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Fixed speed to be more like vanilla's
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@ -2439,7 +2439,7 @@ s32 MoveBattleBar(u8 battlerId, u8 healthboxSpriteId, u8 whichBar, u8 unused)
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gBattleSpritesDataPtr->battleBars[battlerId].receivedValue,
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&gBattleSpritesDataPtr->battleBars[battlerId].currValue,
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#if B_FAST_HP_DRAIN == TRUE
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B_HEALTHBAR_PIXELS / 8, max(gBattleSpritesDataPtr->battleBars[battlerId].maxValue / 64, 1));
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B_HEALTHBAR_PIXELS / 8, max(gBattleSpritesDataPtr->battleBars[battlerId].maxValue / B_HEALTHBAR_PIXELS, 1));
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#else
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B_HEALTHBAR_PIXELS / 8, 1);
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#endif
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