxSpriteId;
|
u8 healthBoxSpriteId;
|
||||||
u8 battler;
|
u8 battler;
|
||||||
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
||||||
@ -464,20 +467,20 @@ void unref_sub_8170478(u8 taskId)
|
|||||||
gSprites[spriteId3].callback = SpriteCallbackDummy;
|
gSprites[spriteId3].callback = SpriteCallbackDummy;
|
||||||
gSprites[spriteId4].callback = SpriteCallbackDummy;
|
gSprites[spriteId4].callback = SpriteCallbackDummy;
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&unknownStruct);
|
GetBattleAnimBg1Data(&animBgData);
|
||||||
AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_08C2EA9C);
|
AnimLoadCompressedBgTilemap(animBgData.bgId, UnusedLevelupAnimationTilemap);
|
||||||
AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C2EA50, unknownStruct.tilesOffset);
|
AnimLoadCompressedBgGfx(animBgData.bgId, UnusedLevelupAnimationGfx, animBgData.tilesOffset);
|
||||||
LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32);
|
LoadCompressedPalette(gCureBubblesPal, animBgData.paletteId << 4, 32);
|
||||||
|
|
||||||
gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
|
gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
|
||||||
gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
|
gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
|
||||||
gTasks[taskId].data[1] = 640;
|
gTasks[taskId].data[1] = 640;
|
||||||
gTasks[taskId].data[0] = spriteId3;
|
gTasks[taskId].data[0] = spriteId3;
|
||||||
gTasks[taskId].data[2] = spriteId4;
|
gTasks[taskId].data[2] = spriteId4;
|
||||||
gTasks[taskId].func = sub_8170660;
|
gTasks[taskId].func = AnimTask_UnusedLevelUpHealthBox_Step;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8170660(u8 taskId)
|
static void AnimTask_UnusedLevelUpHealthBox_Step(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 spriteId1, spriteId2;
|
u8 spriteId1, spriteId2;
|
||||||
u8 battler;
|
u8 battler;
|
||||||
@ -511,7 +514,7 @@ static void sub_8170660(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
sub_80A477C(0);
|
ResetBattleAnimBg(0);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
||||||
@ -686,7 +689,7 @@ void AnimTask_SwitchOutBallEffect(u8 taskId)
|
|||||||
priority = gSprites[spriteId].oam.priority;
|
priority = gSprites[spriteId].oam.priority;
|
||||||
subpriority = gSprites[spriteId].subpriority;
|
subpriority = gSprites[spriteId].subpriority;
|
||||||
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
|
gTasks[taskId].data[10] = AnimateBallOpenParticles(x, y + 32, priority, subpriority, ballId);
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
|
gTasks[taskId].data[11] = LaunchBallFadeMonTask(FALSE, gBattleAnimAttacker, selectedPalettes, ballId);
|
||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
break;
|
break;
|
||||||
|
@ -29,16 +29,16 @@ static void AnimTask_HardwarePaletteFade_Step(u8);
|
|||||||
static void AnimTask_TraceMonBlended_Step(u8);
|
static void AnimTask_TraceMonBlended_Step(u8);
|
||||||
static void AnimMonTrace(struct Sprite*);
|
static void AnimMonTrace(struct Sprite*);
|
||||||
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8);
|
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8);
|
||||||
static void sub_8116F04(u8);
|
static void StatsChangeAnimation_Step1(u8);
|
||||||
static void sub_81170EC(u8);
|
static void StatsChangeAnimation_Step2(u8);
|
||||||
static void sub_81172EC(u8);
|
static void StatsChangeAnimation_Step3(u8);
|
||||||
static void AnimTask_Flash_Step(u8);
|
static void AnimTask_Flash_Step(u8);
|
||||||
static void sub_81175C4(u32, u16);
|
static void SetPalettesToColor(u32, u16);
|
||||||
static void AnimTask_UpdateSlidingBg(u8);
|
static void AnimTask_UpdateSlidingBg(u8);
|
||||||
static void sub_8117A60(u8);
|
static void UpdateMonScrollingBgMask(u8);
|
||||||
static void AnimTask_WaitAndRestoreVisibility(u8);
|
static void AnimTask_WaitAndRestoreVisibility(u8);
|
||||||
|
|
||||||
const u16 gUnknown_08597418 = RGB(31, 31, 31);
|
static const u16 wCurseLinesPalette[] = { RGB_WHITE };
|
||||||
|
|
||||||
// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding
|
// These belong in battle_intro.c, but putting them there causes 2 bytes of alignment padding
|
||||||
// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
|
// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
|
||||||
@ -47,8 +47,8 @@ const u8 gBattleAnimBgCntGet[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFS
|
|||||||
|
|
||||||
void AnimTask_BlendBattleAnimPal(u8 taskId)
|
void AnimTask_BlendBattleAnimPal(u8 taskId)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
|
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||||
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
|
selectedPalettes |= GetBattleMonSpritePalettesMask((gBattleAnimArgs[0] >> 7) & 1,
|
||||||
(gBattleAnimArgs[0] >> 8) & 1,
|
(gBattleAnimArgs[0] >> 8) & 1,
|
||||||
(gBattleAnimArgs[0] >> 9) & 1,
|
(gBattleAnimArgs[0] >> 9) & 1,
|
||||||
(gBattleAnimArgs[0] >> 10) & 1);
|
(gBattleAnimArgs[0] >> 10) & 1);
|
||||||
@ -62,7 +62,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
|||||||
u8 animBattlers[2];
|
u8 animBattlers[2];
|
||||||
|
|
||||||
animBattlers[1] = 0xFF;
|
animBattlers[1] = 0xFF;
|
||||||
selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
|
selectedPalettes = UnpackSelectedBattleBgPalettes(1);
|
||||||
switch (gBattleAnimArgs[0])
|
switch (gBattleAnimArgs[0])
|
||||||
{
|
{
|
||||||
case 2:
|
case 2:
|
||||||
@ -105,7 +105,7 @@ void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
|
|||||||
|
|
||||||
void AnimTask_SetCamouflageBlend(u8 taskId)
|
void AnimTask_SetCamouflageBlend(u8 taskId)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
|
u32 selectedPalettes = UnpackSelectedBattleBgPalettes(gBattleAnimArgs[0]);
|
||||||
switch (gBattleTerrain)
|
switch (gBattleTerrain)
|
||||||
{
|
{
|
||||||
case BATTLE_TERRAIN_GRASS:
|
case BATTLE_TERRAIN_GRASS:
|
||||||
@ -278,7 +278,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
|
|||||||
int spriteId, newSpriteId;
|
int spriteId, newSpriteId;
|
||||||
u16 var0;
|
u16 var0;
|
||||||
u16 bg1Cnt;
|
u16 bg1Cnt;
|
||||||
struct BattleAnimBgData unknownStruct;
|
struct BattleAnimBgData animBgData;
|
||||||
|
|
||||||
var0 = 0;
|
var0 = 0;
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
@ -329,11 +329,11 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
|
|||||||
}
|
}
|
||||||
|
|
||||||
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
||||||
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
|
newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
|
||||||
GetDefaultBattleAnimBgData(&unknownStruct);
|
GetBattleAnimBg1Data(&animBgData);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gUnknown_08C20684, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleAnimMaskTilemap_Curse, 0);
|
||||||
AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
|
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleAnimMaskImage_Curse, animBgData.tilesOffset);
|
||||||
LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2);
|
LoadPalette(wCurseLinesPalette, animBgData.paletteId * 16 + 1, 2);
|
||||||
|
|
||||||
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
|
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
|
||||||
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
|
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
|
||||||
@ -344,7 +344,7 @@ void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
|
|||||||
|
|
||||||
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData unknownStruct;
|
struct BattleAnimBgData animBgData;
|
||||||
struct Sprite *sprite;
|
struct Sprite *sprite;
|
||||||
u16 bg1Cnt;
|
u16 bg1Cnt;
|
||||||
|
|
||||||
@ -356,7 +356,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
|||||||
gBattle_BG1_Y += 64;
|
gBattle_BG1_Y += 64;
|
||||||
if (++gTasks[taskId].data[11] == 4)
|
if (++gTasks[taskId].data[11] == 4)
|
||||||
{
|
{
|
||||||
sub_80A477C(0);
|
ResetBattleAnimBg(0);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||||
@ -377,8 +377,8 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
|||||||
sprite = &gSprites[gTasks[taskId].data[0]];
|
sprite = &gSprites[gTasks[taskId].data[0]];
|
||||||
DestroySprite(sprite);
|
DestroySprite(sprite);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&unknownStruct);
|
GetBattleAnimBg1Data(&animBgData);
|
||||||
sub_80A6C68(unknownStruct.bgId);
|
ClearBattleAnimBg(animBgData.bgId);
|
||||||
if (gTasks[taskId].data[6] == 1)
|
if (gTasks[taskId].data[6] == 1)
|
||||||
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
|
||||||
|
|
||||||
@ -388,7 +388,7 @@ static void AnimTask_DrawFallingWhiteLinesOnAttacker_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void sub_8116EB4(u8 taskId)
|
void InitStatsChangeAnimation(u8 taskId)
|
||||||
{
|
{
|
||||||
u8 i;
|
u8 i;
|
||||||
|
|
||||||
@ -396,10 +396,10 @@ void sub_8116EB4(u8 taskId)
|
|||||||
for (i = 0; i < 8; i++)
|
for (i = 0; i < 8; i++)
|
||||||
sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
|
sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
|
||||||
|
|
||||||
gTasks[taskId].func = sub_8116F04;
|
gTasks[taskId].func = StatsChangeAnimation_Step1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8116F04(u8 taskId)
|
static void StatsChangeAnimation_Step1(u8 taskId)
|
||||||
{
|
{
|
||||||
if (sAnimStatsChangeData->data[2] == 0)
|
if (sAnimStatsChangeData->data[2] == 0)
|
||||||
sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
|
sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
|
||||||
@ -450,56 +450,56 @@ static void sub_8116F04(u8 taskId)
|
|||||||
sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
|
sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
|
||||||
}
|
}
|
||||||
|
|
||||||
gTasks[taskId].func = sub_81170EC;
|
gTasks[taskId].func = StatsChangeAnimation_Step2;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81170EC(u8 taskId)
|
static void StatsChangeAnimation_Step2(u8 taskId)
|
||||||
{
|
{
|
||||||
struct BattleAnimBgData unknownStruct;
|
struct BattleAnimBgData animBgData;
|
||||||
u8 spriteId, spriteId2;
|
u8 spriteId, spriteId2;
|
||||||
u8 battlerSpriteId;
|
u8 battlerSpriteId;
|
||||||
|
|
||||||
spriteId2 = 0;
|
spriteId2 = 0;
|
||||||
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
|
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
|
||||||
spriteId = sub_80A89C8(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
|
spriteId = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
|
||||||
if (sAnimStatsChangeData->data[3])
|
if (sAnimStatsChangeData->data[3])
|
||||||
{
|
{
|
||||||
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
||||||
spriteId2 = sub_80A89C8(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
|
spriteId2 = CreateInvisibleSpriteCopy(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
|
||||||
}
|
}
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&unknownStruct);
|
GetBattleAnimBg1Data(&animBgData);
|
||||||
if (sAnimStatsChangeData->data[0] == 0)
|
if (sAnimStatsChangeData->data[0] == 0)
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask1_Tilemap, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask1_Tilemap, 0);
|
||||||
else
|
else
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, gBattleStatMask2_Tilemap, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gBattleStatMask2_Tilemap, 0);
|
||||||
|
|
||||||
AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
|
AnimLoadCompressedBgGfx(animBgData.bgId, gBattleStatMask_Gfx, animBgData.tilesOffset);
|
||||||
switch (sAnimStatsChangeData->data[1])
|
switch (sAnimStatsChangeData->data[1])
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask2_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask1_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask3_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask4_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask6_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask7_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
case 6:
|
case 6:
|
||||||
LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask8_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(gBattleStatMask5_Pal, animBgData.paletteId * 16, 32);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -532,7 +532,7 @@ static void sub_81170EC(u8 taskId)
|
|||||||
gTasks[taskId].data[3] = spriteId2;
|
gTasks[taskId].data[3] = spriteId2;
|
||||||
gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
|
gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
|
||||||
gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
|
||||||
gTasks[taskId].func = sub_81172EC;
|
gTasks[taskId].func = StatsChangeAnimation_Step3;
|
||||||
|
|
||||||
if (sAnimStatsChangeData->data[0] == 0)
|
if (sAnimStatsChangeData->data[0] == 0)
|
||||||
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64));
|
PlaySE12WithPanning(SE_M_STAT_INCREASE, BattleAnimAdjustPanning2(-64));
|
||||||
@ -540,7 +540,7 @@ static void sub_81170EC(u8 taskId)
|
|||||||
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64));
|
PlaySE12WithPanning(SE_M_STAT_DECREASE, BattleAnimAdjustPanning2(-64));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81172EC(u8 taskId)
|
static void StatsChangeAnimation_Step3(u8 taskId)
|
||||||
{
|
{
|
||||||
gBattle_BG1_Y += gTasks[taskId].data[1];
|
gBattle_BG1_Y += gTasks[taskId].data[1];
|
||||||
|
|
||||||
@ -568,7 +568,7 @@ static void sub_81172EC(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
sub_80A477C(0);
|
ResetBattleAnimBg(0);
|
||||||
gTasks[taskId].data[15]++;
|
gTasks[taskId].data[15]++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -603,12 +603,12 @@ static void sub_81172EC(u8 taskId)
|
|||||||
|
|
||||||
void AnimTask_Flash(u8 taskId)
|
void AnimTask_Flash(u8 taskId)
|
||||||
{
|
{
|
||||||
u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1);
|
u32 selectedPalettes = GetBattleMonSpritePalettesMask(1, 1, 1, 1);
|
||||||
sub_81175C4(selectedPalettes, 0);
|
SetPalettesToColor(selectedPalettes, RGB_BLACK);
|
||||||
gTasks[taskId].data[14] = selectedPalettes >> 16;
|
gTasks[taskId].data[14] = selectedPalettes >> 16;
|
||||||
|
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
|
||||||
sub_81175C4(selectedPalettes, 0xFFFF);
|
SetPalettesToColor(selectedPalettes, RGB_WHITEALPHA);
|
||||||
gTasks[taskId].data[15] = selectedPalettes;
|
gTasks[taskId].data[15] = selectedPalettes;
|
||||||
|
|
||||||
gTasks[taskId].data[0] = 0;
|
gTasks[taskId].data[0] = 0;
|
||||||
@ -662,7 +662,7 @@ static void AnimTask_Flash_Step(u8 taskId)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_81175C4(u32 selectedPalettes, u16 color)
|
static void SetPalettesToColor(u32 selectedPalettes, u16 color)
|
||||||
{
|
{
|
||||||
u16 i;
|
u16 i;
|
||||||
|
|
||||||
@ -756,8 +756,6 @@ void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
|
|||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
#define tInvisible gBattleAnimArgs[0];
|
|
||||||
|
|
||||||
// For hiding or subsequently revealing all other battlers
|
// For hiding or subsequently revealing all other battlers
|
||||||
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
|
void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
|
||||||
{
|
{
|
||||||
@ -766,27 +764,25 @@ void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
|
|||||||
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
|
||||||
{
|
{
|
||||||
if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
|
if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
|
||||||
gSprites[gBattlerSpriteIds[battler]].invisible = tInvisible;
|
gSprites[gBattlerSpriteIds[battler]].invisible = gBattleAnimArgs[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
DestroyAnimVisualTask(taskId);
|
DestroyAnimVisualTask(taskId);
|
||||||
}
|
}
|
||||||
|
|
||||||
#undef tInvisible
|
void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette)
|
||||||
|
|
||||||
void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
|
|
||||||
{
|
{
|
||||||
u16 species;
|
u16 species;
|
||||||
u8 spriteId, spriteId2;
|
u8 spriteId, spriteId2;
|
||||||
u16 bg1Cnt;
|
u16 bg1Cnt;
|
||||||
struct BattleAnimBgData unknownStruct;
|
struct BattleAnimBgData animBgData;
|
||||||
u8 battler2;
|
u8 battler2;
|
||||||
|
|
||||||
spriteId2 = 0;
|
spriteId2 = 0;
|
||||||
battler2 = BATTLE_PARTNER(battler1);
|
battler2 = BATTLE_PARTNER(battler);
|
||||||
|
|
||||||
if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2)))
|
if (IsContest() || (includePartner && !IsBattlerSpriteVisible(battler2)))
|
||||||
arg4 = 0;
|
includePartner = FALSE;
|
||||||
|
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
@ -814,34 +810,34 @@ void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5,
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
|
if (GetBattlerSide(battler) != B_SIDE_PLAYER)
|
||||||
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
|
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||||
else
|
else
|
||||||
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
|
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler]], MON_DATA_SPECIES);
|
||||||
}
|
}
|
||||||
|
|
||||||
spriteId = sub_80A89C8(battler1, gBattlerSpriteIds[battler1], species);
|
spriteId = CreateInvisibleSpriteCopy(battler, gBattlerSpriteIds[battler], species);
|
||||||
if (arg4)
|
if (includePartner)
|
||||||
spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
|
spriteId2 = CreateInvisibleSpriteCopy(battler2, gBattlerSpriteIds[battler2], species);
|
||||||
|
|
||||||
GetDefaultBattleAnimBgData(&unknownStruct);
|
GetBattleAnimBg1Data(&animBgData);
|
||||||
AnimLoadCompressedBgTilemapHandleContest(&unknownStruct, tilemap, 0);
|
AnimLoadCompressedBgTilemapHandleContest(&animBgData, tilemap, 0);
|
||||||
AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
|
AnimLoadCompressedBgGfx(animBgData.bgId, gfx, animBgData.tilesOffset);
|
||||||
LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32);
|
LoadCompressedPalette(palette, animBgData.paletteId * 16, 32);
|
||||||
|
|
||||||
gBattle_BG1_X = 0;
|
gBattle_BG1_X = 0;
|
||||||
gBattle_BG1_Y = 0;
|
gBattle_BG1_Y = 0;
|
||||||
gTasks[taskId].data[1] = arg2;
|
gTasks[taskId].data[1] = scrollSpeed;
|
||||||
gTasks[taskId].data[4] = arg5;
|
gTasks[taskId].data[4] = numFadeSteps;
|
||||||
gTasks[taskId].data[5] = arg7;
|
gTasks[taskId].data[5] = duration;
|
||||||
gTasks[taskId].data[6] = arg6;
|
gTasks[taskId].data[6] = fadeStepDelay;
|
||||||
gTasks[taskId].data[0] = spriteId;
|
gTasks[taskId].data[0] = spriteId;
|
||||||
gTasks[taskId].data[2] = arg4;
|
gTasks[taskId].data[2] = includePartner;
|
||||||
gTasks[taskId].data[3] = spriteId2;
|
gTasks[taskId].data[3] = spriteId2;
|
||||||
gTasks[taskId].func = sub_8117A60;
|
gTasks[taskId].func = UpdateMonScrollingBgMask;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void sub_8117A60(u8 taskId)
|
static void UpdateMonScrollingBgMask(u8 taskId)
|
||||||
{
|
{
|
||||||
gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
|
gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
|
||||||
if (gTasks[taskId].data[1] < 0)
|
if (gTasks[taskId].data[1] < 0)
|
||||||
@ -874,7 +870,7 @@ static void sub_8117A60(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
|
||||||
if (gTasks[taskId].data[12] == 0)
|
if (gTasks[taskId].data[12] == 0)
|
||||||
{
|
{
|
||||||
sub_80A477C(0);
|
ResetBattleAnimBg(0);
|
||||||
gBattle_WIN0H = 0;
|
gBattle_WIN0H = 0;
|
||||||
gBattle_WIN0V = 0;
|
gBattle_WIN0V = 0;
|
||||||
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
|
||||||
@ -927,7 +923,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
|
|||||||
|
|
||||||
if (gBattleAnimArgs[0] == 0)
|
if (gBattleAnimArgs[0] == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
while ((selectedPalettes & 1) == 0)
|
while ((selectedPalettes & 1) == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes >>= 1;
|
selectedPalettes >>= 1;
|
||||||
@ -954,7 +950,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
|
|||||||
|
|
||||||
if (gBattleAnimArgs[0] == 0)
|
if (gBattleAnimArgs[0] == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
while ((selectedPalettes & 1) == 0)
|
while ((selectedPalettes & 1) == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes >>= 1;
|
selectedPalettes >>= 1;
|
||||||
@ -981,7 +977,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
|
|||||||
|
|
||||||
if (gBattleAnimArgs[0] == 0)
|
if (gBattleAnimArgs[0] == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
|
selectedPalettes = GetBattleBgPalettesMask(1, 0, 0, 0, 0, 0, 0);
|
||||||
while ((selectedPalettes & 1) == 0)
|
while ((selectedPalettes & 1) == 0)
|
||||||
{
|
{
|
||||||
selectedPalettes >>= 1;
|
selectedPalettes >>= 1;
|
||||||
|
@ -811,7 +811,7 @@ void AnimTask_CreateSurfWave(u8 taskId)
|
|||||||
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
||||||
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
||||||
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
if (!IsContest())
|
if (!IsContest())
|
||||||
{
|
{
|
||||||
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
||||||
@ -884,7 +884,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
|
|||||||
|
|
||||||
*BGptrX += gTasks[taskId].data[0];
|
*BGptrX += gTasks[taskId].data[0];
|
||||||
*BGptrY += gTasks[taskId].data[1];
|
*BGptrY += gTasks[taskId].data[1];
|
||||||
GetDefaultBattleAnimBgData(&animBg);
|
GetBattleAnimBg1Data(&animBg);
|
||||||
gTasks[taskId].data[2] += gTasks[taskId].data[1];
|
gTasks[taskId].data[2] += gTasks[taskId].data[1];
|
||||||
if (++gTasks[taskId].data[5] == 4)
|
if (++gTasks[taskId].data[5] == 4)
|
||||||
{
|
{
|
||||||
@ -923,8 +923,8 @@ static void AnimTask_CreateSurfWave_Step2(u8 taskId)
|
|||||||
u16 *BGptrY = &gBattle_BG1_Y;
|
u16 *BGptrY = &gBattle_BG1_Y;
|
||||||
if (gTasks[taskId].data[0] == 0)
|
if (gTasks[taskId].data[0] == 0)
|
||||||
{
|
{
|
||||||
sub_80A6C68(1);
|
ClearBattleAnimBg(1);
|
||||||
sub_80A6C68(2);
|
ClearBattleAnimBg(2);
|
||||||
gTasks[taskId].data[0]++;
|
gTasks[taskId].data[0]++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -154,15 +154,14 @@ static const u8 sBasePaletteGammaTypes[32] =
|
|||||||
GAMMA_NORMAL,
|
GAMMA_NORMAL,
|
||||||
};
|
};
|
||||||
|
|
||||||
const u16 gUnknown_083970E8[] = INCBIN_U16("graphics/weather/0.gbapal");
|
const u16 gFogPalette[] = INCBIN_U16("graphics/weather/fog.gbapal");
|
||||||
|
|
||||||
// code
|
|
||||||
void StartWeather(void)
|
void StartWeather(void)
|
||||||
{
|
{
|
||||||
if (!FuncIsActiveTask(Task_WeatherMain))
|
if (!FuncIsActiveTask(Task_WeatherMain))
|
||||||
{
|
{
|
||||||
u8 index = AllocSpritePalette(0x1200);
|
u8 index = AllocSpritePalette(0x1200);
|
||||||
CpuCopy32(gUnknown_083970E8, &gPlttBufferUnfaded[0x100 + index * 16], 32);
|
CpuCopy32(gFogPalette, &gPlttBufferUnfaded[0x100 + index * 16], 32);
|
||||||
BuildGammaShiftTables();
|
BuildGammaShiftTables();
|
||||||
gWeatherPtr->altGammaSpritePalIndex = index;
|
gWeatherPtr->altGammaSpritePalIndex = index;
|
||||||
gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201);
|
gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(0x1201);
|
||||||
|
@ -668,8 +668,8 @@ const u32 gBattleAnimSpritePal_FangAttack[] = INCBIN_U32("graphics/battle_anims/
|
|||||||
const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
|
const u32 gBattleAnimSpritePal_PurpleHandOutline[] = INCBIN_U32("graphics/battle_anims/sprites/purple_hand_outline.gbapal.lz");
|
||||||
|
|
||||||
const u32 gUnknown_08C20668[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
|
const u32 gBattleAnimMaskImage_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.4bpp.lz");
|
||||||
const u32 gUnknown_08C20684[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
|
const u32 gBattleAnimMaskTilemap_Curse[] = INCBIN_U32("graphics/battle_anims/masks/curse.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
|
const u32 gBattleAnimSpritePal_Pencil[] = INCBIN_U32("graphics/battle_anims/sprites/pencil.gbapal.lz");
|
||||||
@ -911,8 +911,8 @@ const u32 gBattleAnimSpriteGfx_TagHand[] = INCBIN_U32("graphics/battle_anims/spr
|
|||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_NoiseLine[] = INCBIN_U32("graphics/battle_anims/sprites/noise_line.4bpp.lz");
|
||||||
|
|
||||||
const u32 gUnknown_08C2EA50[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.4bpp.lz");
|
const u32 UnusedLevelupAnimationGfx[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.4bpp.lz");
|
||||||
const u32 gUnknown_08C2EA9C[] = INCBIN_U32("graphics/battle_anims/masks/unknown_C2EA50.bin.lz");
|
const u32 UnusedLevelupAnimationTilemap[] = INCBIN_U32("graphics/battle_anims/masks/unused_level_up.bin.lz");
|
||||||
|
|
||||||
const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
|
const u32 gBattleAnimSpriteGfx_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.4bpp.lz");
|
||||||
const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
|
const u32 gBattleAnimSpritePal_SmallRedEye[] = INCBIN_U32("graphics/battle_anims/sprites/small_red_eye.gbapal.lz");
|
||||||
|
Loading…
Reference in New Issue
Block a user