Renaming constants for High Jump Kick, Faint Attack, Smelling Salts, and Vise Grip.

This commit is contained in:
surskitty 2020-12-31 18:57:36 -05:00
parent 533d9f1c54
commit aa9796a6ae
25 changed files with 198 additions and 198 deletions

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@ -152,7 +152,7 @@ gBattleAnims_Moves::
.4byte Move_AMNESIA
.4byte Move_KINESIS
.4byte Move_SOFT_BOILED
.4byte Move_HI_JUMP_KICK
.4byte Move_HIGH_JUMP_KICK
.4byte Move_GLARE
.4byte Move_DREAM_EATER
.4byte Move_POISON_GAS
@ -281,7 +281,7 @@ gBattleAnims_Moves::
.4byte Move_MEMENTO
.4byte Move_FACADE
.4byte Move_FOCUS_PUNCH
.4byte Move_SMELLING_SALT
.4byte Move_SMELLING_SALTS
.4byte Move_FOLLOW_ME
.4byte Move_NATURE_POWER
.4byte Move_CHARGE
@ -17166,7 +17166,7 @@ Move_FACADE:
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALT:
Move_SMELLING_SALTS:
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
@ -20113,7 +20113,7 @@ Move_JUMP_KICK:
blendoff
end
Move_HI_JUMP_KICK:
Move_HIGH_JUMP_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER

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@ -12,7 +12,7 @@
#define MOVE_ICE_PUNCH 8
#define MOVE_THUNDER_PUNCH 9
#define MOVE_SCRATCH 10
#define MOVE_VICE_GRIP 11
#define MOVE_VISE_GRIP 11
#define MOVE_GUILLOTINE 12
#define MOVE_RAZOR_WIND 13
#define MOVE_SWORDS_DANCE 14
@ -137,7 +137,7 @@
#define MOVE_AMNESIA 133
#define MOVE_KINESIS 134
#define MOVE_SOFT_BOILED 135
#define MOVE_HI_JUMP_KICK 136
#define MOVE_HIGH_JUMP_KICK 136
#define MOVE_GLARE 137
#define MOVE_DREAM_EATER 138
#define MOVE_POISON_GAS 139
@ -186,7 +186,7 @@
#define MOVE_PROTECT 182
#define MOVE_MACH_PUNCH 183
#define MOVE_SCARY_FACE 184
#define MOVE_FAINT_ATTACK 185
#define MOVE_FEINT_ATTACK 185
#define MOVE_SWEET_KISS 186
#define MOVE_BELLY_DRUM 187
#define MOVE_SLUDGE_BOMB 188
@ -266,7 +266,7 @@
#define MOVE_MEMENTO 262
#define MOVE_FACADE 263
#define MOVE_FOCUS_PUNCH 264
#define MOVE_SMELLING_SALT 265
#define MOVE_SMELLING_SALTS 265
#define MOVE_FOLLOW_ME 266
#define MOVE_NATURE_POWER 267
#define MOVE_CHARGE 268

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@ -53,7 +53,7 @@ static const s8 sMindRatings[] =
[MOVE_ICE_PUNCH] = 1,
[MOVE_THUNDER_PUNCH] = 1,
[MOVE_SCRATCH] = 1,
[MOVE_VICE_GRIP] = 1,
[MOVE_VISE_GRIP] = 1,
[MOVE_GUILLOTINE] = 1,
[MOVE_RAZOR_WIND] = 1,
[MOVE_SWORDS_DANCE] = 0,
@ -178,7 +178,7 @@ static const s8 sMindRatings[] =
[MOVE_AMNESIA] = 0,
[MOVE_KINESIS] = 0,
[MOVE_SOFT_BOILED] = 0,
[MOVE_HI_JUMP_KICK] = 1,
[MOVE_HIGH_JUMP_KICK] = 1,
[MOVE_GLARE] = 0,
[MOVE_DREAM_EATER] = 1,
[MOVE_POISON_GAS] = 0,
@ -227,7 +227,7 @@ static const s8 sMindRatings[] =
[MOVE_PROTECT] = -1,
[MOVE_MACH_PUNCH] = 1,
[MOVE_SCARY_FACE] = 0,
[MOVE_FAINT_ATTACK] = 1,
[MOVE_FEINT_ATTACK] = 1,
[MOVE_SWEET_KISS] = 0,
[MOVE_BELLY_DRUM] = 0,
[MOVE_SLUDGE_BOMB] = 1,
@ -307,7 +307,7 @@ static const s8 sMindRatings[] =
[MOVE_MEMENTO] = 0,
[MOVE_FACADE] = 1,
[MOVE_FOCUS_PUNCH] = 1,
[MOVE_SMELLING_SALT] = 1,
[MOVE_SMELLING_SALTS] = 1,
[MOVE_FOLLOW_ME] = 0,
[MOVE_NATURE_POWER] = 0,
[MOVE_CHARGE] = 0,

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@ -152,7 +152,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
[MOVE_ICE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SCRATCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_VICE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_VISE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_GUILLOTINE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_RAZOR_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWORDS_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_POPULAR] = 1},
@ -277,7 +277,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
[MOVE_AMNESIA] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_KINESIS] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_SOFT_BOILED] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HI_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_HIGH_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_GLARE] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DREAM_EATER] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_GAS] = {[MOVE_POINTS_STATUS] = 1},
@ -326,7 +326,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
[MOVE_PROTECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1},
[MOVE_MACH_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SCARY_FACE] = {0},
[MOVE_FAINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_FEINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SWEET_KISS] = {0},
[MOVE_BELLY_DRUM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_SLUDGE_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
@ -406,7 +406,7 @@ static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
[MOVE_MEMENTO] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FACADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOCUS_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SMELLING_SALT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SMELLING_SALTS] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOLLOW_ME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_NATURE_POWER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_CHARGE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},

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@ -1775,7 +1775,7 @@ static const u16 sGrammarMoveUsedTable[] =
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
MOVE_POUND, MOVE_SCRATCH, MOVE_VISE_GRIP,
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
MOVE_HORN_ATTACK, MOVE_WRAP, MOVE_THRASH, MOVE_TAIL_WHIP,
MOVE_LEER, MOVE_BITE, MOVE_GROWL, MOVE_ROAR,

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@ -1312,7 +1312,7 @@ static bool32 IsGravityPreventingMove(u32 move)
case MOVE_BOUNCE:
case MOVE_FLY:
case MOVE_FLYING_PRESS:
case MOVE_HI_JUMP_KICK:
case MOVE_HIGH_JUMP_KICK:
case MOVE_JUMP_KICK:
case MOVE_MAGNET_RISE:
case MOVE_SKY_DROP:

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@ -583,7 +583,7 @@ static const bool8 sValidApprenticeMoves[MOVES_COUNT] =
[MOVE_ICE_PUNCH] = TRUE,
[MOVE_THUNDER_PUNCH] = TRUE,
[MOVE_SCRATCH] = FALSE,
[MOVE_VICE_GRIP] = FALSE,
[MOVE_VISE_GRIP] = FALSE,
[MOVE_GUILLOTINE] = TRUE,
[MOVE_RAZOR_WIND] = FALSE,
[MOVE_SWORDS_DANCE] = TRUE,
@ -708,7 +708,7 @@ static const bool8 sValidApprenticeMoves[MOVES_COUNT] =
[MOVE_AMNESIA] = TRUE,
[MOVE_KINESIS] = TRUE,
[MOVE_SOFT_BOILED] = TRUE,
[MOVE_HI_JUMP_KICK] = TRUE,
[MOVE_HIGH_JUMP_KICK] = TRUE,
[MOVE_GLARE] = TRUE,
[MOVE_DREAM_EATER] = TRUE,
[MOVE_POISON_GAS] = FALSE,
@ -757,7 +757,7 @@ static const bool8 sValidApprenticeMoves[MOVES_COUNT] =
[MOVE_PROTECT] = TRUE,
[MOVE_MACH_PUNCH] = TRUE,
[MOVE_SCARY_FACE] = TRUE,
[MOVE_FAINT_ATTACK] = TRUE,
[MOVE_FEINT_ATTACK] = TRUE,
[MOVE_SWEET_KISS] = TRUE,
[MOVE_BELLY_DRUM] = TRUE,
[MOVE_SLUDGE_BOMB] = TRUE,
@ -837,7 +837,7 @@ static const bool8 sValidApprenticeMoves[MOVES_COUNT] =
[MOVE_MEMENTO] = TRUE,
[MOVE_FACADE] = TRUE,
[MOVE_FOCUS_PUNCH] = TRUE,
[MOVE_SMELLING_SALT] = TRUE,
[MOVE_SMELLING_SALTS] = TRUE,
[MOVE_FOLLOW_ME] = TRUE,
[MOVE_NATURE_POWER] = TRUE,
[MOVE_CHARGE] = TRUE,

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@ -163,7 +163,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_WHISMUR] = {
.species = SPECIES_WHISMUR,
.moves = {MOVE_UPROAR, MOVE_SWAGGER, MOVE_BODY_SLAM, MOVE_SMELLING_SALT},
.moves = {MOVE_UPROAR, MOVE_SWAGGER, MOVE_BODY_SLAM, MOVE_SMELLING_SALTS},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
@ -352,7 +352,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_MEDITITE] = {
.species = SPECIES_MEDITITE,
.moves = {MOVE_HI_JUMP_KICK, MOVE_MEDITATE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.moves = {MOVE_HIGH_JUMP_KICK, MOVE_MEDITATE, MOVE_SWAGGER, MOVE_PSYCH_UP},
.itemTableId = BATTLE_FRONTIER_ITEM_MENTAL_HERB,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
@ -639,7 +639,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_DODUO] = {
.species = SPECIES_DODUO,
.moves = {MOVE_FURY_ATTACK, MOVE_UPROAR, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK},
.moves = {MOVE_FURY_ATTACK, MOVE_UPROAR, MOVE_MUD_SLAP, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LIECHI_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
@ -821,7 +821,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_TEDDIURSA] = {
.species = SPECIES_TEDDIURSA,
.moves = {MOVE_SECRET_POWER, MOVE_FAKE_TEARS, MOVE_FAINT_ATTACK, MOVE_REST},
.moves = {MOVE_SECRET_POWER, MOVE_FAKE_TEARS, MOVE_FEINT_ATTACK, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
@ -877,7 +877,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_CACNEA] = {
.species = SPECIES_CACNEA,
.moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_COTTON_SPORE, MOVE_SAND_ATTACK},
.moves = {MOVE_NEEDLE_ARM, MOVE_FEINT_ATTACK, MOVE_COTTON_SPORE, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
@ -912,7 +912,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_NUZLEAF] = {
.species = SPECIES_NUZLEAF,
.moves = {MOVE_EXTRASENSORY, MOVE_FAKE_OUT, MOVE_RAZOR_WIND, MOVE_FAINT_ATTACK},
.moves = {MOVE_EXTRASENSORY, MOVE_FAKE_OUT, MOVE_RAZOR_WIND, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
@ -1017,7 +1017,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_SPINDA] = {
.species = SPECIES_SPINDA,
.moves = {MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYBEAM, MOVE_FAINT_ATTACK},
.moves = {MOVE_DIZZY_PUNCH, MOVE_TEETER_DANCE, MOVE_PSYBEAM, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
@ -1136,14 +1136,14 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_DELCATTY_1] = {
.species = SPECIES_DELCATTY,
.moves = {MOVE_SECRET_POWER, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_HEAL_BELL},
.moves = {MOVE_SECRET_POWER, MOVE_FEINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_HEAL_BELL},
.itemTableId = BATTLE_FRONTIER_ITEM_SITRUS_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
},
[FRONTIER_MON_SABLEYE_1] = {
.species = SPECIES_SABLEYE,
.moves = {MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_KNOCK_OFF, MOVE_FAKE_OUT},
.moves = {MOVE_FEINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_KNOCK_OFF, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_GLASSES,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_LONELY
@ -1290,7 +1290,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_MURKROW_1] = {
.species = SPECIES_MURKROW,
.moves = {MOVE_FAINT_ATTACK, MOVE_FLY, MOVE_TORMENT, MOVE_TAUNT},
.moves = {MOVE_FEINT_ATTACK, MOVE_FLY, MOVE_TORMENT, MOVE_TAUNT},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
@ -1353,7 +1353,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_SUDOWOODO_1] = {
.species = SPECIES_SUDOWOODO,
.moves = {MOVE_ROCK_SLIDE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM, MOVE_BLOCK},
.moves = {MOVE_ROCK_SLIDE, MOVE_FEINT_ATTACK, MOVE_SANDSTORM, MOVE_BLOCK},
.itemTableId = BATTLE_FRONTIER_ITEM_HARD_STONE,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
@ -1486,7 +1486,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_SNEASEL_1] = {
.species = SPECIES_SNEASEL,
.moves = {MOVE_FAINT_ATTACK, MOVE_FAKE_OUT, MOVE_ICY_WIND, MOVE_QUICK_ATTACK},
.moves = {MOVE_FEINT_ATTACK, MOVE_FAKE_OUT, MOVE_ICY_WIND, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
@ -1570,7 +1570,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_NOCTOWL_1] = {
.species = SPECIES_NOCTOWL,
.moves = {MOVE_CONFUSION, MOVE_AERIAL_ACE, MOVE_FAINT_ATTACK, MOVE_REFLECT},
.moves = {MOVE_CONFUSION, MOVE_AERIAL_ACE, MOVE_FEINT_ATTACK, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_RELAXED
@ -1745,14 +1745,14 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_CRAWDAUNT_1] = {
.species = SPECIES_CRAWDAUNT,
.moves = {MOVE_BUBBLE_BEAM, MOVE_VICE_GRIP, MOVE_KNOCK_OFF, MOVE_PROTECT},
.moves = {MOVE_BUBBLE_BEAM, MOVE_VISE_GRIP, MOVE_KNOCK_OFF, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
},
[FRONTIER_MON_PIDGEOT_1] = {
.species = SPECIES_PIDGEOT,
.moves = {MOVE_AERIAL_ACE, MOVE_FEATHER_DANCE, MOVE_MUD_SLAP, MOVE_FAINT_ATTACK},
.moves = {MOVE_AERIAL_ACE, MOVE_FEATHER_DANCE, MOVE_MUD_SLAP, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SHARP_BEAK,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_HARDY
@ -1780,7 +1780,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_CACTURNE_1] = {
.species = SPECIES_CACTURNE,
.moves = {MOVE_NEEDLE_ARM, MOVE_FAINT_ATTACK, MOVE_ACID, MOVE_MEGA_PUNCH},
.moves = {MOVE_NEEDLE_ARM, MOVE_FEINT_ATTACK, MOVE_ACID, MOVE_MEGA_PUNCH},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_HP,
.nature = NATURE_HASTY
@ -1878,7 +1878,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_SABLEYE_2] = {
.species = SPECIES_SABLEYE,
.moves = {MOVE_SHADOW_BALL, MOVE_FAINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_RECOVER},
.moves = {MOVE_SHADOW_BALL, MOVE_FEINT_ATTACK, MOVE_CONFUSE_RAY, MOVE_RECOVER},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_QUIRKY
@ -2305,7 +2305,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_NOCTOWL_2] = {
.species = SPECIES_NOCTOWL,
.moves = {MOVE_PSYCHIC, MOVE_FAINT_ATTACK, MOVE_AERIAL_ACE, MOVE_REFLECT},
.moves = {MOVE_PSYCHIC, MOVE_FEINT_ATTACK, MOVE_AERIAL_ACE, MOVE_REFLECT},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
@ -2515,7 +2515,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_CACTURNE_2] = {
.species = SPECIES_CACTURNE,
.moves = {MOVE_MEGA_KICK, MOVE_TEETER_DANCE, MOVE_FAINT_ATTACK, MOVE_SANDSTORM},
.moves = {MOVE_MEGA_KICK, MOVE_TEETER_DANCE, MOVE_FEINT_ATTACK, MOVE_SANDSTORM},
.itemTableId = BATTLE_FRONTIER_ITEM_PERSIM_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE,
.nature = NATURE_HARDY
@ -2613,7 +2613,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_MEDICHAM_1] = {
.species = SPECIES_MEDICHAM,
.moves = {MOVE_PSYCHIC, MOVE_HI_JUMP_KICK, MOVE_CALM_MIND, MOVE_BATON_PASS},
.moves = {MOVE_PSYCHIC, MOVE_HIGH_JUMP_KICK, MOVE_CALM_MIND, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_FOCUS_BAND,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_DOCILE
@ -2634,7 +2634,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_GRANBULL_1] = {
.species = SPECIES_GRANBULL,
.moves = {MOVE_MEGA_KICK, MOVE_SMELLING_SALT, MOVE_THUNDER_WAVE, MOVE_ROAR},
.moves = {MOVE_MEGA_KICK, MOVE_SMELLING_SALTS, MOVE_THUNDER_WAVE, MOVE_ROAR},
.itemTableId = BATTLE_FRONTIER_ITEM_CHERI_BERRY,
.evSpread = F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT
@ -2788,7 +2788,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_SHIFTRY_1] = {
.species = SPECIES_SHIFTRY,
.moves = {MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK, MOVE_FAKE_OUT},
.moves = {MOVE_GIGA_DRAIN, MOVE_FEINT_ATTACK, MOVE_QUICK_ATTACK, MOVE_FAKE_OUT},
.itemTableId = BATTLE_FRONTIER_ITEM_MIRACLE_SEED,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_DEFENSE,
.nature = NATURE_QUIET
@ -3082,7 +3082,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_FLYGON_1] = {
.species = SPECIES_FLYGON,
.moves = {MOVE_EARTHQUAKE, MOVE_STEEL_WING, MOVE_FAINT_ATTACK, MOVE_FACADE},
.moves = {MOVE_EARTHQUAKE, MOVE_STEEL_WING, MOVE_FEINT_ATTACK, MOVE_FACADE},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
@ -3131,7 +3131,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_UMBREON_1] = {
.species = SPECIES_UMBREON,
.moves = {MOVE_CONFUSE_RAY, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BATON_PASS},
.moves = {MOVE_CONFUSE_RAY, MOVE_FEINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BATON_PASS},
.itemTableId = BATTLE_FRONTIER_ITEM_BRIGHT_POWDER,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD
@ -3341,7 +3341,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_DODRIO_2] = {
.species = SPECIES_DODRIO,
.moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_FAINT_ATTACK, MOVE_PROTECT},
.moves = {MOVE_DRILL_PECK, MOVE_DOUBLE_EDGE, MOVE_FEINT_ATTACK, MOVE_PROTECT},
.itemTableId = BATTLE_FRONTIER_ITEM_KINGS_ROCK,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
@ -3971,7 +3971,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_FEAROW_3] = {
.species = SPECIES_FEAROW,
.moves = {MOVE_DRILL_PECK, MOVE_RETURN, MOVE_STEEL_WING, MOVE_FAINT_ATTACK},
.moves = {MOVE_DRILL_PECK, MOVE_RETURN, MOVE_STEEL_WING, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SCOPE_LENS,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_HARDY
@ -3999,7 +3999,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_DODRIO_3] = {
.species = SPECIES_DODRIO,
.moves = {MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_FAINT_ATTACK},
.moves = {MOVE_DOUBLE_EDGE, MOVE_DRILL_PECK, MOVE_STEEL_WING, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_LUM_BERRY,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
@ -5147,7 +5147,7 @@ const struct FacilityMon gBattleFrontierMons[NUM_FRONTIER_MONS] =
},
[FRONTIER_MON_UMBREON_4] = {
.species = SPECIES_UMBREON,
.moves = {MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM},
.moves = {MOVE_CONFUSE_RAY, MOVE_TOXIC, MOVE_FEINT_ATTACK, MOVE_DOUBLE_TEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_LEFTOVERS,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_BOLD

View File

@ -132,7 +132,7 @@ static const struct PyramidWildMon sLevel50WildMons_Round3[] =
.species = SPECIES_MEDICHAM,
.lvl = 41,
.abilityNum = ABILITY_RANDOM,
.moves = {MOVE_FIRE_PUNCH, MOVE_HI_JUMP_KICK, MOVE_NONE, MOVE_NONE}
.moves = {MOVE_FIRE_PUNCH, MOVE_HIGH_JUMP_KICK, MOVE_NONE, MOVE_NONE}
},
{
.species = SPECIES_WEEZING,
@ -686,7 +686,7 @@ static const struct PyramidWildMon sLevel50WildMons_Round14[] =
.species = SPECIES_SNEASEL,
.lvl = 42,
.abilityNum = ABILITY_RANDOM,
.moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK}
.moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FEINT_ATTACK, MOVE_QUICK_ATTACK}
},
{
.species = SPECIES_CRAWDAUNT,

View File

@ -132,7 +132,7 @@ static const struct PyramidWildMon sOpenLevelWildMons_Round3[] =
.species = SPECIES_MEDICHAM,
.lvl = 6,
.abilityNum = ABILITY_RANDOM,
.moves = {MOVE_FIRE_PUNCH, MOVE_HI_JUMP_KICK, MOVE_NONE, MOVE_NONE}
.moves = {MOVE_FIRE_PUNCH, MOVE_HIGH_JUMP_KICK, MOVE_NONE, MOVE_NONE}
},
{
.species = SPECIES_WEEZING,
@ -686,7 +686,7 @@ static const struct PyramidWildMon sOpenLevelWildMons_Round14[] =
.species = SPECIES_SNEASEL,
.lvl = 10,
.abilityNum = ABILITY_RANDOM,
.moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK}
.moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FEINT_ATTACK, MOVE_QUICK_ATTACK}
},
{
.species = SPECIES_CRAWDAUNT,

View File

@ -979,7 +979,7 @@ const struct FacilityMon gSlateportBattleTentMons[NUM_SLATEPORT_TENT_MONS] =
},
[SLATEPORT_TENT_MON_SPINDA] = {
.species = SPECIES_SPINDA,
.moves = {MOVE_DIZZY_PUNCH, MOVE_FAINT_ATTACK, MOVE_HYPNOSIS, MOVE_REST},
.moves = {MOVE_DIZZY_PUNCH, MOVE_FEINT_ATTACK, MOVE_HYPNOSIS, MOVE_REST},
.itemTableId = BATTLE_FRONTIER_ITEM_CHESTO_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_ADAMANT
@ -1063,7 +1063,7 @@ const struct FacilityMon gSlateportBattleTentMons[NUM_SLATEPORT_TENT_MONS] =
},
[SLATEPORT_TENT_MON_KECLEON_2] = {
.species = SPECIES_KECLEON,
.moves = {MOVE_FAINT_ATTACK, MOVE_ASTONISH, MOVE_LICK, MOVE_SCREECH},
.moves = {MOVE_FEINT_ATTACK, MOVE_ASTONISH, MOVE_LICK, MOVE_SCREECH},
.itemTableId = BATTLE_FRONTIER_ITEM_IAPAPA_BERRY,
.evSpread = F_EV_SPREAD_SP_DEFENSE | F_EV_SPREAD_HP,
.nature = NATURE_CALM
@ -1098,7 +1098,7 @@ const struct FacilityMon gSlateportBattleTentMons[NUM_SLATEPORT_TENT_MONS] =
},
[SLATEPORT_TENT_MON_TRAPINCH_2] = {
.species = SPECIES_TRAPINCH,
.moves = {MOVE_FAINT_ATTACK, MOVE_DIG, MOVE_BITE, MOVE_QUICK_ATTACK},
.moves = {MOVE_FEINT_ATTACK, MOVE_DIG, MOVE_BITE, MOVE_QUICK_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_ASPEAR_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_BRAVE
@ -1892,7 +1892,7 @@ const struct FacilityMon gVerdanturfBattleTentMons[NUM_VERDANTURF_TENT_MONS] =
},
[VERDANTURF_TENT_MON_KECLEON] = {
.species = SPECIES_KECLEON,
.moves = {MOVE_SUBSTITUTE, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BIND},
.moves = {MOVE_SUBSTITUTE, MOVE_FEINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_BIND},
.itemTableId = BATTLE_FRONTIER_ITEM_LAX_INCENSE,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED,
.nature = NATURE_QUIET
@ -1913,7 +1913,7 @@ const struct FacilityMon gVerdanturfBattleTentMons[NUM_VERDANTURF_TENT_MONS] =
},
[VERDANTURF_TENT_MON_MAKUHITA] = {
.species = SPECIES_MAKUHITA,
.moves = {MOVE_BULK_UP, MOVE_ARM_THRUST, MOVE_SMELLING_SALT, MOVE_SAND_ATTACK},
.moves = {MOVE_BULK_UP, MOVE_ARM_THRUST, MOVE_SMELLING_SALTS, MOVE_SAND_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_SALAC_BERRY,
.evSpread = F_EV_SPREAD_DEFENSE | F_EV_SPREAD_ATTACK,
.nature = NATURE_NAUGHTY
@ -2067,7 +2067,7 @@ const struct FacilityMon gVerdanturfBattleTentMons[NUM_VERDANTURF_TENT_MONS] =
},
[VERDANTURF_TENT_MON_TRAPINCH] = {
.species = SPECIES_TRAPINCH,
.moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_FAINT_ATTACK},
.moves = {MOVE_DIG, MOVE_ROCK_TOMB, MOVE_SANDSTORM, MOVE_FEINT_ATTACK},
.itemTableId = BATTLE_FRONTIER_ITEM_NONE,
.evSpread = F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_NAUGHTY
@ -2717,7 +2717,7 @@ const struct FacilityMon gFallarborBattleTentMons[NUM_FALLARBOR_TENT_MONS] =
},
[FALLARBOR_TENT_MON_KECLEON] = {
.species = SPECIES_KECLEON,
.moves = {MOVE_LICK, MOVE_SLASH, MOVE_FAINT_ATTACK, MOVE_PSYBEAM},
.moves = {MOVE_LICK, MOVE_SLASH, MOVE_FEINT_ATTACK, MOVE_PSYBEAM},
.itemTableId = BATTLE_FRONTIER_ITEM_WIKI_BERRY,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_SPEED | F_EV_SPREAD_ATTACK,
.nature = NATURE_MODEST
@ -2738,7 +2738,7 @@ const struct FacilityMon gFallarborBattleTentMons[NUM_FALLARBOR_TENT_MONS] =
},
[FALLARBOR_TENT_MON_MAKUHITA] = {
.species = SPECIES_MAKUHITA,
.moves = {MOVE_DETECT, MOVE_ARM_THRUST, MOVE_FAKE_OUT, MOVE_SMELLING_SALT},
.moves = {MOVE_DETECT, MOVE_ARM_THRUST, MOVE_FAKE_OUT, MOVE_SMELLING_SALTS},
.itemTableId = BATTLE_FRONTIER_ITEM_BLACK_BELT,
.evSpread = F_EV_SPREAD_SP_ATTACK | F_EV_SPREAD_HP,
.nature = NATURE_ADAMANT

View File

@ -704,7 +704,7 @@ static const struct TrHillFloor sDataTagNormal_Floors[] =
{
.species = SPECIES_PINSIR,
.heldItem = ITEM_QUICK_CLAW,
.moves = {MOVE_GUILLOTINE, MOVE_BRICK_BREAK, MOVE_SWAGGER, MOVE_FAINT_ATTACK},
.moves = {MOVE_GUILLOTINE, MOVE_BRICK_BREAK, MOVE_SWAGGER, MOVE_FEINT_ATTACK},
.level = 0,
.ppBonuses = 0,
.hpEV = 200,
@ -1259,7 +1259,7 @@ static const struct TrHillFloor sDataTagNormal_Floors[] =
{
.species = SPECIES_MEDICHAM,
.heldItem = ITEM_QUICK_CLAW,
.moves = {MOVE_PSYCH_UP, MOVE_HI_JUMP_KICK, MOVE_MEGA_KICK, MOVE_ROCK_SLIDE},
.moves = {MOVE_PSYCH_UP, MOVE_HIGH_JUMP_KICK, MOVE_MEGA_KICK, MOVE_ROCK_SLIDE},
.level = 0,
.ppBonuses = 0,
.hpEV = 252,
@ -1899,7 +1899,7 @@ static const struct TrHillFloor sDataTagVariety_Floors[] = {
{
.species = SPECIES_SABLEYE,
.heldItem = ITEM_SILK_SCARF,
.moves = {MOVE_ASTONISH, MOVE_FAINT_ATTACK, MOVE_DETECT, MOVE_CONFUSE_RAY},
.moves = {MOVE_ASTONISH, MOVE_FEINT_ATTACK, MOVE_DETECT, MOVE_CONFUSE_RAY},
.level = 0,
.ppBonuses = 0,
.hpEV = 255,
@ -4130,7 +4130,7 @@ static const struct TrHillFloor sDataTagUnique_Floors[] = {
{
.species = SPECIES_HITMONLEE,
.heldItem = ITEM_FOCUS_BAND,
.moves = {MOVE_MEGA_KICK, MOVE_MIND_READER, MOVE_FOCUS_ENERGY, MOVE_HI_JUMP_KICK},
.moves = {MOVE_MEGA_KICK, MOVE_MIND_READER, MOVE_FOCUS_ENERGY, MOVE_HIGH_JUMP_KICK},
.level = 0,
.ppBonuses = 0,
.hpEV = 255,
@ -4889,7 +4889,7 @@ static const struct TrHillFloor sDataTagExpert_Floors[] = {
{
.species = SPECIES_BANETTE,
.heldItem = ITEM_FOCUS_BAND,
.moves = {MOVE_SHADOW_BALL, MOVE_FAINT_ATTACK, MOVE_ATTRACT, MOVE_WILL_O_WISP},
.moves = {MOVE_SHADOW_BALL, MOVE_FEINT_ATTACK, MOVE_ATTRACT, MOVE_WILL_O_WISP},
.level = 0,
.ppBonuses = 0,
.hpEV = 252,

View File

@ -154,7 +154,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
[MOVE_VICE_GRIP] =
[MOVE_VISE_GRIP] =
{
.effect = EFFECT_HIT,
.power = 55,
@ -2110,7 +2110,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_STATUS,
},
[MOVE_HI_JUMP_KICK] =
[MOVE_HIGH_JUMP_KICK] =
{
#if B_UPDATED_MOVE_DATA >= GEN_5
.power = 130,
@ -2902,7 +2902,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_STATUS,
},
[MOVE_FAINT_ATTACK] =
[MOVE_FEINT_ATTACK] =
{
#if B_UPDATED_MOVE_DATA >= GEN_4
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
@ -4171,7 +4171,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.split = SPLIT_PHYSICAL,
},
[MOVE_SMELLING_SALT] =
[MOVE_SMELLING_SALTS] =
{
#if B_UPDATED_MOVE_DATA >= GEN_6
.power = 70,

View File

@ -83,7 +83,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboMoves = {COMBO_STARTER_LEER},
},
[MOVE_VICE_GRIP] =
[MOVE_VISE_GRIP] =
{
.effect = CONTEST_EFFECT_HIGHLY_APPEALING,
.contestCategory = CONTEST_CATEGORY_TOUGH,
@ -1083,7 +1083,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboMoves = {0}
},
[MOVE_HI_JUMP_KICK] =
[MOVE_HIGH_JUMP_KICK] =
{
.effect = CONTEST_EFFECT_USER_MORE_EASILY_STARTLED,
.contestCategory = CONTEST_CATEGORY_COOL,
@ -1469,7 +1469,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboMoves = {COMBO_STARTER_LEER, COMBO_STARTER_RAGE},
},
[MOVE_FAINT_ATTACK] =
[MOVE_FEINT_ATTACK] =
{
.effect = CONTEST_EFFECT_BETTER_IF_FIRST,
.contestCategory = CONTEST_CATEGORY_SMART,
@ -2109,7 +2109,7 @@ const struct ContestMove gContestMoves[MOVES_COUNT] =
.comboMoves = {COMBO_STARTER_FOCUS_ENERGY},
},
[MOVE_SMELLING_SALT] =
[MOVE_SMELLING_SALTS] =
{
.effect = CONTEST_EFFECT_STARTLE_PREV_MON,
.contestCategory = CONTEST_CATEGORY_SMART,

View File

@ -959,7 +959,7 @@ const struct ContestPokemon gContestOpponents[] =
MOVE_BITE,
MOVE_SAND_ATTACK,
MOVE_DIG,
MOVE_FAINT_ATTACK
MOVE_FEINT_ATTACK
},
.cool = 75,
.beauty = 25,
@ -2190,7 +2190,7 @@ const struct ContestPokemon gContestOpponents[] =
{
MOVE_ROAR,
MOVE_FLAMETHROWER,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_SUNNY_DAY
},
.cool = 100,
@ -2302,7 +2302,7 @@ const struct ContestPokemon gContestOpponents[] =
{
MOVE_ATTRACT,
MOVE_ASSIST,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_TAIL_WHIP
},
.cool = 40,
@ -2441,7 +2441,7 @@ const struct ContestPokemon gContestOpponents[] =
.moves =
{
MOVE_MEAN_LOOK,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_KNOCK_OFF,
MOVE_CONFUSE_RAY
},

View File

@ -121,7 +121,7 @@ const u16 gEasyChatGroup_Move1[] = {
MOVE_SKY_ATTACK,
MOVE_SKY_UPPERCUT,
MOVE_SLASH,
MOVE_SMELLING_SALT,
MOVE_SMELLING_SALTS,
MOVE_SMOG,
MOVE_SMOKESCREEN,
MOVE_SNORE,

View File

@ -53,7 +53,7 @@ const u16 gEasyChatGroup_Move2[] = {
MOVE_EMBER,
MOVE_ERUPTION,
MOVE_EXPLOSION,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_FAKE_OUT,
MOVE_FALSE_SWIPE,
MOVE_FEATHER_DANCE,
@ -73,7 +73,7 @@ const u16 gEasyChatGroup_Move2[] = {
MOVE_GUILLOTINE,
MOVE_HEAT_WAVE,
MOVE_HELPING_HAND,
MOVE_HI_JUMP_KICK,
MOVE_HIGH_JUMP_KICK,
MOVE_HIDDEN_POWER,
MOVE_HORN_ATTACK,
MOVE_HORN_DRILL,
@ -189,7 +189,7 @@ const u16 gEasyChatGroup_Move2[] = {
MOVE_TRIPLE_KICK,
MOVE_TWINEEDLE,
MOVE_TWISTER,
MOVE_VICE_GRIP,
MOVE_VISE_GRIP,
MOVE_VINE_WHIP,
MOVE_VOLT_TACKLE,
MOVE_WATER_GUN,

View File

@ -486,7 +486,7 @@ const u16 gEasyChatWordsByLetter_F[] = {
EC_WORD_FABULOUS,
EC_MOVE(FACADE),
EC_WORD_FAINT,
EC_MOVE2(FAINT_ATTACK),
EC_MOVE2(FEINT_ATTACK),
EC_WORD_FAINTED,
EC_MOVE2(FAKE_OUT),
EC_MOVE(FAKE_TEARS),
@ -705,7 +705,7 @@ const u16 gEasyChatWordsByLetter_H[] = {
EC_WORD_HEY_THERE,
EC_WORD_HEY_QUES,
EC_WORD_HI,
EC_MOVE2(HI_JUMP_KICK),
EC_MOVE2(HIGH_JUMP_KICK),
EC_WORD_HIDDEN,
EC_MOVE2(HIDDEN_POWER),
EC_WORD_HIGH,
@ -1504,7 +1504,7 @@ const u16 gEasyChatWordsByLetter_S[] = {
EC_POKEMON2(SMEARGLE),
EC_WORD_SMELL,
EC_WORD_SMELL_YA,
EC_MOVE(SMELLING_SALT),
EC_MOVE(SMELLING_SALTS),
EC_WORD_SMITE,
EC_MOVE(SMOG),
EC_MOVE(SMOKESCREEN),
@ -1793,7 +1793,7 @@ const u16 gEasyChatWordsByLetter_V[] = {
EC_WORD_VERSUS,
EC_WORD_VERY,
EC_POKEMON(VIBRAVA),
EC_MOVE2(VICE_GRIP),
EC_MOVE2(VISE_GRIP),
EC_WORD_VICTORY,
EC_POKEMON2(VICTREEBEL),
EC_WORD_VIEWING,

View File

@ -35,7 +35,7 @@ const u16 gEggMoves[] = {
egg_moves(PIDGEY,
MOVE_PURSUIT,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_FORESIGHT,
MOVE_STEEL_WING,
MOVE_AIR_CUTTER),
@ -51,7 +51,7 @@ const u16 gEggMoves[] = {
MOVE_SWAGGER),
egg_moves(SPEAROW,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_FALSE_SWIPE,
MOVE_SCARY_FACE,
MOVE_QUICK_ATTACK,
@ -95,7 +95,7 @@ const u16 gEggMoves[] = {
MOVE_BEAT_UP),
egg_moves(VULPIX,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_HYPNOSIS,
MOVE_FLAIL,
MOVE_SPITE,
@ -107,7 +107,7 @@ const u16 gEggMoves[] = {
egg_moves(ZUBAT,
MOVE_QUICK_ATTACK,
MOVE_PURSUIT,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_GUST,
MOVE_WHIRLWIND,
MOVE_CURSE),
@ -137,7 +137,7 @@ const u16 gEggMoves[] = {
MOVE_SIGNAL_BEAM),
egg_moves(DIGLETT,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_SCREECH,
MOVE_ANCIENT_POWER,
MOVE_PURSUIT,
@ -171,7 +171,7 @@ const u16 gEggMoves[] = {
MOVE_REVERSAL,
MOVE_BEAT_UP,
MOVE_REVENGE,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(GROWLITHE,
MOVE_BODY_SLAM,
@ -204,7 +204,7 @@ const u16 gEggMoves[] = {
MOVE_MEDITATE,
MOVE_ROLLING_KICK,
MOVE_ENCORE,
MOVE_SMELLING_SALT,
MOVE_SMELLING_SALTS,
MOVE_COUNTER,
MOVE_ROCK_SLIDE),
@ -261,7 +261,7 @@ const u16 gEggMoves[] = {
MOVE_QUICK_ATTACK,
MOVE_SUPERSONIC,
MOVE_HAZE,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_FLAIL,
MOVE_ENDEAVOR),
@ -347,7 +347,7 @@ const u16 gEggMoves[] = {
MOVE_MAGNITUDE,
MOVE_BODY_SLAM,
MOVE_CURSE,
MOVE_SMELLING_SALT,
MOVE_SMELLING_SALTS,
MOVE_SLEEP_TALK,
MOVE_SNORE,
MOVE_SUBSTITUTE),
@ -434,7 +434,7 @@ const u16 gEggMoves[] = {
MOVE_FURY_ATTACK,
MOVE_FLAIL,
MOVE_FALSE_SWIPE,
MOVE_FAINT_ATTACK),
MOVE_FEINT_ATTACK),
egg_moves(LAPRAS,
MOVE_FORESIGHT,
@ -539,7 +539,7 @@ const u16 gEggMoves[] = {
egg_moves(HOOTHOOT,
MOVE_MIRROR_MOVE,
MOVE_SUPERSONIC,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_WING_ATTACK,
MOVE_WHIRLWIND,
MOVE_SKY_ATTACK,
@ -585,7 +585,7 @@ const u16 gEggMoves[] = {
egg_moves(IGGLYBUFF,
MOVE_PERISH_SONG,
MOVE_PRESENT,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_WISH,
MOVE_FAKE_TEARS),
@ -602,7 +602,7 @@ const u16 gEggMoves[] = {
MOVE_HAZE,
MOVE_DRILL_PECK,
MOVE_QUICK_ATTACK,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_STEEL_WING,
MOVE_PSYCH_UP,
MOVE_FEATHER_DANCE,
@ -726,13 +726,13 @@ const u16 gEggMoves[] = {
egg_moves(SNUBBULL,
MOVE_METRONOME,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_REFLECT,
MOVE_PRESENT,
MOVE_CRUNCH,
MOVE_HEAL_BELL,
MOVE_SNORE,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(QWILFISH,
MOVE_FLAIL,
@ -853,7 +853,7 @@ const u16 gEggMoves[] = {
egg_moves(TYROGUE,
MOVE_RAPID_SPIN,
MOVE_HI_JUMP_KICK,
MOVE_HIGH_JUMP_KICK,
MOVE_MACH_PUNCH,
MOVE_MIND_READER,
MOVE_HELPING_HAND),
@ -915,7 +915,7 @@ const u16 gEggMoves[] = {
MOVE_ENDURE,
MOVE_SWAGGER,
MOVE_ROCK_SLIDE,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(MUDKIP,
MOVE_REFRESH,
@ -957,7 +957,7 @@ const u16 gEggMoves[] = {
egg_moves(NINCADA,
MOVE_ENDURE,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_GUST,
MOVE_SILVER_WIND),
@ -984,7 +984,7 @@ const u16 gEggMoves[] = {
MOVE_BATON_PASS,
MOVE_WISH,
MOVE_TRICK,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(WINGULL,
MOVE_MIST,
@ -1077,7 +1077,7 @@ const u16 gEggMoves[] = {
MOVE_GUST),
egg_moves(MAKUHITA,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_DETECT,
MOVE_FORESIGHT,
MOVE_HELPING_HAND,
@ -1172,7 +1172,7 @@ const u16 gEggMoves[] = {
MOVE_PAIN_SPLIT,
MOVE_GRUDGE,
MOVE_MEMENTO,
MOVE_FAINT_ATTACK),
MOVE_FEINT_ATTACK),
egg_moves(ROSELIA,
MOVE_SPIKES,
@ -1207,7 +1207,7 @@ const u16 gEggMoves[] = {
MOVE_SNORE,
MOVE_SWAGGER,
MOVE_EXTRASENSORY,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(CLAMPERL,
MOVE_REFRESH,
@ -1219,7 +1219,7 @@ const u16 gEggMoves[] = {
egg_moves(ABSOL,
MOVE_BATON_PASS,
MOVE_FAINT_ATTACK,
MOVE_FEINT_ATTACK,
MOVE_DOUBLE_EDGE,
MOVE_MAGIC_COAT,
MOVE_CURSE,
@ -1258,7 +1258,7 @@ const u16 gEggMoves[] = {
MOVE_ENDEAVOR,
MOVE_BODY_SLAM,
MOVE_STOMP,
MOVE_SMELLING_SALT),
MOVE_SMELLING_SALTS),
egg_moves(CASTFORM,
MOVE_FUTURE_SIGHT,

View File

@ -651,7 +651,7 @@ static const struct LevelUpMove sVulpixLevelUpLearnset[] = {
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(18, MOVE_PAYBACK),
LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(23, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(26, MOVE_HEX),
LEVEL_UP_MOVE(28, MOVE_FLAME_BURST),
LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY),
@ -932,7 +932,7 @@ static const struct LevelUpMove sMeowthLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(30, MOVE_PAY_DAY),
LEVEL_UP_MOVE(33, MOVE_SLASH),
@ -957,7 +957,7 @@ static const struct LevelUpMove sPersianLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(17, MOVE_SCREECH),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_TAUNT),
LEVEL_UP_MOVE(32, MOVE_POWER_GEM),
LEVEL_UP_MOVE(37, MOVE_SLASH),
@ -1895,7 +1895,7 @@ static const struct LevelUpMove sHypnoLevelUpLearnset[] = {
static const struct LevelUpMove sKrabbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_HARDEN),
LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM),
@ -1915,9 +1915,9 @@ static const struct LevelUpMove sKinglerLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD),
LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 5, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 9, MOVE_LEER),
LEVEL_UP_MOVE(11, MOVE_HARDEN),
LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM),
@ -2070,7 +2070,7 @@ static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = {
LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK),
LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE(25, MOVE_FEINT),
LEVEL_UP_MOVE(29, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(29, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(33, MOVE_MIND_READER),
LEVEL_UP_MOVE(37, MOVE_FORESIGHT),
LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD),
@ -2488,7 +2488,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_EMBER),
LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG),
LEVEL_UP_MOVE(22, MOVE_FLAME_BURST),
@ -2502,7 +2502,7 @@ static const struct LevelUpMove sMagmarLevelUpLearnset[] = {
};
static const struct LevelUpMove sPinsirLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY),
LEVEL_UP_MOVE( 4, MOVE_BIND),
LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS),
@ -3677,7 +3677,7 @@ static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = {
LEVEL_UP_MOVE( 8, MOVE_LOW_KICK),
LEVEL_UP_MOVE(12, MOVE_ROCK_THROW),
LEVEL_UP_MOVE(15, MOVE_MIMIC),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK),
LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB),
LEVEL_UP_MOVE(29, MOVE_BLOCK),
@ -3924,7 +3924,7 @@ static const struct LevelUpMove sUmbreonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY),
LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(20, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_ASSURANCE),
LEVEL_UP_MOVE(29, MOVE_SCREECH),
LEVEL_UP_MOVE(33, MOVE_MOONLIGHT),
@ -3943,7 +3943,7 @@ static const struct LevelUpMove sMurkrowLevelUpLearnset[] = {
LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE),
LEVEL_UP_MOVE(25, MOVE_ASSURANCE),
LEVEL_UP_MOVE(31, MOVE_TAUNT),
LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK),
LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY),
LEVEL_UP_MOVE(50, MOVE_TAILWIND),
@ -4110,7 +4110,7 @@ static const struct LevelUpMove sGligarLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_ACROBATICS),
LEVEL_UP_MOVE(27, MOVE_SLASH),
LEVEL_UP_MOVE(30, MOVE_U_TURN),
@ -4292,7 +4292,7 @@ static const struct LevelUpMove sSneaselLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 1, MOVE_TAUNT),
LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_ICY_WIND),
LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(20, MOVE_AGILITY),
@ -4315,7 +4315,7 @@ static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(25, MOVE_PLAY_NICE),
LEVEL_UP_MOVE(29, MOVE_SLASH),
@ -4335,7 +4335,7 @@ static const struct LevelUpMove sUrsaringLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LICK),
LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(25, MOVE_PLAY_NICE),
LEVEL_UP_MOVE(29, MOVE_SLASH),
@ -4559,7 +4559,7 @@ static const struct LevelUpMove sHoundourLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(25, MOVE_BEAT_UP),
LEVEL_UP_MOVE(28, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(32, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(32, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(37, MOVE_EMBARGO),
LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY),
LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER),
@ -4584,7 +4584,7 @@ static const struct LevelUpMove sHoundoomLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH),
LEVEL_UP_MOVE(26, MOVE_BEAT_UP),
LEVEL_UP_MOVE(30, MOVE_FIRE_FANG),
LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(35, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(41, MOVE_EMBARGO),
LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY),
LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER),
@ -4786,7 +4786,7 @@ static const struct LevelUpMove sMagbyLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_EMBER),
LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN),
LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(12, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN),
LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG),
LEVEL_UP_MOVE(22, MOVE_FLAME_BURST),
@ -5256,7 +5256,7 @@ static const struct LevelUpMove sBlazikenLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK),
LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ),
LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH),
LEVEL_UP_MOVE( 1, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE( 1, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE( 1, MOVE_SCRATCH),
LEVEL_UP_MOVE( 1, MOVE_GROWL),
LEVEL_UP_MOVE( 1, MOVE_EMBER),
@ -5548,7 +5548,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = {
LEVEL_UP_MOVE(12, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(16, MOVE_NATURE_POWER),
LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND),
LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(24, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE),
LEVEL_UP_MOVE(32, MOVE_SWAGGER),
LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY),
@ -5557,7 +5557,7 @@ static const struct LevelUpMove sNuzleafLevelUpLearnset[] = {
static const struct LevelUpMove sShiftryLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND),
LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT),
LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO),
@ -5704,7 +5704,7 @@ static const struct LevelUpMove sBreloomLevelUpLearnset[] = {
static const struct LevelUpMove sSpindaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_TACKLE),
LEVEL_UP_MOVE( 5, MOVE_COPYCAT),
LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(10, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_PSYBEAM),
LEVEL_UP_MOVE(19, MOVE_HYPNOSIS),
LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH),
@ -5860,7 +5860,7 @@ static const struct LevelUpMove sSkittyLevelUpLearnset[] = {
LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE),
LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP),
LEVEL_UP_MOVE(19, MOVE_COPYCAT),
LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_CHARM),
LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(31, MOVE_ASSIST),
@ -5890,7 +5890,7 @@ static const struct LevelUpMove sKecleonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(10, MOVE_FEINT),
LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(16, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(18, MOVE_PSYBEAM),
LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER),
LEVEL_UP_MOVE(25, MOVE_SLASH),
@ -6002,7 +6002,7 @@ static const struct LevelUpMove sSableyeLevelUpLearnset[] = {
LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES),
LEVEL_UP_MOVE(14, MOVE_DETECT),
LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(21, MOVE_FAKE_OUT),
LEVEL_UP_MOVE(24, MOVE_PUNISHMENT),
LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF),
@ -6087,7 +6087,7 @@ static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = {
static const struct LevelUpMove sCorphishLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 5, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(10, MOVE_LEER),
LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(17, MOVE_PROTECT),
@ -6108,10 +6108,10 @@ static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SWIFT),
LEVEL_UP_MOVE( 1, MOVE_BUBBLE),
LEVEL_UP_MOVE( 1, MOVE_HARDEN),
LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_VISE_GRIP),
LEVEL_UP_MOVE( 1, MOVE_LEER),
LEVEL_UP_MOVE( 5, MOVE_HARDEN),
LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP),
LEVEL_UP_MOVE( 7, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(10, MOVE_LEER),
LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM),
LEVEL_UP_MOVE(17, MOVE_PROTECT),
@ -6205,7 +6205,7 @@ static const struct LevelUpMove sSharpedoLevelUpLearnset[] = {
static const struct LevelUpMove sTrapinchLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6228,7 +6228,7 @@ static const struct LevelUpMove sVibravaLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6253,7 +6253,7 @@ static const struct LevelUpMove sFlygonLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE),
LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM),
LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE( 1, MOVE_BIDE),
LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP),
LEVEL_UP_MOVE( 8, MOVE_BULLDOZE),
@ -6282,7 +6282,7 @@ static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(22, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(28, MOVE_SMELLING_SALT),
LEVEL_UP_MOVE(28, MOVE_SMELLING_SALTS),
LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(37, MOVE_ENDURE),
@ -6306,7 +6306,7 @@ static const struct LevelUpMove sHariyamaLevelUpLearnset[] = {
LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF),
LEVEL_UP_MOVE(22, MOVE_VITAL_THROW),
LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM),
LEVEL_UP_MOVE(30, MOVE_SMELLING_SALT),
LEVEL_UP_MOVE(30, MOVE_SMELLING_SALTS),
LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS),
LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP),
LEVEL_UP_MOVE(42, MOVE_ENDURE),
@ -6472,7 +6472,7 @@ static const struct LevelUpMove sCacneaLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_INGRAIN),
LEVEL_UP_MOVE(26, MOVE_PAYBACK),
LEVEL_UP_MOVE(30, MOVE_SPIKES),
@ -6499,7 +6499,7 @@ static const struct LevelUpMove sCacturneLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_LEECH_SEED),
LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK),
LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_INGRAIN),
LEVEL_UP_MOVE(26, MOVE_PAYBACK),
LEVEL_UP_MOVE(30, MOVE_SPIKES),
@ -6714,8 +6714,8 @@ static const struct LevelUpMove sMawileLevelUpLearnset[] = {
LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS),
LEVEL_UP_MOVE( 9, MOVE_BITE),
LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT),
LEVEL_UP_MOVE(17, MOVE_VICE_GRIP),
LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(17, MOVE_VISE_GRIP),
LEVEL_UP_MOVE(21, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(25, MOVE_BATON_PASS),
LEVEL_UP_MOVE(29, MOVE_CRUNCH),
LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE),
@ -6739,7 +6739,7 @@ static const struct LevelUpMove sMedititeLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(23, MOVE_CALM_MIND),
LEVEL_UP_MOVE(25, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(36, MOVE_POWER_TRICK),
@ -6767,7 +6767,7 @@ static const struct LevelUpMove sMedichamLevelUpLearnset[] = {
LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER),
LEVEL_UP_MOVE(23, MOVE_CALM_MIND),
LEVEL_UP_MOVE(25, MOVE_MIND_READER),
LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK),
LEVEL_UP_MOVE(28, MOVE_HIGH_JUMP_KICK),
LEVEL_UP_MOVE(31, MOVE_PSYCH_UP),
LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE),
LEVEL_UP_MOVE(36, MOVE_POWER_TRICK),
@ -6911,7 +6911,7 @@ static const struct LevelUpMove sSlakothLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_YAWN),
LEVEL_UP_MOVE( 6, MOVE_ENCORE),
LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(22, MOVE_COVET),
LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY),
@ -6951,7 +6951,7 @@ static const struct LevelUpMove sSlakingLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF),
LEVEL_UP_MOVE( 6, MOVE_ENCORE),
LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF),
LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(17, MOVE_AMNESIA),
LEVEL_UP_MOVE(23, MOVE_COVET),
LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY),
@ -7114,7 +7114,7 @@ static const struct LevelUpMove sHuntailLevelUpLearnset[] = {
LEVEL_UP_MOVE( 1, MOVE_BITE),
LEVEL_UP_MOVE( 5, MOVE_SCREECH),
LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE),
LEVEL_UP_MOVE(11, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(11, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(14, MOVE_WATER_PULSE),
LEVEL_UP_MOVE(16, MOVE_ICE_FANG),
LEVEL_UP_MOVE(19, MOVE_BRINE),
@ -7180,7 +7180,7 @@ static const struct LevelUpMove sShuppetLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_SPITE),
LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_HEX),
LEVEL_UP_MOVE(26, MOVE_CURSE),
LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL),
@ -7204,7 +7204,7 @@ static const struct LevelUpMove sBanetteLevelUpLearnset[] = {
LEVEL_UP_MOVE(10, MOVE_SPITE),
LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK),
LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP),
LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK),
LEVEL_UP_MOVE(19, MOVE_FEINT_ATTACK),
LEVEL_UP_MOVE(22, MOVE_HEX),
LEVEL_UP_MOVE(26, MOVE_CURSE),
LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL),

View File

@ -41,7 +41,7 @@ static const u8 sScratchDescription[] = _(
"Scratches the foe with\n"
"sharp claws.");
static const u8 sViceGripDescription[] = _(
static const u8 sViseGripDescription[] = _(
"Grips the foe with large and\n"
"powerful pincers.");
@ -541,7 +541,7 @@ static const u8 sSoftBoiledDescription[] = _(
"Recovers up to half the\n"
"user's maximum HP.");
static const u8 sHiJumpKickDescription[] = _(
static const u8 sHighJumpKickDescription[] = _(
"A jumping knee kick. If it\n"
"misses, the user is hurt.");
@ -737,7 +737,7 @@ static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
static const u8 sFaintAttackDescription[] = _(
static const u8 sFeintAttackDescription[] = _(
"Draws the foe close, then\n"
"strikes without fail.");
@ -1057,7 +1057,7 @@ static const u8 sFocusPunchDescription[] = _(
"A powerful loyalty attack.\n"
"The user flinches if hit.");
static const u8 sSmellingSaltDescription[] = _(
static const u8 sSmellingSaltsDescription[] = _(
"Powerful against paralyzed\n"
"foes, but also heals them.");
@ -2958,7 +2958,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_ICE_PUNCH - 1] = sIcePunchDescription,
[MOVE_THUNDER_PUNCH - 1] = sThunderPunchDescription,
[MOVE_SCRATCH - 1] = sScratchDescription,
[MOVE_VICE_GRIP - 1] = sViceGripDescription,
[MOVE_VISE_GRIP - 1] = sViseGripDescription,
[MOVE_GUILLOTINE - 1] = sGuillotineDescription,
[MOVE_RAZOR_WIND - 1] = sRazorWindDescription,
[MOVE_SWORDS_DANCE - 1] = sSwordsDanceDescription,
@ -3083,7 +3083,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_AMNESIA - 1] = sAmnesiaDescription,
[MOVE_KINESIS - 1] = sKinesisDescription,
[MOVE_SOFT_BOILED - 1] = sSoftBoiledDescription,
[MOVE_HI_JUMP_KICK - 1] = sHiJumpKickDescription,
[MOVE_HIGH_JUMP_KICK - 1] = sHighJumpKickDescription,
[MOVE_GLARE - 1] = sGlareDescription,
[MOVE_DREAM_EATER - 1] = sDreamEaterDescription,
[MOVE_POISON_GAS - 1] = sPoisonGasDescription,
@ -3132,7 +3132,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_PROTECT - 1] = sProtectDescription,
[MOVE_MACH_PUNCH - 1] = sMachPunchDescription,
[MOVE_SCARY_FACE - 1] = sScaryFaceDescription,
[MOVE_FAINT_ATTACK - 1] = sFaintAttackDescription,
[MOVE_FEINT_ATTACK - 1] = sFeintAttackDescription,
[MOVE_SWEET_KISS - 1] = sSweetKissDescription,
[MOVE_BELLY_DRUM - 1] = sBellyDrumDescription,
[MOVE_SLUDGE_BOMB - 1] = sSludgeBombDescription,
@ -3212,7 +3212,7 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
[MOVE_MEMENTO - 1] = sMementoDescription,
[MOVE_FACADE - 1] = sFacadeDescription,
[MOVE_FOCUS_PUNCH - 1] = sFocusPunchDescription,
[MOVE_SMELLING_SALT - 1] = sSmellingSaltDescription,
[MOVE_SMELLING_SALTS - 1] = sSmellingSaltsDescription,
[MOVE_FOLLOW_ME - 1] = sFollowMeDescription,
[MOVE_NATURE_POWER - 1] = sNaturePowerDescription,
[MOVE_CHARGE - 1] = sChargeDescription,

View File

@ -11,7 +11,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_ICE_PUNCH] = _("Ice Punch"),
[MOVE_THUNDER_PUNCH] = _("ThunderPunch"),
[MOVE_SCRATCH] = _("Scratch"),
[MOVE_VICE_GRIP] = _("Vise Grip"),
[MOVE_VISE_GRIP] = _("Vise Grip"),
[MOVE_GUILLOTINE] = _("Guillotine"),
[MOVE_RAZOR_WIND] = _("Razor Wind"),
[MOVE_SWORDS_DANCE] = _("Swords Dance"),
@ -136,7 +136,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_AMNESIA] = _("Amnesia"),
[MOVE_KINESIS] = _("Kinesis"),
[MOVE_SOFT_BOILED] = _("Soft-Boiled"),
[MOVE_HI_JUMP_KICK] = _("HighJumpKick"),
[MOVE_HIGH_JUMP_KICK] = _("HighJumpKick"),
[MOVE_GLARE] = _("Glare"),
[MOVE_DREAM_EATER] = _("Dream Eater"),
[MOVE_POISON_GAS] = _("Poison Gas"),
@ -185,7 +185,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_PROTECT] = _("Protect"),
[MOVE_MACH_PUNCH] = _("Mach Punch"),
[MOVE_SCARY_FACE] = _("Scary Face"),
[MOVE_FAINT_ATTACK] = _("Feint Attack"),
[MOVE_FEINT_ATTACK] = _("Feint Attack"),
[MOVE_SWEET_KISS] = _("Sweet Kiss"),
[MOVE_BELLY_DRUM] = _("Belly Drum"),
[MOVE_SLUDGE_BOMB] = _("Sludge Bomb"),
@ -265,7 +265,7 @@ const u8 gMoveNames[MOVES_COUNT][MOVE_NAME_LENGTH + 1] =
[MOVE_MEMENTO] = _("Memento"),
[MOVE_FACADE] = _("Facade"),
[MOVE_FOCUS_PUNCH] = _("Focus Punch"),
[MOVE_SMELLING_SALT] = _("SmellngSalts"),
[MOVE_SMELLING_SALTS] = _("SmellngSalts"),
[MOVE_FOLLOW_ME] = _("Follow Me"),
[MOVE_NATURE_POWER] = _("Nature Power"),
[MOVE_CHARGE] = _("Charge"),

View File

@ -868,7 +868,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Braxton[] = {
.iv = 100,
.lvl = 28,
.species = SPECIES_TRAPINCH,
.moves = {MOVE_BITE, MOVE_DIG, MOVE_FAINT_ATTACK, MOVE_SAND_TOMB}
.moves = {MOVE_BITE, MOVE_DIG, MOVE_FEINT_ATTACK, MOVE_SAND_TOMB}
},
{
.iv = 100,
@ -886,7 +886,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Braxton[] = {
.iv = 100,
.lvl = 28,
.species = SPECIES_SHIFTRY,
.moves = {MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_SWAGGER}
.moves = {MOVE_GIGA_DRAIN, MOVE_FEINT_ATTACK, MOVE_DOUBLE_TEAM, MOVE_SWAGGER}
}
};
@ -1115,7 +1115,7 @@ static const struct TrainerMonItemCustomMoves sParty_Mary[] = {
.lvl = 26,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_NONE,
.moves = {MOVE_FAINT_ATTACK, MOVE_SHOCK_WAVE, MOVE_NONE, MOVE_NONE}
.moves = {MOVE_FEINT_ATTACK, MOVE_SHOCK_WAVE, MOVE_NONE, MOVE_NONE}
}
};
@ -1144,7 +1144,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Wendy[] = {
.iv = 100,
.lvl = 29,
.species = SPECIES_MAWILE,
.moves = {MOVE_BATON_PASS, MOVE_FAINT_ATTACK, MOVE_FAKE_TEARS, MOVE_BITE}
.moves = {MOVE_BATON_PASS, MOVE_FEINT_ATTACK, MOVE_FAKE_TEARS, MOVE_BITE}
},
{
.iv = 100,
@ -1586,7 +1586,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Jessica1[] = {
.iv = 0,
.lvl = 29,
.species = SPECIES_KECLEON,
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK}
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK}
},
{
.iv = 0,
@ -1651,7 +1651,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Jessica2[] = {
.iv = 10,
.lvl = 35,
.species = SPECIES_KECLEON,
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK}
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK}
},
{
.iv = 10,
@ -1666,7 +1666,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Jessica3[] = {
.iv = 20,
.lvl = 38,
.species = SPECIES_KECLEON,
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK}
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK}
},
{
.iv = 20,
@ -1681,7 +1681,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Jessica4[] = {
.iv = 30,
.lvl = 41,
.species = SPECIES_KECLEON,
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK}
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK}
},
{
.iv = 30,
@ -1696,7 +1696,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Jessica5[] = {
.iv = 40,
.lvl = 44,
.species = SPECIES_KECLEON,
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK}
.moves = {MOVE_BIND, MOVE_LICK, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK}
},
{
.iv = 40,
@ -3232,7 +3232,7 @@ static const struct TrainerMonItemCustomMoves sParty_Sidney[] = {
.lvl = 46,
.species = SPECIES_CACTURNE,
.heldItem = ITEM_NONE,
.moves = {MOVE_LEECH_SEED, MOVE_FAINT_ATTACK, MOVE_NEEDLE_ARM, MOVE_COTTON_SPORE}
.moves = {MOVE_LEECH_SEED, MOVE_FEINT_ATTACK, MOVE_NEEDLE_ARM, MOVE_COTTON_SPORE}
},
{
.iv = 250,
@ -3263,14 +3263,14 @@ static const struct TrainerMonItemCustomMoves sParty_Phoebe[] = {
.lvl = 49,
.species = SPECIES_BANETTE,
.heldItem = ITEM_NONE,
.moves = {MOVE_SHADOW_BALL, MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_FAINT_ATTACK}
.moves = {MOVE_SHADOW_BALL, MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_FEINT_ATTACK}
},
{
.iv = 250,
.lvl = 50,
.species = SPECIES_SABLEYE,
.heldItem = ITEM_NONE,
.moves = {MOVE_SHADOW_BALL, MOVE_DOUBLE_TEAM, MOVE_NIGHT_SHADE, MOVE_FAINT_ATTACK}
.moves = {MOVE_SHADOW_BALL, MOVE_DOUBLE_TEAM, MOVE_NIGHT_SHADE, MOVE_FEINT_ATTACK}
},
{
.iv = 250,
@ -3487,7 +3487,7 @@ static const struct TrainerMonItemCustomMoves sParty_Norman1[] = {
.lvl = 27,
.species = SPECIES_VIGOROTH,
.heldItem = ITEM_NONE,
.moves = {MOVE_SLASH, MOVE_FACADE, MOVE_ENCORE, MOVE_FAINT_ATTACK}
.moves = {MOVE_SLASH, MOVE_FACADE, MOVE_ENCORE, MOVE_FEINT_ATTACK}
},
{
.iv = 200,
@ -3501,7 +3501,7 @@ static const struct TrainerMonItemCustomMoves sParty_Norman1[] = {
.lvl = 31,
.species = SPECIES_SLAKING,
.heldItem = ITEM_SITRUS_BERRY,
.moves = {MOVE_COUNTER, MOVE_YAWN, MOVE_FACADE, MOVE_FAINT_ATTACK}
.moves = {MOVE_COUNTER, MOVE_YAWN, MOVE_FACADE, MOVE_FEINT_ATTACK}
}
};
@ -3787,7 +3787,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_KateAndJoy[] = {
.iv = 0,
.lvl = 32,
.species = SPECIES_SLAKING,
.moves = {MOVE_FOCUS_PUNCH, MOVE_YAWN, MOVE_SLACK_OFF, MOVE_FAINT_ATTACK}
.moves = {MOVE_FOCUS_PUNCH, MOVE_YAWN, MOVE_SLACK_OFF, MOVE_FEINT_ATTACK}
}
};
@ -3896,42 +3896,42 @@ static const struct TrainerMonItemCustomMoves sParty_Colton[] = {
.lvl = 22,
.species = SPECIES_SKITTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
},
{
.iv = 0,
.lvl = 36,
.species = SPECIES_SKITTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
},
{
.iv = 0,
.lvl = 40,
.species = SPECIES_SKITTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
},
{
.iv = 0,
.lvl = 12,
.species = SPECIES_SKITTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
},
{
.iv = 0,
.lvl = 30,
.species = SPECIES_SKITTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
},
{
.iv = 0,
.lvl = 42,
.species = SPECIES_DELCATTY,
.heldItem = ITEM_ORAN_BERRY,
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK, MOVE_HEAL_BELL}
.moves = {MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK, MOVE_HEAL_BELL}
}
};
@ -4134,7 +4134,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Vicky[] = {
.iv = 200,
.lvl = 18,
.species = SPECIES_MEDITITE,
.moves = {MOVE_HI_JUMP_KICK, MOVE_MEDITATE, MOVE_CONFUSION, MOVE_DETECT}
.moves = {MOVE_HIGH_JUMP_KICK, MOVE_MEDITATE, MOVE_CONFUSION, MOVE_DETECT}
}
};
@ -6759,7 +6759,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_WallyVR1[] = {
.iv = 150,
.lvl = 43,
.species = SPECIES_DELCATTY,
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK}
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK}
},
{
.iv = 150,
@ -8639,7 +8639,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_Gerald[] = {
.iv = 100,
.lvl = 23,
.species = SPECIES_KECLEON,
.moves = {MOVE_FLAMETHROWER, MOVE_FURY_SWIPES, MOVE_FAINT_ATTACK, MOVE_BIND}
.moves = {MOVE_FLAMETHROWER, MOVE_FURY_SWIPES, MOVE_FEINT_ATTACK, MOVE_BIND}
}
};
@ -8762,7 +8762,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_WallyVR2[] = {
.iv = 150,
.lvl = 46,
.species = SPECIES_DELCATTY,
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK}
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK}
},
{
.iv = 150,
@ -8795,7 +8795,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_WallyVR3[] = {
.iv = 150,
.lvl = 49,
.species = SPECIES_DELCATTY,
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK}
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK}
},
{
.iv = 150,
@ -8828,7 +8828,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_WallyVR4[] = {
.iv = 150,
.lvl = 52,
.species = SPECIES_DELCATTY,
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK}
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK}
},
{
.iv = 150,
@ -8861,7 +8861,7 @@ static const struct TrainerMonNoItemCustomMoves sParty_WallyVR5[] = {
.iv = 150,
.lvl = 55,
.species = SPECIES_DELCATTY,
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FAINT_ATTACK}
.moves = {MOVE_SING, MOVE_ASSIST, MOVE_CHARM, MOVE_FEINT_ATTACK}
},
{
.iv = 150,

View File

@ -145,7 +145,7 @@ static const struct TrainerHillTrainer sTrainerHillTrainerTemplates_JP[] = {
[3] = {
.species = SPECIES_CACTURNE,
.heldItem = ITEM_QUICK_CLAW,
.moves = { MOVE_GIGA_DRAIN, MOVE_FAINT_ATTACK, MOVE_THUNDER_PUNCH, MOVE_GROWTH },
.moves = { MOVE_GIGA_DRAIN, MOVE_FEINT_ATTACK, MOVE_THUNDER_PUNCH, MOVE_GROWTH },
.level = 0,
.ppBonuses = 0x0,
.hpEV = 55,

View File

@ -284,7 +284,7 @@ static const struct FrontierBrainMon sFrontierBrainsMons[][2][FRONTIER_PARTY_SIZ
.fixedIV = 20,
.nature = NATURE_CALM,
.evs = {152, 0, 100, 0, 152, 106},
.moves = {MOVE_BODY_SLAM, MOVE_CONFUSE_RAY, MOVE_PSYCHIC, MOVE_FAINT_ATTACK},
.moves = {MOVE_BODY_SLAM, MOVE_CONFUSE_RAY, MOVE_PSYCHIC, MOVE_FEINT_ATTACK},
},
{
.species = SPECIES_SHEDINJA,