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More transitions documentation
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Before Width: | Height: | Size: 231 B After Width: | Height: | Size: 231 B |
@ -7,7 +7,7 @@ void BattleTransition_Start(u8 transitionId);
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bool8 IsBattleTransitionDone(void);
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bool8 IsBattleTransitionDone(void);
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bool8 FldEff_Pokeball(void);
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bool8 FldEff_Pokeball(void);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void TransitionPhase1_Task_RunFuncs(u8 taskId);
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void sub_8149F58(u16 **a0, u16 **a1);
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void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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extern const struct SpritePalette gFieldEffectObjectPaletteInfo10;
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File diff suppressed because it is too large
Load Diff
@ -185,11 +185,11 @@ static const TransitionStateFunc sPhase2_41_Funcs[] =
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// code
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// code
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static void sub_81DA700(void)
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static void sub_81DA700(void)
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{
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{
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u16 *dst1, *dst2;
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u16 *tilemap, *tileset;
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sub_8149F58(&dst1, &dst2);
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GetBg0TilesDst(&tilemap, &tileset);
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LZ77UnCompVram(gUnknown_0862AD54, dst2);
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LZ77UnCompVram(gUnknown_0862AD54, tileset);
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LZ77UnCompVram(gUnknown_0862AF30, dst1);
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LZ77UnCompVram(gUnknown_0862AF30, tilemap);
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LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
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LoadPalette(gUnknown_0862B53C, 0xF0, 0x20);
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LoadCompressedSpriteSheet(&sUnknown_0862B724);
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LoadCompressedSpriteSheet(&sUnknown_0862B724);
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LoadSpritePalette(&sUnknown_0862B72C);
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LoadSpritePalette(&sUnknown_0862B72C);
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