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Finish decomp of unk_text_util_2
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@ -1,60 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start DecompressGlyphFont6
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DecompressGlyphFont6: @ 81BA668
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push {r4,r5,lr}
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lsls r0, 16
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lsrs r2, r0, 19
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lsls r2, 9
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movs r1, 0xE0
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lsls r1, 11
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ands r1, r0
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lsrs r1, 11
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ldr r0, =gFont6BrailleGlyphs
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adds r1, r0
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adds r5, r2, r1
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ldr r4, =gUnknown_03002F90
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adds r0, r5, 0
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adds r1, r4, 0
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bl DecompressGlyphTile
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adds r0, r5, 0
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adds r0, 0x10
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adds r1, r4, 0
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adds r1, 0x20
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bl DecompressGlyphTile
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movs r1, 0x80
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lsls r1, 1
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adds r0, r5, r1
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adds r1, r4, 0
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adds r1, 0x40
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bl DecompressGlyphTile
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movs r1, 0x88
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lsls r1, 1
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adds r0, r5, r1
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adds r1, r4, 0
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adds r1, 0x60
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bl DecompressGlyphTile
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adds r0, r4, 0
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adds r0, 0x80
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movs r1, 0x10
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strb r1, [r0]
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adds r0, 0x1
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strb r1, [r0]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end DecompressGlyphFont6
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thumb_func_start GetGlyphWidthFont6
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GetGlyphWidthFont6: @ 81BA6CC
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movs r0, 0x10
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bx lr
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thumb_func_end GetGlyphWidthFont6
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.align 2, 0 @ Don't pad with nop.
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@ -254,7 +254,6 @@ SECTIONS {
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asm/party_menu.o(.text);
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asm/battle_tent.o(.text);
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src/unk_text_util_2.o(.text);
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asm/unk_text_util_2.o(.text);
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src/multiboot.o(.text);
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asm/unk_81BAD84.o(.text);
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asm/battle_controller_player_partner.o(.text);
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@ -5,8 +5,9 @@
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#include "sound.h"
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extern const u8 gUnknown_08616124[];
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extern const u16 gFont6BrailleGlyphs[];
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void DecompressGlyphFont6(u16);
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static void DecompressGlyphFont6(u16);
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u16 Font6Func(struct TextPrinter *textPrinter)
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{
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@ -198,3 +199,21 @@ u16 Font6Func(struct TextPrinter *textPrinter)
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}
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return 1;
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}
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static void DecompressGlyphFont6(u16 glyph)
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{
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const u16 *glyphs;
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glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
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DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
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DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
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DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
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DecompressGlyphTile(glyphs + 0x88, (u16 *)(gUnknown_03002F90 + 0x60));
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gUnknown_03002F90[0x80] = 0x10;
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gUnknown_03002F90[0x81] = 0x10;
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}
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u8 GetGlyphWidthFont6(void)
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{
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return 0x10;
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}
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