merge with upcoming

This commit is contained in:
DizzyEggg 2023-08-30 15:46:27 +02:00
commit aae4a0970c
3338 changed files with 12370 additions and 20605 deletions

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@ -23,8 +23,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.3 (Default)
- upcoming (Edge)
- 1.5.2
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

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@ -23,8 +23,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.3 (Default)
- upcoming (Edge)
- 1.5.2
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

View File

@ -23,8 +23,10 @@ body:
label: Version
description: What version of pokeemerald-expansion are you using as a base?
options:
- 1.5.1 (Default)
- 1.5.3 (Default)
- upcoming (Edge)
- 1.5.2
- 1.5.1
- 1.5.0
- 1.4.3
- 1.4.2

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@ -450,7 +450,7 @@ $(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib -I test $2)
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) $$< charmap.txt -i | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef

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@ -1318,7 +1318,7 @@
.2byte \holdEffect
.4byte \jumpInstr
.endm
.macro dostockpilestatchangeswearoff, battler:req, statChangeInstr:req
callnative BS_DoStockpileStatChangesWearOff
.byte \battler
@ -1354,7 +1354,7 @@
.macro setsnow
callnative BS_SetSnow
.endm
.macro setzeffect
callnative BS_SetZEffect
.endm
@ -1364,12 +1364,6 @@
callnative BS_TrySymbiosis
.endm
@ returns TRUE or FALSE to gBattleCommunication[0]
.macro canteleport battler:req
callnative BS_CanTeleport
.byte \battler
.endm
@ returns B_SIDE_x to gBattleCommunication[0]
.macro getbattlerside battler:req
callnative BS_GetBattlerSide
@ -1643,6 +1637,11 @@
.byte \case
.endm
.macro handleultraburst battler:req, case:req
various \battler, VARIOUS_HANDLE_ULTRA_BURST
.byte \case
.endm
.macro handleformchange battler:req, case:req
various \battler, VARIOUS_HANDLE_FORM_CHANGE
.byte \case
@ -2083,7 +2082,7 @@
.macro swapsidestatuses
various BS_ATTACKER, VARIOUS_SWAP_SIDE_STATUSES
.endm
.macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat
@ -2184,6 +2183,11 @@
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_NO_EFFECT, \jumpInstr
.endm
.macro jumpifside battler:req, side:req, equalJumpInstr:req
getbattlerside \battler
jumpifbyte CMP_EQUAL, gBattleCommunication, \side, \equalJumpInstr
.endm
.macro jumpifbattletype flags:req, jumpInstr:req
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, \flags, \jumpInstr
.endm

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@ -0,0 +1,3 @@
gBattlerControllerFuncs
gBattleControllerData
gBattlerControllerEndFuncs

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@ -2,8 +2,6 @@ gPreBattleCallback1
gBattleMainFunc
gBattleResults
gLeveledUpInBattle
gBattlerControllerFuncs
gHealthboxSpriteIds
gMultiUsePlayerCursor
gNumberOfMovesToChoose
gBattleControllerData

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@ -947,6 +947,7 @@ gBattleAnims_General::
.4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE
.4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON
.4byte General_Snow @ B_ANIM_SNOW_CONTINUES
.4byte General_UltraBurst @ B_ANIM_ULTRA_BURST
.align 2
gBattleAnims_Special::
@ -27002,6 +27003,43 @@ General_PrimalReversion_Omega:
blendoff
end
General_UltraBurst::
loadspritegfx ANIM_TAG_ULTRA_BURST_SYMBOL
loadspritegfx ANIM_TAG_SPARK_2 @spark
loadspritegfx ANIM_TAG_LEAF @green
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker
delay 0x1e
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_TransformMon, 2, 1, 0
createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0x0, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_AffectionHangedOn::
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3

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@ -4023,6 +4023,8 @@ BattleScript_MoveMissedDoDamage::
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
.endif
moveendcase MOVEEND_PROTECT_LIKE_EFFECT @ Spiky Shield's damage happens before recoil.
jumpifhasnohp BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage B_WAIT_TIME_LONG
damagecalc
@ -5048,7 +5050,7 @@ BattleScript_EffectBatonPass::
goto BattleScript_MoveEnd
BattleScript_EffectRapidSpin::
.if B_SPEED_BUFFING_RAPID_SPIN == GEN_8
.if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8
call BattleScript_EffectHit_Ret
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
@ -5300,15 +5302,14 @@ BattleScript_EffectHurricane:
BattleScript_EffectTeleport:
attackcanceler
attackstring
ppreduce
.if B_TELEPORT_BEHAVIOR >= GEN_7
canteleport BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectTeleportNew
goto BattleScript_ButItFailed
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
.else
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed
.endif
BattleScript_EffectTeleportTryToRunAway:
ppreduce
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
@ -5319,29 +5320,6 @@ BattleScript_EffectTeleportTryToRunAway:
setoutcomeonteleport BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectTeleportNew:
getbattlerside BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, B_SIDE_OPPONENT, BattleScript_EffectTeleportTryToRunAway
attackanimation
waitanimation
openpartyscreen BS_ATTACKER, BattleScript_EffectTeleportNewEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
printstring STRINGID_EMPTYSTRING3
waitmessage 1
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_EffectTeleportNewEnd:
goto BattleScript_MoveEnd
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
@ -7818,6 +7796,21 @@ BattleScript_PrimalReversionRet::
switchinabilities BS_ATTACKER
return
BattleScript_UltraBurst::
printstring STRINGID_EMPTYSTRING3
trytrainerslidezmovemsg BS_ATTACKER
printstring STRINGID_ULTRABURSTREACTING
waitmessage B_WAIT_TIME_LONG
setbyte gIsCriticalHit, 0
handleultraburst BS_ATTACKER, 0
playanimation BS_ATTACKER, B_ANIM_ULTRA_BURST
waitanimation
handleultraburst BS_ATTACKER, 1
printstring STRINGID_ULTRABURSTCOMPLETED
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end3
BattleScript_AttackerFormChange::
pause 5
copybyte gBattlerAbility, gBattlerAttacker

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@ -2,18 +2,18 @@ JASC-PAL
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