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Match Battle Tower
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@ -1447,7 +1447,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
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}
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}
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else if (trainerId == TRAINER_FRONTIER_BRAIN)
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else if (trainerId == TRAINER_FRONTIER_BRAIN)
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{
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{
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trainerClass = GetFrontierBrainTrainerClass();
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return GetFrontierBrainTrainerClass(); // This sticks out like a sore thumb, but this is the only other way that matches. Maybe it SHOULD be assigned to ret, or all early returns. I don't know.
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}
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}
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else if (trainerId == TRAINER_STEVEN_PARTNER)
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else if (trainerId == TRAINER_STEVEN_PARTNER)
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{
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{
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@ -1466,9 +1466,6 @@ u8 GetFrontierOpponentClass(u16 trainerId)
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else
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else
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{
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{
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trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass];
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trainerClass = gFacilityClassToTrainerClass[gSaveBlock2Ptr->frontier.towerRecords[trainerId - TRAINER_RECORD_MIXING_FRIEND].facilityClass];
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#ifndef NONMATCHING
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asm("");
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#endif
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}
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}
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}
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}
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else
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else
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@ -1480,9 +1477,6 @@ u8 GetFrontierOpponentClass(u16 trainerId)
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else
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else
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{
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{
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trainerClass = gFacilityClassToTrainerClass[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass];
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trainerClass = gFacilityClassToTrainerClass[gApprentices[gSaveBlock2Ptr->apprentices[trainerId - TRAINER_RECORD_MIXING_APPRENTICE].id].facilityClass];
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#ifndef NONMATCHING
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asm("");
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#endif
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}
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}
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}
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}
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