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https://github.com/Ninjdai1/pokeemerald.git
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Label remaining m4a functions
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parent
7940f121f6
commit
abab6cef09
32
src/m4a_1.s
32
src/m4a_1.s
@ -302,7 +302,7 @@ _081DD044:
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ldrb r0, [r4, o_SoundChannel_type]
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tst r0, TONEDATA_TYPE_CMP | TONEDATA_TYPE_REV
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beq _081DD068
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bl sub_82DF49C
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bl SoundMainRAM_Unk1
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b _081DD228
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_081DD068:
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mov r10, r10, lsl 16
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@ -465,8 +465,9 @@ _081DD25E:
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.pool
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thumb_func_end SoundMainRAM
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arm_func_start sub_82DF49C
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sub_82DF49C:
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@ Not present in GBA SDK 3.0
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arm_func_start SoundMainRAM_Unk1
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SoundMainRAM_Unk1:
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ldr r6, [r4, o_SoundChannel_wav]
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ldrb r0, [r4, o_SoundChannel_statusFlags]
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tst r0, SOUND_CHANNEL_SF_SPECIAL
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@ -505,10 +506,10 @@ _081DD2B4:
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ldrb r0, [r4, o_SoundChannel_type]
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tst r0, TONEDATA_TYPE_REV
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bne _081DD3C0
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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mov r0, r1
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add r3, r3, 0x1
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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sub r1, r1, r0
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_081DD308:
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ldr r6, [r5]
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@ -534,11 +535,11 @@ _081DD310:
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b _081DD364
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_081DD358:
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add r3, r3, lr
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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mov r0, r1
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_081DD364:
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add r3, r3, 0x1
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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sub r1, r1, r0
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_081DD370:
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adds r5, r5, 0x40000000
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@ -565,10 +566,10 @@ _081DD3B0:
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b _081DD3B0
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_081DD3C0:
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sub r3, r3, 0x1
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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mov r0, r1
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sub r3, r3, 0x1
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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sub r1, r1, r0
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_081DD3D8:
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ldr r6, [r5]
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@ -594,11 +595,11 @@ _081DD3E0:
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b _081DD434
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_081DD428:
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sub r3, r3, lr
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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mov r0, r1
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_081DD434:
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sub r3, r3, 0x1
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bl sub_82DF758
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bl SoundMainRAM_Unk2
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sub r1, r1, r0
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_081DD440:
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adds r5, r5, 0x40000000
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@ -663,10 +664,11 @@ _081DD4F4:
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str r7, [r5, 0x630]
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str r6, [r5], 0x4
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pop {r8,r12,pc}
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arm_func_end sub_82DF49C
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arm_func_end SoundMainRAM_Unk1
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arm_func_start sub_82DF758
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sub_82DF758:
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@ Not present in GBA SDK 3.0
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arm_func_start SoundMainRAM_Unk2
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SoundMainRAM_Unk2:
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push {r0,r2,r5-r7,lr}
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mov r0, r3, lsr 6
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ldr r1, [r4, o_SoundChannel_xpi]
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@ -704,7 +706,7 @@ _081DD594:
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ldrsb r1, [r5, r0]
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pop {r0,r2,r5-r7,pc}
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.pool
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arm_func_end sub_82DF758
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arm_func_end SoundMainRAM_Unk2
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thumb_func_start SoundMainBTM
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SoundMainBTM:
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