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https://github.com/Ninjdai1/pokeemerald.git
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FieldObjectSetGraphicsId
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commit
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@ -5,140 +5,6 @@
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.text
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thumb_func_start FieldObjectSetGraphicsId
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@ void FieldObjectSetGraphicsId(npc_state *npcState, u8 graphicsId)
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FieldObjectSetGraphicsId: @ 808E3F8
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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adds r7, r0, 0
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lsls r1, 24
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lsrs r1, 24
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mov r8, r1
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mov r0, r8
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bl GetFieldObjectGraphicsInfo
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adds r6, r0, 0
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ldrb r1, [r7, 0x4]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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ldr r1, =gSprites
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adds r4, r0, r1
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ldrb r0, [r6, 0xC]
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lsls r1, r0, 28
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lsrs r5, r1, 28
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cmp r5, 0
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bne _0808E434
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ldrh r0, [r6, 0x2]
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adds r1, r5, 0
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bl pal_patch_for_npc
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b _0808E456
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.pool
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_0808E434:
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cmp r5, 0xA
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bne _0808E442
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ldrh r0, [r6, 0x2]
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lsrs r1, 28
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bl npc_load_two_palettes__and_record
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b _0808E456
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_0808E442:
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cmp r5, 0xF
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bls _0808E456
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adds r0, r5, 0
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subs r0, 0x10
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lsls r0, 24
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lsrs r5, r0, 24
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ldrh r0, [r6, 0x2]
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adds r1, r5, 0
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bl sub_808EAB0
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_0808E456:
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ldr r0, [r6, 0x10]
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ldrb r2, [r0, 0x1]
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lsrs r2, 6
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lsls r2, 6
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ldrb r3, [r4, 0x1]
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movs r1, 0x3F
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adds r0, r1, 0
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ands r0, r3
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orrs r0, r2
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strb r0, [r4, 0x1]
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ldr r0, [r6, 0x10]
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ldrb r0, [r0, 0x3]
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lsrs r0, 6
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lsls r0, 6
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ldrb r2, [r4, 0x3]
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ands r1, r2
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orrs r1, r0
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strb r1, [r4, 0x3]
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ldr r0, [r6, 0x1C]
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str r0, [r4, 0xC]
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ldr r0, [r6, 0x18]
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str r0, [r4, 0x8]
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ldr r0, [r6, 0x14]
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str r0, [r4, 0x18]
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lsls r2, r5, 4
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ldrb r1, [r4, 0x5]
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movs r0, 0xF
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ands r0, r1
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orrs r0, r2
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strb r0, [r4, 0x5]
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ldrb r1, [r6, 0xC]
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lsls r1, 25
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lsrs r1, 31
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lsls r1, 4
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ldrb r2, [r7, 0x1]
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movs r0, 0x11
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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strb r0, [r7, 0x1]
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mov r0, r8
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strb r0, [r7, 0x5]
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movs r1, 0x10
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ldrsh r0, [r7, r1]
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movs r2, 0x12
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ldrsh r1, [r7, r2]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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bl sub_8093038
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ldrh r0, [r6, 0x8]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r1, r4, 0
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adds r1, 0x28
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strb r0, [r1]
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ldrh r0, [r6, 0xA]
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lsls r0, 16
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asrs r0, 17
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negs r0, r0
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adds r2, r4, 0
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adds r2, 0x29
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strb r0, [r2]
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ldrh r0, [r4, 0x20]
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adds r0, 0x8
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strh r0, [r4, 0x20]
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ldrh r1, [r4, 0x22]
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adds r1, 0x10
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movs r0, 0
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ldrsb r0, [r2, r0]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldrb r0, [r7, 0x1]
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lsrs r0, 7
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cmp r0, 0
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beq _0808E4F8
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bl CameraObjectReset1
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_0808E4F8:
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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thumb_func_end FieldObjectSetGraphicsId
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thumb_func_start sub_808E504
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sub_808E504: @ 808E504
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push {r4,lr}
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@ -18,6 +18,7 @@ u8 sub_808D4F4(void);
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void RemoveFieldObjectByLocalIdAndMap(u8, u8, u8);
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void npc_load_two_palettes__no_record(u16, u8);
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void npc_load_two_palettes__and_record(u16, u8);
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void pal_patch_for_npc(u16, u8);
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void sub_808E16C(s16, s16);
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void sub_808EAB0(u16, u8);
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void sub_8092FF0(s16, s16, s16 *, s16 *);
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@ -30,6 +31,8 @@ u8 AddPseudoFieldObject(u16, void (*)(struct Sprite *), s16, s16, u8);
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u8 show_sprite(u8, u8, u8);
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u8 SpawnSpecialFieldObjectParametrized(u8, u8, u8, s16, s16, u8);
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u8 SpawnSpecialFieldObject(struct MapObjectTemplate *);
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void sub_8093038(s16, s16, s16 *, s16 *);
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void CameraObjectReset1(void);
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// Exported data declarations
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@ -902,3 +902,44 @@ static void SetPlayerAvatarFieldObjectIdAndObjectId(u8 mapObjectId, u8 spriteId)
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gPlayerAvatar.gender = GetPlayerAvatarGenderByGraphicsId(gMapObjects[mapObjectId].graphicsId);
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SetPlayerAvatarExtraStateTransition(gMapObjects[mapObjectId].graphicsId, 0x20);
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}
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void FieldObjectSetGraphicsId(struct MapObject *mapObject, u8 graphicsId)
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{
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const struct MapObjectGraphicsInfo *graphicsInfo;
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struct Sprite *sprite;
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u8 paletteSlot;
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graphicsInfo = GetFieldObjectGraphicsInfo(graphicsId);
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sprite = &gSprites[mapObject->spriteId];
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paletteSlot = graphicsInfo->paletteSlot;
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if (paletteSlot == 0)
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{
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pal_patch_for_npc(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
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}
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else if (paletteSlot == 10)
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{
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npc_load_two_palettes__and_record(graphicsInfo->paletteTag1, graphicsInfo->paletteSlot);
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}
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else if (paletteSlot >= 16)
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{
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paletteSlot -= 16;
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sub_808EAB0(graphicsInfo->paletteTag1, paletteSlot);
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}
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sprite->oam.shape = graphicsInfo->oam->shape;
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sprite->oam.size = graphicsInfo->oam->size;
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sprite->images = graphicsInfo->images;
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sprite->anims = graphicsInfo->anims;
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sprite->subspriteTables = graphicsInfo->subspriteTables;
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sprite->oam.paletteNum = paletteSlot;
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mapObject->mapobj_bit_12 = graphicsInfo->inanimate;
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mapObject->graphicsId = graphicsId;
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sub_8093038(mapObject->coords2.x, mapObject->coords2.y, &sprite->pos1.x, &sprite->pos1.y);
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sprite->centerToCornerVecX = -(graphicsInfo->width >> 1);
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sprite->centerToCornerVecY = -(graphicsInfo->height >> 1);
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sprite->pos1.x += 8;
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sprite->pos1.y += 16 + sprite->centerToCornerVecY;
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if (mapObject->mapobj_bit_15)
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{
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CameraObjectReset1();
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}
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}
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