RGB macro use in slot_machine

This commit is contained in:
GriffinR 2021-12-28 17:46:05 -05:00
parent 4fc345fff5
commit aba5264260
2 changed files with 15 additions and 12 deletions

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@ -7154,18 +7154,18 @@ static const struct SpriteSheet sSlotMachineSpriteSheets[22] =
static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap;
static const u16 sUnused[] =
static const u16 sUnusedColors[] =
{
0x6F7B,
0x6968,
0x36AB,
0x7FFF,
0x5750,
0x7EC0,
0x02BA,
0x02BA,
0x01FD,
0x01FD,
RGB(27, 27, 27),
RGB(8, 11, 26),
RGB(11, 21, 13),
RGB(31, 31, 31),
RGB(16, 26, 21),
RGB(0, 22, 31),
RGB(26, 21, 0),
RGB(26, 21, 0),
RGB(29, 15, 0),
RGB(29, 15, 0),
};
// The Bet 2 and 3 match line palettes are duplicated unnecessarily
@ -7234,7 +7234,10 @@ static const u16 *const sPokeballShiningPalTable[] =
};
static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal;
static const u16 sUnkPalette[] = INCBIN_U16("graphics/slot_machine/85A8524.bin");
static const u16 sUnkPalette[16] = {
[1] = RGB_WHITEALPHA,
[3] = RGB(8, 8, 8),
};
static const struct SpritePalette sSlotMachineSpritePalettes[] =
{