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RGB macro use in slot_machine
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@ -7154,18 +7154,18 @@ static const struct SpriteSheet sSlotMachineSpriteSheets[22] =
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static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap;
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static const u8 *const sReelBackground_Tilemap = gSlotMachineReelBackground_Tilemap;
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static const u16 sUnused[] =
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static const u16 sUnusedColors[] =
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{
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{
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0x6F7B,
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RGB(27, 27, 27),
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0x6968,
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RGB(8, 11, 26),
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0x36AB,
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RGB(11, 21, 13),
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0x7FFF,
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RGB(31, 31, 31),
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0x5750,
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RGB(16, 26, 21),
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0x7EC0,
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RGB(0, 22, 31),
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0x02BA,
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RGB(26, 21, 0),
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0x02BA,
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RGB(26, 21, 0),
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0x01FD,
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RGB(29, 15, 0),
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0x01FD,
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RGB(29, 15, 0),
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};
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};
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// The Bet 2 and 3 match line palettes are duplicated unnecessarily
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// The Bet 2 and 3 match line palettes are duplicated unnecessarily
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@ -7234,7 +7234,10 @@ static const u16 *const sPokeballShiningPalTable[] =
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};
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};
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static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal;
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static const u16 *const sDigitalDisplay_Pal = gSlotMachineDigitalDisplay_Pal;
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static const u16 sUnkPalette[] = INCBIN_U16("graphics/slot_machine/85A8524.bin");
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static const u16 sUnkPalette[16] = {
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[1] = RGB_WHITEALPHA,
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[3] = RGB(8, 8, 8),
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};
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static const struct SpritePalette sSlotMachineSpritePalettes[] =
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static const struct SpritePalette sSlotMachineSpritePalettes[] =
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{
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{
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