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Implemented Costar's effect
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@ -8451,6 +8451,13 @@ BattleScript_SupremeOverlordActivates::
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waitmessage B_WAIT_TIME_LONG
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waitmessage B_WAIT_TIME_LONG
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end3
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end3
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BattleScript_CostarActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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printstring STRINGID_PKMNCOPIEDSTATCHANGES
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waitmessage B_WAIT_TIME_LONG
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end3
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BattleScript_AttackWeakenedByStrongWinds::
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BattleScript_AttackWeakenedByStrongWinds::
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pause B_WAIT_TIME_SHORT
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pause B_WAIT_TIME_SHORT
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printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
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printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
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@ -446,6 +446,7 @@ extern const u8 BattleScript_GoodAsGoldActivates[];
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extern const u8 BattleScript_RuinAbilityActivates[];
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extern const u8 BattleScript_RuinAbilityActivates[];
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extern const u8 BattleScript_CudChewActivates[];
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extern const u8 BattleScript_CudChewActivates[];
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extern const u8 BattleScript_SupremeOverlordActivates[];
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extern const u8 BattleScript_SupremeOverlordActivates[];
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extern const u8 BattleScript_CostarActivates[];
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// zmoves
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// zmoves
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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extern const u8 BattleScript_ZMoveActivateDamaging[];
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@ -204,5 +204,6 @@ bool32 CanBeFrozen(u8 battlerId);
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bool32 CanBeConfused(u8 battlerId);
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bool32 CanBeConfused(u8 battlerId);
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bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag);
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bool32 IsBattlerTerrainAffected(u8 battlerId, u32 terrainFlag);
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u32 GetBattlerFriendshipScore(u8 battlerId);
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u32 GetBattlerFriendshipScore(u8 battlerId);
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u32 CountBattlerStatIncreases(u8 battlerId, bool32 countEvasionAcc);
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#endif // GUARD_BATTLE_UTIL_H
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#endif // GUARD_BATTLE_UTIL_H
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@ -4965,6 +4965,20 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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effect++;
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effect++;
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}
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}
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break;
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break;
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case ABILITY_COSTAR:
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if (!gSpecialStatuses[battler].switchInAbilityDone
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&& IsDoubleBattle()
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&& IsBattlerAlive(BATTLE_PARTNER(battler))
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&& CountBattlerStatIncreases(BATTLE_PARTNER(battler), FALSE))
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{
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gSpecialStatuses[battler].switchInAbilityDone = TRUE;
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for (i = 0; i < NUM_BATTLE_STATS; i++)
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gBattleMons[battler].statStages[i] = gBattleMons[BATTLE_PARTNER(battler)].statStages[i];
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gBattlerTarget = BATTLE_PARTNER(battler);
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BattleScriptPushCursorAndCallback(BattleScript_CostarActivates);
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effect++;
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}
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break;
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#if B_WEATHER_FORMS < GEN_5
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#if B_WEATHER_FORMS < GEN_5
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default:
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default:
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if (gBattleMons[battler].species == SPECIES_CHERRIM)
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if (gBattleMons[battler].species == SPECIES_CHERRIM)
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