Fixed speed to be more like vanilla's

This commit is contained in:
Eduardo Quezada D'Ottone 2021-12-12 12:42:14 -03:00
parent 7ca07527fa
commit abe9910251

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@ -2439,7 +2439,7 @@ s32 MoveBattleBar(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 unused)
gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
#if B_FAST_HP_DRAIN == TRUE
B_HEALTHBAR_PIXELS / 8, max(gBattleSpritesDataPtr->battleBars[battlerId].maxValue / 64, 1));
B_HEALTHBAR_PIXELS / 8, max(gBattleSpritesDataPtr->battleBars[battlerId].maxValue / B_HEALTHBAR_PIXELS, 1));
#else
B_HEALTHBAR_PIXELS / 8, 1);
#endif