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fix intimidate
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03915524c5
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@ -400,17 +400,17 @@ static const struct TrainerMonNoItemDefaultMoves sParty_Rose1[] = {
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_ROSELIA,
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},
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_SHROOMISH,
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},
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_ROSELIA,
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}
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};
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@ -9631,17 +9631,17 @@ static const struct TrainerMonNoItemDefaultMoves sParty_Deandre[] = {
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_ZIGZAGOON,
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},
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_ARON,
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},
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{
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.iv = 0,
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.lvl = 14,
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.species = SPECIES_PORYGON,
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.species = SPECIES_ELECTRIKE,
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}
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};
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29
test/ability_download.c
Normal file
29
test/ability_download.c
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@ -0,0 +1,29 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Download raises Attack if enemy has greater Atk than Sp.Atk", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_TRACE; }
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PARAMETRIZE { ability = ABILITY_DOWNLOAD; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PORYGON) { Ability(ability); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_DOWNLOAD)
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{
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ABILITY_POPUP(opponent, ABILITY_DOWNLOAD);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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@ -20,7 +20,11 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after switch ou
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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@ -33,15 +37,20 @@ SINGLE_BATTLE_TEST("Intimidate (opponent) lowers player's attack after KO", s16
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PARAMETRIZE { ability = ABILITY_INTIMIDATE; }
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PARAMETRIZE { ability = ABILITY_RECKLESS; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); Attack(120) ; };
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PLAYER(SPECIES_WOBBUFFET) { Speed(2); };
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); Speed(1); };
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OPPONENT(SPECIES_STARAPTOR) { Ability(ability); Speed(1); };
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); SEND_OUT(opponent, 1); }
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(opponent);
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if (ability == ABILITY_INTIMIDATE)
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{
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Foe Staraptor's Intimidate cuts Wobbuffet's ATTACK!");
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}
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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