mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
decompile save_location.c
This commit is contained in:
parent
023c4b69ab
commit
a9d94cc5d6
@ -1375,7 +1375,7 @@ _080850C8:
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bl warp_shift
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bl set_current_map_header_from_sav1_save_old_name
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bl CopyFieldObjectTemplatesToSav1
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bl sav2_set_x9_depending_on_sav1_map
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bl TrySetMapSaveWarpStatus
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bl ClearTempFieldEventData
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bl wild_pokemon_reroll
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bl prev_quest_postbuffer_cursor_backup_reset
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@ -1463,7 +1463,7 @@ _080851A2:
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lsls r0, 24
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lsrs r6, r0, 24
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bl sub_80EB218
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bl sav2_set_x9_depending_on_sav1_map
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bl TrySetMapSaveWarpStatus
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bl ClearTempFieldEventData
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bl wild_pokemon_reroll
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bl prev_quest_postbuffer_cursor_backup_reset
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@ -1,205 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sav1_are_mapnumbers_in_given_list
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sav1_are_mapnumbers_in_given_list: @ 81AFC84
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push {r4,lr}
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adds r2, r0, 0
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
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movs r1, 0x4
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ldrsb r1, [r0, r1]
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lsls r1, 8
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ldrb r0, [r0, 0x5]
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lsls r0, 24
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asrs r0, 24
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adds r0, r1
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lsls r0, 16
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lsrs r3, r0, 16
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ldrh r0, [r2]
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ldr r1, =0x0000ffff
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cmp r0, r1
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beq _081AFCC4
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adds r4, r1, 0
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adds r1, r2, 0
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_081AFCAA:
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ldrh r0, [r1]
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cmp r0, r3
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bne _081AFCBC
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movs r0, 0x1
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b _081AFCC6
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.pool
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_081AFCBC:
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adds r1, 0x2
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ldrh r0, [r1]
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cmp r0, r4
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bne _081AFCAA
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_081AFCC4:
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movs r0, 0
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_081AFCC6:
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sav1_are_mapnumbers_in_given_list
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thumb_func_start sav1_is_in_pokecenter
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sav1_is_in_pokecenter: @ 81AFCCC
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push {lr}
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ldr r0, =gUnknown_086143BC
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bl sav1_are_mapnumbers_in_given_list
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pop {r1}
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bx r1
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.pool
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thumb_func_end sav1_is_in_pokecenter
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thumb_func_start sub_81AFCDC
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sub_81AFCDC: @ 81AFCDC
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push {lr}
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ldr r0, =gUnknown_0861440A
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bl sav1_are_mapnumbers_in_given_list
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_81AFCDC
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thumb_func_start sub_81AFCEC
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sub_81AFCEC: @ 81AFCEC
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push {lr}
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ldr r0, =gUnknown_0861440E
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bl sav1_are_mapnumbers_in_given_list
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_81AFCEC
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thumb_func_start sav2_set_x9_bit3_when_sav1_in_pokecenter
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sav2_set_x9_bit3_when_sav1_in_pokecenter: @ 81AFCFC
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push {lr}
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bl sav1_is_in_pokecenter
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cmp r0, 0
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bne _081AFD18
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0xFD
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ands r0, r1
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b _081AFD22
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.pool
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_081AFD18:
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0x2
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orrs r0, r1
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_081AFD22:
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strb r0, [r2, 0x9]
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pop {r0}
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bx r0
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.pool
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thumb_func_end sav2_set_x9_bit3_when_sav1_in_pokecenter
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thumb_func_start sub_81AFD2C
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sub_81AFD2C: @ 81AFD2C
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push {lr}
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bl sub_81AFCDC
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cmp r0, 0
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bne _081AFD48
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0xFB
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ands r0, r1
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b _081AFD52
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.pool
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_081AFD48:
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0x4
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orrs r0, r1
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_081AFD52:
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strb r0, [r2, 0x9]
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81AFD2C
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thumb_func_start sub_81AFD5C
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sub_81AFD5C: @ 81AFD5C
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push {lr}
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bl sub_81AFCEC
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cmp r0, 0
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bne _081AFD78
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0xF7
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ands r0, r1
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b _081AFD82
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.pool
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_081AFD78:
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0x8
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orrs r0, r1
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_081AFD82:
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strb r0, [r2, 0x9]
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81AFD5C
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thumb_func_start sav2_set_x9_depending_on_sav1_map
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sav2_set_x9_depending_on_sav1_map: @ 81AFD8C
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push {lr}
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bl sav2_set_x9_bit3_when_sav1_in_pokecenter
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bl sub_81AFD2C
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bl sub_81AFD5C
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pop {r0}
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bx r0
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thumb_func_end sav2_set_x9_depending_on_sav1_map
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thumb_func_start sub_81AFDA0
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sub_81AFDA0: @ 81AFDA0
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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adds r2, 0xA8
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ldr r0, [r2]
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movs r1, 0x80
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lsls r1, 8
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orrs r0, r1
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movs r1, 0x1
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orrs r0, r1
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movs r1, 0x2
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orrs r0, r1
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movs r1, 0x4
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orrs r0, r1
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movs r1, 0x10
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orrs r0, r1
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movs r1, 0x20
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orrs r0, r1
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movs r1, 0x8
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orrs r0, r1
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str r0, [r2]
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bx lr
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.pool
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thumb_func_end sub_81AFDA0
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thumb_func_start sub_81AFDD0
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sub_81AFDD0: @ 81AFDD0
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ldr r0, =gSaveBlock2Ptr
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ldr r2, [r0]
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ldrb r1, [r2, 0x9]
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movs r0, 0x80
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orrs r0, r1
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strb r0, [r2, 0x9]
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bx lr
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.pool
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thumb_func_end sub_81AFDD0
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.align 2, 0 @ Don't pad with nop.
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@ -1,13 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gUnknown_086143BC:: @ 86143BC
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.incbin "baserom.gba", 0x6143bc, 0x4e
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gUnknown_0861440A:: @ 861440A
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.incbin "baserom.gba", 0x61440a, 0x4
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gUnknown_0861440E:: @ 861440E
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.incbin "baserom.gba", 0x61440e, 0x2
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@ -244,7 +244,7 @@ SECTIONS {
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asm/list_menu.o(.text);
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asm/menu_indicators.o(.text);
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asm/unk_text_util.o(.text);
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asm/save_location.o(.text);
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src/save_location.o(.text);
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asm/item_icon.o(.text);
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asm/party_menu.o(.text);
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asm/battle_tent.o(.text);
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@ -451,7 +451,7 @@ SECTIONS {
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data/battle_frontier_2.o(.rodata);
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data/item_menu.o(.rodata);
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data/menu_indicators.o(.rodata);
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data/save_location.o(.rodata);
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src/save_location.o(.rodata);
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data/item_icon.o(.rodata);
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data/party_menu.o(.rodata);
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data/battle_tent.o(.rodata);
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145
src/save_location.c
Executable file
145
src/save_location.c
Executable file
@ -0,0 +1,145 @@
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#include "global.h"
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#include "map_constants.h"
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// used to make the list defines a little less ugly.
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#define MAP(name) ((MAP_GROUP_##name << 8) + (MAP_ID_##name))
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// specialSaveWarp flags
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#define POKECENTER_SAVEWARP (1 << 1)
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#define LOBBY_SAVEWARP (1 << 2)
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#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
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static bool32 IsCurMapInLocationList(const u16 *list)
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{
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u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
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// im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
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if (*list != 0xFFFF)
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{
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u16 termValue = 0xFFFF;
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const u16 *localList;
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for (localList = list; *localList != termValue; localList++)
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if (*localList == locSum)
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return TRUE;
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}
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return FALSE;
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}
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// TODO: Not require a packed u16 array for these lists
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static const u16 gSaveLocationPokeCenterList[] =
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{
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MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
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MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
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MAP(DEWFORD_TOWN_POKEMON_CENTER_1F),
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MAP(DEWFORD_TOWN_POKEMON_CENTER_2F),
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MAP(LAVARIDGE_TOWN_POKEMON_CENTER_1F),
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MAP(LAVARIDGE_TOWN_POKEMON_CENTER_2F),
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MAP(FALLARBOR_TOWN_POKEMON_CENTER_1F),
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MAP(FALLARBOR_TOWN_POKEMON_CENTER_2F),
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MAP(VERDANTURF_TOWN_POKEMON_CENTER_1F),
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MAP(VERDANTURF_TOWN_POKEMON_CENTER_2F),
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MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_1F),
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MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_2F),
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MAP(PETALBURG_CITY_POKEMON_CENTER_1F),
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MAP(PETALBURG_CITY_POKEMON_CENTER_2F),
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MAP(SLATEPORT_CITY_POKEMON_CENTER_1F),
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MAP(SLATEPORT_CITY_POKEMON_CENTER_2F),
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MAP(MAUVILLE_CITY_POKEMON_CENTER_1F),
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MAP(MAUVILLE_CITY_POKEMON_CENTER_2F),
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MAP(RUSTBORO_CITY_POKEMON_CENTER_1F),
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MAP(RUSTBORO_CITY_POKEMON_CENTER_2F),
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MAP(FORTREE_CITY_POKEMON_CENTER_1F),
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MAP(FORTREE_CITY_POKEMON_CENTER_2F),
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MAP(LILYCOVE_CITY_POKEMON_CENTER_1F),
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MAP(LILYCOVE_CITY_POKEMON_CENTER_2F),
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MAP(MOSSDEEP_CITY_POKEMON_CENTER_1F),
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MAP(MOSSDEEP_CITY_POKEMON_CENTER_2F),
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MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_1F),
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MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_2F),
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MAP(EVER_GRANDE_CITY_POKEMON_CENTER_1F),
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MAP(EVER_GRANDE_CITY_POKEMON_CENTER_2F),
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MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F),
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MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F),
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MAP(BATTLE_FRONTIER_POKEMON_CENTER_1F),
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MAP(BATTLE_FRONTIER_POKEMON_CENTER_2F),
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MAP(SINGLE_BATTLE_COLOSSEUM),
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MAP(TRADE_CENTER),
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MAP(RECORD_CORNER),
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MAP(DOUBLE_BATTLE_COLOSSEUM),
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0xFFFF,
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};
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static bool32 IsCurMapPokeCenter(void)
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{
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return IsCurMapInLocationList(gSaveLocationPokeCenterList);
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}
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static const u16 gSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
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{
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MAP(BATTLE_TOWER_LOBBY),
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0xFFFF,
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};
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static bool32 IsCurMapReloadLocation(void)
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{
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return IsCurMapInLocationList(gSaveLocationReloadLocList);
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}
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// nulled out list. unknown what this would have been
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static const u16 gUnknown_0861440E[] =
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{
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0xFFFF,
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};
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bool32 sub_81AFCEC(void)
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{
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return IsCurMapInLocationList(gUnknown_0861440E);
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}
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static void TrySetPokeCenterWarpStatus(void)
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{
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if (IsCurMapPokeCenter() == FALSE)
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gSaveBlock2Ptr->specialSaveWarp &= ~(POKECENTER_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarp |= POKECENTER_SAVEWARP;
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}
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static void TrySetReloadWarpStatus(void)
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{
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if (!IsCurMapReloadLocation())
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gSaveBlock2Ptr->specialSaveWarp &= ~(LOBBY_SAVEWARP);
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else
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gSaveBlock2Ptr->specialSaveWarp |= LOBBY_SAVEWARP;
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}
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// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
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static void sub_81AFD5C(void)
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{
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if (!sub_81AFCEC())
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gSaveBlock2Ptr->specialSaveWarp &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
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else
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gSaveBlock2Ptr->specialSaveWarp |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
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}
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void TrySetMapSaveWarpStatus(void)
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{
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TrySetPokeCenterWarpStatus();
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TrySetReloadWarpStatus();
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sub_81AFD5C();
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}
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void sub_81AFDA0(void)
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{
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gSaveBlock2Ptr->field_A8 |= 0x8000;
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gSaveBlock2Ptr->field_A8 |= 0x1;
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gSaveBlock2Ptr->field_A8 |= 0x2;
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gSaveBlock2Ptr->field_A8 |= 0x4;
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gSaveBlock2Ptr->field_A8 |= 0x10;
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gSaveBlock2Ptr->field_A8 |= 0x20;
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gSaveBlock2Ptr->field_A8 |= 0x8;
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}
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void sub_81AFDD0(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 0x80;
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}
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